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https://github.com/libretro/scummvm.git
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154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VOYEUR_VOYEUR_H
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#define VOYEUR_VOYEUR_H
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#include "voyeur/debugger.h"
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#include "voyeur/events.h"
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#include "voyeur/files.h"
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#include "voyeur/graphics.h"
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#include "voyeur/sound.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/error.h"
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#include "common/random.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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/**
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* This is the namespace of the Voyeur engine.
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*
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* Status of this engine: In Development
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*
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* Games using this engine:
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* - Voyeur
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*/
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namespace Voyeur {
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#define DEBUG_BASIC 1
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#define DEBUG_INTERMEDIATE 2
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#define DEBUG_DETAILED 3
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#define MAX_RESOLVE 1000
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enum VoyeurDebugChannels {
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kDebugPath = 1 << 0,
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kDebugScripts = 1 << 1
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};
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struct VoyeurGameDescription;
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class VoyeurEngine : public Engine {
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private:
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const VoyeurGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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Common::Array<int> _resolves;
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FontInfoResource _defaultFontInfo;
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void ESP_Init();
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void initialiseManagers();
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void globalInitBolt();
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void initBolt();
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void vInitInterrupts();
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void initInput();
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void addVideoEventStart();
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bool doHeadTitle();
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void showConversionScreen();
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bool doLock();
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void showTitleScreen();
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void doOpening();
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void playStamp();
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void initStamp();
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void closeStamp();
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void reviewTape();
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bool doGossip();
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int doApt();
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void doTapePlaying();
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bool checkForMurder();
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void checkForIncriminate();
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void playAVideoEvent(int eventId);
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int getChooseButton();
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protected:
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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public:
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BoltFile *_bVoy;
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Debugger _debugger;
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EventsManager _eventsManager;
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FilesManager _filesManager;
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GraphicsManager _graphicsManager;
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SoundManager _soundManager;
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SVoy _voy;
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BoltFile *_stampLibPtr;
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BoltGroup *_controlGroupPtr;
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ControlResource *_controlPtr;
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byte *_stampData;
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BoltGroup *_stackGroupPtr;
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int _glGoScene;
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int _glGoStack;
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bool _bob;
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int _playStamp1;
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int _playStamp2;
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const int *_resolvePtr;
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int _iForceDeath;
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public:
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VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc);
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virtual ~VoyeurEngine();
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void GUIError(const Common::String &msg);
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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uint16 getVersion() const;
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bool getIsDemo() const;
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int getRandomNumber(int maxNumber);
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Common::String generateSaveName(int slotNumber);
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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void playRL2Video(const Common::String &filename);
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void doTransitionCard(const Common::String &time, const Common::String &location);
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void playAVideo(int id);
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/**
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* Saves the last time the game was played
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*/
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void saveLastInplay();
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void loadTheApt();
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void freeTheApt();
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};
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} // End of namespace Voyeur
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#endif /* VOYEUR_VOYEUR_H */
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