mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
638231cc59
svn-id: r12273
1637 lines
39 KiB
C++
1637 lines
39 KiB
C++
/* Copyright (C) 1994-2004 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "common/stdafx.h"
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#include "common/config-manager.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#define MAX_STRING_LEN 64 // 20 was too low; better to be safe ;)
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#define CHARACTER_OVERLAP 2 // overlap characters by 3 pixels
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// our fonts start on SPACE character (32)
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#define SIZE_OF_CHAR_SET (256 - 32)
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#define MAX_WIDGETS 25
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namespace Sword2 {
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class Widget;
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/**
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* Base class for all dialogs.
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*/
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class Dialog {
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private:
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int _numWidgets;
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Widget *_widgets[MAX_WIDGETS];
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bool _finish;
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int _result;
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public:
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Gui *_gui;
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Dialog(Gui *gui);
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virtual ~Dialog();
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void registerWidget(Widget *widget);
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virtual void paint();
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virtual void setResult(int result);
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int run();
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virtual void onAction(Widget *widget, int result = 0) {}
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};
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/**
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* Base class for all widgets.
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*/
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class Widget {
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protected:
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Dialog *_parent;
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SpriteInfo *_sprites;
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struct WidgetSurface {
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uint8 *_surface;
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bool _original;
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};
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WidgetSurface *_surfaces;
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int _numStates;
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int _state;
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Common::Rect _hitRect;
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public:
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Widget(Dialog *parent, int states);
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virtual ~Widget();
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void createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc);
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void linkSurfaceImage(Widget *from, int state, int x, int y);
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void createSurfaceImages(uint32 res, int x, int y);
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void linkSurfaceImages(Widget *from, int x, int y);
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void setHitRect(int x, int y, int width, int height);
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bool isHit(int16 x, int16 y);
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void setState(int state);
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int getState();
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virtual void paint(Common::Rect *clipRect = NULL);
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virtual void onMouseEnter() {}
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virtual void onMouseExit() {}
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virtual void onMouseMove(int x, int y) {}
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virtual void onMouseDown(int x, int y) {}
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virtual void onMouseUp(int x, int y) {}
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virtual void onWheelUp(int x, int y) {}
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virtual void onWheelDown(int x, int y) {}
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virtual void onKey(KeyboardEvent *ke) {}
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virtual void onTick() {}
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virtual void releaseMouse(int x, int y) {}
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};
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/**
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* This class is used to draw text in dialogs, buttons, etc.
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*/
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class FontRendererGui {
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private:
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Gui *_gui;
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struct Glyph {
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uint8 *_data;
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int _width;
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int _height;
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};
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Glyph _glyph[SIZE_OF_CHAR_SET];
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int _fontId;
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public:
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enum {
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kAlignLeft,
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kAlignRight,
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kAlignCenter
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};
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FontRendererGui(Gui *gui, int fontId);
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~FontRendererGui();
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void fetchText(int textId, char *buf);
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int getTextWidth(char *text);
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int getTextWidth(int textId);
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void drawText(char *text, int x, int y, int alignment = kAlignLeft);
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void drawText(int textId, int x, int y, int alignment = kAlignLeft);
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};
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FontRendererGui::FontRendererGui(Gui *gui, int fontId)
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: _gui(gui), _fontId(fontId) {
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uint8 *font = _gui->_vm->_resman->openResource(fontId);
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FrameHeader *head;
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SpriteInfo sprite;
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sprite.type = RDSPR_NOCOMPRESSION | RDSPR_TRANS;
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for (int i = 0; i < SIZE_OF_CHAR_SET; i++) {
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head = (FrameHeader *) _gui->_vm->fetchFrameHeader(font, i);
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sprite.data = (uint8 *) (head + 1);
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sprite.w = head->width;
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sprite.h = head->height;
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_gui->_vm->_graphics->createSurface(&sprite, &_glyph[i]._data);
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_glyph[i]._width = head->width;
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_glyph[i]._height = head->height;
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}
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_gui->_vm->_resman->closeResource(fontId);
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}
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FontRendererGui::~FontRendererGui() {
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for (int i = 0; i < SIZE_OF_CHAR_SET; i++)
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_gui->_vm->_graphics->deleteSurface(_glyph[i]._data);
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}
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void FontRendererGui::fetchText(int textId, char *buf) {
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uint8 *data = _gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff);
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int i;
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for (i = 0; data[i + 2]; i++) {
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if (buf)
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buf[i] = data[i + 2];
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}
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buf[i] = 0;
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_gui->_vm->_resman->closeResource(textId / SIZE);
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}
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int FontRendererGui::getTextWidth(char *text) {
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int textWidth = 0;
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for (int i = 0; text[i]; i++)
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textWidth += (_glyph[text[i] - 32]._width - CHARACTER_OVERLAP);
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return textWidth;
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}
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int FontRendererGui::getTextWidth(int textId) {
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char text[MAX_STRING_LEN];
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fetchText(textId, text);
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return getTextWidth(text);
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}
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void FontRendererGui::drawText(char *text, int x, int y, int alignment) {
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SpriteInfo sprite;
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int i;
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if (alignment != kAlignLeft) {
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int textWidth = getTextWidth(text);
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switch (alignment) {
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case kAlignRight:
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x -= textWidth;
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break;
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case kAlignCenter:
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x -= (textWidth / 2);
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break;
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}
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}
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sprite.x = x;
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sprite.y = y;
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for (i = 0; text[i]; i++) {
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sprite.w = _glyph[text[i] - 32]._width;
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sprite.h = _glyph[text[i] - 32]._height;
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_gui->_vm->_graphics->drawSurface(&sprite, _glyph[text[i] - 32]._data);
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sprite.x += (_glyph[(int) text[i] - 32]._width - CHARACTER_OVERLAP);
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}
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}
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void FontRendererGui::drawText(int textId, int x, int y, int alignment) {
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char text[MAX_STRING_LEN];
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fetchText(textId, text);
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drawText(text, x, y, alignment);
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}
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//
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// Dialog class functions
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//
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Dialog::Dialog(Gui *gui)
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: _numWidgets(0), _finish(false), _result(0), _gui(gui) {
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_gui->_vm->setFullPalette(CONTROL_PANEL_PALETTE);
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_gui->_vm->_graphics->clearScene();
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// HACK: Since the dialogs don't do normal scene updates we need to
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// trigger a full redraw manually.
