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https://github.com/libretro/scummvm.git
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563 lines
16 KiB
C++
563 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_COROUTINES_H
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#define COMMON_COROUTINES_H
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#include "common/scummsys.h"
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#include "common/util.h" // for SCUMMVM_CURRENT_FUNCTION
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#include "common/list.h"
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#include "common/singleton.h"
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namespace Common {
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/**
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* @defgroup Coroutine support for simulating multi-threading.
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*
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* The following is loosely based on an article by Simon Tatham:
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* <http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html>.
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* However, many improvements and tweaks have been made, in particular
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* by taking advantage of C++ features not available in C.
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*/
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//@{
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#define CoroScheduler (Common::CoroutineScheduler::instance())
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// Enable this macro to enable some debugging support in the coroutine code.
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//#define COROUTINE_DEBUG
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/**
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* The core of any coroutine context which captures the 'state' of a coroutine.
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* Private use only.
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*/
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struct CoroBaseContext {
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int _line;
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int _sleep;
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CoroBaseContext *_subctx;
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#ifdef COROUTINE_DEBUG
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const char *_funcName;
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#endif
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/**
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* Creates a coroutine context
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*/
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CoroBaseContext(const char *func);
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/**
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* Destructor for coroutine context
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*/
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virtual ~CoroBaseContext();
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};
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typedef CoroBaseContext *CoroContext;
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/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised
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* methods from code that haven't yet been converted to being a coroutine, so code at least
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* compiles correctly. Be aware, though, that an error will occur if a coroutine that was passed
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* the nullContext tries to sleep or yield control.
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*/
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extern CoroContext nullContext;
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/**
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* Wrapper class which holds a pointer to a pointer to a CoroBaseContext.
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* The interesting part is the destructor, which kills the context being held,
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* but ONLY if the _sleep val of that context is zero. This way, a coroutine
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* can just 'return' w/o having to worry about freeing the allocated context
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* (in Simon Tatham's original code, one had to use a special macro to
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* return from a coroutine).
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*/
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class CoroContextHolder {
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CoroContext &_ctx;
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public:
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CoroContextHolder(CoroContext &ctx) : _ctx(ctx) {
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assert(ctx);
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assert(ctx->_sleep >= 0);
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ctx->_sleep = 0;
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}
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~CoroContextHolder() {
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if (_ctx && _ctx->_sleep == 0) {
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delete _ctx;
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_ctx = 0;
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}
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}
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};
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/** Methods that have been converted to being a coroutine should have this as the first parameter */
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#define CORO_PARAM Common::CoroContext &coroParam
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/**
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* Begin the declaration of a coroutine context.
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* This allows declaring variables which are 'persistent' during the
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* lifetime of the coroutine. An example use would be:
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*
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* CORO_BEGIN_CONTEXT;
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* int var;
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* char *foo;
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* CORO_END_CONTEXT(_ctx);
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*
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* It is not possible to initialize variables here, due to the way this
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* macro is implemented. Furthermore, to use the variables declared in
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* the coroutine context, you have to access them via the context variable
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* name that was specified as parameter to CORO_END_CONTEXT, e.g.
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* _ctx->var = 0;
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*
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* @see CORO_END_CONTEXT
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*
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* @note We declare a variable 'DUMMY' to allow the user to specify an 'empty'
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* context, and so compilers won't complain about ";" following the macro.
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*/
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#define CORO_BEGIN_CONTEXT \
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struct CoroContextTag : Common::CoroBaseContext { \
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CoroContextTag() : CoroBaseContext(SCUMMVM_CURRENT_FUNCTION) { DUMMY = 0; } \
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int DUMMY
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/**
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* End the declaration of a coroutine context.
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* @param x name of the coroutine context
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* @see CORO_BEGIN_CONTEXT
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*/
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#define CORO_END_CONTEXT(x) } *x = (CoroContextTag *)coroParam
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/**
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* Begin the code section of a coroutine.
