scummvm/engines/adl/graphics.h
2021-12-26 18:48:43 +01:00

592 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ADL_GRAPHICS_H
#define ADL_GRAPHICS_H
#include "common/rect.h"
#include "common/stream.h"
#include "adl/display.h"
namespace Adl {
class GraphicsMan {
public:
virtual ~GraphicsMan() { }
// Applesoft BASIC HLINE
virtual void drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const = 0;
// Applesoft BASIC DRAW
virtual void drawShape(Common::ReadStream &shape, Common::Point &pos, byte rotation = 0, byte scaling = 1, byte color = 0x7f) const = 0;
virtual void drawPic(Common::SeekableReadStream &pic, const Common::Point &pos) = 0;
virtual void clearScreen() const = 0;
void setBounds(const Common::Rect &r) { _bounds = r; }
protected:
Common::Rect _bounds;
};
// Used in hires1
template <class T>
class GraphicsMan_v1 : public GraphicsMan {
public:
GraphicsMan_v1<T>(T &display) : _display(display) { this->setBounds(Common::Rect(280, 160)); }
void drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const override;
void drawShape(Common::ReadStream &shape, Common::Point &pos, byte rotation = 0, byte scaling = 1, byte color = 0x7f) const override;
void drawPic(Common::SeekableReadStream &pic, const Common::Point &pos) override;
void clearScreen() const override;
protected:
T &_display;
void putPixel(const Common::Point &p, byte color) const;
private:
void drawShapePixel(Common::Point &p, byte color, byte bits, byte quadrant) const;
virtual byte getClearColor() const { return 0x00; }
};
// Used in hires0 and hires2-hires4
template <class T>
class GraphicsMan_v2 : public GraphicsMan_v1<T> {
public:
GraphicsMan_v2<T>(T &display) : GraphicsMan_v1<T>(display), _color(0) { }
void drawPic(Common::SeekableReadStream &pic, const Common::Point &pos) override;
protected:
bool canFillAt(const Common::Point &p, const bool stopBit = false);
void fillRow(Common::Point p, const byte pattern, const bool stopBit = false);
byte getPatternColor(const Common::Point &p, byte pattern);
private:
static bool readByte(Common::SeekableReadStream &pic, byte &b);
bool readPoint(Common::SeekableReadStream &pic, Common::Point &p);
void drawCorners(Common::SeekableReadStream &pic, bool yFirst);
void drawRelativeLines(Common::SeekableReadStream &pic);
void drawAbsoluteLines(Common::SeekableReadStream &pic);
void fill(Common::SeekableReadStream &pic);
virtual void fillRowLeft(Common::Point p, const byte pattern, const bool stopBit);
virtual void fillAt(Common::Point p, const byte pattern);
byte getClearColor() const override { return 0xff; }
byte _color;
Common::Point _offset;
};
// Used in hires5, hires6 and gelfling (possibly others as well)
template <class T>
class GraphicsMan_v3 : public GraphicsMan_v2<T> {
public:
GraphicsMan_v3<T>(T &display) : GraphicsMan_v2<T>(display) { }
private:
void fillRowLeft(Common::Point p, const byte pattern, const bool stopBit) override;
void fillAt(Common::Point p, const byte pattern) override;
};
template <class T>
void GraphicsMan_v1<T>::clearScreen() const {
_display.setMode(Display::kModeMixed);