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_gui->_vm->_graphics->setNeedFullRedraw();
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_gui->_vm->_graphics->updateDisplay();
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}
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Dialog::~Dialog() {
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for (int i = 0; i < _numWidgets; i++)
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delete _widgets[i];
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}
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void Dialog::registerWidget(Widget *widget) {
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if (_numWidgets < MAX_WIDGETS)
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_widgets[_numWidgets++] = widget;
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}
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void Dialog::paint() {
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_gui->_vm->_graphics->clearScene();
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for (int i = 0; i < _numWidgets; i++)
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_widgets[i]->paint();
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}
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void Dialog::setResult(int result) {
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_result = result;
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_finish = true;
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}
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int Dialog::run() {
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int i;
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paint();
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int16 oldMouseX = -1;
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int16 oldMouseY = -1;
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while (!_finish) {
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// So that the menu icons will reach their full size
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_gui->_vm->_graphics->processMenu();
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_gui->_vm->_graphics->updateDisplay(false);
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int16 newMouseX = _gui->_vm->_input->_mouseX;
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int16 newMouseY = _gui->_vm->_input->_mouseY + 40;
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MouseEvent *me = _gui->_vm->_input->mouseEvent();
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KeyboardEvent ke;
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int32 keyboardStatus = _gui->_vm->_input->readKey(&ke);
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if (keyboardStatus == RD_OK) {
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if (ke.keycode == 27)
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setResult(0);
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else if (ke.keycode == '\n' || ke.keycode == '\r')
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setResult(1);
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}
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int oldHit = -1;
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int newHit = -1;
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// Find out which widget the mouse was over the last time, and
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// which it is currently over. This assumes the widgets do not
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// overlap.
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for (i = 0; i < _numWidgets; i++) {
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if (_widgets[i]->isHit(oldMouseX, oldMouseY))
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oldHit = i;
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if (_widgets[i]->isHit(newMouseX, newMouseY))
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newHit = i;
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}
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// Was the mouse inside a widget the last time?
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if (oldHit >= 0) {
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if (newHit != oldHit)
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_widgets[oldHit]->onMouseExit();
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}
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// Is the mouse currently in a widget?
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if (newHit >= 0) {
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if (newHit != oldHit)
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_widgets[newHit]->onMouseEnter();
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if (me) {
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switch (me->buttons) {
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case RD_LEFTBUTTONDOWN:
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_widgets[newHit]->onMouseDown(newMouseX, newMouseY);
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break;
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case RD_LEFTBUTTONUP:
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_widgets[newHit]->onMouseUp(newMouseX, newMouseY);
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break;
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case RD_WHEELUP:
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_widgets[newHit]->onWheelUp(newMouseX, newMouseY);
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break;
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case RD_WHEELDOWN:
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_widgets[newHit]->onWheelDown(newMouseX, newMouseY);
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break;
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}
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}
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}
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// Some events are passed to the widgets regardless of where
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// the mouse cursor is.
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for (i = 0; i < _numWidgets; i++) {
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if (me && me->buttons == RD_LEFTBUTTONUP) {
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// So that slider widgets will know when the
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// user releases the mouse button, even if the
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// cursor is outside of the slider's hit area.
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_widgets[i]->releaseMouse(newMouseX, newMouseY);
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}
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// This is to make it easier to drag the slider widget
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if (newMouseX != oldMouseX || newMouseY != oldMouseY)
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_widgets[i]->onMouseMove(newMouseX, newMouseY);
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if (keyboardStatus == RD_OK)
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_widgets[i]->onKey(&ke);
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_widgets[i]->onTick();
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}
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oldMouseX = newMouseX;
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oldMouseY = newMouseY;
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_gui->_vm->_system->delay_msecs(20);
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if (_gui->_vm->_quit)
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setResult(0);
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}
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return _result;
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}
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//
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// Widget functions
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//
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Widget::Widget(Dialog *parent, int states)
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: _parent(parent), _numStates(states), _state(0) {
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_sprites = (SpriteInfo *) calloc(states, sizeof(SpriteInfo));
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_surfaces = (WidgetSurface *) calloc(states, sizeof(WidgetSurface));
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_hitRect.left = _hitRect.right = _hitRect.top = _hitRect.bottom = -1;
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}
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Widget::~Widget() {
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for (int i = 0; i < _numStates; i++) {
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if (_surfaces[i]._original)
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_parent->_gui->_vm->_graphics->deleteSurface(_surfaces[i]._surface);
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}
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free(_sprites);
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free(_surfaces);
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}
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void Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc) {
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uint8 *file, *colTablePtr = NULL;
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AnimHeader *anim_head;
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FrameHeader *frame_head;
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CdtEntry *cdt_entry;
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uint32 spriteType = RDSPR_TRANS;
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// open anim resource file, point to base
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file = _parent->_gui->_vm->_resman->openResource(res);
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anim_head = _parent->_gui->_vm->fetchAnimHeader(file);
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cdt_entry = _parent->_gui->_vm->fetchCdtEntry(file, pc);
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frame_head = _parent->_gui->_vm->fetchFrameHeader(file, pc);
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// If the frame is flipped. (Only really applicable to frames using
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// offsets.)
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if (cdt_entry->frameType & FRAME_FLIPPED)
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spriteType |= RDSPR_FLIP;
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// Which compression was used?
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switch (anim_head->runTimeComp) {
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case NONE:
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spriteType |= RDSPR_NOCOMPRESSION;
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break;
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case RLE256:
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spriteType |= RDSPR_RLE256;
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break;
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case RLE16:
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spriteType |= RDSPR_RLE256;
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// Points to just after last cdt_entry, i.e. start of colour
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// table
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colTablePtr = (uint8 *) (anim_head + 1) +
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anim_head->noAnimFrames * sizeof(CdtEntry);
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break;
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}
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_sprites[state].x = x;
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_sprites[state].y = y;
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_sprites[state].w = frame_head->width;
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_sprites[state].h = frame_head->height;
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_sprites[state].scale = 0;
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_sprites[state].type = spriteType;
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_sprites[state].blend = anim_head->blend;
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// Points to just after frame header, ie. start of sprite data
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_sprites[state].data = (uint8 *) (frame_head + 1);
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_parent->_gui->_vm->_graphics->createSurface(&_sprites[state], &_surfaces[state]._surface);
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_surfaces[state]._original = true;
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// Release the anim resource
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_parent->_gui->_vm->_resman->closeResource(res);
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}
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void Widget::linkSurfaceImage(Widget *from, int state, int x, int y) {
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_sprites[state].x = x;
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_sprites[state].y = y;
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_sprites[state].w = from->_sprites[state].w;
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_sprites[state].h = from->_sprites[state].h;
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_sprites[state].scale = from->_sprites[state].scale;
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_sprites[state].type = from->_sprites[state].type;
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_sprites[state].blend = from->_sprites[state].blend;
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_surfaces[state]._surface = from->_surfaces[state]._surface;
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_surfaces[state]._original = false;
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}
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void Widget::createSurfaceImages(uint32 res, int x, int y) {
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for (int i = 0; i < _numStates; i++)
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createSurfaceImage(i, res, x, y, i);
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}
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void Widget::linkSurfaceImages(Widget *from, int x, int y) {
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for (int i = 0; i < from->_numStates; i++)
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linkSurfaceImage(from, i, x, y);
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}
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void Widget::setHitRect(int x, int y, int width, int height) {
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_hitRect.left = x;
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_hitRect.right = x + width;
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_hitRect.top = y;
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_hitRect.bottom = y + height;
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}
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bool Widget::isHit(int16 x, int16 y) {
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return _hitRect.left >= 0 && _hitRect.contains(x, y);
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}
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void Widget::setState(int state) {
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if (state != _state) {
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_state = state;
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paint();
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}
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}
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int Widget::getState() {
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return _state;
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}
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void Widget::paint(Common::Rect *clipRect) {
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_parent->_gui->_vm->_graphics->drawSurface(&_sprites[_state], _surfaces[_state]._surface, clipRect);
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}
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/**
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* Standard button class.
