mirror of
https://github.com/libretro/scummvm.git
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500481c4ec
svn-id: r28803
969 lines
26 KiB
C++
969 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "engines/engine.h"
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#include "scumm/player_v2.h"
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#include "scumm/scumm.h"
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#include "sound/mididrv.h"
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#include "sound/mixer.h"
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namespace Scumm {
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#define FREQ_HZ 236 // Don't change!
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#define SPK_DECAY 0xa000 /* Depends on sample rate */
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#define PCJR_DECAY 0xa000 /* Depends on sample rate */
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#define FIXP_SHIFT 16
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#define MAX_OUTPUT 0x7fff
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#define NG_PRESET 0x0f35 /* noise generator preset */
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#define FB_WNOISE 0x12000 /* feedback for white noise */
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#define FB_PNOISE 0x08000 /* feedback for periodic noise */
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const uint8 note_lengths[] = {
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0,
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0, 0, 2,
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0, 3, 4,
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5, 6, 8,
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9, 12, 16,
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18, 24, 32,
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36, 48, 64,
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72, 96
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};
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static const uint16 hull_offsets[] = {
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0, 12, 24, 36, 48, 60,
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72, 88, 104, 120, 136, 256,
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152, 164, 180
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};
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static const int16 hulls[] = {
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// hull 0
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3, -1, 0, 0, 0, 0, 0, 0,
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0, -1, 0, 0,
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// hull 1 (staccato)
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3, -1, 0, 32, 0, -1, 0, 0,
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0, -1, 0, 0,
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// hull 2 (legato)
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3, -1, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0,
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// hull 3 (staccatissimo)
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3, -1, 0, 2, 0, -1, 0, 0,
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0, -1, 0, 0,
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// hull 4
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3, -1, 0, 6, 0, -1, 0, 0,
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0, -1, 0, 0,
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// hull 5
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3, -1, 0, 16, 0, -1, 0, 0,
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0, -1, 0, 0,
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// hull 6
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(int16) 60000, -1, -1000, 20, 0, 0, 0, 0,
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(int16) 40000, -1, -5000, 5, 0, -1, 0, 0,
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// hull 7
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(int16) 50000, -1, 0, 8, 30000, -1, 0, 0,
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28000, -1, -5000, 5, 0, -1, 0, 0,
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// hull 8
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(int16) 60000, -1, -2000, 16, 0, 0, 0, 0,
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28000, -1, -6000, 5, 0, -1, 0, 0,
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// hull 9
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(int16) 55000, -1, 0, 8, (int16) 35000, -1, 0, 0,
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(int16) 40000, -1, -2000, 10, 0, -1, 0, 0,
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// hull 10
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(int16) 60000, -1, 0, 4, -2000, 8, 0, 0,
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(int16) 40000, -1, -6000, 5, 0, -1, 0, 0,
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// hull 12
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0, -1, 150, 340, -150, 340, 0, -1,
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0, -1, 0, 0,
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// hull 13 == 164
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20000, -1, 4000, 7, 1000, 15, 0, 0,
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(int16) 35000, -1, -2000, 15, 0, -1, 0, 0,
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// hull 14 == 180
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(int16) 35000, -1, 500, 20, 0, 0, 0, 0,
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(int16) 45000, -1, -500, 60, 0, -1, 0, 0,
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// hull misc = 196
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(int16) 44000, -1, -4400, 10, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 53000, -1, -5300, 10, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 63000, -1, -6300, 10, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 44000, -1, -1375, 32, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 53000, -1, -1656, 32, 0, -1, 0, 0,
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0, -1, 0, 0,
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// hull 11 == 256
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(int16) 63000, -1, -1968, 32, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 44000, -1, - 733, 60, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 53000, -1, - 883, 60, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 63000, -1, -1050, 60, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 44000, -1, - 488, 90, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 53000, -1, - 588, 90, 0, -1, 0, 0,
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0, -1, 0, 0,
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(int16) 63000, -1, - 700, 90, 0, -1, 0, 0,
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0, -1, 0, 0
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};
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static const uint16 freqmod_lengths[] = {
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0x1000, 0x1000, 0x20, 0x2000, 0x1000
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};
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static const uint16 freqmod_offsets[] = {
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0, 0x100, 0x200, 0x302, 0x202
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};
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static const int8 freqmod_table[0x502] = {
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0, 3, 6, 9, 12, 15, 18, 21,
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24, 27, 30, 33, 36, 39, 42, 45,
