scummvm/engines/kyra/timer_lok.cpp
2011-05-12 01:16:22 +02:00

194 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_lok.h"
#include "kyra/animator_lok.h"
#include "kyra/timer.h"
namespace Kyra {
#define TimerV1(x) new Common::Functor1Mem<int, void, KyraEngine_LoK>(this, &KyraEngine_LoK::x)
void KyraEngine_LoK::setupTimers() {
for (int i = 0; i <= 4; ++i)
_timer->addTimer(i, 0, -1, 1);
_timer->addTimer(5, 0, 5, 1);
_timer->addTimer(6, 0, 7, 1);
_timer->addTimer(7, 0, 8, 1);
_timer->addTimer(8, 0, 9, 1);
_timer->addTimer(9, 0, 7, 1);
for (int i = 10; i <= 13; ++i)
_timer->addTimer(i, 0, 420, 1);
_timer->addTimer(14, TimerV1(timerAsWillowispTimeout), 600, 1);
_timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1);
_timer->addTimer(16, TimerV1(timerTulipCreator), 7200, 1);
_timer->addTimer(17, TimerV1(timerRubyCreator), 7200, 1);
_timer->addTimer(18, TimerV1(timerAsInvisibleTimeout), 600, 1);
_timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1);
_timer->addTimer(20, 0, 7200, 1);
_timer->addTimer(21, TimerV1(timerLavenderRoseCreator), 18000, 1);
_timer->addTimer(22, 0, 7200, 1);
_timer->addTimer(23, 0, 10800, 1);
_timer->addTimer(24, TimerV1(timerAcornCreator), 10800, 1);
_timer->addTimer(25, 0, 10800, 1);
_timer->addTimer(26, TimerV1(timerBlueberryCreator), 10800, 1);
_timer->addTimer(27, 0, 10800, 1);
_timer->addTimer(28, 0, 21600, 1);
_timer->addTimer(29, 0, 7200, 1);
_timer->addTimer(30, 0, 10800, 1);
_timer->addTimer(31, TimerV1(timerFadeText), -1, 1);
_timer->addTimer(32, TimerV1(timerWillowispFrameTimer), 9, 1);
_timer->addTimer(33, TimerV1(timerInvisibleFrameTimer), 3, 1);
}
void KyraEngine_LoK::timerUpdateHeadAnims(int timerNum) {
static const int8 frameTable[] = {
4, 5, 4, 5, 4, 5, 0, 1,
4, 5, 4, 4, 6, 4, 8, 1,
9, 4, -1
};
if (_talkingCharNum < 0)
return;
_currHeadShape = frameTable[_currentHeadFrameTableIndex];
++_currentHeadFrameTableIndex;
if (frameTable[_currentHeadFrameTableIndex] == -1)
_currentHeadFrameTableIndex = 0;
_animator->animRefreshNPC(0);
_animator->animRefreshNPC(_talkingCharNum);
}
void KyraEngine_LoK::timerTulipCreator(int timerNum) {
if (_currentCharacter->sceneId == 0x1C)
return;
setItemCreationFlags(17, 3);
}
void KyraEngine_LoK::timerRubyCreator(int timerNum) {
if (_currentCharacter->sceneId == 0x23)
return;
setItemCreationFlags(22, 4);
}
void KyraEngine_LoK::timerLavenderRoseCreator(int timerNum) {
if (_currentCharacter->sceneId == 0x06)
return;
setItemCreationFlags(0, 4);
}
void KyraEngine_LoK::timerAcornCreator(int timerNum) {
if (_currentCharacter->sceneId == 0x1F)
return;
setItemCreationFlags(72, 5);
}
void KyraEngine_LoK::timerBlueberryCreator(int timerNum) {
if (_currentCharacter->sceneId == 0x28)
return;
setItemCreationFlags(26, 7);
}
void KyraEngine_LoK::setItemCreationFlags(int offset, int count) {
int rndNr = _rnd.getRandomNumberRng(0, count);
for (int i = 0; i <= count; i++) {
if (!queryGameFlag(rndNr + offset)) {
setGameFlag(rndNr + offset);
break;
} else {
rndNr++;
if (rndNr > count)
rndNr = 0;
}
}
}
void KyraEngine_LoK::timerFadeText(int timerNum) {
_fadeText = true;
}
void KyraEngine_LoK::timerWillowispFrameTimer(int timerNum) {
if (_brandonStatusBit & 2)
_brandonStatusBit0x02Flag = 1;
}
void KyraEngine_LoK::timerInvisibleFrameTimer(int timerNum) {
if (_brandonStatusBit & 0x20)
_brandonStatusBit0x20Flag = 1;
}
void KyraEngine_LoK::setTextFadeTimerCountdown(int16 countdown) {
if (countdown == -1)
countdown = 32000;
_timer->setCountdown(31, countdown*60);
}
void KyraEngine_LoK::timerAsInvisibleTimeout(int timerNum) {
if (_brandonStatusBit & 0x20) {
checkAmuletAnimFlags();
_timer->setCountdown(18, -1);
}
}
void KyraEngine_LoK::timerAsWillowispTimeout(int timerNum) {
if (_brandonStatusBit & 0x2) {
checkAmuletAnimFlags();
_timer->setCountdown(14, -1);
}
}
void KyraEngine_LoK::timerRedrawAmulet(int timerNum) {
if (queryGameFlag(0xF1)) {
drawAmulet();
_timer->setCountdown(19, -1);
}
}
void KyraEngine_LoK::setWalkspeed(uint8 newSpeed) {
if (!_timer)
return;
static const uint8 speeds[] = { 11, 9, 6, 5, 3 };
assert(newSpeed < ARRAYSIZE(speeds));
_timer->setDelay(5, speeds[newSpeed]);
}
} // End of namespace Kyra