scummvm/common/winexe_pe.h
Bartosz Gentkowski ec24687ce4 DOXYGEN: Add doxygen groups to header files in the common folder
Adding @defgroup and @ingroup doxygen tags into all headers
in the common folder that contain doxygen blocks.

This improves the structure, readability, and findability
of information in the resulting output.

This commit targets purely structure and does not deal with
the content of the currently existing doxygen documentation.
2020-10-04 18:25:50 +02:00

109 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_WINEXE_PE_H
#define COMMON_WINEXE_PE_H
#include "common/hash-str.h"
#include "common/hashmap.h"
#include "common/str.h"
#include "common/winexe.h"
namespace Common {
/**
* @defgroup common_winexe_ne Windows Portable Executable resources
* @ingroup common_winexe
*
* @brief API for managing Windows Portable Executable resources.
*
* @{
*/
template<class T> class Array;
class SeekableReadStream;
/**
* A class able to load resources from a Windows Portable Executable, such
* as cursors, bitmaps, and sounds.
*/
class PEResources : public WinResources {
public:
PEResources();
~PEResources();
/** Clear all information. */
void clear();
/** Load from an EXE file. */
using WinResources::loadFromEXE;
/** Load from a stream. */
bool loadFromEXE(SeekableReadStream *stream);
/** Return a list of resource types. */
const Array<WinResourceID> getTypeList() const;
/** Return a list of IDs for a given type. */
const Array<WinResourceID> getIDList(const WinResourceID &type) const;
/** Return a list of languages for a given type and ID. */
const Array<WinResourceID> getLangList(const WinResourceID &type, const WinResourceID &id) const;
/** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */
SeekableReadStream *getResource(const WinResourceID &type, const WinResourceID &id);
/** Return a stream to the specified resource (or 0 if non-existent). */
SeekableReadStream *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang);
private:
struct Section {
uint32 virtualAddress;
uint32 size;
uint32 offset;
};
HashMap<String, Section, IgnoreCase_Hash, IgnoreCase_EqualTo> _sections;
SeekableReadStream *_exe;
void parseResourceLevel(Section &section, uint32 offset, int level);
WinResourceID _curType, _curID, _curLang;
struct Resource {
uint32 offset;
uint32 size;
};
typedef HashMap<WinResourceID, Resource, WinResourceID_Hash, WinResourceID_EqualTo> LangMap;
typedef HashMap<WinResourceID, LangMap, WinResourceID_Hash, WinResourceID_EqualTo> IDMap;
typedef HashMap<WinResourceID, IDMap, WinResourceID_Hash, WinResourceID_EqualTo> TypeMap;
TypeMap _resources;
};
/** @} */
} // End of namespace Common
#endif