scummvm/base/commandLine.cpp
2009-05-26 06:53:32 +00:00

519 lines
16 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/metaengine.h"
#include "base/commandLine.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/fs.h"
namespace Base {
#ifndef DISABLE_COMMAND_LINE
static const char USAGE_STRING[] =
"%s: %s\n"
"Usage: %s [OPTIONS]... [GAME]\n"
"\n"
"Try '%s --help' for more options.\n"
;
// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#if defined(PALMOS_MODE) || defined(__SYMBIAN32__) || defined(__GP32__)
static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char HELP_STRING[] =
"Residual - Virtual machine to run 3D adventure games\n"
"Usage: %s [OPTIONS]... [GAME]\n"
" -v, --version Display Residual version information and exit\n"
" -h, --help Display a brief help text and exit\n"
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
"\n"
" -c, --config=CONFIG Use alternate configuration file\n"
" -p, --path=PATH Path to where the game is installed\n"
" -f, --fullscreen Force full-screen mode\n"
" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
" hb,ru,cz)\n"
" -m, --music-volume=NUM Set the music volume, 0-127 (default: 127)\n"
" -s, --sfx-volume=NUM Set the sfx volume, 0-127 (default: 127)\n"
" -r, --speech-volume=NUM Set the speech volume, 0-127 (default: 127)\n"
" --speech-mode=NUM Set the mode of speech 1-Text only, 2-Voice Only, 3-Voice and Text\n"
" --text-speed=NUM Set talk speed for games (default: 7)\n"
" --soft-renderer=BOOL Set the turn on/off software 3D renderer: TRUE/FALSE\n"
" -d, --debuglevel=NUM Set debug verbosity level\n"
" --debugflags=FLAGS Enables engine specific debug flags\n"
" --savepath=PATH Path to where savegames are stored\n"
" --extrapath=PATH Extra path to additional game data\n"
" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
" --show-fps=BOOL Set the turn on/off display FPS info: TRUE/FALSE\n"
"\n"
;
#endif
static const char *s_appName = "residual";
static void usage(const char *s, ...) GCC_PRINTF(1, 2);
static void usage(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#if !(defined(__GP32__) || defined (__SYMBIAN32__))
printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
#endif
exit(1);
}
#endif // DISABLE_COMMAND_LINE
void registerDefaults() {
ConfMan.registerDefault("platform", Common::kPlatformPC);
ConfMan.registerDefault("language", "en");
ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes
ConfMan.registerDefault("music_volume", 127);
ConfMan.registerDefault("sfx_volume", 127);
ConfMan.registerDefault("voice_volume", 127);
ConfMan.registerDefault("speech_mode", "3");
ConfMan.registerDefault("boot_param", "");
ConfMan.registerDefault("text_speed", "70");
ConfMan.registerDefault("path", ".");
ConfMan.registerDefault("soft_renderer", "TRUE");
ConfMan.registerDefault("fullscreen", "FALSE");
ConfMan.registerDefault("gamma", "1.0");
ConfMan.registerDefault("show_fps", "FALSE");
ConfMan.registerDefault("joystick", "1");
ConfMan.registerDefault("disable_sdl_parachute", false);
ConfMan.registerDefault("record_mode", "none");
ConfMan.registerDefault("record_file_name", "record.bin");
ConfMan.registerDefault("record_temp_file_name", "record.tmp");
ConfMan.registerDefault("record_time_file_name", "record.time");
}
//
// Various macros used by the command line parser.
//
#ifndef DISABLE_COMMAND_LINE
// Use this for options which have an *optional* value
#define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \
if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \
s += 2; \
if (isLongCmd) { \
s += sizeof(longCmd) - 1; \
if (*s == '=') \
s++; \
} \
const char *option = s; \
if (*s == '\0' && !isLongCmd) { option = s2; i++; } \
if (!option || *option == '\0') option = defaultVal; \
if (option) settings[longCmd] = option;
// Use this for options which have a required (string) value
#define DO_OPTION(shortCmd, longCmd) \
DO_OPTION_OPT(shortCmd, longCmd, 0) \
if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]);
// Use this for options which have a required integer value
#define DO_OPTION_INT(shortCmd, longCmd) \
DO_OPTION(shortCmd, longCmd) \
char *endptr = 0; \
int intValue; intValue = (int)strtol(option, &endptr, 0); \
if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
// Use this for boolean options; this distinguishes between "-x" and "-X",
// resp. between "--some-option" and "--no-some-option".