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*/
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class Button : public Widget {
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public:
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Button(Dialog *parent, int x, int y, int w, int h)
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: Widget(parent, 2) {
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setHitRect(x, y, w, h);
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}
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virtual void onMouseExit() {
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setState(0);
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}
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virtual void onMouseDown(int x, int y) {
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setState(1);
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}
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virtual void onMouseUp(int x, int y) {
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if (getState() != 0) {
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setState(0);
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_parent->onAction(this);
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}
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}
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};
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/**
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* Scroll buttons are used to scroll the savegame list. The difference between
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* this and a normal button is that we want this to repeat.
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*/
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class ScrollButton : public Widget {
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private:
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uint32 _holdCounter;
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|
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public:
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ScrollButton(Dialog *parent, int x, int y, int w, int h)
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: Widget(parent, 2), _holdCounter(0) {
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setHitRect(x, y, w, h);
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}
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virtual void onMouseExit() {
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|
setState(0);
|
|
}
|
|
|
|
virtual void onMouseDown(int x, int y) {
|
|
setState(1);
|
|
_parent->onAction(this);
|
|
_holdCounter = 0;
|
|
}
|
|
|
|
virtual void onMouseUp(int x, int y) {
|
|
setState(0);
|
|
}
|
|
|
|
virtual void onTick() {
|
|
if (getState() != 0) {
|
|
_holdCounter++;
|
|
if (_holdCounter > 16 && (_holdCounter % 4) == 0)
|
|
_parent->onAction(this);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A switch is a button that changes state when clicked, and keeps that state
|
|
* until clicked again.
|
|
*/
|
|
|
|
class Switch : public Widget {
|
|
private:
|
|
bool _holding, _value;
|
|
int _upState, _downState;
|
|
|
|
public:
|
|
Switch(Dialog *parent, int x, int y, int w, int h)
|
|
: Widget(parent, 2), _holding(false), _value(false),
|
|
_upState(0), _downState(1) {
|
|
setHitRect(x, y, w, h);
|
|
}
|
|
|
|
// The sound mute switches have 0 as their "down" state and 1 as
|
|
// their "up" state, so this function is needed to get consistent
|
|
// behaviour.
|
|
|
|
void reverseStates() {
|
|
_upState = 1;
|
|
_downState = 0;
|
|
}
|
|
|
|
void setValue(bool value) {
|
|
_value = value;
|
|
if (_value)
|
|
setState(_downState);
|
|
else
|
|
setState(_upState);
|
|
}
|
|
|
|
bool getValue() {
|
|
return _value;
|
|
}
|
|
|
|
virtual void onMouseExit() {
|
|
if (_holding && !_value)
|
|
setState(_upState);
|
|
_holding = false;
|
|
}
|
|
|
|
virtual void onMouseDown(int x, int y) {
|
|
_holding = true;
|
|
setState(_downState);
|
|
}
|
|
|
|
virtual void onMouseUp(int x, int y) {
|
|
if (_holding) {
|
|
_holding = false;
|
|
_value = !_value;
|
|
if (_value)
|
|
setState(_downState);
|
|
else
|
|
setState(_upState);
|
|
_parent->onAction(this, getState());
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A slider is used to specify a value within a pre-defined range.
|
|
*/
|
|
|
|
class Slider : public Widget {
|
|
private:
|
|
Widget *_background;
|
|
bool _dragging;
|
|
int _value, _targetValue;
|
|
int _maxValue;
|
|
int _dragOffset;
|
|
|
|
int posFromValue(int value) {
|
|
return _hitRect.left + (value * (_hitRect.width() - 38)) / _maxValue;
|
|
}
|
|
|
|
int valueFromPos(int x) {
|
|
return (int) ((double) (_maxValue * (x - _hitRect.left)) / (double) (_hitRect.width() - 38) + 0.5);
|
|
}
|
|
|
|
public:
|
|
Slider(Dialog *parent, Widget *background, int max,
|
|
int x, int y, int w, int h, Widget *base = NULL)
|
|
: Widget(parent, 1), _background(background),
|
|
_dragging(false), _value(0), _targetValue(0),
|
|
_maxValue(max) {
|
|
setHitRect(x, y, w, h);
|
|
|
|
if (base)
|
|
linkSurfaceImages(base, x, y);
|
|
else
|
|
createSurfaceImages(3406, x, y);
|
|
}
|
|
|
|
virtual void paint(Common::Rect *clipRect = NULL) {
|
|
// This will redraw a bit more than is strictly necessary,
|
|
// but I doubt that will make any noticeable difference.
|
|
|
|
_background->paint(&_hitRect);
|
|
Widget::paint(clipRect);
|
|
}
|
|
|
|
void setValue(int value) {
|
|
_value = value;
|
|
_targetValue = value;
|
|
_sprites[0].x = posFromValue(_value);
|
|
paint();
|
|
}
|
|
|
|
int getValue() {
|
|
return _value;
|
|
}
|
|
|
|
virtual void onMouseMove(int x, int y) {
|
|
if (_dragging) {
|
|
int newX = x - _dragOffset;
|
|
int newValue;
|
|
|
|
if (newX < _hitRect.left)
|
|
newX = _hitRect.left;
|
|
else if (newX + 38 > _hitRect.right)
|
|
newX = _hitRect.right - 38;
|
|
|
|
_sprites[0].x = newX;
|
|
|
|
newValue = valueFromPos(newX);
|
|
if (newValue != _value) {
|
|
_value = newValue;
|
|
_targetValue = newValue;
|
|
_parent->onAction(this, newValue);
|
|
}
|
|
|
|
paint();
|
|
}
|
|
}
|
|
|
|
virtual void onMouseDown(int x, int y) {
|
|
if (x >= _sprites[0].x && x < _sprites[0].x + 38) {
|
|
_dragging = true;
|
|
_dragOffset = x - _sprites[0].x;
|
|
} else if (x < _sprites[0].x) {
|
|
if (_targetValue > 0)
|
|
_targetValue--;
|
|
} else {
|
|
if (_targetValue < _maxValue)
|
|
_targetValue++;
|
|
}
|
|
}
|
|
|
|
virtual void releaseMouse(int x, int y) {
|
|
if (_dragging)
|
|
_dragging = false;
|
|
}
|
|
|
|
virtual void onTick() {
|
|
if (!_dragging) {
|
|
int target = posFromValue(_targetValue);
|
|
|
|
if (target != _sprites[0].x) {
|
|
if (target < _sprites[0].x) {
|
|
_sprites[0].x -= 4;
|
|
if (_sprites[0].x < target)
|
|
_sprites[0].x = target;
|
|
} else if (target > _sprites[0].x) {
|
|
_sprites[0].x += 4;
|
|
if (_sprites[0].x > target)
|
|
_sprites[0].x = target;
|
|
}
|
|
|
|
int newValue = valueFromPos(_sprites[0].x);
|
|
if (newValue != _value) {
|
|
_value = newValue;
|
|
_parent->onAction(this, newValue);
|
|
}
|
|
|
|
paint();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A "mini" dialog is basically a yes/no question.
