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519 lines
16 KiB
C++
519 lines
16 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/metaengine.h"
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#include "base/commandLine.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/fs.h"
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namespace Base {
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#ifndef DISABLE_COMMAND_LINE
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static const char USAGE_STRING[] =
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"%s: %s\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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"\n"
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"Try '%s --help' for more options.\n"
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;
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// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#if defined(PALMOS_MODE) || defined(__SYMBIAN32__) || defined(__GP32__)
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static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
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#else
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static const char HELP_STRING[] =
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"Residual - Virtual machine to run 3D adventure games\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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" -v, --version Display Residual version information and exit\n"
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" -h, --help Display a brief help text and exit\n"
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" -z, --list-games Display list of supported games and exit\n"
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" -t, --list-targets Display list of configured targets and exit\n"
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"\n"
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" -c, --config=CONFIG Use alternate configuration file\n"
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" -p, --path=PATH Path to where the game is installed\n"
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" -f, --fullscreen Force full-screen mode\n"
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" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
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" hb,ru,cz)\n"
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" -m, --music-volume=NUM Set the music volume, 0-127 (default: 127)\n"
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" -s, --sfx-volume=NUM Set the sfx volume, 0-127 (default: 127)\n"
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" -r, --speech-volume=NUM Set the speech volume, 0-127 (default: 127)\n"
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" --speech-mode=NUM Set the mode of speech 1-Text only, 2-Voice Only, 3-Voice and Text\n"
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" --text-speed=NUM Set talk speed for games (default: 7)\n"
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" --soft-renderer=BOOL Set the turn on/off software 3D renderer: TRUE/FALSE\n"
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" -d, --debuglevel=NUM Set debug verbosity level\n"
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" --debugflags=FLAGS Enables engine specific debug flags\n"
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" --savepath=PATH Path to where savegames are stored\n"
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" --extrapath=PATH Extra path to additional game data\n"
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" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
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" --show-fps=BOOL Set the turn on/off display FPS info: TRUE/FALSE\n"
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"\n"
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;
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#endif
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static const char *s_appName = "residual";
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static void usage(const char *s, ...) GCC_PRINTF(1, 2);
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static void usage(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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#if !(defined(__GP32__) || defined (__SYMBIAN32__))
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printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
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#endif
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exit(1);
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}
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#endif // DISABLE_COMMAND_LINE
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void registerDefaults() {
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ConfMan.registerDefault("platform", Common::kPlatformPC);
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ConfMan.registerDefault("language", "en");
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ConfMan.registerDefault("autosave_period", 5 * 60); // By default, trigger autosave every 5 minutes
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ConfMan.registerDefault("music_volume", 127);
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ConfMan.registerDefault("sfx_volume", 127);
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ConfMan.registerDefault("voice_volume", 127);
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ConfMan.registerDefault("speech_mode", "3");
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ConfMan.registerDefault("boot_param", "");
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ConfMan.registerDefault("text_speed", "70");
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ConfMan.registerDefault("path", ".");
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ConfMan.registerDefault("soft_renderer", "TRUE");
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ConfMan.registerDefault("fullscreen", "FALSE");
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ConfMan.registerDefault("gamma", "1.0");
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ConfMan.registerDefault("show_fps", "FALSE");
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ConfMan.registerDefault("joystick", "1");
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ConfMan.registerDefault("disable_sdl_parachute", false);
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ConfMan.registerDefault("record_mode", "none");
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ConfMan.registerDefault("record_file_name", "record.bin");
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ConfMan.registerDefault("record_temp_file_name", "record.tmp");
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ConfMan.registerDefault("record_time_file_name", "record.time");
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}
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//
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// Various macros used by the command line parser.
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//
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#ifndef DISABLE_COMMAND_LINE
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// Use this for options which have an *optional* value
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#define DO_OPTION_OPT(shortCmd, longCmd, defaultVal) \
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if (isLongCmd ? (!strcmp(s+2, longCmd) || !memcmp(s+2, longCmd"=", sizeof(longCmd"=") - 1)) : (tolower(s[1]) == shortCmd)) { \
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s += 2; \
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if (isLongCmd) { \
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s += sizeof(longCmd) - 1; \
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if (*s == '=') \
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s++; \
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} \
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const char *option = s; \
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if (*s == '\0' && !isLongCmd) { option = s2; i++; } \
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if (!option || *option == '\0') option = defaultVal; \
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if (option) settings[longCmd] = option;
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// Use this for options which have a required (string) value
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#define DO_OPTION(shortCmd, longCmd) \
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DO_OPTION_OPT(shortCmd, longCmd, 0) \
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if (!option) usage("Option '%s' requires an argument", argv[isLongCmd ? i : i-1]);
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// Use this for options which have a required integer value
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#define DO_OPTION_INT(shortCmd, longCmd) \
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DO_OPTION(shortCmd, longCmd) \
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char *endptr = 0; \
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int intValue; intValue = (int)strtol(option, &endptr, 0); \
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if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
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// Use this for boolean options; this distinguishes between "-x" and "-X",
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// resp. between "--some-option" and "--no-some-option".