_display.clear(getClearColor());
}
// Draws a four-connected line
template <class T>
void GraphicsMan_v1<T>::drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const {
int16 deltaX = p2.x - p1.x;
int8 xStep = 1;
if (deltaX < 0) {
deltaX = -deltaX;
xStep = -1;
}
int16 deltaY = p2.y - p1.y;
int8 yStep = -1;
if (deltaY > 0) {
deltaY = -deltaY;
yStep = 1;
}
Common::Point p(p1);
int16 steps = deltaX - deltaY + 1;
int16 err = deltaX + deltaY;
while (true) {
putPixel(p, color);
if (--steps == 0)
return;
if (err < 0) {
p.y += yStep;
err += deltaX;
} else {
p.x += xStep;
err += deltaY;
}
}
}
template <class T>
void GraphicsMan_v1<T>::putPixel(const Common::Point &p, byte color) const {
if (this->_bounds.contains(p))
_display.putPixel(p, color);
}
template <class T>
void GraphicsMan_v1<T>::drawShapePixel(Common::Point &p, byte color, byte bits, byte quadrant) const {
if (bits & 4)
putPixel(p, color);
bits += quadrant;
if (bits & 1)
p.x += (bits & 2 ? -1 : 1);
else
p.y += (bits & 2 ? 1 : -1);
}
template <class T>
void GraphicsMan_v1<T>::drawShape(Common::ReadStream &corners, Common::Point &pos, byte rotation, byte scaling, byte color) const {
const byte stepping[] = {
0xff, 0xfe, 0xfa, 0xf4, 0xec, 0xe1, 0xd4, 0xc5,
0xb4, 0xa1, 0x8d, 0x78, 0x61, 0x49, 0x31, 0x18,
0xff
};
byte quadrant = rotation >> 4;
rotation &= 0xf;
byte xStep = stepping[rotation];
byte yStep = stepping[(rotation ^ 0xf) + 1] + 1;
while (true) {
byte b = corners.readByte();
if (corners.eos() || corners.err())
error("Error reading corners");
if (b == 0)
return;
do {
byte xFrac = 0x80;
byte yFrac = 0x80;
for (uint j = 0; j < scaling; ++j) {
if (xFrac + xStep + 1 > 255)
drawShapePixel(pos, color, b, quadrant);
xFrac += xStep + 1;
if (yFrac + yStep > 255)
drawShapePixel(pos, color, b, quadrant + 1);
yFrac += yStep;
}
b >>= 3;
} while (b != 0);
}
}
template <class T>
void GraphicsMan_v1<T>::drawPic(Common::SeekableReadStream &pic, const Common::Point &pos) {
byte x, y;
bool bNewLine = false;
byte oldX = 0, oldY = 0;
while (1) {
x = pic.readByte();
y = pic.readByte();
if (pic.err() || pic.eos())
error("Error reading picture");
if (x == 0xff && y == 0xff)
return;
if (x == 0 && y == 0) {
bNewLine = true;
continue;
}
x += pos.x;
y += pos.y;
if (y > 160)
y = 160;
if (bNewLine) {
putPixel(Common::Point(x, y), 0x7f);
bNewLine = false;
} else {
drawLine(Common::Point(oldX, oldY), Common::Point(x, y), 0x7f);
}
oldX = x;
oldY = y;
}
}
template <class T>
bool GraphicsMan_v2<T>::readByte(Common::SeekableReadStream &pic, byte &b) {
b = pic.readByte();
if (pic.eos() || pic.err())
error("Error reading picture");
if (b >= 0xe0) {
pic.seek(-1, SEEK_CUR);
return false;
}
return true;
}
template <class T>
bool GraphicsMan_v2<T>::readPoint(Common::SeekableReadStream &pic, Common::Point &p) {
byte b;
if (!readByte(pic, b))
return false;
p.x = b + _offset.x;
p.x <<= 1;
if (!readByte(pic, b))
return false;
p.y = b + _offset.y;
return true;
}
template <class T>
byte GraphicsMan_v2<T>::getPatternColor(const Common::Point &p, byte pattern) {
const byte fillPatterns[][4] = {
{ 0x00, 0x00, 0x00, 0x00 },
