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https://github.com/libretro/scummvm.git
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c0d8b6d9fc
Prior to this change, a GUI layout was only affected by the screen size. Now, a layout can additionally be influenced by the GUI dialog and widgets that uses it. This capability is leveraged to implement the following features: * Layout elements that are not bound to a GUI widget do not take space. This means that dialogs where the widgets shown depend on for example a feature being enabled at configure time no longer have blank spaces. * Widgets can define a minimal required size for their contents not to be cut. For now this is only used for buttons so their width is always sufficient for their caption not to be cut. This mechanism could be applied to other widget types in the future.
453 lines
14 KiB
C++
453 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_WIDGET_H
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#define GUI_WIDGET_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/str.h"
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#include "common/keyboard.h"
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#include "graphics/font.h"
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#include "graphics/surface.h"
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#include "gui/object.h"
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#include "gui/ThemeEngine.h"
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#include "common/text-to-speech.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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namespace GUI {
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enum {
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WIDGET_ENABLED = 1 << 0,
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WIDGET_INVISIBLE = 1 << 1,
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WIDGET_HILITED = 1 << 2,
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WIDGET_BORDER = 1 << 3,
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WIDGET_PRESSED = 1 << 4,
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//WIDGET_INV_BORDER = 1 << 4,
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WIDGET_CLEARBG = 1 << 5,
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WIDGET_WANT_TICKLE = 1 << 7,
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WIDGET_TRACK_MOUSE = 1 << 8,
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// Retain focus on mouse up. By default widgets lose focus on mouseup,
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// but some widgets might want to retain it - widgets where you enter
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// text, for instance
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WIDGET_RETAIN_FOCUS = 1 << 9,
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// Usually widgets would lock mouse input when the user pressed the
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// left mouse button till the user releases it.
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// The PopUpWidget for example does not want this behavior, since the
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// mouse down will open up a new dialog which silently eats the mouse
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// up event for its own purposes.
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WIDGET_IGNORE_DRAG = 1 << 10
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};
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enum {
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kStaticTextWidget = 'TEXT',
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kEditTextWidget = 'EDIT',
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kButtonWidget = 'BTTN',
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kCheckboxWidget = 'CHKB',
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kRadiobuttonWidget = 'RDBT',
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kSliderWidget = 'SLDE',
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kListWidget = 'LIST',
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kScrollBarWidget = 'SCRB',
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kPopUpWidget = 'POPU',
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kTabWidget = 'TABW',
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kGraphicsWidget = 'GFXW',
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kContainerWidget = 'CTNR',
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kScrollContainerWidget = 'SCTR'
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};
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enum {
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kCaretBlinkTime = 300
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};
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enum {
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kPressedButtonTime = 200
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};
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enum {
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kPicButtonStateEnabled = 0,
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kPicButtonHighlight = 1,
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kPicButtonStateDisabled = 2,
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kPicButtonStatePressed = 3,
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kPicButtonStateMax = 3
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};
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/* Widget */
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class Widget : public GuiObject {
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friend class Dialog;
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protected:
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uint32 _type;
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GuiObject *_boss;
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Widget *_next;
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uint16 _id;
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bool _hasFocus;
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ThemeEngine::WidgetStateInfo _state;
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Common::String _tooltip;
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private:
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uint16 _flags;
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bool _needsRedraw;
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public:
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static Widget *findWidgetInChain(Widget *start, int x, int y);
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static Widget *findWidgetInChain(Widget *start, const char *name);
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static bool containsWidgetInChain(Widget *start, Widget *search);
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public:
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Widget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0);
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Widget(GuiObject *boss, const Common::String &name, const char *tooltip = 0);
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virtual ~Widget();
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void init();
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void resize(int x, int y, int w, int h);
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void setNext(Widget *w) { _next = w; }
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Widget *next() { return _next; }
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virtual int16 getAbsX() const { return _x + _boss->getChildX(); }
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virtual int16 getAbsY() const { return _y + _boss->getChildY(); }
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virtual void setPos(int x, int y) { _x = x; _y = y; }
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virtual void setSize(int w, int h) { _w = w; _h = h; }
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/** Returns the minimal size the widget needs to have for its contents to fit */
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virtual void getMinSize(int &minWidth, int &minHeight) { minHeight = -1; minWidth = -1; }
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virtual void handleMouseDown(int x, int y, int button, int clickCount) {}
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virtual void handleMouseUp(int x, int y, int button, int clickCount) {}
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virtual void handleMouseEntered(int button) {}
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virtual void handleMouseLeft(int button) {}
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virtual void handleMouseMoved(int x, int y, int button) {}
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virtual void handleMouseWheel(int x, int y, int direction) {}
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virtual bool handleKeyDown(Common::KeyState state) { return false; } // Return true if the event was handled
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virtual bool handleKeyUp(Common::KeyState state) { return false; } // Return true if the event was handled
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virtual void handleTickle() {}
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/** Mark the widget and its children as dirty so they are redrawn on the next screen update */
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virtual void markAsDirty();
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/** Redraw the widget if it was marked as dirty, and recursively proceed with its children */
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virtual void draw();
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void receivedFocus() { _hasFocus = true; receivedFocusWidget(); }
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void lostFocus() { _hasFocus = false; lostFocusWidget(); }
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virtual bool wantsFocus() { return false; }
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void setFlags(int flags);
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void clearFlags(int flags);
