mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
501e4bb91a
svn-id: r38961
517 lines
16 KiB
C++
517 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/scicore/resource.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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namespace Sci {
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/*
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Compute "velocity" vector (xStep,yStep)=(vx,vy) for a jump from (0,0) to (dx,dy), with gravity gy.
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The gravity is assumed to be non-negative.
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If this was ordinary continuous physics, we would compute the desired (floating point!)
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velocity vector (vx,vy) as follows, under the assumption that vx and vy are linearly correlated
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by some constant factor c, i.e. vy = c * vx:
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dx = t * vx
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dy = t * vy + gy * t^2 / 2
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=> dy = c * dx + gy * (dx/vx)^2 / 2
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=> |vx| = sqrt( gy * dx^2 / (2 * (dy - c * dx)) )
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Here, the sign of vx must be chosen equal to the sign of dx, obviously.
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Clearly, this square root only makes sense in our context if the denominator is positive,
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or equivalently, (dy - c * dx) must be positive. For simplicity and by symmetry
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along the x-axis, we assume dx to be positive for all computations, and only adjust for
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its sign in the end. Switching the sign of c appropriately, we set tmp := (dy + c * dx)
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and compute c so that this term becomes positive.
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Remark #1: If the jump is straight up, i.e. dx == 0, then we should not assume the above
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linear correlation vy = c * vx of the velocities (as vx will be 0, but vy shouldn't be,
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unless we drop).
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Remark #2: We are actually in a discrete setup. The motion is computed iteratively: each iteration,
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we add vx and vy to the position, then add gy to vy. So the real formula is the following
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(where t is ideally close to an int):
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dx = t * vx
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dy = t * vy + gy * t*(t-1) / 2
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But the solution resulting from that is a lot more complicated, so we use the above approximation instead.
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Still, what we compute in the end is of course not a real velocity anymore, but an integer approximation,
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used in an iterative stepping algorithm
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*/
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reg_t kSetJump(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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// Input data
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reg_t object = argv[0];
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int dx = SKPV(1);
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int dy = SKPV(2);
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int gy = SKPV(3);
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// Derived data
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int c;
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int tmp;
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int vx = 0; // x velocity
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int vy = 0; // y velocity
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int dxWasNegative = (dx < 0);
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dx = abs(dx);
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assert(gy >= 0);
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if (dx == 0) {
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// Upward jump. Value of c doesn't really matter
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c = 1;
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} else {
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// Compute a suitable value for c respectively tmp.
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// The important thing to consider here is that we want the resulting
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// *discrete* x/y velocities to be not-too-big integers, for a smooth
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// curve (i.e. we could just set vx=dx, vy=dy, and be done, but that
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// is hardly what you would call a parabolic jump, would ya? ;-).
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//
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// So, we make sure that 2.0*tmp will be bigger than dx (that way,
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// we ensure vx will be less than sqrt(gy * dx)).
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if (dx + dy < 0) {
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// dy is negative and |dy| > |dx|
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c = (2 * abs(dy)) / dx;
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//tmp = abs(dy); // ALMOST the resulting value, except for obvious rounding issues
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} else {
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// dy is either positive, or |dy| <= |dx|
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c = (dx * 3 / 2 - dy) / dx;
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// We force c to be strictly positive
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if (c < 1)
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c = 1;
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//tmp = dx * 3 / 2; // ALMOST the resulting value, except for obvious rounding issues
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// FIXME: Where is the 3 coming from? Maybe they hard/coded, by "accident", that usually gy=3 ?
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// Then this choice of will make t equal to roughly sqrt(dx)
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}
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}
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// POST: c >= 1
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tmp = c * dx + dy;
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// POST: (dx != 0) ==> abs(tmp) > abs(dx)
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// POST: (dx != 0) ==> abs(tmp) ~>=~ abs(dy)
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SCIkdebug(SCIkBRESEN, "c: %d, tmp: %d\n", c, tmp);
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// Compute x step
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if (tmp != 0)
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vx = (int)(dx * sqrt(gy / (2.0 * tmp)));
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else
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vx = 0;
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// Restore the left/right direction: dx and vx should have the same sign.