{ 0x80, 0x80, 0x80, 0x80 },
{ 0xff, 0xff, 0xff, 0xff },
{ 0x7f, 0x7f, 0x7f, 0x7f },
{ 0x2a, 0x55, 0x2a, 0x55 },
{ 0xaa, 0xd5, 0xaa, 0xd5 },
{ 0x55, 0x2a, 0x55, 0x2a },
{ 0xd5, 0xaa, 0xd5, 0xaa },
{ 0x33, 0x66, 0x4c, 0x19 },
{ 0xb3, 0xe6, 0xcc, 0x99 },
{ 0x22, 0x44, 0x08, 0x11 },
{ 0xa2, 0xc4, 0x88, 0x91 },
{ 0x11, 0x22, 0x44, 0x08 },
{ 0x91, 0xa2, 0xc4, 0x88 },
{ 0x6e, 0x5d, 0x3b, 0x77 },
{ 0xee, 0xdd, 0xbb, 0xf7 },
{ 0x5d, 0x3b, 0x77, 0x6e },
{ 0xdd, 0xbb, 0xf7, 0xee },
{ 0x66, 0x4c, 0x19, 0x33 },
{ 0xe6, 0xcc, 0x99, 0xb3 },
{ 0x33, 0x66, 0x4c, 0x19 },
{ 0xb3, 0xe6, 0xcc, 0x99 }
};
if (pattern >= ARRAYSIZE(fillPatterns))
error("Invalid fill pattern %i encountered in picture", pattern);
byte offset = (p.y & 1) << 1;
offset += (p.x / 7) & 3;
return fillPatterns[pattern][offset % sizeof(fillPatterns[0])];
}
template <class T>
void GraphicsMan_v2<T>::drawCorners(Common::SeekableReadStream &pic, bool yFirst) {
Common::Point p;
if (!readPoint(pic, p))
return;
if (yFirst)
goto doYStep;
while (true) {
byte b;
int16 n;
if (!readByte(pic, b))
return;
n = b + _offset.x;
this->putPixel(p, _color);
n <<= 1;
this->drawLine(p, Common::Point(n, p.y), _color);
p.x = n;
doYStep:
if (!readByte(pic, b))
return;
n = b + _offset.y;
this->putPixel(p, _color);
this->drawLine(p, Common::Point(p.x, n), _color);
this->putPixel(Common::Point(p.x + 1, p.y), _color);
this->drawLine(Common::Point(p.x + 1, p.y), Common::Point(p.x + 1, n), _color);
p.y = n;
}
}
template <class T>
void GraphicsMan_v2<T>::drawRelativeLines(Common::SeekableReadStream &pic) {
Common::Point p1;
if (!readPoint(pic, p1))
return;
this->putPixel(p1, _color);
while (true) {
Common::Point p2(p1);
byte n;
if (!readByte(pic, n))
return;
byte h = (n & 0x70) >> 4;
byte l = n & 7;
if (n & 0x80)
p2.x -= (h << 1);
else
p2.x += (h << 1);
if (n & 8)
p2.y -= l;
else
p2.y += l;
this->drawLine(p1, p2, _color);
p1 = p2;
}
}
template <class T>
void GraphicsMan_v2<T>::drawAbsoluteLines(Common::SeekableReadStream &pic) {
Common::Point p1;
if (!readPoint(pic, p1))
return;
this->putPixel(p1, _color);
while (true) {
Common::Point p2;
if (!readPoint(pic, p2))
return;
this->drawLine(p1, p2, _color);
p1 = p2;
}
}
template <class T>
bool GraphicsMan_v2<T>::canFillAt(const Common::Point &p, const bool stopBit) {
return this->_display.getPixelBit(p) != stopBit && this->_display.getPixelBit(Common::Point(p.x + 1, p.y)) != stopBit;
}
template <class T>
void GraphicsMan_v2<T>::fillRowLeft(Common::Point p, const byte pattern, const bool stopBit) {
byte color = getPatternColor(p, pattern);
while (--p.x >= this->_bounds.left) {
if ((p.x % 7) == 6) {
color = getPatternColor(p, pattern);
this->_display.setPixelPalette(p, color);
}
if (this->_display.getPixelBit(p) == stopBit)
break;
this->_display.setPixelBit(p, color);
}
}
template <class T>
void GraphicsMan_v2<T>::fillRow(Common::Point p, const byte pattern, const bool stopBit) {
// Set pixel at p and palette
byte color = getPatternColor(p, pattern);
this->_display.setPixelPalette(p, color);
this->_display.setPixelBit(p, color);
// Fill left of p
fillRowLeft(p, pattern, stopBit);