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#define DO_OPTION_BOOL(shortCmd, longCmd) \
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if (isLongCmd ? (!strcmp(s+2, longCmd) || !strcmp(s+2, "no-"longCmd)) : (tolower(s[1]) == shortCmd)) { \
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bool boolValue = (islower(s[1]) != 0); \
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s += 2; \
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if (isLongCmd) { \
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boolValue = !strcmp(s, longCmd); \
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s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \
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} \
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if (*s != '\0') goto unknownOption; \
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const char *option = boolValue ? "true" : "false"; \
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settings[longCmd] = option;
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// Use this for options which never have a value, i.e. for 'commands', like "--help".
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#define DO_COMMAND(shortCmd, longCmd) \
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if (isLongCmd ? (!strcmp(s+2, longCmd)) : (tolower(s[1]) == shortCmd)) { \
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s += 2; \
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if (isLongCmd) \
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s += sizeof(longCmd) - 1; \
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if (*s != '\0') goto unknownOption; \
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return longCmd;
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#define DO_LONG_OPTION_OPT(longCmd, d) DO_OPTION_OPT(0, longCmd, d)
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#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
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#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
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#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
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#define DO_LONG_COMMAND(longCmd) DO_COMMAND(0, longCmd)
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// End an option handler
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#define END_OPTION \
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continue; \
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}
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Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
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const char *s, *s2;
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// argv[0] contains the name of the executable.
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if (argv && argv[0]) {
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s = strrchr(argv[0], '/');
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s_appName = s ? (s+1) : argv[0];
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}
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// We store all command line settings into a string map.
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// Iterate over all command line arguments and parse them into our string map.
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for (int i = 1; i < argc; ++i) {
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s = argv[i];
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s2 = (i < argc-1) ? argv[i+1] : 0;
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if (s[0] != '-') {
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// The argument doesn't start with a dash, so it's not an option.
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// Hence it must be the target name. We currently enforce that
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// this always comes last.
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if (i != argc - 1)
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usage("Stray argument '%s'", s);
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// We defer checking whether this is a valid target to a later point.
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return s;
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} else {
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bool isLongCmd = (s[0] == '-' && s[1] == '-');
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DO_COMMAND('h', "help")
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END_OPTION
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DO_COMMAND('v', "version")
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END_OPTION
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DO_COMMAND('t', "list-targets")
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END_OPTION
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DO_COMMAND('z', "list-games")
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END_OPTION
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DO_OPTION('c', "config")
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END_OPTION
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DO_OPTION_INT('b', "boot-param")
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END_OPTION
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DO_OPTION_OPT('d', "debuglevel", "0")
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END_OPTION
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DO_LONG_OPTION("debugflags")
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END_OPTION
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DO_LONG_OPTION_INT("output-rate")
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END_OPTION
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DO_OPTION_BOOL('f', "fullscreen")
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END_OPTION
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DO_OPTION_INT('m', "music-volume")
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END_OPTION
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DO_OPTION('s', "sfx-volume")
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END_OPTION
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DO_OPTION('r', "voice-volume")
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END_OPTION
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DO_OPTION('q', "language")
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if (Common::parseLanguage(option) == Common::UNK_LANG)
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usage("Unrecognized language '%s'", option);
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END_OPTION
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DO_LONG_OPTION_OPT("joystick", "0")
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settings["joystick_num"] = option;
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settings.erase("joystick");
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END_OPTION
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DO_LONG_OPTION("show-fps")
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END_OPTION
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DO_LONG_OPTION("soft-renderer")
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END_OPTION
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DO_LONG_OPTION("engine-speed")
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END_OPTION
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DO_LONG_OPTION("manny-state")
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END_OPTION
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DO_LONG_OPTION("movement")
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END_OPTION
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DO_LONG_OPTION("transcript")
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END_OPTION
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DO_LONG_OPTION("game-devel-mode")
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END_OPTION
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DO_LONG_OPTION("gamma")
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END_OPTION
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DO_OPTION('p', "path")
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Common::FSNode path(option);
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if (!path.exists()) {
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usage("Non-existent game path '%s'", option);
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} else if (!path.isReadable()) {
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usage("Non-readable game path '%s'", option);
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}
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END_OPTION
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DO_LONG_OPTION_BOOL("disable-sdl-parachute")
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END_OPTION
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DO_LONG_OPTION("savepath")
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Common::FSNode path(option);
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if (!path.exists()) {
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usage("Non-existent savegames path '%s'", option);
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} else if (!path.isWritable()) {
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usage("Non-writable savegames path '%s'", option);
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}
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END_OPTION
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DO_LONG_OPTION("extrapath")
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Common::FSNode path(option);
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if (!path.exists()) {
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usage("Non-existent extra path '%s'", option);
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} else if (!path.isReadable()) {
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usage("Non-readable extra path '%s'", option);
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}
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END_OPTION
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DO_LONG_OPTION("text-speed")
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END_OPTION
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DO_LONG_OPTION("speech-mode")
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END_OPTION
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DO_LONG_OPTION("record-mode")
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END_OPTION
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DO_LONG_OPTION("record-file-name")
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END_OPTION
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DO_LONG_OPTION("record-temp-file-name")
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END_OPTION
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DO_LONG_OPTION("record-time-file-name")
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END_OPTION
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#ifdef IPHONE
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// This is automatically set when launched from the Springboard.