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if (dxWasNegative)
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vx = -vx;
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if ((dy < 0) && (vx == 0)) {
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// Special case: If this was a jump (almost) straight upward, i.e. dy < 0 (upward),
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// and vx == 0 (i.e. no horizontal movement, at least not after rounding), then we
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// compute vy directly.
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// For this, we drop the assumption on the linear correlation of vx and vy (obviously).
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// FIXME: This choice of vy makes t roughly (2+sqrt(2))/gy * sqrt(dy);
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// so if gy==3, then t is roughly sqrt(dy)...
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vy = (int)sqrt((double)gy * abs(2 * dy)) + 1;
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} else {
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// As stated above, the vertical direction is correlated to the horizontal by the
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// (non-zero) factor c.
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// Strictly speaking, we should probably be using the value of vx *before* rounding
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// it to an integer... Ah well
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vy = c * vx;
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}
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// Always force vy to be upwards
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vy = -abs(vy);
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SCIkdebug(SCIkBRESEN, "SetJump for object at "PREG"\n", PRINT_REG(object));
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SCIkdebug(SCIkBRESEN, "xStep: %d, yStep: %d\n", vx, vy);
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PUT_SEL32V(object, xStep, vx);
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PUT_SEL32V(object, yStep, vy);
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return s->r_acc;
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}
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#define _K_BRESEN_AXIS_X 0
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#define _K_BRESEN_AXIS_Y 1
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void initialize_bresen(EngineState *s, int funct_nr, int argc, reg_t *argv, reg_t mover, int step_factor, int deltax, int deltay) {
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reg_t client = GET_SEL32(mover, client);
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int stepx = GET_SEL32SV(client, xStep) * step_factor;
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int stepy = GET_SEL32SV(client, yStep) * step_factor;
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int numsteps_x = stepx ? (abs(deltax) + stepx - 1) / stepx : 0;
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int numsteps_y = stepy ? (abs(deltay) + stepy - 1) / stepy : 0;
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int bdi, i1;
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int numsteps;
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int deltax_step;
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int deltay_step;
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if (numsteps_x > numsteps_y) {
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numsteps = numsteps_x;
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deltax_step = (deltax < 0) ? -stepx : stepx;
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deltay_step = numsteps ? deltay / numsteps : deltay;
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} else { // numsteps_x <= numsteps_y
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numsteps = numsteps_y;
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deltay_step = (deltay < 0) ? -stepy : stepy;
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deltax_step = numsteps ? deltax / numsteps : deltax;
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}
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/* if (abs(deltax) > abs(deltay)) {*/ // Bresenham on y
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if (numsteps_y < numsteps_x) {
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PUT_SEL32V(mover, b_xAxis, _K_BRESEN_AXIS_Y);
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PUT_SEL32V(mover, b_incr, (deltay < 0) ? -1 : 1);
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//i1 = 2 * (abs(deltay) - abs(deltay_step * numsteps)) * abs(deltax_step);
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//bdi = -abs(deltax);
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i1 = 2 * (abs(deltay) - abs(deltay_step * (numsteps - 1))) * abs(deltax_step);
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bdi = -abs(deltax);
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} else { // Bresenham on x
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PUT_SEL32V(mover, b_xAxis, _K_BRESEN_AXIS_X);
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PUT_SEL32V(mover, b_incr, (deltax < 0) ? -1 : 1);
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//i1= 2 * (abs(deltax) - abs(deltax_step * numsteps)) * abs(deltay_step);
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//bdi = -abs(deltay);
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i1 = 2 * (abs(deltax) - abs(deltax_step * (numsteps - 1))) * abs(deltay_step);
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bdi = -abs(deltay);
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}
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PUT_SEL32V(mover, dx, deltax_step);
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PUT_SEL32V(mover, dy, deltay_step);
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SCIkdebug(SCIkBRESEN, "Init bresen for mover "PREG": d=(%d,%d)\n", PRINT_REG(mover), deltax, deltay);
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SCIkdebug(SCIkBRESEN, " steps=%d, mv=(%d, %d), i1= %d, i2=%d\n",
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numsteps, deltax_step, deltay_step, i1, bdi*2);
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//PUT_SEL32V(mover, b_movCnt, numsteps); // Needed for HQ1/Ogre?
