mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
50537d3ae0
svn-id: r28308
868 lines
20 KiB
C++
868 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra_v2.h"
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#include "kyra/screen_v2.h"
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#include "kyra/wsamovie.h"
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#include "common/func.h"
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namespace Kyra {
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void KyraEngine_v2::enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3) {
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// XXX
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_screen->hideMouse();
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if (!unk3) {
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//updateSpecialItems();
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//displayInvWsaLastFrame();
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}
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if (unk1) {
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int x = _mainCharacter.x1;
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int y = _mainCharacter.y1;
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switch (facing) {
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case 0:
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y -= 6;
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break;
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case 2:
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x = 335;
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break;
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case 4:
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y = 147;
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break;
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case 6:
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x = -16;
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break;
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default:
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break;
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}
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moveCharacter(facing, x, y);
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}
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//XXX sound
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_unkFlag1 = false;
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if (!unk3) {
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_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
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_scriptInterpreter->startScript(&_sceneScriptState, 5);
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while (_scriptInterpreter->validScript(&_sceneScriptState))
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_scriptInterpreter->runScript(&_sceneScriptState);
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}
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Common::for_each(_wsaSlots, _wsaSlots+ARRAYSIZE(_wsaSlots), Common::mem_fun(&WSAMovieV2::close));
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_specialExitCount = 0;
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memset(_specialExitTable, -1, sizeof(_specialExitTable));
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_mainCharacter.sceneId = newScene;
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_sceneList[newScene].flags &= ~1;
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loadScenePal();
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unloadScene();
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loadSceneMsc();
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SceneDesc &scene = _sceneList[newScene];
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_sceneExit1 = scene.exit1;
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_sceneExit2 = scene.exit2;
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_sceneExit3 = scene.exit3;
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_sceneExit4 = scene.exit4;
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//XXX sound
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startSceneScript(unk3);
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if (_overwriteSceneFacing) {
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facing = _mainCharacter.facing;
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_overwriteSceneFacing = false;
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}
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enterNewSceneUnk1(facing, unk2, unk3);
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setTimer1DelaySecs(-1);
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_sceneScriptState.regs[3] = 1;
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enterNewSceneUnk2(unk3);
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_screen->showMouse();
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_unk5 = 0;
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//setNextIdleAnimTimer();
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}
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void KyraEngine_v2::enterNewSceneUnk1(int facing, int unk1, int unk2) {
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int x = 0, y = 0;
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int x2 = 0, y2 = 0;
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bool needProc = true;
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if (_mainCharX == -1 && _mainCharY == -1) {
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switch (facing+1) {
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case 1: case 2: case 8:
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x2 = _sceneEnterX3;