// Fill right of p
while (++p.x < this->_bounds.right) {
if ((p.x % 7) == 0) {
color = getPatternColor(p, pattern);
// Palette is set before the first bit is tested
this->_display.setPixelPalette(p, color);
}
if (this->_display.getPixelBit(p) == stopBit)
break;
this->_display.setPixelBit(p, color);
}
}
template <class T>
void GraphicsMan_v2<T>::fillAt(Common::Point p, const byte pattern) {
const bool stopBit = !this->_display.getPixelBit(p);
// Move up into the open space above p
while (--p.y >= this->_bounds.top && canFillAt(p, stopBit)) {}
// Then fill by moving down
while (++p.y < this->_bounds.bottom && canFillAt(p, stopBit))
fillRow(p, pattern, stopBit);
}
template <class T>
void GraphicsMan_v2<T>::fill(Common::SeekableReadStream &pic) {
byte pattern;
if (!readByte(pic, pattern))
return;
while (true) {
Common::Point p;
if (!readPoint(pic, p))
return;
if (this->_bounds.contains(p))
fillAt(p, pattern);
}
}
template <class T>
void GraphicsMan_v2<T>::drawPic(Common::SeekableReadStream &pic, const Common::Point &pos) {
// NOTE: The original engine only resets the color for overlays. As a result, room
// pictures that draw without setting a color or clearing the screen, will use the
// last color set by the previous picture. We assume this is unintentional and do
// not copy this behavior.
_color = 0;
_offset = pos;
while (true) {
byte opcode = pic.readByte();
if (pic.eos() || pic.err())
error("Error reading picture");
switch (opcode) {
case 0xe0:
drawCorners(pic, false);
break;
case 0xe1:
drawCorners(pic, true);
break;
case 0xe2:
drawRelativeLines(pic);
break;
case 0xe3:
drawAbsoluteLines(pic);
break;
case 0xe4:
fill(pic);
break;
case 0xe5:
this->clearScreen();
_color = 0x00;
break;
case 0xf0:
_color = 0x00;
break;
case 0xf1:
_color = 0x2a;
break;
case 0xf2:
_color = 0x55;
break;
case 0xf3:
_color = 0x7f;
break;
case 0xf4:
_color = 0x80;
break;
case 0xf5:
_color = 0xaa;
break;
case 0xf6:
_color = 0xd5;
break;
case 0xf7:
_color = 0xff;
break;
case 0xff:
return;
default:
if (opcode >= 0xe0)
error("Invalid pic opcode %02x", opcode);
else
warning("Expected pic opcode, but found data byte %02x", opcode);
}
}
}
template <class T>
void GraphicsMan_v3<T>::fillRowLeft(Common::Point p, const byte pattern, const bool stopBit) {
byte color = this->getPatternColor(p, pattern);
while (--p.x >= this->_bounds.left) {
// In this version, when moving left, it no longer sets the palette first
if (!this->_display.getPixelBit(p))
return;
if ((p.x % 7) == 6) {
color = this->getPatternColor(p, pattern);
this->_display.setPixelPalette(p, color);
}
this->_display.setPixelBit(p, color);
}
}
template <class T>
void GraphicsMan_v3<T>::fillAt(Common::Point p, const byte pattern) {
// If the row at p cannot be filled, we do nothing
if (!this->canFillAt(p))
return;
this->fillRow(p, pattern);
Common::Point q(p);
// Fill up from p
while (--q.y >= this->_bounds.top && this->canFillAt(q))
this->fillRow(q, pattern);
// Fill down from p
while (++p.y < this->_bounds.bottom && this->canFillAt(p))
this->fillRow(p, pattern);
}
} // End of namespace Adl
#endif