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PUT_SEL32V(mover, b_di, bdi);
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PUT_SEL32V(mover, b_i1, i1);
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PUT_SEL32V(mover, b_i2, bdi * 2);
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}
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reg_t kInitBresen(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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reg_t mover = argv[0];
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reg_t client = GET_SEL32(mover, client);
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int deltax = GET_SEL32SV(mover, x) - GET_SEL32SV(client, x);
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int deltay = GET_SEL32SV(mover, y) - GET_SEL32SV(client, y);
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initialize_bresen(s, funct_nr, argc, argv, mover, KP_UINT(KP_ALT(1, make_reg(0, 1))), deltax, deltay);
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return s->r_acc;
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}
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#define MOVING_ON_X (((axis == _K_BRESEN_AXIS_X)&&bi1) || dx)
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#define MOVING_ON_Y (((axis == _K_BRESEN_AXIS_Y)&&bi1) || dy)
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static enum {
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IGNORE_MOVECNT,
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INCREMENT_MOVECNT,
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UNINITIALIZED
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} handle_movecnt = UNINITIALIZED;
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int parse_reg_t(EngineState *s, const char *str, reg_t *dest);
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static int checksum_bytes(byte *data, int size) {
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int result = 0;
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int i;
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for (i = 0; i < size; i++) {
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result += *data;
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data++;
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}
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return result;
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}
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static void bresenham_autodetect(EngineState *s) {
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reg_t motion_class;
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if (!parse_reg_t(s, "?Motion", &motion_class)) {
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Object *obj = obj_get(s, motion_class);
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reg_t fptr;
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byte *buf;
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if (obj == NULL) {
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warning("bresenham_autodetect failed");
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handle_movecnt = INCREMENT_MOVECNT; // Most games do this, so best guess
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return;
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}
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if (lookup_selector(s, motion_class, s->selector_map.doit, NULL, &fptr) != kSelectorMethod) {
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warning("bresenham_autodetect failed");
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handle_movecnt = INCREMENT_MOVECNT; // Most games do this, so best guess
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return;
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}
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buf = s->seg_manager->heap[fptr.segment]->data.script.buf + fptr.offset;
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handle_movecnt = (SCI_VERSION_MAJOR(s->version) == 0 || checksum_bytes(buf, 8) == 0x216) ? INCREMENT_MOVECNT : IGNORE_MOVECNT;
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sciprintf("b-moveCnt action based on checksum: %s\n", handle_movecnt == IGNORE_MOVECNT ? "ignore" : "increment");
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} else {
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warning("bresenham_autodetect failed");
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handle_movecnt = INCREMENT_MOVECNT; // Most games do this, so best guess
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}
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}
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reg_t kDoBresen(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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reg_t mover = argv[0];
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reg_t client = GET_SEL32(mover, client);
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int x = GET_SEL32SV(client, x);
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int y = GET_SEL32SV(client, y);
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int oldx, oldy, destx, desty, dx, dy, bdi, bi1, bi2, movcnt, bdelta, axis;
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uint16 signal = GET_SEL32V(client, signal);
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int completed = 0;
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int max_movcnt = GET_SEL32V(client, moveSpeed);
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if (SCI_VERSION_MAJOR(s->version) > 0)
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signal &= ~_K_VIEW_SIG_FLAG_HIT_OBSTACLE;
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if (handle_movecnt == UNINITIALIZED)
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bresenham_autodetect(s);
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PUT_SEL32(client, signal, make_reg(0, signal)); // This is a NOP for SCI0
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oldx = x;
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oldy = y;
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destx = GET_SEL32SV(mover, x);
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desty = GET_SEL32SV(mover, y);
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dx = GET_SEL32SV(mover, dx);
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dy = GET_SEL32SV(mover, dy);
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bdi = GET_SEL32SV(mover, b_di);
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bi1 = GET_SEL32SV(mover, b_i1);
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bi2 = GET_SEL32SV(mover, b_i2);
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movcnt = GET_SEL32V(mover, b_movCnt);
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bdelta = GET_SEL32SV(mover, b_incr);
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axis = GET_SEL32SV(mover, b_xAxis);
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//sciprintf("movecnt %d, move speed %d\n", movcnt, max_movcnt);
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if (handle_movecnt) {
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if (max_movcnt > movcnt) {
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++movcnt;
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PUT_SEL32V(mover, b_movCnt, movcnt); // Needed for HQ1/Ogre?