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y2 = _sceneEnterY3;
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break;
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case 3:
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x2 = _sceneEnterX4;
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y2 = _sceneEnterY4;
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break;
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case 4: case 5: case 6:
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x2 = _sceneEnterX1;
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y2 = _sceneEnterY1;
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break;
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case 7:
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x2 = _sceneEnterX2;
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y2 = _sceneEnterY2;
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break;
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default:
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x2 = y2 = -1;
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break;
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}
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if (x2 >= 316)
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x2 = 312;
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if (y2 >= 141)
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y2 = 139;
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if (x2 <= 4)
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x2 = 8;
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}
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if (_mainCharX >= 0) {
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x = x2 = _mainCharX;
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needProc = false;
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}
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if (_mainCharY >= 0) {
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y = y2 = _mainCharY;
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needProc = false;
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}
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_mainCharX = _mainCharY = -1;
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if (unk1 && needProc) {
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x = x2;
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y = y2;
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switch (facing) {
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case 0:
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y2 = 147;
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break;
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case 2:
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x2 = -16;
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break;
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case 4:
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y2 = y - 4;
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break;
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case 6:
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x2 = 335;
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break;
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default:
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break;
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}
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}
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x2 &= ~3;
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x &= ~3;
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y2 &= ~1;
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y &= ~1;
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_mainCharacter.facing = facing;
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_mainCharacter.x1 = _mainCharacter.x2 = x2;
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_mainCharacter.y1 = _mainCharacter.y2 = y2;
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initSceneAnims(unk2);
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if (!unk2) {
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//XXX sound
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}
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if (unk1 && !unk2 && _mainCharacter.animFrame != 32)
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moveCharacter(facing, x, y);
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}
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void KyraEngine_v2::enterNewSceneUnk2(int unk1) {
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_unk3 = -1;
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if (_mainCharX == -1 && _mainCharY == -1 && _mainCharacter.sceneId != 61 &&
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!queryGameFlag(0x1F1) && !queryGameFlag(0x192) && !queryGameFlag(0x193) &&
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_mainCharacter.sceneId != 70 && !queryGameFlag(0x159) && _mainCharacter.sceneId != 37) {
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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if (!unk1) {
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runSceneScript4(0);
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//XXX sub_27158
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}
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_unk4 = 0;
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_unk3 = -1;
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}
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int KyraEngine_v2::trySceneChange(int *moveTable, int unk1, int updateChar) {
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bool running = true;
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bool unkFlag = false;