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48, 51, 54, 57, 59, 62, 65, 67,
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70, 73, 75, 78, 80, 82, 85, 87,
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89, 91, 94, 96, 98, 100, 102, 103,
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105, 107, 108, 110, 112, 113, 114, 116,
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117, 118, 119, 120, 121, 122, 123, 123,
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124, 125, 125, 126, 126, 126, 126, 126,
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126, 126, 126, 126, 126, 126, 125, 125,
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124, 123, 123, 122, 121, 120, 119, 118,
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117, 116, 114, 113, 112, 110, 108, 107,
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105, 103, 102, 100, 98, 96, 94, 91,
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89, 87, 85, 82, 80, 78, 75, 73,
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70, 67, 65, 62, 59, 57, 54, 51,
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48, 45, 42, 39, 36, 33, 30, 27,
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24, 21, 18, 15, 12, 9, 6, 3,
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0, -3, -6, -9, -12, -15, -18, -21,
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-24, -27, -30, -33, -36, -39, -42, -45,
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-48, -51, -54, -57, -59, -62, -65, -67,
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-70, -73, -75, -78, -80, -82, -85, -87,
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-89, -91, -94, -96, -98,-100,-102,-103,
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-105,-107,-108,-110,-112,-113,-114,-116,
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-117,-118,-119,-120,-121,-122,-123,-123,
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-124,-125,-125,-126,-126,-126,-126,-126,
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-126,-126,-126,-126,-126,-126,-125,-125,
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-124,-123,-123,-122,-121,-120,-119,-118,
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-117,-116,-114,-113,-112,-110,-108,-107,
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-105,-103,-102,-100, -98, -96, -94, -91,
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-89, -87, -85, -82, -80, -78, -75, -73,
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-70, -67, -65, -62, -59, -57, -54, -51,
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-48, -45, -42, -39, -36, -33, -30, -27,
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-24, -21, -18, -15, -12, -9, -6, -3,
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0, 1, 2, 3, 4, 5, 6, 7,
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8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23,
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24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55,
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56, 57, 58, 59, 60, 61, 62, 63,
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64, 65, 66, 67, 68, 69, 70, 71,
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72, 73, 74, 75, 76, 77, 78, 79,
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80, 81, 82, 83, 84, 85, 86, 87,
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88, 89, 90, 91, 92, 93, 94, 95,
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96, 97, 98, 99, 100, 101, 102, 103,
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104, 105, 106, 107, 108, 109, 110, 111,
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112, 113, 114, 115, 116, 117, 118, 119,
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120, 121, 122, 123, 124, 125, 126, 127,
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-128,-127,-126,-125,-124,-123,-122,-121,
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-120,-119,-118,-117,-116,-115,-114,-113,
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-112,-111,-110,-109,-108,-107,-106,-105,
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-104,-103,-102,-101,-100, -99, -98, -97,
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-96, -95, -94, -93, -92, -91, -90, -89,
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-88, -87, -86, -85, -84, -83, -82, -81,
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-80, -79, -78, -77, -76, -75, -74, -73,
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-72, -71, -70, -69, -68, -67, -66, -65,
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-64, -63, -62, -61, -60, -59, -58, -57,
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-56, -55, -54, -53, -52, -51, -50, -49,
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-48, -47, -46, -45, -44, -43, -42, -41,
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-40, -39, -38, -37, -36, -35, -34, -33,
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-32, -31, -30, -29, -28, -27, -26, -25,
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-24, -23, -22, -21, -20, -19, -18, -17,
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-16, -15, -14, -13, -12, -11, -10, -9,
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-8, -7, -6, -5, -4, -3, -2, -1,
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-120, 120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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-120,-120,-120,-120,-120,-120,-120,-120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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120, 120, 120, 120, 120, 120, 120, 120,
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41, 35, -66,-124, -31, 108, -42, -82,
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82,-112, 73, -15, -15, -69, -23, -21,
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-77, -90, -37, 60,-121, 12, 62,-103,
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36, 94, 13, 28, 6, -73, 71, -34,
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-77, 18, 77, -56, 67, -69,-117, -90,
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31, 3, 90, 125, 9, 56, 37, 31,
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93, -44, -53, -4,-106, -11, 69, 59,
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19, 13,-119, 10, 28, -37, -82, 50,
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32,-102, 80, -18, 64, 120, 54, -3,
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18, 73, 50, -10, -98, 125, 73, -36,
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-83, 79, 20, -14, 68, 64, 102, -48,
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107, -60, 48, -73, 50, 59, -95, 34,
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-10, 34,-111, -99, -31,-117, 31, -38,
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-80, -54,-103, 2, -71, 114, -99, 73,
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44,-128, 126, -59,-103, -43, -23,-128,
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-78, -22, -55, -52, 83, -65, 103, -42,
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-65, 20, -42, 126, 45, -36,-114, 102,
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-125, -17, 87, 73, 97, -1, 105,-113,
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97, -51, -47, 30, -99,-100, 22, 114,
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114, -26, 29, -16,-124, 79, 74, 119,
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2, -41, -24, 57, 44, 83, -53, -55,
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18, 30, 51, 116, -98, 12, -12, -43,
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-44, -97, -44, -92, 89, 126, 53, -49,