|
|
*/
|
|
|
|
class MiniDialog : public Dialog {
|
|
private:
|
|
int _textId;
|
|
FontRendererGui *_fr;
|
|
Widget *_panel;
|
|
Button *_okButton;
|
|
Button *_cancelButton;
|
|
|
|
public:
|
|
MiniDialog(Gui *gui, uint32 textId)
|
|
: Dialog(gui), _textId(textId) {
|
|
_fr = new FontRendererGui(_gui, _gui->_vm->_controlsFontId);
|
|
|
|
_panel = new Widget(this, 1);
|
|
_panel->createSurfaceImages(1996, 203, 104);
|
|
|
|
_okButton = new Button(this, 243, 214, 24, 24);
|
|
_okButton->createSurfaceImages(2002, 243, 214);
|
|
|
|
_cancelButton = new Button(this, 243, 276, 24, 24);
|
|
_cancelButton->linkSurfaceImages(_okButton, 243, 276);
|
|
|
|
registerWidget(_panel);
|
|
registerWidget(_okButton);
|
|
registerWidget(_cancelButton);
|
|
}
|
|
|
|
~MiniDialog() {
|
|
delete _fr;
|
|
}
|
|
|
|
virtual void paint() {
|
|
Dialog::paint();
|
|
|
|
_fr->drawText(_textId, 310, 134, FontRendererGui::kAlignCenter);
|
|
_fr->drawText(149618688, 270, 214); // ok
|
|
_fr->drawText(149618689, 270, 276); // cancel
|
|
}
|
|
|
|
virtual void onAction(Widget *widget, int result = 0) {
|
|
if (widget == _okButton)
|
|
setResult(1);
|
|
else if (widget == _cancelButton)
|
|
setResult(0);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* The game settings dialog.
|
|
*/
|
|
|
|
class OptionsDialog : public Dialog {
|
|
private:
|
|
FontRendererGui *_fr;
|
|
Widget *_panel;
|
|
Switch *_objectLabelsSwitch;
|
|
Switch *_subtitlesSwitch;
|
|
Switch *_reverseStereoSwitch;
|
|
Switch *_musicSwitch;
|
|
Switch *_speechSwitch;
|
|
Switch *_fxSwitch;
|
|
Slider *_musicSlider;
|
|
Slider *_speechSlider;
|
|
Slider *_fxSlider;
|
|
Slider *_gfxSlider;
|
|
Widget *_gfxPreview;
|
|
Button *_okButton;
|
|
Button *_cancelButton;
|
|
|
|
public:
|
|
OptionsDialog(Gui *gui) : Dialog(gui) {
|
|
_fr = new FontRendererGui(gui, gui->_vm->_controlsFontId);
|
|
|
|
_panel = new Widget(this, 1);
|
|
_panel->createSurfaceImages(3405, 0, 40);
|
|
|
|
_objectLabelsSwitch = new Switch(this, 304, 100, 53, 32);
|
|
_objectLabelsSwitch->createSurfaceImages(3687, 304, 100);
|
|
|
|
_subtitlesSwitch = new Switch(this, 510, 100, 53, 32);
|
|
_subtitlesSwitch->linkSurfaceImages(_objectLabelsSwitch, 510, 100);
|
|
|
|
_reverseStereoSwitch = new Switch(this, 304, 293, 53, 32);
|
|
_reverseStereoSwitch->linkSurfaceImages(_objectLabelsSwitch, 304, 293);
|
|
|
|
_musicSwitch = new Switch(this, 516, 157, 40, 32);
|
|
_musicSwitch->createSurfaceImages(3315, 516, 157);
|
|
_musicSwitch->reverseStates();
|
|
|
|
_speechSwitch = new Switch(this, 516, 205, 40, 32);
|
|
_speechSwitch->linkSurfaceImages(_musicSwitch, 516, 205);
|
|
_speechSwitch->reverseStates();
|
|
|
|
_fxSwitch = new Switch(this, 516, 250, 40, 32);
|
|
_fxSwitch->linkSurfaceImages(_musicSwitch, 516, 250);
|
|
_fxSwitch->reverseStates();
|
|
|
|
_musicSlider = new Slider(this, _panel, 16, 309, 161, 170, 27);
|
|
_speechSlider = new Slider(this, _panel, 14, 309, 208, 170, 27, _musicSlider);
|
|
_fxSlider = new Slider(this, _panel, 14, 309, 254, 170, 27, _musicSlider);
|
|
_gfxSlider = new Slider(this, _panel, 3, 309, 341, 170, 27, _musicSlider);
|
|
|
|
_gfxPreview = new Widget(this, 4);
|
|
_gfxPreview->createSurfaceImages(256, 495, 310);
|
|
|
|
_okButton = new Button(this, 203, 382, 53, 32);
|
|
_okButton->createSurfaceImages(901, 203, 382);
|
|
|
|
_cancelButton = new Button(this, 395, 382, 53, 32);
|
|
_cancelButton->linkSurfaceImages(_okButton, 395, 382);
|
|
|
|
registerWidget(_panel);
|
|
registerWidget(_objectLabelsSwitch);
|
|
registerWidget(_subtitlesSwitch);
|
|
registerWidget(_reverseStereoSwitch);
|
|
registerWidget(_musicSwitch);
|
|
registerWidget(_speechSwitch);
|
|
registerWidget(_fxSwitch);
|
|
registerWidget(_musicSlider);
|
|
registerWidget(_speechSlider);
|
|
registerWidget(_fxSlider);
|
|
registerWidget(_gfxSlider);
|
|
registerWidget(_gfxPreview);
|
|
registerWidget(_okButton);
|
|
registerWidget(_cancelButton);
|
|
|
|
_gui->readOptionSettings();
|
|
|
|
_objectLabelsSwitch->setValue(_gui->_pointerTextSelected);
|
|
_subtitlesSwitch->setValue(_gui->_subtitles);
|
|
_reverseStereoSwitch->setValue(_gui->_stereoReversed);
|
|
_musicSwitch->setValue(!_gui->_vm->_sound->isMusicMute());
|
|
_speechSwitch->setValue(!_gui->_vm->_sound->isSpeechMute());
|
|
_fxSwitch->setValue(!_gui->_vm->_sound->isFxMute());
|
|
_musicSlider->setValue(_gui->_vm->_sound->getMusicVolume());
|
|
_speechSlider->setValue(_gui->_vm->_sound->getSpeechVolume());
|
|
_fxSlider->setValue(_gui->_vm->_sound->getFxVolume());
|
|
_gfxSlider->setValue(_gui->_vm->_graphics->getRenderLevel());
|
|
_gfxPreview->setState(_gui->_vm->_graphics->getRenderLevel());
|
|
}
|
|
|
|
~OptionsDialog() {
|
|
delete _fr;
|
|
}
|
|
|
|
virtual void paint() {
|
|
Dialog::paint();
|
|
|
|
int maxWidth = 0;
|
|
int width;
|
|
|
|
int alignTextIds[] = {
|
|
149618700, // object labels
|
|
149618702, // music volume
|
|
149618703, // speech volume
|
|
149618704, // fx volume
|
|
149618705, // graphics quality
|
|
149618709, // reverse stereo
|
|
};
|
|
|
|
for (int i = 0; i < ARRAYSIZE(alignTextIds); i++) {
|
|
width = _fr->getTextWidth(alignTextIds[i]);
|
|
if (width > maxWidth)
|
|
maxWidth = width;
|
|
}
|
|
|
|
// Options
|
|
_fr->drawText(149618698, 321, 55, FontRendererGui::kAlignCenter);
|
|
// Subtitles
|
|
_fr->drawText(149618699, 500, 103, FontRendererGui::kAlignRight);
|
|
// Object labels
|
|
_fr->drawText(149618700, 299 - maxWidth, 103);
|
|
// Music volume
|
|
_fr->drawText(149618702, 299 - maxWidth, 161);
|
|
// Speech volume
|
|
_fr->drawText(149618703, 299 - maxWidth, 208);
|
|
// FX volume
|
|
_fr->drawText(149618704, 299 - maxWidth, 254);
|
|
// Reverse stereo
|
|
_fr->drawText(149618709, 299 - maxWidth, 296);
|
|
// Graphics quality
|
|
_fr->drawText(149618705, 299 - maxWidth, 341);
|
|
// Ok
|
|
_fr->drawText(149618688, 193, 382, FontRendererGui::kAlignRight);
|
|
// Cancel
|
|
_fr->drawText(149618689, 385, 382, FontRendererGui::kAlignRight);
|
|
}
|
|
|
|
virtual void onAction(Widget *widget, int result = 0) {
|
|
// Since there is music playing while the dialog is displayed
|
|
// we need to update music volume immediately.