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int8 updateType = -1;
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int changedScene = 0;
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const int *moveTableStart = moveTable;
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_unk4 = 0;
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while (running) {
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if (*moveTable >= 0 && *moveTable <= 7) {
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_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
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unkFlag = true;
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} else {
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if (*moveTable == 8) {
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running = false;
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} else {
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++moveTable;
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unkFlag = false;
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}
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}
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if (checkSceneChange()) {
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running = false;
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changedScene = 1;
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}
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if (unk1) {
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//XXX
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}
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if (!unkFlag || !running)
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continue;
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int ret = 0;
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if (moveTable == moveTableStart || moveTable[1] == 8)
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ret = updateCharPos(0);
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else
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ret = updateCharPos(moveTable);
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if (ret)
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++moveTable;
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++updateType;
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if (!updateType) {
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update();
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} else if (updateType == 1) {
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refreshAnimObjectsIfNeed();
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updateType = -1;
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}
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}
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if (updateChar)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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if (!changedScene && !_unk4) {
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//XXX
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}
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return changedScene;
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}
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int KyraEngine_v2::checkSceneChange() {
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SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
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int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
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int facing = 0;
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int process = 0;
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if (_screen->getLayer(charX, charY) == 1 && _unk3 == -6) {
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facing = 0;
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process = 1;
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} else if (charX >= 316 && _unk3 == -5) {
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facing = 2;
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process = 1;
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} else if (charY >= 142 && _unk3 == -4) {
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facing = 4;
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process = 1;
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} else if (charX <= 4 && _unk3 == -3) {
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facing = 6;
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process = 1;
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}
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if (!process)
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return 0;
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uint16 newScene = 0xFFFF;
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switch (facing) {
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case 0:
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newScene = curScene.exit1;
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break;
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case 2:
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newScene = curScene.exit2;
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break;
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case 4:
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newScene = curScene.exit3;
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break;
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case 6:
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newScene = curScene.exit4;
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break;
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default:
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newScene = _mainCharacter.sceneId;
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break;
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}
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if (newScene == 0xFFFF)
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return 0;
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enterNewScene(newScene, facing, 1, 1, 0);
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return 1;
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}
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void KyraEngine_v2::unloadScene() {
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_scriptInterpreter->unloadScript(&_sceneScriptData);
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freeSceneShapePtrs();
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freeSceneAnims();
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}
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void KyraEngine_v2::loadScenePal() {
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uint16 sceneId = _mainCharacter.sceneId;
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memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
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char filename[14];
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strcpy(filename, _sceneList[sceneId].filename);
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strcat(filename, ".COL");
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_screen->loadBitmap(filename, 3, 3, 0);
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memcpy(_screen->getPalette(1), _screen->getCPagePtr(3), 384);
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memset(_screen->getPalette(1), 0, 3);
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memcpy(_scenePal, _screen->getCPagePtr(3)+336, 432);
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}
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void KyraEngine_v2::loadSceneMsc() {
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uint16 sceneId = _mainCharacter.sceneId;
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char filename[14];
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strcpy(filename, _sceneList[sceneId].filename);
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strcat(filename, ".MSC");
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_screen->loadBitmap(filename, 3, 5, 0);
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}
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void KyraEngine_v2::startSceneScript(int unk1) {
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uint16 sceneId = _mainCharacter.sceneId;
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char filename[14];
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strcpy(filename, _sceneList[sceneId].filename);
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if (sceneId == 68 && (queryGameFlag(0x1BC) || queryGameFlag(0x1DC)))
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strcpy(filename, "DOORX");
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strcat(filename, ".CPS");
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_screen->loadBitmap(filename, 3, 3, 0);
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resetScaleTable();
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_useCharPal = false;
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memset(_charPalTable, 0, sizeof(_charPalTable));
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//XXX _unkTable33
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memset(_specialSceneScriptState, 0, sizeof(_specialSceneScriptState));
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_sceneEnterX1 = 160;
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_sceneEnterY1 = 0;
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_sceneEnterX2 = 296;
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_sceneEnterY2 = 72;
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_sceneEnterX3 = 160;
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_sceneEnterY3 = 128;
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_sceneEnterX4 = 24;
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_sceneEnterY4 = 72;
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_sceneCommentString = "Undefined scene comment string!";
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_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
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strcpy(filename, _sceneList[sceneId].filename);
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strcat(filename, ".");
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strcat(filename, _scriptLangExt[_lang]);
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assert(_res->getFileSize(filename));
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_scriptInterpreter->loadScript(filename, &_sceneScriptData, &_opcodes);
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runSceneScript7();
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_scriptInterpreter->startScript(&_sceneScriptState, 0);
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_sceneScriptState.regs[0] = sceneId;
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_sceneScriptState.regs[5] = unk1;
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while (_scriptInterpreter->validScript(&_sceneScriptState))
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_scriptInterpreter->runScript(&_sceneScriptState);
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
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for (int i = 0; i < 10; ++i) {
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_scriptInterpreter->initScript(&_sceneSpecialScripts[i], &_sceneScriptData);
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_scriptInterpreter->startScript(&_sceneSpecialScripts[i], i+8);