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* @param x name of the coroutine context
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* @see CORO_BEGIN_CODE
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*/
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#define CORO_BEGIN_CODE(x) \
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if (&coroParam == &Common::nullContext) assert(!Common::nullContext); \
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if (!x) { coroParam = x = new CoroContextTag(); } \
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x->DUMMY = 0; \
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Common::CoroContextHolder tmpHolder(coroParam); \
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switch (coroParam->_line) { case 0:;
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/**
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* End the code section of a coroutine.
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* @see CORO_END_CODE
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*/
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#define CORO_END_CODE \
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if (&coroParam == &Common::nullContext) { \
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delete Common::nullContext; \
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Common::nullContext = NULL; \
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} \
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}
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/**
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* Sleep for the specified number of scheduler cycles.
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*/
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#define CORO_SLEEP(delay) \
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do { \
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coroParam->_line = __LINE__; \
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coroParam->_sleep = delay; \
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assert(&coroParam != &Common::nullContext); \
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return; case __LINE__:; \
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} while (0)
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#define CORO_GIVE_WAY do { CoroScheduler.giveWay(); CORO_SLEEP(1); } while (0)
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#define CORO_RESCHEDULE do { CoroScheduler.reschedule(); CORO_SLEEP(1); } while (0)
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/**
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* Stop the currently running coroutine and all calling coroutines.
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*
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* This sets _sleep to -1 rather than 0 so that the context doesn't get
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* deleted by CoroContextHolder, since we want CORO_INVOKE_ARGS to
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* propogate the _sleep value and return immediately (the scheduler will
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* then delete the entire coroutine's state, including all subcontexts).
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*/
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#define CORO_KILL_SELF() \
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do { if (&coroParam != &Common::nullContext) { coroParam->_sleep = -1; } return; } while (0)
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/**
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* This macro is to be used in conjunction with CORO_INVOKE_ARGS and
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* similar macros for calling coroutines-enabled subroutines.
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*/
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#define CORO_SUBCTX coroParam->_subctx
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/**
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* Invoke another coroutine.
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*
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* If the subcontext still exists after the coroutine is invoked, it has
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* either yielded/slept or killed itself, and so we copy the _sleep value
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* to our own context and return (execution will continue at the case
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* statement below, where we loop and call the coroutine again).
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* If the subcontext is null, the coroutine ended normally, and we can
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* simply break out of the loop and continue execution.
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*
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* @param subCoro name of the coroutine-enabled function to invoke
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* @param ARGS list of arguments to pass to subCoro
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*
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* @note ARGS must be surrounded by parentheses, and the first argument
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* in this list must always be CORO_SUBCTX. For example, the
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* regular function call
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* myFunc(a, b);
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* becomes the following:
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* CORO_INVOKE_ARGS(myFunc, (CORO_SUBCTX, a, b));
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*/
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#define CORO_INVOKE_ARGS(subCoro, ARGS) \
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do { \
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coroParam->_line = __LINE__; \
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coroParam->_subctx = 0; \
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do { \
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subCoro ARGS; \
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if (!coroParam->_subctx) break; \
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coroParam->_sleep = coroParam->_subctx->_sleep; \
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assert(&coroParam != &Common::nullContext); \
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return; case __LINE__:; \
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} while (1); \
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} while (0)
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/**
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* Invoke another coroutine. Similar to CORO_INVOKE_ARGS,
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* but allows specifying a return value which is returned
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* if invoked coroutine yields (thus causing the current
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* coroutine to yield, too).
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*/
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#define CORO_INVOKE_ARGS_V(subCoro, RESULT, ARGS) \
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do { \
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coroParam->_line = __LINE__; \
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coroParam->_subctx = 0; \
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do { \
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subCoro ARGS; \
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if (!coroParam->_subctx) break; \
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coroParam->_sleep = coroParam->_subctx->_sleep; \
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assert(&coroParam != &Common::nullContext); \
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return RESULT; case __LINE__:; \
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} while (1); \
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} while (0)
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/**
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* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
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* with no parameters.