|
|
|
|
if (widget == _musicSwitch) {
|
|
_gui->_vm->_sound->muteMusic(result != 0);
|
|
} else if (widget == _musicSlider) {
|
|
_gui->_vm->_sound->setMusicVolume(result);
|
|
_gui->_vm->_sound->muteMusic(result == 0);
|
|
_musicSwitch->setValue(result != 0);
|
|
} else if (widget == _speechSlider) {
|
|
_speechSwitch->setValue(result != 0);
|
|
} else if (widget == _fxSlider) {
|
|
_fxSwitch->setValue(result != 0);
|
|
} else if (widget == _gfxSlider) {
|
|
_gfxPreview->setState(result);
|
|
_gui->updateGraphicsLevel(result);
|
|
} else if (widget == _okButton) {
|
|
_gui->_subtitles = _subtitlesSwitch->getValue();
|
|
_gui->_pointerTextSelected = _objectLabelsSwitch->getValue();
|
|
_gui->_stereoReversed = _reverseStereoSwitch->getValue();
|
|
|
|
// Apply the changes
|
|
_gui->_vm->_sound->muteMusic(!_musicSwitch->getValue());
|
|
_gui->_vm->_sound->muteSpeech(!_speechSwitch->getValue());
|
|
_gui->_vm->_sound->muteFx(!_fxSwitch->getValue());
|
|
_gui->_vm->_sound->setMusicVolume(_musicSlider->getValue());
|
|
_gui->_vm->_sound->setSpeechVolume(_speechSlider->getValue());
|
|
_gui->_vm->_sound->setFxVolume(_fxSlider->getValue());
|
|
_gui->_vm->_sound->buildPanTable(_gui->_stereoReversed);
|
|
|
|
_gui->updateGraphicsLevel(_gfxSlider->getValue());
|
|
|
|
_gui->writeOptionSettings();
|
|
setResult(1);
|
|
} else if (widget == _cancelButton) {
|
|
// Revert the changes
|
|
_gui->readOptionSettings();
|
|
setResult(0);
|
|
}
|
|
}
|
|
};
|
|
|
|
// FIXME: Move these into some class
|
|
|
|
enum {
|
|
kSaveDialog,
|
|
kLoadDialog
|
|
};
|
|
|
|
// Slot button actions. Note that keyboard input generates positive actions
|
|
|
|
enum {
|
|
kSelectSlot = -1,
|
|
kDeselectSlot = -2,
|
|
kWheelDown = -3,
|
|
kWheelUp = -4,
|
|
kStartEditing = -5,
|
|
kCursorTick = -6
|
|
};
|
|
|
|
class Slot : public Widget {
|
|
private:
|
|
int _mode;
|
|
FontRendererGui *_fr;
|
|
char _text[SAVE_DESCRIPTION_LEN];
|
|
bool _clickable;
|
|
bool _editable;
|
|
|
|
public:
|
|
Slot(Dialog *parent, int x, int y, int w, int h)
|
|
: Widget(parent, 2), _clickable(false), _editable(false) {
|
|
setHitRect(x, y, w, h);
|
|
_text[0] = 0;
|
|
}
|
|
|
|
void setMode(int mode) {
|
|
_mode = mode;
|
|
}
|
|
|
|
void setClickable(bool clickable) {
|
|
_clickable = clickable;
|
|
}
|
|
|
|
void setEditable(bool editable) {
|
|
_editable = editable;
|
|
}
|
|
|
|
bool isEditable() {
|
|
return _editable;
|
|
}
|
|
|
|
void setText(FontRendererGui *fr, int slot, char *text) {
|
|
_fr = fr;
|
|
if (text)
|
|
sprintf(_text, "%d. %s", slot, text);
|
|
else
|
|
sprintf(_text, "%d. ", slot);
|
|
}
|
|
|
|
char *getText() {
|
|
return &_text[0];
|
|
}
|
|
|
|
virtual void paint(Common::Rect *clipRect = NULL) {
|
|
Widget::paint();
|
|
|
|
// HACK: The main dialog is responsible for drawing the text
|
|
// when in editing mode.