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_sceneSpecialScriptsTimer[i] = 0;
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}
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_sceneEnterX1 &= ~3;
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_sceneEnterX2 &= ~3;
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_sceneEnterX3 &= ~3;
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_sceneEnterX4 &= ~3;
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_sceneEnterY1 &= ~1;
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_sceneEnterY2 &= ~1;
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_sceneEnterY3 &= ~1;
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_sceneEnterY4 &= ~1;
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}
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void KyraEngine_v2::runSceneScript2() {
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_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
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_sceneScriptState.regs[4] = _itemInHand;
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_scriptInterpreter->startScript(&_sceneScriptState, 2);
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while (_scriptInterpreter->validScript(&_sceneScriptState))
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_scriptInterpreter->runScript(&_sceneScriptState);
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}
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void KyraEngine_v2::runSceneScript4(int unk1) {
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_sceneScriptState.regs[4] = _itemInHand;
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_sceneScriptState.regs[5] = unk1;
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_scriptInterpreter->startScript(&_sceneScriptState, 4);
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while (_scriptInterpreter->validScript(&_sceneScriptState))
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_scriptInterpreter->runScript(&_sceneScriptState);
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}
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void KyraEngine_v2::runSceneScript7() {
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int oldPage = _screen->_curPage;
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_screen->_curPage = 2;
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_scriptInterpreter->startScript(&_sceneScriptState, 7);
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while (_scriptInterpreter->validScript(&_sceneScriptState))
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_scriptInterpreter->runScript(&_sceneScriptState);
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_screen->_curPage = oldPage;
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}
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void KyraEngine_v2::initSceneAnims(int unk1) {
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for (int i = 0; i < ARRAYSIZE(_animObjects); ++i)
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_animObjects[i].enabled = 0;
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bool animInit = false;
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AnimObj *animState = &_animObjects[0];
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if (_mainCharacter.animFrame != 32)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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animState->enabled = 1;
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animState->xPos1 = _mainCharacter.x1;
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animState->yPos1 = _mainCharacter.y1;
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animState->shapePtr = _defaultShapeTable[_mainCharacter.animFrame];
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animState->shapeIndex1 = animState->shapeIndex2 = _mainCharacter.animFrame;
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int frame = _mainCharacter.animFrame - 9;
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int shapeX = _shapeDescTable[frame].xAdd;
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int shapeY = _shapeDescTable[frame].yAdd;
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animState->xPos2 = _mainCharacter.x1;
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animState->yPos2 = _mainCharacter.y1;
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_charScaleX = _charScaleY = getScale(_mainCharacter.x1, _mainCharacter.y1);
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int shapeXScaled = (shapeX * _charScaleX) >> 8;
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int shapeYScaled = (shapeY * _charScaleY) >> 8;
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animState->xPos2 += shapeXScaled;
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animState->yPos2 += shapeYScaled;
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animState->xPos3 = animState->xPos2;
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animState->yPos3 = animState->yPos2;
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animState->needRefresh = 1;
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animState->unk8 = 1;
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_animList = 0;
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AnimObj *charAnimState = animState;
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for (int i = 0; i < 10; ++i) {
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animState = &_animObjects[i+1];
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animState->enabled = 0;
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animState->needRefresh = 0;
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animState->unk8 = 0;