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*/
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#define CORO_INVOKE_0(subCoroutine) \
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CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX))
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/**
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* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
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* with one parameter.
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*/
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#define CORO_INVOKE_1(subCoroutine, a0) \
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CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0))
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/**
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* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
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* with two parameters.
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*/
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#define CORO_INVOKE_2(subCoroutine, a0,a1) \
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CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1))
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/**
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* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
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* with three parameters.
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*/
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#define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \
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CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1, a2))
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/**
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* Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine
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* with four parameters.
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*/
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#define CORO_INVOKE_4(subCoroutine, a0,a1,a2,a3) \
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CORO_INVOKE_ARGS(subCoroutine, (CORO_SUBCTX, a0, a1, a2, a3))
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// the size of process specific info
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#define CORO_PARAM_SIZE 32
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// the maximum number of processes
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#define CORO_NUM_PROCESS 100
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#define CORO_MAX_PROCESSES 100
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#define CORO_MAX_PID_WAITING 5
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#define CORO_INFINITE 0xffffffff
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#define CORO_INVALID_PID_VALUE 0
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/** Coroutine parameter for methods converted to coroutines */
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typedef void (*CORO_ADDR)(CoroContext &, const void *);
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/** process structure */
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struct PROCESS {
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PROCESS *pNext; ///< pointer to next process in active or free list
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PROCESS *pPrevious; ///< pointer to previous process in active or free list
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CoroContext state; ///< the state of the coroutine
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CORO_ADDR coroAddr; ///< the entry point of the coroutine
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int sleepTime; ///< number of scheduler cycles to sleep
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uint32 pid; ///< process ID
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uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on
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char param[CORO_PARAM_SIZE]; ///< process specific info
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};
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typedef PROCESS *PPROCESS;
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/** Event structure */
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struct EVENT {
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uint32 pid;
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bool manualReset;
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bool signalled;
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bool pulsing;
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};
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/**
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* Creates and manages "processes" (really coroutines).
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*/
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class CoroutineScheduler : public Singleton<CoroutineScheduler> {
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public:
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/** Pointer to a function of the form "void function(PPROCESS)" */
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typedef void (*VFPTRPP)(PROCESS *);
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private:
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friend class Singleton<CoroutineScheduler>;
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/**
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* Constructor
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*/
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CoroutineScheduler();
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/**
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* Destructor
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*/
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~CoroutineScheduler();
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/** list of all processes */
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PROCESS *processList;
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/** active process list - also saves scheduler state */
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PROCESS *active;
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/** pointer to free process list */
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PROCESS *pFreeProcesses;
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/** the currently active process */
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PROCESS *pCurrent;
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/** Auto-incrementing process Id */
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int pidCounter;
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/** Event list */
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Common::List<EVENT *> _events;
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#ifdef DEBUG
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// diagnostic process counters
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int numProcs;
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int maxProcs;
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/**
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* Checks both the active and free process list to insure all the links are valid,
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* and that no processes have been lost
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*/
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void checkStack();
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#endif
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/**
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* Called from killProcess() to enable other resources
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* a process may be allocated to be released.
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*/
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VFPTRPP pRCfunction;
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PROCESS *getProcess(uint32 pid);
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EVENT *getEvent(uint32 pid);
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public:
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/**
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* Kills all processes and places them on the free list.
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*/
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void reset();
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#ifdef DEBUG
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/**
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* Shows the maximum number of process used at once.
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*/
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void printStats();
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#endif
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/**
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* Give all active processes a chance to run
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*/
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void schedule();
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/**
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* Reschedules all the processes to run again this tick
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*/
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void rescheduleAll();
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/**
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* If the specified process has already run on this tick, make it run
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* again on the current tick.
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*/
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void reschedule(PPROCESS pReSchedProc = NULL);
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/**
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* Moves the specified process to the end of the dispatch queue
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* allowing it to run again within the current game cycle.