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50, 34, -12, -52, -49, -45,-112, 45,
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72, -45,-113, 117, -26, -39, 29, 42,
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-27, -64, -9, 43, 120,-127,-121, 68,
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14, 95, 80, 0, -44, 97,-115, -66,
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123, 5, 21, 7, 59, 51,-126, 31,
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24, 112,-110, -38, 100, 84, -50, -79,
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-123, 62, 105, 21, -8, 70, 106, 4,
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-106, 115, 14, -39, 22, 47, 103, 104,
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-44, -9, 74, 74, -48, 87, 104, 118,
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-6, 22, -69, 17, -83, -82, 36,-120,
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121, -2, 82, -37, 37, 67, -27, 60,
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-12, 69, -45, -40, 40, -50, 11, -11,
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-59, 96, 89, 61,-105, 39,-118, 89,
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118, 45, -48, -62, -55, -51, 104, -44,
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73, 106, 121, 37, 8, 97, 64, 20,
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-79, 59, 106, -91, 17, 40, -63,-116,
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-42, -87, 11,-121,-105,-116, 47, -15,
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21, 29,-102,-107, -63,-101, -31, -64,
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126, -23, -88,-102, -89,-122, -62, -75,
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84, -65,-102, -25, -39, 35, -47, 85,
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-112, 56, 40, -47, -39, 108, -95, 102,
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94, 78, -31, 48,-100, -2, -39, 113,
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-97, -30, -91, -30, 12,-101, -76, 71,
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101, 56, 42, 70,-119, -87,-126, 121,
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122, 118, 120, -62, 99, -79, 38, -33,
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-38, 41, 109, 62, 98, -32,-106, 18,
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52, -65, 57, -90, 63,-119, 94, -15,
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109, 14, -29, 108, 40, -95, 30, 32,
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29, -53, -62, 3, 63, 65, 7,-124,
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15, 20, 5, 101, 27, 40, 97, -55,
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-59, -25, 44,-114, 70, 54, 8, -36,
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-13, -88,-115, -2, -66, -14, -21, 113,
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-1, -96, -48, 59, 117, 6,-116, 126,
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-121, 120, 115, 77, -48, -66,-126, -66,
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-37, -62, 70, 65, 43,-116, -6, 48,
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127, 112, -16, -89, 84,-122, 50,-107,
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-86, 91, 104, 19, 11, -26, -4, -11,
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-54, -66, 125, -97,-119,-118, 65, 27,
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-3, -72, 79, 104, -10, 114, 123, 20,
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-103, -51, -45, 13, -16, 68, 58, -76,
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-90, 102, 83, 51, 11, -53, -95, 16
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};
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static const uint16 spk_freq_table[12] = {
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36484, 34436, 32503, 30679, 28957, 27332,
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25798, 24350, 22983, 21693, 20476, 19326
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};
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static const uint16 pcjr_freq_table[12] = {
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65472, 61760, 58304, 55040, 52032, 49024,
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46272, 43648, 41216, 38912, 36736, 34624
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};
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Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
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int i;
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_isV3Game = (scumm->_game.version >= 3);
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_vm = scumm;
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_mixer = mixer;
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_sample_rate = _mixer->getOutputRate();
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_header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6;
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// Initialize sound queue
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_current_nr = _next_nr = 0;
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_current_data = _next_data = 0;
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// Initialize channel code
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for (i = 0; i < 4; ++i)
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clear_channel(i);
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_next_tick = 0;
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_tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ;
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// Initialize V3 music timer
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_music_timer_ctr = _music_timer = 0;
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_ticks_per_music_timer = 65535;
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// Initialize square generator
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_level = 0;
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_RNG = NG_PRESET;
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set_pcjr(pcjr);
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setMusicVolume(255);
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_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
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}
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Player_V2::~Player_V2() {
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mutex_up();
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_mixer->stopHandle(_soundHandle);
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mutex_down();
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}
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void Player_V2::set_pcjr(bool pcjr) {
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mutex_up();
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_pcjr = pcjr;
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if (_pcjr) {
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_decay = PCJR_DECAY;
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_update_step = (_sample_rate << FIXP_SHIFT) / (111860 * 2);
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_freqs_table = pcjr_freq_table;
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} else {
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_decay = SPK_DECAY;
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_update_step = (_sample_rate << FIXP_SHIFT) / (1193000 * 2);
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_freqs_table = spk_freq_table;
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}
|
|
|
|
/* adapt _decay to sample rate. It must be squared when
|
|
* sample rate doubles.