|
|
|
|
if (!_editable)
|
|
_fr->drawText(_text, _sprites[0].x + 16, _sprites[0].y + 4 + 2 * getState());
|
|
}
|
|
|
|
virtual void onMouseDown(int x, int y) {
|
|
if (_clickable) {
|
|
if (getState() == 0) {
|
|
setState(1);
|
|
_parent->onAction(this, kSelectSlot);
|
|
if (_mode == kSaveDialog)
|
|
_parent->onAction(this, kStartEditing);
|
|
} else if (_mode == kLoadDialog) {
|
|
setState(0);
|
|
_parent->onAction(this, kDeselectSlot);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void onWheelUp(int x, int y) {
|
|
_parent->onAction(this, kWheelUp);
|
|
}
|
|
|
|
virtual void onWheelDown(int x, int y) {
|
|
_parent->onAction(this, kWheelDown);
|
|
}
|
|
|
|
virtual void onKey(KeyboardEvent *ke) {
|
|
if (_editable) {
|
|
if (ke->keycode == 8)
|
|
_parent->onAction(this, 8);
|
|
else if (ke->ascii >= ' ' && ke->ascii <= 'z')
|
|
_parent->onAction(this, ke->ascii);
|
|
}
|
|
}
|
|
|
|
virtual void onTick() {
|
|
if (_editable)
|
|
_parent->onAction(this, kCursorTick);
|
|
}
|
|
|
|
void setY(int y) {
|
|
for (int i = 0; i < _numStates; i++)
|
|
_sprites[i].y = y;
|
|
setHitRect(_hitRect.left, y, _hitRect.width(), _hitRect.height());
|
|
}
|
|
|
|
int getY() {
|
|
return _sprites[0].y;
|
|
}
|
|
};
|
|
|
|
class SaveLoadDialog : public Dialog {
|
|
private:
|
|
int _mode, _selectedSlot;
|
|
char _editBuffer[SAVE_DESCRIPTION_LEN];
|
|
int _editPos, _firstPos;
|
|
int _cursorTick;
|
|
|
|
FontRendererGui *_fr1;
|
|
FontRendererGui *_fr2;
|
|
Widget *_panel;
|
|
Slot *_slotButton[8];
|
|
ScrollButton *_zupButton;
|
|
ScrollButton *_upButton;
|
|
ScrollButton *_downButton;
|
|
ScrollButton *_zdownButton;
|
|
Button *_okButton;
|
|
Button *_cancelButton;
|
|
|
|
void saveLoadError(char *text);
|
|
|
|
public:
|
|
SaveLoadDialog(Gui *gui, int mode)
|
|
: Dialog(gui), _mode(mode), _selectedSlot(-1) {
|
|
int i;
|
|
|
|
// FIXME: The "control font" and the "red font" are currently
|
|
// always the same font, so one should be eliminated.
|
|
|
|
_fr1 = new FontRendererGui(_gui, _gui->_vm->_controlsFontId);
|
|
_fr2 = new FontRendererGui(_gui, _gui->_vm->_redFontId);
|
|
|
|
_panel = new Widget(this, 1);
|
|
_panel->createSurfaceImages(2016, 0, 40);
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
_slotButton[i] = new Slot(this, 114, 0, 384, 36);
|
|
_slotButton[i]->createSurfaceImages(2006 + i, 114, 0);
|
|
_slotButton[i]->setMode(mode);
|
|
_slotButton[i + 4] = new Slot(this, 114, 0, 384, 36);
|
|
_slotButton[i + 4]->linkSurfaceImages(_slotButton[i], 114, 0);
|
|
_slotButton[i + 4]->setMode(mode);
|
|
}
|
|
|
|
updateSlots();
|
|
|
|
_zupButton = new ScrollButton(this, 516, 65, 17, 17);
|
|
_zupButton->createSurfaceImages(1982, 516, 65);
|
|
|
|
_upButton = new ScrollButton(this, 516, 85, 17, 17);
|
|
_upButton->createSurfaceImages(2067, 516, 85);
|
|
|
|
_downButton = new ScrollButton(this, 516, 329, 17, 17);
|
|
_downButton->createSurfaceImages(1986, 516, 329);
|
|
|
|
_zdownButton = new ScrollButton(this, 516, 350, 17, 17);
|
|
_zdownButton->createSurfaceImages(1988, 516, 350);
|
|
|
|
_okButton = new Button(this, 130, 377, 24, 24);
|
|
_okButton->createSurfaceImages(2002, 130, 377);
|
|
|
|
_cancelButton = new Button(this, 350, 377, 24, 24);
|
|
_cancelButton->linkSurfaceImages(_okButton, 350, 377);
|
|
|
|
registerWidget(_panel);
|
|
|
|
for (i = 0; i < 8; i++)
|
|
registerWidget(_slotButton[i]);
|
|
|
|
registerWidget(_zupButton);
|
|
registerWidget(_upButton);
|
|
registerWidget(_downButton);
|
|
registerWidget(_zdownButton);
|
|
registerWidget(_okButton);
|
|
registerWidget(_cancelButton);
|
|
}
|
|
|
|
~SaveLoadDialog() {
|
|
delete _fr1;
|
|
delete _fr2;
|
|
}
|
|
|
|
// There aren't really a hundred different button objects of course,
|
|
// there are only eight. Re-arrange them to simulate scrolling.
|
|
|
|
void updateSlots() {
|
|
for (int i = 0; i < 8; i++) {
|
|
Slot *slot = _slotButton[(_gui->_baseSlot + i) % 8];
|
|
FontRendererGui *fr;
|
|
uint8 description[SAVE_DESCRIPTION_LEN];
|
|
|
|
slot->setY(72 + i * 36);
|
|
|
|
if (_gui->_baseSlot + i == _selectedSlot) {
|
|
slot->setEditable(_mode == kSaveDialog);
|
|
slot->setState(1);
|
|
fr = _fr2;
|
|
} else {
|
|
slot->setEditable(false);
|
|
slot->setState(0);
|
|
fr = _fr1;
|
|
}
|
|
|
|
if (_gui->_vm->getSaveDescription(_gui->_baseSlot + i, description) == SR_OK) {
|
|
slot->setText(fr, _gui->_baseSlot + i, (char *) description);
|
|
slot->setClickable(true);
|
|
} else {
|
|
slot->setText(fr, _gui->_baseSlot + i, NULL);
|
|
slot->setClickable(_mode == kSaveDialog);
|
|
}
|
|
|
|
if (slot->isEditable())
|
|
drawEditBuffer(slot);
|
|
else
|
|
slot->paint();
|
|
}
|
|
}
|
|
|
|
virtual void onAction(Widget *widget, int result = 0) {
|
|
if (widget == _zupButton) {
|
|
if (_gui->_baseSlot > 0) {
|
|
if (_gui->_baseSlot >= 8)
|
|
_gui->_baseSlot -= 8;
|
|
else
|
|
_gui->_baseSlot = 0;
|
|
updateSlots();
|
|
}
|
|
} else if (widget == _upButton) {
|
|
if (_gui->_baseSlot > 0) {
|
|
_gui->_baseSlot--;
|
|
updateSlots();
|
|
}
|
|
} else if (widget == _downButton) {
|
|
if (_gui->_baseSlot < 92) {
|
|
_gui->_baseSlot++;
|
|
updateSlots();