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* @param pGiveProc Which process
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*/
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void giveWay(PPROCESS pReSchedProc = NULL);
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/**
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* Continously makes a given process wait for another process to finish or event to signal.
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*
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* @param pid Process/Event identifier
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* @param duration Duration in milliseconds
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* @param expired If specified, set to true if delay period expired
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*/
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void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = NULL);
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/**
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* Continously makes a given process wait for given prcesses to finished or events to be set
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*
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* @param nCount Number of Id's being passed
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* @param evtList List of pids to wait for
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* @param bWaitAll Specifies whether all or any of the processes/events
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* @param duration Duration in milliseconds
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* @param expired Set to true if delay period expired
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*/
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void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll,
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uint32 duration, bool *expired = NULL);
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/**
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* Make the active process sleep for the given duration in milliseconds
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*
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* @param duration Duration in milliseconds
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* @remarks This duration won't be precise, since it relies on the frequency the
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* scheduler is called.
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*/
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void sleep(CORO_PARAM, uint32 duration);
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/**
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* Creates a new process.
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*
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* @param pid process identifier
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* @param coroAddr Coroutine start address
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* @param pParam Process specific info
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* @param sizeParam Size of process specific info
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*/
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PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam);
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/**
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* Creates a new process with an auto-incrementing Process Id.
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*
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* @param coroAddr Coroutine start address
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* @param pParam Process specific info
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* @param sizeParam Size of process specific info
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*/
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uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam);
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/**
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* Creates a new process with an auto-incrementing Process Id, and a single pointer parameter.
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*
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* @param coroAddr Coroutine start address
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* @param pParam Process specific info
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*/
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uint32 createProcess(CORO_ADDR coroAddr, const void *pParam);
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/**
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* Kills the specified process.
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*
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* @param pKillProc Which process to kill
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*/
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void killProcess(PROCESS *pKillProc);
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/**
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* Returns a pointer to the currently running process.
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*/
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PROCESS *getCurrentProcess();
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/**
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* Returns the process identifier of the currently running process.
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*/
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int getCurrentPID() const;
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/**
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* Kills any process matching the specified PID. The current
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* process cannot be killed.
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*
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* @param pidKill Process identifier of process to kill
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* @param pidMask Mask to apply to process identifiers before comparison
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* @return The number of processes killed is returned.
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*/
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int killMatchingProcess(uint32 pidKill, int pidMask = -1);
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/**
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* Set pointer to a function to be called by killProcess().
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*
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* May be called by a resource allocator, the function supplied is
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* called by killProcess() to allow the resource allocator to free
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* resources allocated to the dying process.
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*
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* @param pFunc Function to be called by killProcess()
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*/
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void setResourceCallback(VFPTRPP pFunc);
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/* Event methods */
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/**
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* Creates a new event (semaphore) object
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*
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* @param bManualReset Events needs to be manually reset. Otherwise,
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* events will be automatically reset after a
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* process waits on the event finishes
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* @param bInitialState Specifies whether the event is signalled or not
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* initially
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*/
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uint32 createEvent(bool bManualReset, bool bInitialState);
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/**
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* Destroys the given event
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* @param pidEvent Event Process Id
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*/
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void closeEvent(uint32 pidEvent);
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/**
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|
* Sets the event
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* @param pidEvent Event Process Id
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|
*/
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void setEvent(uint32 pidEvent);
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|
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/**
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|
* Resets the event
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|
* @param pidEvent Event Process Id
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|
*/
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void resetEvent(uint32 pidEvent);
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|
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/**
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|
* Temporarily sets a given event to true, and then runs all waiting
|
|
* processes,allowing any processes waiting on the event to be fired. It
|
|
* then immediately resets the event again.
|
|
*
|
|
* @param pidEvent Event Process Id
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|
*
|
|
* @remarks Should not be run inside of another process
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|
*/
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void pulseEvent(uint32 pidEvent);
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|
};
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//@}
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} // end of namespace Common
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#endif // COMMON_COROUTINES_H
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