|
|
*/
|
|
int i;
|
|
for (i = 0; (_sample_rate << i) < 30000; i++)
|
|
_decay = _decay * _decay / 65536;
|
|
|
|
|
|
_timer_output = 0;
|
|
for (i = 0; i < 4; i++)
|
|
_timer_count[i] = 0;
|
|
|
|
mutex_down();
|
|
}
|
|
|
|
void Player_V2::setMusicVolume (int vol) {
|
|
if (vol > 255)
|
|
vol = 255;
|
|
|
|
/* scale to int16, FIXME: find best value */
|
|
double out = vol * 128 / 3;
|
|
|
|
/* build volume table (2dB per step) */
|
|
for (int i = 0; i < 15; i++) {
|
|
/* limit volume to avoid clipping */
|
|
if (out > 0xffff)
|
|
_volumetable[i] = 0xffff;
|
|
else
|
|
_volumetable[i] = (int) out;
|
|
|
|
out /= 1.258925412; /* = 10 ^ (2/20) = 2dB */
|
|
}
|
|
_volumetable[15] = 0;
|
|
}
|
|
|
|
void Player_V2::chainSound(int nr, byte *data) {
|
|
int offset = _header_len + (_pcjr ? 10 : 2);
|
|
|
|
_current_nr = nr;
|
|
_current_data = data;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
clear_channel(i);
|
|
|
|
_channels[i].d.music_script_nr = nr;
|
|
if (data) {
|
|
_channels[i].d.next_cmd = READ_LE_UINT16(data + offset + 2 * i);
|
|
if (_channels[i].d.next_cmd)
|
|
_channels[i].d.time_left = 1;
|
|
}
|
|
}
|
|
_music_timer = 0;
|
|
}
|
|
|
|
void Player_V2::chainNextSound() {
|
|
if (_next_nr) {
|
|
chainSound(_next_nr, _next_data);
|
|
_next_nr = 0;
|
|
_next_data = 0;
|
|
}
|
|
}
|
|
|
|
void Player_V2::stopAllSounds() {
|
|
mutex_up();
|
|
for (int i = 0; i < 4; i++) {
|
|
clear_channel(i);
|
|
}
|
|
_next_nr = _current_nr = 0;
|
|
_next_data = _current_data = 0;
|
|
mutex_down();
|
|
}
|
|
|
|
void Player_V2::stopSound(int nr) {
|
|
mutex_up();
|
|
if (_next_nr == nr) {
|
|
_next_nr = 0;
|
|
_next_data = 0;
|
|
}
|
|
if (_current_nr == nr) {
|
|
for (int i = 0; i < 4; i++) {
|
|
clear_channel(i);
|
|
}
|
|
_current_nr = 0;
|
|
_current_data = 0;
|
|
chainNextSound();
|
|
}
|
|
mutex_down();
|
|
}
|
|
|
|
void Player_V2::startSound(int nr) {
|
|
byte *data = _vm->getResourceAddress(rtSound, nr);
|
|
assert(data);
|
|
|
|
mutex_up();
|
|
|
|
int cprio = _current_data ? *(_current_data + _header_len) : 0;
|
|
int prio = *(data + _header_len);
|
|
int nprio = _next_data ? *(_next_data + _header_len) : 0;
|
|
|
|
int restartable = *(data + _header_len + 1);
|
|
|
|
if (!_current_nr || cprio <= prio) {
|
|
int tnr = _current_nr;
|
|
int tprio = cprio;
|
|
byte *tdata = _current_data;
|
|
|
|
chainSound(nr, data);
|
|
nr = tnr;
|
|
prio = tprio;
|
|
data = tdata;
|
|
restartable = data ? *(data + _header_len + 1) : 0;
|
|
}
|
|
|
|
if (!_current_nr) {
|
|
nr = 0;
|
|
_next_nr = 0;
|
|
_next_data = 0;
|
|
}
|
|
|
|
if (nr != _current_nr
|
|
&& restartable
|
|
&& (!_next_nr
|
|
|| nprio <= prio)) {
|
|
|
|
_next_nr = nr;
|
|
_next_data = data;
|
|
}
|
|
|
|
mutex_down();
|
|
}
|
|
|
|
int Player_V2::getSoundStatus(int nr) const {
|
|
return _current_nr == nr || _next_nr == nr;
|
|
}
|
|
|
|
|
|
void Player_V2::clear_channel(int i) {
|
|
ChannelInfo *channel = &_channels[i];
|
|
memset(channel, 0, sizeof(ChannelInfo));
|
|
}
