mirror of
https://github.com/libretro/scummvm.git
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207 lines
5.5 KiB
C++
207 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/sound.h"
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#include "fullpipe/ngiarchive.h"
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#include "common/memstream.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/wave.h"
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namespace Fullpipe {
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SoundList::SoundList() {
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_soundItems = 0;
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_soundItemsCount = 0;
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_libHandle = 0;
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}
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bool SoundList::load(MfcArchive &file, char *fname) {
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debug(5, "SoundList::load()");
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_soundItemsCount = file.readUint32LE();
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_soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
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if (fname) {
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_libHandle = (NGIArchive *)makeNGIArchive(fname);
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} else {
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_libHandle = 0;
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}
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for (int i = 0; i < _soundItemsCount; i++) {
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Sound *snd = new Sound();
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_soundItems[i] = snd;
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snd->load(file, _libHandle);
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}
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return true;
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}
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bool SoundList::loadFile(const char *fname, char *libname) {
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Common::File file;
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if (!file.open(fname))
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return false;
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MfcArchive archive(&file);
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return load(archive, libname);
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}
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Sound::Sound() {
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_id = 0;
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_directSoundBuffer = 0;
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_soundData = 0;
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_objectId = 0;
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memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
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_description = 0;
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}
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Sound::~Sound() {
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warning("STUB: Sound::~Sound()");
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}
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bool Sound::load(MfcArchive &file, NGIArchive *archive) {
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debug(5, "Sound::load()");
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MemoryObject::load(file);
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_id = file.readUint32LE();
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_description = file.readPascalString();
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assert(g_fp->_gameProjectVersion >= 6);
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_objectId = file.readUint16LE();
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if (archive && archive->hasFile(_memfilename)) {
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Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
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_soundData = (byte *)calloc(s->size(), 1);
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s->read(_soundData, s->size());
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delete s;
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}
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return true;
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}
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void Sound::updateVolume() {
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debug(3, "STUB Sound::updateVolume()");
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}
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void Sound::setPanAndVolumeByStaticAni() {
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debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
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}
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void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
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warning("STUB: FullpipeEngine::setSceneMusicParameters()");
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// TODO: Finish this (MINDELAY, MAXDELAY, LOCAL, SEQUENCE, STARTDELAY etc)
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stopAllSoundStreams();
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_musicGameVar = var;
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}
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void FullpipeEngine::startSceneTrack() {
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// TODO: Finish this
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#ifdef USE_VORBIS
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if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
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return;
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GameVar *musicTrackVar = _musicGameVar->getSubVarByName("MUSIC")->getSubVarByName("TRACKS")->_subVars;
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if (!musicTrackVar)
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return;
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char *trackName = musicTrackVar->_varName;
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Common::File *track = new Common::File();
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if (!track->open(trackName)) {
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warning("Could not open %s", trackName);
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delete track;
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return;
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}
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Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
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g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
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#endif
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}
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void FullpipeEngine::stopAllSounds() {
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// TODO: Differences from stopAllSoundStreams()
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g_fp->_mixer->stopAll();
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}
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void FullpipeEngine::toggleMute() {
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warning("STUB: FullpipeEngine::toggleMute()");
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}
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void FullpipeEngine::playSound(int id, int flag) {
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SoundList *soundList = g_fp->_currentScene->_soundList;
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Sound *sound = soundList->getSoundById(id);
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if (!sound) {
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warning("playSound: Can't find sound with ID %d", id);
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return;
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}
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byte *soundData = sound->loadData();
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Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, sound->getDataSize());
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Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
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Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
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Audio::SoundHandle handle = sound->getHandle();
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g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
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}
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void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
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warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
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}
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void global_messageHandler_handleSound(ExCommand *cmd) {
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debug(0, "STUB: global_messageHandler_handleSound()");
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}
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void FullpipeEngine::stopSoundStream2() {
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warning("STUB: FullpipeEngine::stopSoundStream2()");
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}
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void FullpipeEngine::stopAllSoundStreams() {
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// TODO: Differences from stopAllSounds()
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g_fp->_mixer->stopAll();
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}
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void FullpipeEngine::stopAllSoundInstances(int id) {
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SoundList *soundList = g_fp->_currentScene->_soundList;
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for (int i = 0; i < soundList->getCount(); i++) {
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Sound *sound = soundList->getSoundByIndex(i);
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if (sound->getId() == id) {
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g_fp->_mixer->stopHandle(sound->getHandle());
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}
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}
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}
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void FullpipeEngine::updateSoundVolume() {
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debug(3, "STUB FullpipeEngine::updateSoundVolume()");
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}
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} // End of namespace Fullpipe
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