#define DO_OPTION_BOOL(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-"longCmd)) : (tolower(s[1]) == shortCmd)) { \
bool boolValue = (islower(s[1]) != 0); \
s += 2; \
if (isLongCmd) { \
boolValue = !strcmp(s, longCmd); \
s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \
} \
if (*s != '\0') goto unknownOption; \
const char *option = boolValue ? "true" : "false"; \
settings[longCmd] = option;
// Use this for options which never have a value, i.e. for 'commands', like "--help".
#define DO_COMMAND(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \
s += 2; \
if (isLongCmd) \
s += sizeof(longCmd) - 1; \
if (*s != '\0') goto unknownOption; \
return longCmd;
#define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d)
#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
#define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd)
// End an option handler
#define END_OPTION \
continue; \
}
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
const char *s, *s2;
// argv[0] contains the name of the executable.
if (argv && argv[0]) {
s = strrchr(argv[0], '/');
s_appName = s ? (s+1) : argv[0];
}
// We store all command line settings into a string map.
// Iterate over all command line arguments and parse them into our string map.
for (int i = 1; i < argc; ++i) {
s = argv[i];
s2 = (i < argc-1) ? argv[i+1] : 0;
if (s[0] != '-') {
// The argument doesn't start with a dash, so it's not an option.
// Hence it must be the target name. We currently enforce that
// this always comes last.
if (i != argc - 1)
usage("Stray argument '%s'", s);
// We defer checking whether this is a valid target to a later point.
return s;
} else {
bool isLongCmd = (s[0] == '-' && s[1] == '-');
DO_COMMAND('h', "help")
END_OPTION
DO_COMMAND('v', "version")
END_OPTION
DO_COMMAND('t', "list-targets")
END_OPTION
DO_COMMAND('z', "list-games")
END_OPTION
DO_OPTION('c', "config")
END_OPTION
DO_OPTION_INT('b', "boot-param")
END_OPTION
DO_OPTION_OPT('d', "debuglevel", "0")
END_OPTION
DO_LONG_OPTION("debugflags")
END_OPTION
DO_LONG_OPTION_INT("output-rate")
END_OPTION
DO_OPTION_BOOL('f', "fullscreen")
END_OPTION
DO_OPTION_INT('m', "music-volume")
END_OPTION
DO_OPTION('s', "sfx-volume")
END_OPTION
DO_OPTION('r', "voice-volume")
END_OPTION
DO_OPTION('q', "language")
if (Common::parseLanguage(option) == Common::UNK_LANG)
usage("Unrecognized language '%s'", option);
END_OPTION
DO_LONG_OPTION_OPT("joystick", "0")
settings["joystick_num"] = option;
settings.erase("joystick");
END_OPTION
DO_LONG_OPTION("show-fps")
END_OPTION
DO_LONG_OPTION("soft-renderer")
END_OPTION
DO_LONG_OPTION("engine-speed")
END_OPTION
DO_LONG_OPTION("manny-state")
END_OPTION
DO_LONG_OPTION("movement")
END_OPTION
DO_LONG_OPTION("transcript")
END_OPTION
DO_LONG_OPTION("game-devel-mode")
END_OPTION
DO_LONG_OPTION("gamma")
END_OPTION
DO_OPTION('p', "path")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent game path '%s'", option);
} else if (!path.isReadable()) {
usage("Non-readable game path '%s'", option);
}
END_OPTION
DO_LONG_OPTION_BOOL("disable-sdl-parachute")
END_OPTION
DO_LONG_OPTION("savepath")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent savegames path '%s'", option);
} else if (!path.isWritable()) {
usage("Non-writable savegames path '%s'", option);
}
END_OPTION
DO_LONG_OPTION("extrapath")
Common::FSNode path(option);
if (!path.exists()) {
usage("Non-existent extra path '%s'", option);
} else if (!path.isReadable()) {
usage("Non-readable extra path '%s'", option);
}
END_OPTION
DO_LONG_OPTION("text-speed")
END_OPTION
DO_LONG_OPTION("speech-mode")
END_OPTION
DO_LONG_OPTION("record-mode")
END_OPTION
DO_LONG_OPTION("record-file-name")
END_OPTION
DO_LONG_OPTION("record-temp-file-name")
END_OPTION
DO_LONG_OPTION("record-time-file-name")
END_OPTION
#ifdef IPHONE
// This is automatically set when launched from the Springboard.