|
|
|
|
int Player_V2::getMusicTimer() const {
|
|
if (_isV3Game)
|
|
return _music_timer;
|
|
else
|
|
return _channels[0].d.music_timer;
|
|
}
|
|
|
|
void Player_V2::execute_cmd(ChannelInfo *channel) {
|
|
uint16 value;
|
|
int16 offset;
|
|
uint8 *script_ptr;
|
|
ChannelInfo * current_channel;
|
|
ChannelInfo * dest_channel;
|
|
|
|
current_channel = channel;
|
|
|
|
if (channel->d.next_cmd == 0)
|
|
goto check_stopped;
|
|
script_ptr = &_current_data[channel->d.next_cmd];
|
|
|
|
for (;;) {
|
|
uint8 opcode = *script_ptr++;
|
|
if (opcode >= 0xf8) {
|
|
switch (opcode) {
|
|
case 0xf8: // set hull curve
|
|
debug(7, "channels[%lu]: hull curve %2d",
|
|
(long)(channel - _channels), *script_ptr);
|
|
channel->d.hull_curve = hull_offsets[*script_ptr / 2];
|
|
script_ptr++;
|
|
break;
|
|
|
|
case 0xf9: // set freqmod curve
|
|
debug(7, "channels[%lu]: freqmod curve %2d",
|
|
(long)(channel - _channels), *script_ptr);
|
|
channel->d.freqmod_table = freqmod_offsets[*script_ptr / 4];
|
|
channel->d.freqmod_modulo = freqmod_lengths[*script_ptr / 4];
|
|
script_ptr++;
|
|
break;
|
|
|
|
case 0xfd: // clear other channel
|
|
value = READ_LE_UINT16 (script_ptr) / sizeof (ChannelInfo);
|
|
debug(7, "clear channel %d", value);
|
|
script_ptr += 2;
|
|
// In Indy3, when traveling to Venice a command is
|
|
// issued to clear channel 4. So we introduce a 4th
|
|
// channel, which is never used. All OOB accesses are
|
|
// mapped to this channel.
|
|
//
|
|
// The original game had room for 8 channels, but only
|
|
// channels 0-3 are read, changes to other channels
|
|
// had no effect.
|
|
if (value >= ARRAYSIZE (_channels))
|
|
value = 4;
|
|
channel = &_channels[value];
|
|
// fall through
|
|
|
|
case 0xfa: // clear current channel
|
|
if (opcode == 0xfa)
|
|
debug(7, "clear channel");
|
|
channel->d.next_cmd = 0;
|
|
channel->d.base_freq = 0;
|
|
channel->d.freq_delta = 0;
|
|
channel->d.freq = 0;
|
|
channel->d.volume = 0;
|
|
channel->d.volume_delta = 0;
|
|
channel->d.inter_note_pause = 0;
|
|
channel->d.transpose = 0;
|
|
channel->d.hull_curve = 0;
|
|
channel->d.hull_offset = 0;
|
|
channel->d.hull_counter = 0;
|
|
channel->d.freqmod_table = 0;
|
|
channel->d.freqmod_offset = 0;
|
|
channel->d.freqmod_incr = 0;
|
|
channel->d.freqmod_multiplier = 0;
|
|
channel->d.freqmod_modulo = 0;
|
|
break;
|
|
|
|
case 0xfb: // ret from subroutine
|
|
debug(7, "ret from sub");
|
|
script_ptr = _retaddr;
|
|
break;
|
|
|
|
case 0xfc: // call subroutine
|
|
offset = READ_LE_UINT16 (script_ptr);
|
|
debug(7, "subroutine %d", offset);
|
|
script_ptr += 2;
|
|
_retaddr = script_ptr;
|
|
script_ptr = _current_data + offset;
|
|
break;
|
|
|
|
case 0xfe: // loop music
|
|
opcode = *script_ptr++;
|
|
offset = READ_LE_UINT16 (script_ptr);
|
|
script_ptr += 2;
|
|
debug(7, "loop if %d to %d", opcode, offset);
|
|
if (!channel->array[opcode / 2] || --channel->array[opcode/2])
|
|
script_ptr += offset;
|
|
break;
|
|
|
|
case 0xff: // set parameter
|
|