|
|
}
|
|
} else if (widget == _zdownButton) {
|
|
if (_gui->_baseSlot < 92) {
|
|
if (_gui->_baseSlot <= 84)
|
|
_gui->_baseSlot += 8;
|
|
else
|
|
_gui->_baseSlot = 92;
|
|
updateSlots();
|
|
}
|
|
} else if (widget == _okButton) {
|
|
setResult(1);
|
|
} else if (widget == _cancelButton) {
|
|
setResult(0);
|
|
} else {
|
|
Slot *slot = (Slot *) widget;
|
|
int textWidth;
|
|
char tmp;
|
|
int i;
|
|
int j;
|
|
|
|
switch (result) {
|
|
case kWheelUp:
|
|
onAction(_upButton);
|
|
break;
|
|
case kWheelDown:
|
|
onAction(_downButton);
|
|
break;
|
|
case kSelectSlot:
|
|
case kDeselectSlot:
|
|
if (result == kSelectSlot)
|
|
_selectedSlot = _gui->_baseSlot + (slot->getY() - 72) / 35;
|
|
else if (result == kDeselectSlot)
|
|
_selectedSlot = -1;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
if (widget == _slotButton[i])
|
|
break;
|
|
|
|
for (j = 0; j < 8; j++) {
|
|
if (j != i) {
|
|
_slotButton[j]->setEditable(false);
|
|
_slotButton[j]->setState(0);
|
|
}
|
|
}
|
|
break;
|
|
case kStartEditing:
|
|
if (_selectedSlot >= 10)
|
|
_firstPos = 5;
|
|
else
|
|
_firstPos = 4;
|
|
|
|
strcpy(_editBuffer, slot->getText());
|
|
_editPos = strlen(_editBuffer);
|
|
_cursorTick = 0;
|
|
_editBuffer[_editPos] = '_';
|
|
_editBuffer[_editPos + 1] = 0;
|
|
slot->setEditable(true);
|
|
drawEditBuffer(slot);
|
|
break;
|
|
case kCursorTick:
|
|
_cursorTick++;
|
|
if (_cursorTick == 7) {
|
|
_editBuffer[_editPos] = ' ';
|
|
drawEditBuffer(slot);
|
|
} else if (_cursorTick == 14) {
|
|
_cursorTick = 0;
|
|
_editBuffer[_editPos] = '_';
|
|
drawEditBuffer(slot);
|
|
}
|
|
break;
|
|
case 8:
|
|
if (_editPos > _firstPos) {
|
|
_editBuffer[_editPos - 1] = _editBuffer[_editPos];
|
|
_editBuffer[_editPos--] = 0;
|
|
drawEditBuffer(slot);
|
|
}
|
|
break;
|
|
default:
|
|
tmp = _editBuffer[_editPos];
|
|
_editBuffer[_editPos] = 0;
|
|
textWidth = _fr2->getTextWidth(_editBuffer);
|
|
_editBuffer[_editPos] = tmp;
|
|
|
|
if (textWidth < 340 && _editPos < SAVE_DESCRIPTION_LEN - 2) {
|
|
_editBuffer[_editPos + 1] = _editBuffer[_editPos];
|
|
_editBuffer[_editPos + 2] = 0;
|
|
_editBuffer[_editPos++] = result;
|
|
drawEditBuffer(slot);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawEditBuffer(Slot *slot) {
|
|
if (_selectedSlot == -1)
|
|
return;
|
|
|
|
// This will redraw a bit more than is strictly necessary,
|
|
// but I doubt that will make any noticeable difference.
|
|
|
|
slot->paint();
|
|
_fr2->drawText(_editBuffer, 130, 78 + (_selectedSlot - _gui->_baseSlot) * 36);
|
|
}
|
|
|
|
virtual void paint() {
|
|
Dialog::paint();
|
|
|
|
if (_mode == kLoadDialog) {
|
|
// Restore
|
|
_fr1->drawText(149618690, 165, 377);
|
|
} else {
|
|
// Save
|
|
_fr1->drawText(149618691, 165, 377);
|
|
}
|
|
// Cancel
|
|
_fr1->drawText(149618689, 382, 377);
|
|
}
|
|
|
|
virtual void setResult(int result) {
|
|
// Cancel
|
|
|
|
if (result == 0) {
|
|
Dialog::setResult(result);
|
|
return;
|
|
}
|
|
|
|
// Save / Restore
|
|
|
|
if (_selectedSlot == -1)
|
|
return;
|
|
|
|
if (_mode == kSaveDialog) {
|
|
if (_editPos <= _firstPos)
|
|
return;
|
|
|
|
_editBuffer[_editPos] = 0;
|
|
|
|
uint32 rv = _gui->_vm->saveGame(_selectedSlot, (uint8 *) &_editBuffer[_firstPos]);
|
|
|
|
if (rv != SR_OK) {
|
|
uint32 textId;
|
|
|
|
switch (rv) {
|
|
case SR_ERR_FILEOPEN:
|
|
textId = 213516674;
|
|
break;
|
|
default: // SR_ERR_WRITEFAIL
|
|
textId = 213516676;
|
|
break;
|
|
}
|
|
|
|
saveLoadError((char *) (_gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff) + 2));
|
|
result = 0;
|
|
}
|
|
} else {
|
|
uint32 rv = _gui->_vm->restoreGame(_selectedSlot);
|
|
|
|
if (rv != SR_OK) {
|
|
uint32 textId;
|
|
|
|
switch (rv) {
|
|
case SR_ERR_FILEOPEN:
|
|
textId = 213516670;
|
|
break;
|
|
case SR_ERR_INCOMPATIBLE:
|
|
textId = 213516671;
|
|
break;
|
|
default: // SR_ERR_READFAIL
|
|
textId = 213516673;
|
|
break;
|
|
}
|
|
|
|
saveLoadError((char *) (_gui->_vm->fetchTextLine(_gui->_vm->_resman->openResource(textId / SIZE), textId & 0xffff) + 2));
|
|
result = 0;
|
|
} else {
|
|
// Prime system with a game cycle
|
|
|
|
// Reset the graphic 'BuildUnit' list before a
|
|
// new logic list (see fnRegisterFrame)
|
|
_gui->_vm->resetRenderLists();
|
|
|
|
// Reset the mouse hot-spot list (see
|
|
// fnRegisterMouse and fnRegisterFrame)
|
|
_gui->_vm->resetMouseList();
|
|
|
|
if (_gui->_vm->_logic->processSession())
|
|
error("restore 1st cycle failed??");
|
|
}
|
|
}
|
|
|
|
Dialog::setResult(result);
|
|
}
|
|
};
|
|
|
|
void SaveLoadDialog::saveLoadError(char* text) {
|
|
// Print a message on screen. Second parameter is duration.
|
|
_gui->_vm->displayMsg((uint8 *) text, 0);
|
|
|
|
// Wait for ESC or mouse click
|
|
while (1) {
|
|
MouseEvent *me;
|
|
|
|
_gui->_vm->_graphics->updateDisplay();
|
|
|
|
if (_gui->_vm->_input->keyWaiting()) {
|
|
KeyboardEvent ke;
|
|
|
|
_gui->_vm->_input->readKey(&ke);
|
|
if (ke.keycode == 27)
|
|
break;
|
|
}
|
|
|
|
me = _gui->_vm->_input->mouseEvent();
|
|
if (me && (me->buttons & RD_LEFTBUTTONDOWN))
|
|
break;
|
|
|
|
_gui->_vm->_system->delay_msecs(20);
|
|
}
|
|
|
|
// Remove the message.