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return NULL_REG;
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} else {
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movcnt = 0;
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PUT_SEL32V(mover, b_movCnt, movcnt); // Needed for HQ1/Ogre?
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}
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}
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if ((bdi += bi1) > 0) {
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bdi += bi2;
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if (axis == _K_BRESEN_AXIS_X)
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dx += bdelta;
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else
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dy += bdelta;
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}
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PUT_SEL32V(mover, b_di, bdi);
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x += dx;
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y += dy;
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if ((MOVING_ON_X && (((x < destx) && (oldx >= destx)) // Moving left, exceeded?
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|| ((x > destx) && (oldx <= destx)) // Moving right, exceeded?
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|| ((x == destx) && (abs(dx) > abs(dy))) // Moving fast, reached?
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// Treat this last case specially- when doing sub-pixel movements
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// on the other axis, we could still be far away from the destination
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)) || (MOVING_ON_Y && (((y < desty) && (oldy >= desty)) /* Moving upwards, exceeded? */
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|| ((y > desty) && (oldy <= desty)) /* Moving downwards, exceeded? */
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|| ((y == desty) && (abs(dy) >= abs(dx))) /* Moving fast, reached? */
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))) {
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// Whew... in short: If we have reached or passed our target position
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x = destx;
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y = desty;
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completed = 1;
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SCIkdebug(SCIkBRESEN, "Finished mover "PREG"\n", PRINT_REG(mover));
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}
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PUT_SEL32V(client, x, x);
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PUT_SEL32V(client, y, y);
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SCIkdebug(SCIkBRESEN, "New data: (x,y)=(%d,%d), di=%d\n", x, y, bdi);
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if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)
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invoke_selector(INV_SEL(client, cantBeHere, 0), 0);
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else
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invoke_selector(INV_SEL(client, canBeHere, 0), 0);
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s->r_acc = not_register(s, s->r_acc);
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if (!s->r_acc.offset) { // Contains the return value
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signal = GET_SEL32V(client, signal);
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PUT_SEL32V(client, x, oldx);
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PUT_SEL32V(client, y, oldy);
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PUT_SEL32V(client, signal, (signal | _K_VIEW_SIG_FLAG_HIT_OBSTACLE));
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SCIkdebug(SCIkBRESEN, "Finished mover "PREG" by collision\n", PRINT_REG(mover));
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completed = 1;
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}
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if (SCI_VERSION_MAJOR(s->version) > 0)
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if (completed)
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invoke_selector(INV_SEL(mover, moveDone, 0), 0);
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return make_reg(0, completed);
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}
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extern void _k_dirloop(reg_t obj, uint16 angle, EngineState *s, int funct_nr, int argc, reg_t *argv);
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int is_heap_object(EngineState *s, reg_t pos);
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extern int get_angle(int xrel, int yrel);
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reg_t kDoAvoider(EngineState *s, int funct_nr, int argc, reg_t *argv) {
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reg_t avoider = argv[0];
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reg_t client, looper, mover;
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int angle;
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int dx, dy;
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int destx, desty;
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s->r_acc = make_reg(0, -1);
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if (!is_heap_object(s, avoider)) {
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warning("DoAvoider() where avoider "PREG" is not an object", PRINT_REG(avoider));
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return NULL_REG;
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}
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client = GET_SEL32(avoider, client);
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if (!is_heap_object(s, client)) {
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warning("DoAvoider() where client "PREG" is not an object", PRINT_REG(client));
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return NULL_REG;
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}
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looper = GET_SEL32(client, looper);
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mover = GET_SEL32(client, mover);
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if (!is_heap_object(s, mover)) {
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if (mover.segment) {
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warning("DoAvoider() where mover "PREG" is not an object", PRINT_REG(mover));
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}
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return s->r_acc;
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}
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destx = GET_SEL32V(mover, x);
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desty = GET_SEL32V(mover, y);
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SCIkdebug(SCIkBRESEN, "Doing avoider %04x (dest=%d,%d)\n", avoider, destx, desty);
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if (invoke_selector(INV_SEL(mover, doit, 1) , 0)) {
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SCIkwarn(SCIkERROR, "Mover "PREG" of avoider "PREG" doesn't have a doit() funcselector\n", PRINT_REG(mover), PRINT_REG(avoider));
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return NULL_REG;
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}
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mover = GET_SEL32(client, mover);
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if (!mover.segment) // Mover has been disposed?