opcode = *script_ptr++;
|
|
value = READ_LE_UINT16 (script_ptr);
|
|
channel->array[opcode / 2] = value;
|
|
debug(7, "channels[%lu]: set param %2d = %5d",
|
|
(long)(channel - _channels), opcode, value);
|
|
script_ptr += 2;
|
|
if (opcode == 14) {
|
|
/* tempo var */
|
|
_ticks_per_music_timer = 125;
|
|
}
|
|
if (opcode == 0)
|
|
goto end;
|
|
break;
|
|
}
|
|
} else { // opcode < 0xf8
|
|
for (;;) {
|
|
int16 note, octave;
|
|
int is_last_note;
|
|
dest_channel = &_channels[(opcode >> 5) & 3];
|
|
|
|
if (!(opcode & 0x80)) {
|
|
|
|
int tempo = channel->d.tempo;
|
|
if (!tempo)
|
|
tempo = 1;
|
|
channel->d.time_left = tempo * note_lengths[opcode & 0x1f];
|
|
|
|
note = *script_ptr++;
|
|
is_last_note = note & 0x80;
|
|
note &= 0x7f;
|
|
if (note == 0x7f) {
|
|
debug(8, "channels[%lu]: pause %d",
|
|
(long)(channel - _channels), channel->d.time_left);
|
|
goto end;
|
|
}
|
|
} else {
|
|
|
|
channel->d.time_left = ((opcode & 7) << 8) | *script_ptr++;
|
|
|
|
if ((opcode & 0x10)) {
|
|
debug(8, "channels[%lu]: pause %d",
|
|
(long)(channel - _channels), channel->d.time_left);
|
|
goto end;
|
|
}
|
|
|
|
is_last_note = 0;
|
|
note = (*script_ptr++) & 0x7f;
|
|
}
|
|
|
|
debug(8, "channels[%lu]: @%04lx note: %3d+%d len: %2d hull: %d mod: %d/%d/%d %s",
|
|
(long)(dest_channel - channel), (long)(script_ptr ? script_ptr - _current_data - 2 : 0),
|
|
note, (signed short) dest_channel->d.transpose, channel->d.time_left,
|
|
dest_channel->d.hull_curve, dest_channel->d.freqmod_table,
|
|
dest_channel->d.freqmod_incr,dest_channel->d.freqmod_multiplier,
|
|
is_last_note ? "last":"");
|
|
|
|
uint16 myfreq;
|
|
dest_channel->d.time_left = channel->d.time_left;
|
|
dest_channel->d.note_length =
|
|
channel->d.time_left - dest_channel->d.inter_note_pause;
|
|
note += dest_channel->d.transpose;
|
|
while (note < 0)
|
|
note += 12;
|
|
octave = note / 12;
|
|
note = note % 12;
|
|
dest_channel->d.hull_offset = 0;
|
|
dest_channel->d.hull_counter = 1;
|
|
if (_pcjr && dest_channel == &_channels[3]) {
|
|
dest_channel->d.hull_curve = 196 + note * 12;
|
|
myfreq = 384 - 64 * octave;
|
|
} else {
|
|
myfreq = _freqs_table[note] >> octave;
|
|
}
|
|
dest_channel->d.freq = dest_channel->d.base_freq = myfreq;
|
|
if (is_last_note)
|
|
goto end;
|
|
opcode = *script_ptr++;
|
|
}
|
|
}
|
|
}
|
|
|
|
end:
|
|
channel = current_channel;
|
|
if (channel->d.time_left) {
|
|
channel->d.next_cmd = script_ptr - _current_data;
|
|
return;
|
|
}
|
|
|
|
channel->d.next_cmd = 0;
|
|
|
|
check_stopped:
|
|
int i;
|
|
for (i = 0; i < 4; i++) {
|
|
if (_channels[i].d.time_left)
|
|
return;
|
|
}
|
|
|
|
_current_nr = 0;
|
|
_current_data = 0;
|
|
chainNextSound();
|
|
return;
|
|
}
|
|
|
|
void Player_V2::next_freqs(ChannelInfo *channel) {
|
|
channel->d.volume += channel->d.volume_delta;
|
|
channel->d.base_freq += channel->d.freq_delta;
|
|
|
|
channel->d.freqmod_offset += channel->d.freqmod_incr;
|
|
if (channel->d.freqmod_offset > channel->d.freqmod_modulo)
|
|