|
|
_gui->_vm->removeMsg();
|
|
}
|
|
|
|
Gui::Gui(Sword2Engine *vm) : _vm(vm), _baseSlot(0) {
|
|
int i;
|
|
|
|
for (i = 0; i < ARRAYSIZE(_musicVolume); i++) {
|
|
_musicVolume[i] = (i * 255) / (ARRAYSIZE(_musicVolume) - 1);
|
|
if ((i * 255) % (ARRAYSIZE(_musicVolume) - 1))
|
|
_musicVolume[i]++;
|
|
}
|
|
|
|
for (i = 0; i < ARRAYSIZE(_soundVolume); i++) {
|
|
_soundVolume[i] = (i * 255) / (ARRAYSIZE(_soundVolume) - 1);
|
|
if ((i * 255) % (ARRAYSIZE(_soundVolume) - 1))
|
|
_soundVolume[i]++;
|
|
}
|
|
|
|
ConfMan.registerDefault("music_volume", _musicVolume[12]);
|
|
ConfMan.registerDefault("speech_volume", _soundVolume[10]);
|
|
ConfMan.registerDefault("sfx_volume", _soundVolume[10]);
|
|
ConfMan.registerDefault("music_mute", false);
|
|
ConfMan.registerDefault("speech_mute", false);
|
|
ConfMan.registerDefault("sfx_mute", false);
|
|
ConfMan.registerDefault("gfx_details", 2);
|
|
ConfMan.registerDefault("subtitles", false);
|
|
ConfMan.registerDefault("object_labels", true);
|
|
ConfMan.registerDefault("reverse_stereo", false);
|
|
}
|
|
|
|
void Gui::readOptionSettings(void) {
|
|
_subtitles = ConfMan.getBool("subtitles");
|
|
_pointerTextSelected = ConfMan.getBool("object_labels");
|
|
_stereoReversed = ConfMan.getBool("reverse_stereo");
|
|
|
|
updateGraphicsLevel((uint8) ConfMan.getInt("gfx_details"));
|
|
|
|
_vm->_sound->setMusicVolume((16 * ConfMan.getInt("music_volume")) / 255);
|
|
_vm->_sound->setSpeechVolume((14 * ConfMan.getInt("speech_volume")) / 255);
|
|
_vm->_sound->setFxVolume((14 * ConfMan.getInt("sfx_volume")) / 255);
|
|
_vm->_sound->muteMusic(ConfMan.getBool("music_mute"));
|
|
_vm->_sound->muteSpeech(ConfMan.getBool("speech_mute"));
|
|
_vm->_sound->muteFx(ConfMan.getBool("sfx_mute"));
|
|
_vm->_sound->buildPanTable(_stereoReversed);
|
|
}
|
|
|
|
void Gui::writeOptionSettings(void) {
|
|
ConfMan.set("music_volume", _musicVolume[_vm->_sound->getMusicVolume()]);
|
|
ConfMan.set("speech_volume", _soundVolume[_vm->_sound->getSpeechVolume()]);
|
|
ConfMan.set("sfx_volume", _soundVolume[_vm->_sound->getFxVolume()]);
|
|
ConfMan.set("music_mute", _vm->_sound->isMusicMute());
|
|
ConfMan.set("speech_mute", _vm->_sound->isSpeechMute());
|
|
ConfMan.set("sfx_mute", _vm->_sound->isFxMute());
|
|
ConfMan.set("gfx_details", _vm->_graphics->getRenderLevel());
|
|
ConfMan.set("subtitles", _subtitles);
|
|
ConfMan.set("object_labels", _pointerTextSelected);
|
|
ConfMan.set("reverse_stereo", _stereoReversed);
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
uint32 Gui::restoreControl(void) {
|
|
// returns 0 for no restore
|
|
// 1 for restored ok
|
|
|
|
SaveLoadDialog loadDialog(this, kLoadDialog);
|
|
return loadDialog.run();
|
|
}
|
|
|
|
void Gui::saveControl(void) {
|
|
SaveLoadDialog saveDialog(this, kSaveDialog);
|
|
saveDialog.run();
|
|
}
|
|
|
|
void Gui::quitControl(void) {
|
|
MiniDialog quitDialog(this, 149618692);
|
|
|
|
if (quitDialog.run())
|
|
_vm->closeGame();
|
|
}
|
|
|
|
void Gui::restartControl(void) {
|
|
uint32 temp_demo_flag;
|
|
|
|
MiniDialog restartDialog(this, 149618693);
|
|
|
|
if (!restartDialog.run())
|
|
return;
|
|
|
|
// Restart the game. To do this, we must...
|
|
|
|
// Stop music instantly!
|
|
_vm->killMusic();
|
|
|
|
// In case we were dead - well we're not anymore!
|
|
DEAD = 0;
|
|
|
|
// Restart the game. Clear all memory and reset the globals
|
|
temp_demo_flag = DEMO;
|
|
|
|
// Remove all resources from memory, including player object and
|
|
// global variables
|
|
_vm->_resman->removeAll();
|
|
|
|
// Reopen global variables resource & send address to interpreter -
|
|
// it won't be moving
|
|
_vm->_logic->setGlobalInterpreterVariables((int32 *) (_vm->_resman->openResource(1) + sizeof(StandardHeader)));
|
|
_vm->_resman->closeResource(1);
|
|
|
|
DEMO = temp_demo_flag;
|
|
|
|
// Rree all the route memory blocks from previous game
|
|
_vm->_logic->_router->freeAllRouteMem();
|
|
|
|
// Call the same function that first started us up
|
|
_vm->startGame();
|
|
|
|
// Prime system with a game cycle
|
|
|
|
// Reset the graphic 'BuildUnit' list before a new logic list
|
|
// (see fnRegisterFrame)
|
|
_vm->resetRenderLists();
|
|
|
|
// Reset the mouse hot-spot list (see fnRegisterMouse and
|
|
// fnRegisterFrame)
|
|
_vm->resetMouseList();
|
|
|
|
_vm->_graphics->closeMenuImmediately();
|
|
|
|
// FOR THE DEMO - FORCE THE SCROLLING TO BE RESET!
|
|
// - this is taken from fnInitBackground
|
|
// switch on scrolling (2 means first time on screen)
|
|
_vm->_thisScreen.scroll_flag = 2;
|
|
|
|
if (_vm->_logic->processSession())
|
|
error("restart 1st cycle failed??");
|
|
|
|
// So palette not restored immediately after control panel - we want
|
|
// to fade up instead!
|
|
_vm->_thisScreen.new_palette = 99;
|
|
}
|
|
|
|
void Gui::optionControl(void) {
|
|
OptionsDialog optionsDialog(this);
|
|
|
|
optionsDialog.run();
|
|
return;
|
|
}
|
|
|
|
void Gui::updateGraphicsLevel(int newLevel) {
|
|
if (newLevel < 0)
|
|
newLevel = 0;
|
|
else if (newLevel > 3)
|
|
newLevel = 3;
|
|
|
|
_vm->_graphics->setRenderLevel(newLevel);
|
|
|
|
// update our global variable - which needs to be checked when dimming
|
|
// the palette in PauseGame() in sword2.cpp (since palette-matching
|
|
// cannot be done with dimmed palette so we turn down one notch while
|
|
// dimmed, if at top level)
|
|
|
|
_currentGraphicsLevel = newLevel;
|
|
}
|
|
|
|
} // End of namespace Sword2
|