scummvm/engines/pegasus/cursor.h
2012-04-03 15:23:08 -04:00

85 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_CURSOR_H
#define PEGASUS_CURSOR_H
#include "common/array.h"
#include "common/rect.h"
#include "pegasus/timers.h"
namespace Graphics {
struct Surface;
}
namespace Pegasus {
// The original cursor code was in the graphics code directly,
// unlike ScummVM where we have the cursor code separate. We're
// going to go with CursorManager here and therefore not inherit
// from the Sprite class.
class Cursor : private Idler {
public:
Cursor();
virtual ~Cursor();
void addCursorFrames(uint16 id);
void setCurrentFrameIndex(int32 index);
int32 getCurrentFrameIndex() const;
void show();
void hide();
void hideUntilMoved();
bool isVisible();
void getCursorLocation(Common::Point &) const;
protected:
virtual void useIdleTime();
private:
struct CursorInfo {
uint16 tag;
Common::Point hotspot;
Graphics::Surface *surface;
byte *palette;
uint16 colorCount;
};
Common::Point _cursorLocation;
Common::Array<CursorInfo> _info;
bool _cursorObscured;
int _index;
void loadCursorImage(CursorInfo &cursorInfo);
};
} // End of namespace Pegasus
#endif