mirror of
https://github.com/libretro/scummvm.git
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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "pegasus/sound.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "audio/decoders/aiff.h"
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namespace Pegasus {
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SoundManager::SoundManager(PegasusEngine *vm) : _vm(vm) {
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}
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void SoundManager::playSound(Common::String filename, bool loop) {
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SndHandle *handle = getHandle();
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handle->type = kUsedHandle;
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Common::File *file = new Common::File();
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if (!file->open(filename.c_str()))
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error("Could not open file \'%s\'", filename.c_str());
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Audio::AudioStream* audStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
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if (loop)
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audStream = Audio::makeLoopingAudioStream((Audio::RewindableAudioStream*)audStream, 0);
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if (audStream)
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream);
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}
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SndHandle *SoundManager::getHandle() {
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for (int i = 0; i < SOUND_HANDLES; i++) {
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if (_handles[i].type == kFreeHandle)
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return &_handles[i];
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if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) {
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_handles[i].type = kFreeHandle;
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return &_handles[i];
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}
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}
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error("SoundManager::getHandle(): Too many sound handles");
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return NULL;
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}
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bool SoundManager::isPlaying() {
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for (int i = 0; i < SOUND_HANDLES; i++)
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if (_handles[i].type == kUsedHandle)
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if (_vm->_mixer->isSoundHandleActive(_handles[i].handle))
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return true;
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return false;
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}
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void SoundManager::stopSound() {
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_vm->_mixer->stopAll();
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}
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void SoundManager::pauseSound() {
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_vm->_mixer->pauseAll(true);
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}
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void SoundManager::resumeSound() {
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_vm->_mixer->pauseAll(false);
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}
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} // End of namespace Pegasus
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