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return s->r_acc; // Return gracefully.
|
|
|
|
if (invoke_selector(INV_SEL(client, isBlocked, 1) , 0)) {
|
|
SCIkwarn(SCIkERROR, "Client "PREG" of avoider "PREG" doesn't"
|
|
" have an isBlocked() funcselector", PRINT_REG(client), PRINT_REG(avoider));
|
|
return NULL_REG;
|
|
}
|
|
|
|
dx = destx - GET_SEL32V(client, x);
|
|
dy = desty - GET_SEL32V(client, y);
|
|
angle = get_angle(dx, dy);
|
|
|
|
SCIkdebug(SCIkBRESEN, "Movement (%d,%d), angle %d is %sblocked\n", dx, dy, angle, (s->r_acc.offset) ? " " : "not ");
|
|
|
|
if (s->r_acc.offset) { // isBlocked() returned non-zero
|
|
int rotation = (rand() & 1) ? 45 : (360 - 45); // Clockwise/counterclockwise
|
|
int oldx = GET_SEL32V(client, x);
|
|
int oldy = GET_SEL32V(client, y);
|
|
int xstep = GET_SEL32V(client, xStep);
|
|
int ystep = GET_SEL32V(client, yStep);
|
|
int moves;
|
|
|
|
SCIkdebug(SCIkBRESEN, " avoider "PREG"\n", PRINT_REG(avoider));
|
|
|
|
for (moves = 0; moves < 8; moves++) {
|
|
int move_x = (int)(sin(angle * PI / 180.0) * (xstep));
|
|
int move_y = (int)(-cos(angle * PI / 180.0) * (ystep));
|
|
|
|
PUT_SEL32V(client, x, oldx + move_x);
|
|
PUT_SEL32V(client, y, oldy + move_y);
|
|
|
|
SCIkdebug(SCIkBRESEN, "Pos (%d,%d): Trying angle %d; delta=(%d,%d)\n", oldx, oldy, angle, move_x, move_y);
|
|
|
|
if (invoke_selector(INV_SEL(client, canBeHere, 1) , 0)) {
|
|
SCIkwarn(SCIkERROR, "Client "PREG" of avoider "PREG" doesn't"
|
|
" have a canBeHere() funcselector", PRINT_REG(client), PRINT_REG(avoider));
|
|
return NULL_REG;
|
|
}
|
|
|
|
PUT_SEL32V(client, x, oldx);
|
|
PUT_SEL32V(client, y, oldy);
|
|
|
|
if (s->r_acc.offset) { // We can be here
|
|
SCIkdebug(SCIkBRESEN, "Success\n");
|
|
PUT_SEL32V(client, heading, angle);
|
|
|
|
return make_reg(0, angle);
|
|
}
|
|
|
|
angle += rotation;
|
|
|
|
if (angle > 360)
|
|
angle -= 360;
|
|
}
|
|
|
|
warning("DoAvoider failed for avoider "PREG"", PRINT_REG(avoider));
|
|
} else {
|
|
int heading = GET_SEL32V(client, heading);
|
|
|
|
if (heading == -1)
|
|
return s->r_acc; // No change
|
|
|
|
PUT_SEL32V(client, heading, angle);
|
|
|
|
s->r_acc = make_reg(0, angle);
|
|
|
|
if (looper.segment) {
|
|
if (invoke_selector(INV_SEL(looper, doit, 1), 2, angle, client)) {
|
|
SCIkwarn(SCIkERROR, "Looper "PREG" of avoider "PREG" doesn't"
|
|
" have a doit() funcselector", PRINT_REG(looper), PRINT_REG(avoider));
|
|
} else
|
|
return s->r_acc;
|
|
} else {
|
|
// No looper? Fall back to DirLoop
|
|
_k_dirloop(client, (uint16)angle, s, funct_nr, argc, argv);
|
|
}
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
} // End of namespace Sci
|