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DO_LONG_OPTION_OPT("launchedFromSB", 0)
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END_OPTION
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#endif
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unknownOption:
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// If we get till here, the option is unhandled and hence unknown.
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usage("Unrecognized option '%s'", argv[i]);
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}
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}
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return Common::String();
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}
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/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
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static void listGames() {
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printf("Game ID Full Title \n"
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"-------------------- ------------------------------------------------------\n");
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const EnginePlugin::List &plugins = EngineMan.getPlugins();
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EnginePlugin::List::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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GameList list = (**iter)->getSupportedGames();
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for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
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printf("%-20s %s\n", v->gameid().c_str(), v->description().c_str());
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}
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}
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}
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/** List all targets which are configured in the config file. */
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static void listTargets() {
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printf("Target Description \n"
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"-------------------- ------------------------------------------------------\n");
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using namespace Common;
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const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
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ConfigManager::DomainMap::const_iterator iter;
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for (iter = domains.begin(); iter != domains.end(); ++iter) {
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Common::String name(iter->_key);
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Common::String description(iter->_value.get("description"));
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if (description.empty()) {
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// FIXME: At this point, we should check for a "gameid" override
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// to find the proper desc. In fact, the platform probably should
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// be taken into account, too.
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Common::String gameid(name);
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GameDescriptor g = EngineMan.findGame(gameid);
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if (g.description().size() > 0)
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description = g.description();
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}
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printf("%-20s %s\n", name.c_str(), description.c_str());
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}
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}
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#else // DISABLE_COMMAND_LINE
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Common::String parseCommandLine(Common::StringMap &settings, int argc, const char * const *argv) {
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return Common::String();
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}
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#endif // DISABLE_COMMAND_LINE
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bool processSettings(Common::String &command, Common::StringMap &settings) {
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#ifndef DISABLE_COMMAND_LINE
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// Handle commands passed via the command line (like --list-targets and
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// --list-games). This must be done after the config file and the plugins
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// have been loaded.
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if (command == "list-targets") {
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listTargets();
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return false;
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} else if (command == "list-games") {
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listGames();
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return false;
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} else if (command == "version") {
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printf("%s\n", gResidualFullVersion);
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printf("Features compiled in: %s\n", gResidualFeatures);
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return false;
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} else if (command == "help") {
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printf(HELP_STRING, s_appName);
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return false;
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}
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#endif // DISABLE_COMMAND_LINE
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// If a target was specified, check whether there is either a game
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// domain (i.e. a target) matching this argument, or alternatively
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// whether there is a gameid matching that name.
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if (!command.empty()) {
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GameDescriptor gd = EngineMan.findGame(command);
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if (ConfMan.hasGameDomain(command) || !gd.gameid().empty()) {
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bool idCameFromCommandLine = false;
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// WORKAROUND: Fix for bug #1719463: "DETECTOR: Launching
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// undefined target adds launcher entry"
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//
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// We designate gameids which come strictly from command line
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// so AdvancedDetector will not save config file with invalid
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// gameid in case target autoupgrade was performed
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if (!ConfMan.hasGameDomain(command)) {
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idCameFromCommandLine = true;
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}
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ConfMan.setActiveDomain(command);
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if (idCameFromCommandLine)
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ConfMan.set("id_came_from_command_line", "1");
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} else {
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#ifndef DISABLE_COMMAND_LINE
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usage("Unrecognized game target '%s'", command.c_str());
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#else
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return false;
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#endif // DISABLE_COMMAND_LINE
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}
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} else {
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#ifndef DISABLE_COMMAND_LINE
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printf(HELP_STRING, s_appName);
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#endif // DISABLE_COMMAND_LINE
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return false;
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}
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// The user can override the savepath with the SCUMMVM_SAVEPATH
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// environment variable. This is weaker than a --savepath on the
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// command line, but overrides the default savepath, hence it is
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// handled here, just before the command line gets parsed.
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#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE) && !defined(__GP32__)
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if (!settings.contains("savepath")) {
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const char *dir = getenv("RESIDUAL_SAVEPATH");
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if (dir && *dir && strlen(dir) < MAXPATHLEN) {
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Common::FSNode saveDir(dir);
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if (!saveDir.exists()) {
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warning("Non-existent RESIDUAL_SAVEPATH save path. It will be ignored.");
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} else if (!saveDir.isWritable()) {
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warning("Non-writable RESIDUAL_SAVEPATH save path. It will be ignored.");
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} else {
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settings["savepath"] = dir;
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}
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}
|
|
}
|
|
#endif
|
|
|
|
// Finally, store the command line settings into the config manager.
|
|
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x) {
|
|
Common::String key(x->_key);
|
|
Common::String value(x->_value);
|
|
|
|
// Replace any "-" in the key by "_" (e.g. change "save-slot" to "save_slot").
|
|
for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
|
|
if (*c == '-')
|
|
*c = '_';
|
|
|
|
// Store it into ConfMan.
|
|
ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Base
|