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if (_sceneAnims[i].flags & 1) {
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animState->enabled = 1;
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animState->needRefresh = 1;
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animState->unk8 = 1;
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}
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animState->animFlags = _sceneAnims[i].flags & 8;
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if (_sceneAnims[i].flags & 2)
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animState->flags = 0x800;
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else
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animState->flags = 0;
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if (_sceneAnims[i].flags & 4)
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animState->flags |= 1;
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animState->xPos1 = _sceneAnims[i].x;
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animState->yPos1 = _sceneAnims[i].y;
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if (_sceneAnims[i].flags & 0x20)
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animState->shapePtr = _sceneShapeTable[_sceneAnims[i].shapeIndex];
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else
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animState->shapePtr = 0;
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if (_sceneAnims[i].flags & 0x40) {
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animState->shapeIndex3 = _sceneAnims[i].shapeIndex;
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animState->animNum = i;
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} else {
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animState->shapeIndex3 = 0xFFFF;
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animState->animNum = 0xFFFF;
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}
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animState->shapeIndex2 = 0xFFFF;
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animState->xPos3 = animState->xPos2 = _sceneAnims[i].x2;
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animState->yPos3 = animState->yPos2 = _sceneAnims[i].y2;
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animState->width = _sceneAnims[i].width;
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animState->height = _sceneAnims[i].height;
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animState->width2 = animState->height2 = _sceneAnims[i].specialSize;
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if (_sceneAnims[i].flags & 1) {
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if (animInit) {
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_animList = addToAnimListSorted(_animList, animState);
|
|
} else {
|
|
_animList = initAnimList(_animList, animState);
|
|
animInit = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (animInit) {
|
|
_animList = addToAnimListSorted(_animList, charAnimState);
|
|
} else {
|
|
_animList = initAnimList(_animList, charAnimState);
|
|
animInit = true;
|
|
}
|
|
|
|
for (int i = 0; i < 30; ++i) {
|
|
animState = &_animObjects[i+11];
|
|
|
|
uint16 shapeIndex = _itemList[i].id;
|
|
if (shapeIndex == 0xFFFF || _itemList[i].sceneId != _mainCharacter.sceneId) {
|
|
animState->enabled = 0;
|
|
animState->needRefresh = 0;
|
|
animState->unk8 = 0;
|
|
} else {
|
|
animState->xPos1 = _itemList[i].x;
|
|
animState->yPos1 = _itemList[i].y;
|
|
animState->shapePtr = _defaultShapeTable[64+shapeIndex];
|
|
animState->shapeIndex1 = animState->shapeIndex2 = shapeIndex+64;
|
|
|
|
animState->xPos2 = _itemList[i].x;
|
|
animState->yPos2 = _itemList[i].y;
|
|
int objectScale = getScale(animState->xPos2, animState->yPos2);
|
|
|
|
const uint8 *shape = getShapePtr(animState->shapeIndex1);
|
|
animState->xPos2 -= (_screen->getShapeScaledWidth(shape, objectScale) >> 1);
|
|
animState->yPos2 -= (_screen->getShapeScaledHeight(shape, objectScale) >> 1);
|
|
animState->xPos3 = animState->xPos2;
|
|
animState->yPos3 = animState->yPos2;
|
|
|
|
animState->enabled = 1;
|
|
animState->needRefresh = 1;
|
|
animState->unk8 = 1;
|
|
|
|
if (animInit) {
|
|
_animList = addToAnimListSorted(_animList, animState);
|
|
} else {
|
|
_animList = initAnimList(_animList, animState);
|
|
animInit = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
_animObjects[0].unk8 = 1;
|
|
_animObjects[0].needRefresh = 1;
|
|
|
|
for (int i = 1; i < 41; ++i) {
|
|
if (_animObjects[i].enabled) {
|
|
_animObjects[i].needRefresh = 1;
|
|
_animObjects[i].unk8 = 1;
|
|
}
|
|
}
|
|
|
|
restorePage3();
|
|
drawAnimObjects();
|
|
_screen->hideMouse();
|
|
initSceneScreen(unk1);
|
|
_screen->showMouse();
|
|
refreshAnimObjects(0);
|
|
}
|
|
|
|
void KyraEngine_v2::initSceneScreen(int unk1) {
|
|
if (_unkSceneScreenFlag1) {
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0);
|
|
return;
|
|
}
|
|
|
|
if (_noScriptEnter) {
|
|
memset(_screen->getPalette(0), 0, 384);
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
}
|
|
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 144, 2, 0);
|
|
|
|
if (_noScriptEnter)
|
|
memcpy(_screen->getPalette(0), _screen->getPalette(1), 384);
|
|
|
|
updateCharPal(0);
|
|
|
|
_scriptInterpreter->startScript(&_sceneScriptState, 3);
|
|
_sceneScriptState.regs[5] = unk1;
|
|
while (_scriptInterpreter->validScript(&_sceneScriptState))
|
|
_scriptInterpreter->runScript(&_sceneScriptState);
|
|
}
|
|
|
|
void KyraEngine_v2::updateSpecialSceneScripts() {
|
|
uint32 nextTime = _system->getMillis() + _tickLength;
|
|
const int startScript = _lastProcessedSceneScript;
|
|
|
|
while (_system->getMillis() <= nextTime) {
|
|
if (_sceneSpecialScriptsTimer[_lastProcessedSceneScript] <= _system->getMillis() &&
|
|
!_specialSceneScriptState[_lastProcessedSceneScript]) {