channel->d.freqmod_offset -= channel->d.freqmod_modulo;
|
|
channel->d.freq =
|
|
(int) (freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)])
|
|
* (int) channel->d.freqmod_multiplier / 256
|
|
+ channel->d.base_freq;
|
|
|
|
debug(9, "Freq: %d/%d, %d/%d/%d*%d %d",
|
|
channel->d.base_freq, (int16)channel->d.freq_delta,
|
|
channel->d.freqmod_table, channel->d.freqmod_offset,
|
|
channel->d.freqmod_incr, channel->d.freqmod_multiplier,
|
|
channel->d.freq);
|
|
|
|
if (channel->d.note_length && !--channel->d.note_length) {
|
|
channel->d.hull_offset = 16;
|
|
channel->d.hull_counter = 1;
|
|
}
|
|
|
|
if (!--channel->d.time_left) {
|
|
execute_cmd(channel);
|
|
}
|
|
|
|
#if 0
|
|
debug(9, "channels[%d]: freq %d hull %d/%d/%d",
|
|
channel - &_channels[0], channel->d.freq,
|
|
channel->d.hull_curve, channel->d.hull_offset,
|
|
channel->d.hull_counter);
|
|
#endif
|
|
|
|
if (channel->d.hull_counter && !--channel->d.hull_counter) {
|
|
for (;;) {
|
|
const int16 *hull_ptr = hulls
|
|
+ channel->d.hull_curve + channel->d.hull_offset / 2;
|
|
if (hull_ptr[1] == -1) {
|
|
channel->d.volume = hull_ptr[0];
|
|
if (hull_ptr[0] == 0)
|
|
channel->d.volume_delta = 0;
|
|
channel->d.hull_offset += 4;
|
|
} else {
|
|
channel->d.volume_delta = hull_ptr[0];
|
|
channel->d.hull_counter = hull_ptr[1];
|
|
channel->d.hull_offset += 4;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player_V2::do_mix(int16 *data, uint len) {
|
|
mutex_up();
|
|
uint step;
|
|
|
|
do {
|
|
if (!(_next_tick >> FIXP_SHIFT)) {
|
|
_next_tick += _tick_len;
|
|
nextTick();
|
|
}
|
|
|
|
step = len;
|
|
if (step > (_next_tick >> FIXP_SHIFT))
|
|
step = (_next_tick >> FIXP_SHIFT);
|
|
if (_pcjr)
|
|
generatePCjrSamples(data, step);
|
|
else
|
|
generateSpkSamples(data, step);
|
|
data += 2 * step;
|
|
_next_tick -= step << FIXP_SHIFT;
|
|
} while (len -= step);
|
|
|
|
mutex_down();
|
|
}
|
|
|
|
void Player_V2::nextTick() {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (!_channels[i].d.time_left)
|
|
continue;
|
|
next_freqs(&_channels[i]);
|
|
}
|
|
if (_music_timer_ctr++ >= _ticks_per_music_timer) {
|
|
_music_timer_ctr = 0;
|
|
_music_timer++;
|
|
}
|
|
}
|
|
|
|
void Player_V2::lowPassFilter(int16 *sample, uint len) {
|
|
for (uint i = 0; i < len; i++) {
|
|
_level = (int) (_level * _decay
|
|
+ sample[0] * (0x10000 - _decay)) >> 16;
|
|
sample[0] = sample[1] = _level;
|
|
sample += 2;
|
|
}
|
|
}
|
|
|
|
void Player_V2::squareGenerator(int channel, int freq, int vol,
|
|
int noiseFeedback, int16 *sample, uint len) {
|
|
int period = _update_step * freq;
|
|
long nsample;
|
|
if (period == 0)
|
|
period = _update_step;
|
|
|
|
for (uint i = 0; i < len; i++) {
|
|
unsigned int duration = 0;
|
|
|
|
if (_timer_output & (1 << channel))
|
|
duration += _timer_count[channel];
|
|
|
|
_timer_count[channel] -= (1 << FIXP_SHIFT);
|
|
while (_timer_count[channel] <= 0) {
|
|
|
|
if (noiseFeedback) {
|
|
if (_RNG & 1) {
|
|
_RNG ^= noiseFeedback;
|
|
