scummvm/engines/gob/init.h
Sven Hesse 2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00

67 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_INIT_H
#define GOB_INIT_H
#include "gob/video.h"
namespace Gob {
class Init {
public:
void findBestCfg(void);
void initGame(char *totFile);
virtual void soundVideo(int32 smallHeapSize, int16 flag) = 0;
Init(GobEngine *vm);
virtual ~Init() {};
protected:
Video::PalDesc *_palDesc;
static const char *_fontNames[4];
GobEngine *_vm;
void cleanup(void);
};
class Init_v1 : public Init {
public:
virtual void soundVideo(int32 smallHeapSize, int16 flag);
Init_v1(GobEngine *vm);
virtual ~Init_v1() {};
};
class Init_v2 : public Init_v1 {
public:
virtual void soundVideo(int32 smallHeapSize, int16 flag);
Init_v2(GobEngine *vm);
virtual ~Init_v2() {};
};
} // End of namespace Gob
#endif