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int getFlags() const { return _flags; }
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void setEnabled(bool e);
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bool isEnabled() const;
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void setVisible(bool e);
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bool isVisible() const;
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uint8 parseHotkey(const Common::String &label);
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Common::String cleanupHotkey(const Common::String &label);
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bool hasTooltip() const { return !_tooltip.empty(); }
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const Common::String &getTooltip() const { return _tooltip; }
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void setTooltip(const Common::String &tooltip) { _tooltip = tooltip; }
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virtual bool containsWidget(Widget *) const { return false; }
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void read(Common::String str);
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protected:
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void updateState(int oldFlags, int newFlags);
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virtual void drawWidget() = 0;
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virtual void receivedFocusWidget() {}
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virtual void lostFocusWidget() {}
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virtual Widget *findWidget(int x, int y) { return this; }
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void releaseFocus() { assert(_boss); _boss->releaseFocus(); }
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// By default, delegate unhandled commands to the boss
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { assert(_boss); _boss->handleCommand(sender, cmd, data); }
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};
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/* StaticTextWidget */
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class StaticTextWidget : public Widget {
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protected:
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Common::String _label;
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Graphics::TextAlign _align;
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ThemeEngine::FontStyle _font;
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public:
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StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &text, Graphics::TextAlign align, const char *tooltip = 0, ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold);
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StaticTextWidget(GuiObject *boss, const Common::String &name, const Common::String &text, const char *tooltip = 0, ThemeEngine::FontStyle font = ThemeEngine::kFontStyleBold);
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void setValue(int value);
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void setLabel(const Common::String &label);
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void handleMouseEntered(int button) { readLabel(); }
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const Common::String &getLabel() const { return _label; }
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void setAlign(Graphics::TextAlign align);
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Graphics::TextAlign getAlign() const { return _align; }
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void readLabel() { read(_label); }
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protected:
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void drawWidget();
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};
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/* ButtonWidget */
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class ButtonWidget : public StaticTextWidget, public CommandSender {
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friend class Dialog; // Needed for the hotkey handling
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protected:
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uint32 _cmd;
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uint8 _hotkey;
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public:
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ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
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ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
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void getMinSize(int &minWidth, int &minHeight) override;
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void setCmd(uint32 cmd) { _cmd = cmd; }
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uint32 getCmd() const { return _cmd; }
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void setLabel(const Common::String &label);
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void handleMouseUp(int x, int y, int button, int clickCount);
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void handleMouseDown(int x, int y, int button, int clickCount);
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void handleMouseEntered(int button) { readLabel(); if (_duringPress) { setFlags(WIDGET_PRESSED); } else { setFlags(WIDGET_HILITED); } markAsDirty(); }
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void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED | WIDGET_PRESSED); markAsDirty(); }
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void setHighLighted(bool enable);
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void setPressedState();
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void setUnpressedState();
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protected:
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void drawWidget();
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bool _duringPress;
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};
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/* DropdownButtonWidget */
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class DropdownButtonWidget : public ButtonWidget {
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public:
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DropdownButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = nullptr, uint32 cmd = 0, uint8 hotkey = 0);
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DropdownButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = nullptr, uint32 cmd = 0, uint8 hotkey = 0);
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void handleMouseMoved(int x, int y, int button) override;
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void handleMouseUp(int x, int y, int button, int clickCount) override;
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void reflowLayout() override;
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void getMinSize(int &minWidth, int &minHeight) override;
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void appendEntry(const Common::String &label, uint32 cmd);
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void clearEntries();
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protected:
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struct Entry {
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Common::String label;
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uint32 cmd;
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};
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typedef Common::Array<Entry> EntryList;
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// Widget API
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void drawWidget() override;
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void reset();
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bool isInDropDown(int x, int y) const;
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EntryList _entries;
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uint32 _dropdownWidth;
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bool _inDropdown;
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bool _inButton;
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};
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/* PicButtonWidget */
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class PicButtonWidget : public ButtonWidget {
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public:
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PicButtonWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
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PicButtonWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
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~PicButtonWidget();
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void setGfx(const Graphics::Surface *gfx, int statenum = kPicButtonStateEnabled);
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void setGfx(int w, int h, int r, int g, int b, int statenum = kPicButtonStateEnabled);
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void useAlpha(int alpha) { _alpha = alpha; }
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void useThemeTransparency(bool enable) { _transparency = enable; }
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void setButtonDisplay(bool enable) {_showButton = enable; }
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protected:
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void drawWidget();
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Graphics::Surface _gfx[kPicButtonStateMax + 1];
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int _alpha;
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bool _transparency;
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bool _showButton;
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};
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/* CheckboxWidget */
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class CheckboxWidget : public ButtonWidget {
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protected:
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bool _state;
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public:
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CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
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CheckboxWidget(GuiObject *boss, const Common::String &name, const Common::String &label, const char *tooltip = 0, uint32 cmd = 0, uint8 hotkey = 0);
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void handleMouseUp(int x, int y, int button, int clickCount);
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virtual void handleMouseEntered(int button) { readLabel(); setFlags(WIDGET_HILITED); markAsDirty(); }
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virtual void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); markAsDirty(); }
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void setState(bool state);
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void toggleState() { setState(!_state); }
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bool getState() const { return _state; }
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protected:
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void drawWidget();
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};
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class RadiobuttonWidget;
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class RadiobuttonGroup : public CommandSender {
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public:
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RadiobuttonGroup(GuiObject *boss, uint32 cmd = 0);
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~RadiobuttonGroup() {}
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void addButton(RadiobuttonWidget *button) { _buttons.push_back(button); }
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Common::Array<RadiobuttonWidget *> getButtonList() const { return _buttons; }
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void setValue(int state);
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int getValue() const { return _value; }
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void setEnabled(bool ena);
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void setCmd(uint32 cmd) { _cmd = cmd; }
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uint32 getCmd() const { return _cmd; }
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protected:
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Common::Array<RadiobuttonWidget *> _buttons;
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int _value;
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uint32 _cmd;
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};
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/* RadiobuttonWidget */
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class RadiobuttonWidget : public ButtonWidget {
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protected:
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bool _state;
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int _value;
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public:
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RadiobuttonWidget(GuiObject *boss, int x, int y, int w, int h, RadiobuttonGroup *group, int value, const Common::String &label, const char *tooltip = 0, uint8 hotkey = 0);
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RadiobuttonWidget(GuiObject *boss, const Common::String &name, RadiobuttonGroup *group, int value, const Common::String &label, const char *tooltip = 0, uint8 hotkey = 0);
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void handleMouseUp(int x, int y, int button, int clickCount);
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virtual void handleMouseEntered(int button) { readLabel(); setFlags(WIDGET_HILITED); markAsDirty(); }
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virtual void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); markAsDirty(); }
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void setState(bool state, bool setGroup = true);
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void toggleState() { setState(!_state); }
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bool getState() const { return _state; }
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int getValue() const { return _value; }
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protected:
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void drawWidget();
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RadiobuttonGroup *_group;
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};
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/* SliderWidget */
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class SliderWidget : public Widget, public CommandSender {
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protected:
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uint32 _cmd;
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int _value, _oldValue;
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int _valueMin, _valueMax;
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bool _isDragging;
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uint _labelWidth;
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public:
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SliderWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0, uint32 cmd = 0);
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SliderWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0, uint32 cmd = 0);
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void setCmd(uint32 cmd) { _cmd = cmd; }
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uint32 getCmd() const { return _cmd; }
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void setValue(int value) { _value = value; }
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int getValue() const { return _value; }
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void setMinValue(int value) { _valueMin = value; }
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int getMinValue() const { return _valueMin; }
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void setMaxValue(int value) { _valueMax = value; }
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int getMaxValue() const { return _valueMax; }
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void handleMouseMoved(int x, int y, int button);
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void handleMouseDown(int x, int y, int button, int clickCount);
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void handleMouseUp(int x, int y, int button, int clickCount);
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void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); markAsDirty(); }
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void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); markAsDirty(); }
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void handleMouseWheel(int x, int y, int direction);
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protected:
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void drawWidget();
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int valueToPos(int value);
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int posToValue(int pos);
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int valueToBarWidth(int value);
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};
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/* GraphicsWidget */
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class GraphicsWidget : public Widget {
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public:
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GraphicsWidget(GuiObject *boss, int x, int y, int w, int h, const char *tooltip = 0);
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GraphicsWidget(GuiObject *boss, const Common::String &name, const char *tooltip = 0);
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~GraphicsWidget();
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void setGfx(const Graphics::Surface *gfx);
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void setGfx(int w, int h, int r, int g, int b);
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void useAlpha(int alpha) { _alpha = alpha; }
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void useThemeTransparency(bool enable) { _transparency = enable; }
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protected:
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void drawWidget();
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Graphics::Surface _gfx;
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int _alpha;
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bool _transparency;
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};
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/* ContainerWidget */
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class ContainerWidget : public Widget {
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public:
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ContainerWidget(GuiObject *boss, int x, int y, int w, int h);
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ContainerWidget(GuiObject *boss, const Common::String &name);
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~ContainerWidget();
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virtual bool containsWidget(Widget *) const;
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virtual Widget *findWidget(int x, int y);
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virtual void removeWidget(Widget *widget);
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void setBackgroundType(ThemeEngine::WidgetBackground backgroundType);
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protected:
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void drawWidget();
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ThemeEngine::WidgetBackground _backgroundType;
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};
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ButtonWidget *addClearButton(GuiObject *boss, const Common::String &name, uint32 cmd, int x=0, int y=0, int w=0, int h=0);
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} // End of namespace GUI
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#endif
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