DO_LONG_OPTION_OPT("launchedFromSB", 0)
END_OPTION
#endif
unknownOption:
// If we get till here, the option is unhandled and hence unknown.
usage("Unrecognized option '%s'", argv[i]);
}
}
return Common::String();
}
/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
static void listGames() {
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
const EnginePlugin::List &plugins = EngineMan.getPlugins();
EnginePlugin::List::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (**iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
}
}
}
/** List all targets which are configured in the config file. */
static void listTargets() {
printf("Target Description \n"
"-------------------- ------------------------------------------------------\n");
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
ConfigManager::DomainMap::const_iterator iter;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String description(iter->_value.get("description"));
if (description.empty()) {
// FIXME: At this point, we should check for a "gameid" override
// to find the proper desc. In fact, the platform probably should
// be taken into account, too.
Common::String gameid(name);
GameDescriptor g = EngineMan.findGame(gameid);
if (g.description().size() > 0)
description = g.description();
}
printf("%-20s %s\n", name.c_str(), description.c_str());
}
}
#else // DISABLE_COMMAND_LINE
Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
return Common::String();
}
#endif // DISABLE_COMMAND_LINE
bool processSettings(Common::String &command, Common::StringMap &settings) {
#ifndef DISABLE_COMMAND_LINE
// Handle commands passed via the command line (like --list-targets and
// --list-games). This must be done after the config file and the plugins
// have been loaded.
if (command == "list-targets") {
listTargets();
return false;
} else if (command == "list-games") {
listGames();
return false;
} else if (command == "version") {
printf("%s\n", gResidualFullVersion);
printf("Features compiled in: %s\n", gResidualFeatures);
return false;
} else if (command == "help") {
printf(HELP_STRING, s_appName);
return false;
}
#endif // DISABLE_COMMAND_LINE
// If a target was specified, check whether there is either a game
// domain (i.e. a target) matching this argument, or alternatively
// whether there is a gameid matching that name.
if (!command.empty()) {
GameDescriptor gd = EngineMan.findGame(command);
if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) {
bool idCameFromCommandLine = false;
// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
// undefined target adds launcher entry"
//
// We designate gameids which come strictly from command line
// so AdvancedDetector will not save config file with invalid
// gameid in case target autoupgrade was performed
if (!ConfMan.hasGameDomain(command)) {
idCameFromCommandLine = true;
}
ConfMan.setActiveDomain(command);
if (idCameFromCommandLine)
ConfMan.set("id_came_from_command_line", "1");
} else {
#ifndef DISABLE_COMMAND_LINE
usage("Unrecognized game target '%s'", command.c_str());
#else
return false;
#endif // DISABLE_COMMAND_LINE
}
} else {
#ifndef DISABLE_COMMAND_LINE
printf(HELP_STRING, s_appName);
#endif // DISABLE_COMMAND_LINE
return false;
}
// The user can override the savepath with the SCUMMVM_SAVEPATH
// environment variable. This is weaker than a --savepath on the
// command line, but overrides the default savepath, hence it is
// handled here, just before the command line gets parsed.
#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) && !defined(__GP32__)
if (!settings.contains("savepath")) {
const char *dir = getenv("RESIDUAL_SAVEPATH");
if (dir && *dir && strlen(dir) < MAXPATHLEN) {
Common::FSNode saveDir(dir);
if (!saveDir.exists()) {
warning("Non-existent RESIDUAL_SAVEPATH save path. It will be ignored.");
} else if (!saveDir.isWritable()) {
warning("Non-writable RESIDUAL_SAVEPATH save path. It will be ignored.");
} else {
settings["savepath"] = dir;
}
}
}
#endif
// Finally, store the command line settings into the config manager.
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) {
Common::String key(x->_key);
Common::String value(x->_value);
// Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot").
for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
if (*c == '-')
*c = '_';
// Store it into ConfMan.
ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
}
return true;
}
} // End of namespace Base