_timer_output ^= (1 << channel);
|
|
}
|
|
_RNG >>= 1;
|
|
} else {
|
|
_timer_output ^= (1 << channel);
|
|
}
|
|
|
|
if (_timer_output & (1 << channel))
|
|
duration += period;
|
|
|
|
_timer_count[channel] += period;
|
|
}
|
|
|
|
if (_timer_output & (1 << channel))
|
|
duration -= _timer_count[channel];
|
|
|
|
nsample = *sample +
|
|
(((signed long) (duration - (1 << (FIXP_SHIFT - 1)))
|
|
* (signed long) _volumetable[vol]) >> FIXP_SHIFT);
|
|
/* overflow: clip value */
|
|
if (nsample > 0x7fff)
|
|
nsample = 0x7fff;
|
|
if (nsample < -0x8000)
|
|
nsample = -0x8000;
|
|
*sample = nsample;
|
|
// The following write isn't necessary, because the lowPassFilter does it for us
|
|
//sample[1] = sample[0];
|
|
sample += 2;
|
|
}
|
|
}
|
|
|
|
void Player_V2::generateSpkSamples(int16 *data, uint len) {
|
|
int winning_channel = -1;
|
|
for (int i = 0; i < 4; i++) {
|
|
if (winning_channel == -1
|
|
&& _channels[i].d.volume
|
|
&& _channels[i].d.time_left) {
|
|
winning_channel = i;
|
|
}
|
|
}
|
|
|
|
memset(data, 0, 2 * sizeof(int16) * len);
|
|
if (winning_channel != -1) {
|
|
squareGenerator(0, _channels[winning_channel].d.freq, 0,
|
|
0, data, len);
|
|
} else if (_level == 0)
|
|
/* shortcut: no sound is being played. */
|
|
return;
|
|
|
|
lowPassFilter(data, len);
|
|
}
|
|
|
|
void Player_V2::generatePCjrSamples(int16 *data, uint len) {
|
|
int i, j;
|
|
int freq, vol;
|
|
|
|
memset(data, 0, 2 * sizeof(int16) * len);
|
|
bool hasdata = false;
|
|
|
|
for (i = 1; i < 3; i++) {
|
|
freq = _channels[i].d.freq >> 6;
|
|
if (_channels[i].d.volume && _channels[i].d.time_left) {
|
|
for (j = 0; j < i; j++) {
|
|
if (_channels[j].d.volume
|
|
&& _channels[j].d.time_left
|
|
&& freq == (_channels[j].d.freq >> 6)) {
|
|
/* HACK: this channel is playing at
|
|
* the same frequency as another.
|
|
* Synchronize it to the same phase to
|
|
* prevent interference.
|
|
*/
|
|
_timer_count[i] = _timer_count[j];
|
|
_timer_output ^= (1 << i) &
|
|
(_timer_output ^ _timer_output << (i - j));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
freq = _channels[i].d.freq >> 6;
|
|
vol = (65535 - _channels[i].d.volume) >> 12;
|
|
if (!_channels[i].d.volume || !_channels[i].d.time_left) {
|
|
_timer_count[i] -= len << FIXP_SHIFT;
|
|
if (_timer_count[i] < 0)
|
|
_timer_count[i] = 0;
|
|
} else if (i < 3) {
|
|
hasdata = true;
|
|
squareGenerator(i, freq, vol, 0, data, len);
|
|
} else {
|
|
int noiseFB = (freq & 4) ? FB_WNOISE : FB_PNOISE;
|
|
int n = (freq & 3);
|
|
|
|
freq = (n == 3) ? 2 * (_channels[2].d.freq>>6) : 1 << (5 + n);
|
|
hasdata = true;
|
|
squareGenerator(i, freq, vol, noiseFB, data, len);
|
|
}
|
|
#if 0
|
|
debug(9, "channel[%d]: freq %d %.1f ; volume %d",
|
|
i, freq, 111860.0 / freq, vol);
|
|
#endif
|
|
}
|
|
|
|
if (_level || hasdata)
|
|
lowPassFilter(data, len);
|
|
}
|
|
|
|
void Player_V2::mutex_up() {
|
|
_mutex.lock();
|
|
}
|
|
|
|
void Player_V2::mutex_down() {
|
|
_mutex.unlock();
|
|
}
|
|
|
|
} // End of namespace Scumm
|