|
|
_specialSceneScriptRunFlag = true;
|
|
|
|
while (_specialSceneScriptRunFlag && _sceneSpecialScriptsTimer[_lastProcessedSceneScript] <= _system->getMillis())
|
|
_specialSceneScriptRunFlag = _scriptInterpreter->runScript(&_sceneSpecialScripts[_lastProcessedSceneScript]) != 0;
|
|
}
|
|
|
|
if (!_scriptInterpreter->validScript(&_sceneSpecialScripts[_lastProcessedSceneScript])) {
|
|
_scriptInterpreter->startScript(&_sceneSpecialScripts[_lastProcessedSceneScript], 8+_lastProcessedSceneScript);
|
|
_specialSceneScriptRunFlag = false;
|
|
}
|
|
|
|
++_lastProcessedSceneScript;
|
|
if (_lastProcessedSceneScript >= 10)
|
|
_lastProcessedSceneScript = 0;
|
|
|
|
if (_lastProcessedSceneScript == startScript)
|
|
return;
|
|
}
|
|
}
|
|
|
|
void KyraEngine_v2::freeSceneShapePtrs() {
|
|
for (int i = 0; i < ARRAYSIZE(_sceneShapeTable); ++i)
|
|
delete [] _sceneShapeTable[i];
|
|
memset(_sceneShapeTable, 0, sizeof(_sceneShapeTable));
|
|
}
|
|
|
|
void KyraEngine_v2::freeSceneAnims() {
|
|
Common::for_each(_sceneAnimMovie, _sceneAnimMovie+ARRAYSIZE(_sceneAnimMovie), Common::mem_fun(&WSAMovieV2::close));
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark - Pathfinder
|
|
#pragma mark -
|
|
|
|
int KyraEngine_v2::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine_v2::findWay(%d, %d, %d, %d, %p, %d)", x, y, toX, toY, (const void *)moveTable, moveTableSize);
|
|
x &= ~3; toX &= ~3;
|
|
y &= ~1; toY &= ~1;
|
|
int size = KyraEngine::findWay(x, y, toX, toY, moveTable, moveTableSize);
|
|
if (size) {
|
|
/*
|
|
int temp = pathfinderUnk1(moveTable);
|
|
temp = pathfinderUnk3(temp, x, y);
|
|
pathfinderUnk5(moveTable, temp, x, y, moveTableSize);
|
|
*/
|
|
}
|
|
return getMoveTableSize(moveTable);
|
|
}
|
|
|
|
bool KyraEngine_v2::lineIsPassable(int x, int y) {
|
|
debugC(9, kDebugLevelMain, "KyraEngine_v2::lineIsPassable(%d, %d)", x, y);
|
|
static int unkTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
|
|
|
|
if (_pathfinderFlag & 2) {
|
|
if (x >= 320)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag & 4) {
|
|
if (y >= 144)
|
|
return false;
|
|
}
|
|
|
|
if (_pathfinderFlag & 8) {
|
|
if (x < 0)
|
|
return false;
|
|
}
|
|
|
|
if (y > 143)
|
|
return false;
|
|
|
|
int unk1 = unkTable[getScale(x, y) >> 5];
|
|
|
|
if (y < 0)
|
|
y = 0;
|
|
x -= unk1 >> 1;
|
|
if (x < 0)
|
|
x = 0;
|
|
int x2 = x + unk1;
|
|
if (x2 > 320)
|
|
x2 = 320;
|
|
|
|
for (;x < x2; ++x)
|
|
if (!_screen->getShapeFlag1(x, y))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool KyraEngine_v2::directLinePassable(int x, int y, int toX, int toY) {
|
|
while (x != toX && y != toY) {
|
|
int facing = getFacingFromPointToPoint(x, y, toX, toY);
|
|
x += _addXPosTable[facing];
|
|
y += _addYPosTable[facing];
|
|
if (!_screen->getShapeFlag1(x, y))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int KyraEngine_v2::pathfinderUnk1(int *moveTable) {
|
|
bool breakLoop = false;
|
|
int *moveTableCur = moveTable;
|
|
int oldEntry = *moveTableCur, curEntry = *moveTableCur;
|
|
int oldX = 0, newX = 0, oldY = 0, newY = 0;
|
|
int lastEntry = 0;
|
|
lastEntry = pathfinderUnk2(lastEntry, 0, 0);
|
|
|
|
while (*moveTableCur != 8) {
|
|
oldEntry = curEntry;
|
|
|
|
while (true) {
|
|
curEntry = *moveTableCur;
|
|
if (curEntry >= 0 && curEntry <= 7)
|
|
break;
|
|
|
|
if (curEntry == 8) {
|
|
breakLoop = true;
|
|
break;
|
|
} else {
|
|
++moveTableCur;
|
|
}
|
|
}
|
|
|
|
if (breakLoop)
|
|
break;
|
|
|
|
oldX = newX;
|
|
oldY = newY;
|
|
|
|
newX += _addXPosTable[curEntry];
|
|
newY += _addYPosTable[curEntry];
|
|
|
|
int temp = ABS(curEntry - oldEntry);
|
|
if (temp > 4) {
|
|
temp = 8 - temp;
|
|
}
|
|
|
|
if (temp > 1 || oldEntry != curEntry)
|
|
lastEntry = pathfinderUnk2(lastEntry, oldX, oldY);
|
|
|
|
++moveTableCur;
|
|
}
|
|
|
|
lastEntry = pathfinderUnk2(lastEntry, newX, newY);
|
|
_pathfinderUnkTable1[lastEntry*2+0] = -1;
|
|
_pathfinderUnkTable1[lastEntry*2+1] = -1;
|
|
return lastEntry;
|
|
}
|
|
|
|
int KyraEngine_v2::pathfinderUnk2(int index, int v1, int v2) {
|
|
_pathfinderUnkTable1[index<<1] = v1;
|
|
_pathfinderUnkTable1[(index<<1)+1] = v2;
|
|
++index;
|
|
if (index >= 199)
|
|
--index;
|
|
return index;
|
|
}
|
|
|
|
int KyraEngine_v2::pathfinderUnk3(int tableLen, int x, int y) {
|
|
int x1 = 0, y1 = 0;
|
|
int x2 = 0, y2 = 0;
|
|
int lastEntry = 0;
|
|
int index2 = tableLen-1, index1 = 0;
|
|
while (index2 > index1) {
|
|
x1 = _pathfinderUnkTable1[index1*2+0] + x;
|
|
y1 = _pathfinderUnkTable1[index1*2+1] + y;
|
|
x2 = _pathfinderUnkTable1[index2*2+0] + x;
|
|
y2 = _pathfinderUnkTable1[index2*2+0] + x;
|
|
|
|
if (directLinePassable(x1, y1, x2, y2)) {
|
|
lastEntry = pathfinderUnk4(lastEntry, index2);
|
|
if (tableLen-1 == index2)
|
|
break;
|
|
index1 = index2;
|
|
index2 = tableLen-1;
|
|
} else if (index1+1 == index2) {
|
|
lastEntry = pathfinderUnk4(lastEntry, index2);
|
|
index1 = index2;
|
|
index2 = tableLen-1;
|
|
} else {
|
|
--index2;
|
|
}
|
|
}
|
|
return lastEntry;
|
|
}
|
|
|
|
int KyraEngine_v2::pathfinderUnk4(int index, int v) {
|
|
_pathfinderUnkTable2[index] = v;
|
|
++index;
|
|
if (index >= 199)
|
|
--index;
|
|
return index;
|
|
}
|
|
|
|
void KyraEngine_v2::pathfinderUnk5(int *moveTable, int tableLen, int x, int y, int moveTableSize) {
|
|
int x1 = 0, y1 = 0;
|
|
int x2 = 0, y2 = 0;
|
|
int index1 = 0, index2 = 0;
|
|
int sizeLeft = moveTableSize;
|
|
for (int i = 0; i < tableLen; ++i) {
|
|
index2 = _pathfinderUnkTable2[i];
|
|
x1 = _pathfinderUnkTable1[index1*2+0] + x;
|
|
y1 = _pathfinderUnkTable1[index1*2+1] + y;
|
|
x2 = _pathfinderUnkTable1[index2*2+0] + x;
|
|
y2 = _pathfinderUnkTable1[index2*2+0] + x;
|
|
|
|
int wayLen = findWay(x1, y1, x2, y2, moveTable, sizeLeft);
|
|
moveTable += wayLen;
|
|
sizeLeft -= wayLen; // unlike the original we want to be sure that the size left is correct
|
|
index1 = index2;
|
|
}
|
|
}
|
|
|
|
} // end of namespace Kyra
|