Neeraj Kumar a16832760b 1. Added ConfigParams Singelton class to eliminate use of configuration specific static variables.
2. Modified code to handle the change
3. Updated the previously merged obsolete copy of branch gsoc2010-testbed.

svn-id: r52973
2010-10-02 01:05:16 +00:00

199 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/config-manager.h"
#include "common/stream.h"
#include "common/util.h"
#include "testbed/fs.h"
namespace Testbed {
/**
* This test does the following:
* 1) acquires the game-data path
* 2) In the game-root it navigates to "directory" and opens the file "file"
*
* The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
* compares the message contained in it, with what it expects.
*
*/
bool FStests::readDataFromFile(Common::FSDirectory *directory, const char *file) {
Common::SeekableReadStream *readStream = directory->createReadStreamForMember(file);
if (!readStream) {
Testsuite::logDetailedPrintf("Can't open game file for reading\n");
return false;
}
Common::String msg = readStream->readLine();
delete readStream;
Testsuite::logDetailedPrintf("Message Extracted from %s/%s : %s\n", directory->getFSNode().getName().c_str(), file, msg.c_str());
Common::String expectedMsg = "It works!";
if (!msg.equals(expectedMsg)) {
Testsuite::logDetailedPrintf("Can't read Correct data from file\n");
return false;
}
return true;
}
TestExitStatus FStests::testReadFile() {
const Common::String &path = ConfMan.get("path");
Common::FSDirectory gameRoot(path);
int numFailed = 0;
if (!gameRoot.getFSNode().exists() || !gameRoot.getFSNode().isDirectory()) {
Testsuite::logDetailedPrintf("game Path should be an existing directory");
return kTestFailed;
}
const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"};
const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"};
for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) {
Common::String dirName = dirList[i];
Common::String fileName = file[i];
Common::FSDirectory *directory = gameRoot.getSubDirectory(dirName);
if (!directory) {
Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
return kTestFailed;
}
if (!readDataFromFile(directory, fileName.c_str())) {
Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
dirName.toLowercase();
fileName.toLowercase();
delete directory;
directory = gameRoot.getSubDirectory(dirName);
if (!directory) {
Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
return kTestFailed;
}
if (!readDataFromFile(directory, fileName.c_str())) {
Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
dirName.toUppercase();
fileName.toUppercase();
delete directory;
directory = gameRoot.getSubDirectory(dirName);
if (!directory) {
Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
return kTestFailed;
}
if (!readDataFromFile(directory, fileName.c_str())) {
Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
delete directory;
}
Testsuite::logDetailedPrintf("Failed %d out of 15\n", numFailed);
if (numFailed) {
return kTestFailed;
} else {
return kTestPassed;
}
}
/**
* This test creates a file testbed.out, writes a sample data and confirms if
* it is same by reading the file again.
*/
TestExitStatus FStests::testWriteFile() {
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
if (!gameRoot.exists()) {
Testsuite::logPrintf("Couldn't open the game data directory %s", path.c_str());
return kTestFailed;
}
Common::FSNode fileToWrite = gameRoot.getChild("testbed.out");
Common::WriteStream *ws = fileToWrite.createWriteStream();
if (!ws) {
Testsuite::logDetailedPrintf("Can't open writable file in game data dir\n");
return kTestFailed;
}
ws->writeString("ScummVM Rocks!");
ws->flush();
delete ws;
Common::SeekableReadStream *rs = fileToWrite.createReadStream();
if (!rs) {
Testsuite::logDetailedPrintf("Can't open recently written file testbed.out in game data dir\n");
return kTestFailed;
}
Common::String readFromFile = rs->readLine();
delete rs;
if (readFromFile.equals("ScummVM Rocks!")) {
// All good
Testsuite::logDetailedPrintf("Data written and read correctly\n");
return kTestPassed;
}
return kTestFailed;
}
FSTestSuite::FSTestSuite() {
// FS tests depend on Game Data files.
// If those are not found. Disable this testsuite.
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
Common::FSNode gameIdentificationFile = gameRoot.getChild("TESTBED");
if (!gameIdentificationFile.exists()) {
logPrintf("WARNING! : Game Data not found. Skipping FS tests\n");
ConfParams.setGameDataFound(false);
Testsuite::enable(false);
}
addTest("ReadingFile", &FStests::testReadFile, false);
addTest("WritingFile", &FStests::testWriteFile, false);
}
void FSTestSuite::enable(bool flag) {
Testsuite::enable(ConfParams.isGameDataFound() & flag);
}
} // End of namespace Testbed