scummvm/engines/pegasus/pegasus.cpp

2434 lines
64 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/error.h"
#include "common/events.h"
#include "common/fs.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "common/random.h"
#include "backends/keymapper/keymapper.h"
#include "base/plugins.h"
#include "base/version.h"
#include "gui/saveload.h"
#include "video/qt_decoder.h"
#include "pegasus/console.h"
#include "pegasus/cursor.h"
#include "pegasus/energymonitor.h"
#include "pegasus/gamestate.h"
#include "pegasus/interface.h"
#include "pegasus/menu.h"
#include "pegasus/movie.h"
#include "pegasus/pegasus.h"
#include "pegasus/timers.h"
#include "pegasus/ai/ai_area.h"
#include "pegasus/items/itemlist.h"
#include "pegasus/items/biochips/aichip.h"
#include "pegasus/items/biochips/biochipitem.h"
#include "pegasus/items/biochips/mapchip.h"
#include "pegasus/items/biochips/opticalchip.h"
#include "pegasus/items/biochips/pegasuschip.h"
#include "pegasus/items/biochips/retscanchip.h"
#include "pegasus/items/biochips/shieldchip.h"
#include "pegasus/items/inventory/airmask.h"
#include "pegasus/items/inventory/gascanister.h"
#include "pegasus/items/inventory/inventoryitem.h"
#include "pegasus/items/inventory/keycard.h"
#include "pegasus/neighborhood/neighborhood.h"
#include "pegasus/neighborhood/caldoria/caldoria.h"
#include "pegasus/neighborhood/mars/mars.h"
#include "pegasus/neighborhood/norad/constants.h"
#include "pegasus/neighborhood/norad/alpha/noradalpha.h"
#include "pegasus/neighborhood/norad/delta/noraddelta.h"
#include "pegasus/neighborhood/prehistoric/prehistoric.h"
#include "pegasus/neighborhood/tsa/fulltsa.h"
#include "pegasus/neighborhood/tsa/tinytsa.h"
#include "pegasus/neighborhood/wsc/wsc.h"
namespace Pegasus {
PegasusEngine::PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc) : Engine(syst), InputHandler(0), _gameDescription(gamedesc),
_shellNotification(kJMPDCShellNotificationID, this), _returnHotspot(kInfoReturnSpotID), _itemDragger(this), _bigInfoMovie(kNoDisplayElement),
_smallInfoMovie(kNoDisplayElement) {
_continuePoint = 0;
_saveAllowed = _loadAllowed = true;
_saveRequested = _loadRequested = false;
_gameMenu = 0;
_deathReason = kDeathStranded;
_neighborhood = 0;
_FXLevel = 0x80;
_ambientLevel = 0x80;
_gameMode = kNoMode;
_switchModesSync = false;
_draggingItem = 0;
_dragType = kDragNoDrag;
_idlerHead = 0;
_currentCD = 1;
_introTimer = 0;
_aiSaveStream = 0;
}
PegasusEngine::~PegasusEngine() {
delete _resFork;
delete _console;
delete _cursor;
delete _continuePoint;
delete _gameMenu;
delete _neighborhood;
delete _rnd;
delete _introTimer;
delete _aiSaveStream;
for (ItemIterator it = _allItems.begin(); it != _allItems.end(); it++)
delete *it;
InputDeviceManager::destroy();
GameStateManager::destroy();
// NOTE: This must be deleted last!
delete _gfx;
}
Common::Error PegasusEngine::run() {
_console = new PegasusConsole(this);
_gfx = new GraphicsManager(this);
_resFork = new Common::MacResManager();
_cursor = new Cursor();
_rnd = new Common::RandomSource("Pegasus");
if (!_resFork->open("JMP PP Resources") || !_resFork->hasResFork())
error("Could not load JMP PP Resources");
// Initialize items
createItems();
// Initialize cursors
_cursor->addCursorFrames(0x80); // Main
_cursor->addCursorFrames(900); // Mars Shuttle
// Initialize the item dragger bounds
_itemDragger.setHighlightBounds();
if (!isDemo() && !detectOpeningClosingDirectory()) {
Common::String message = "Missing intro directory. ";
// Give Mac OS X a more specific message because we can
#ifdef MACOSX
message += "Make sure \"Opening/Closing\" is present.";
#else
message += "Be sure to rename \"Opening/Closing\" to \"Opening_Closing\".";
#endif
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
// Set up input
initKeymap();
InputHandler::setInputHandler(this);
allowInput(true);
// Set up inventories
_items.setWeightLimit(9);
_items.setOwnerID(kPlayerID);
_biochips.setWeightLimit(8);
_biochips.setOwnerID(kPlayerID);
_returnHotspot.setArea(Common::Rect(kNavAreaLeft, kNavAreaTop, 512 + kNavAreaLeft, 256 + kNavAreaTop));
_returnHotspot.setHotspotFlags(kInfoReturnSpotFlag);
_allHotspots.push_back(&_returnHotspot);
_screenDimmer.setBounds(Common::Rect(0, 0, 640, 480));
_screenDimmer.setDisplayOrder(kScreenDimmerOrder);
// Load from the launcher/cli if requested (and don't show the intro in those cases)
bool doIntro = true;
if (ConfMan.hasKey("save_slot")) {
uint32 gameToLoad = ConfMan.getInt("save_slot");
doIntro = (loadGameState(gameToLoad).getCode() != Common::kNoError);
}
_shellNotification.notifyMe(this, kJMPShellNotificationFlags, kJMPShellNotificationFlags);
if (doIntro)
// Start up the first notification
_shellNotification.setNotificationFlags(kGameStartingFlag, kGameStartingFlag);
if (!isDemo()) {
_introTimer = new FuseFunction();
_introTimer->setFunctor(new Common::Functor0Mem<void, PegasusEngine>(this, &PegasusEngine::introTimerExpired));
}
while (!shouldQuit()) {
processShell();
_system->delayMillis(10); // Ease off the CPU
}
return Common::kNoError;
}
bool PegasusEngine::canLoadGameStateCurrently() {
return _loadAllowed && !isDemo();
}
bool PegasusEngine::canSaveGameStateCurrently() {
return _saveAllowed && !isDemo() && g_neighborhood;
}
bool PegasusEngine::detectOpeningClosingDirectory() {
// We need to detect what our Opening/Closing directory is listed as
// On the original disc, it was 'Opening/Closing' but only HFS(+) supports the slash
// Mac OS X will display this as 'Opening:Closing' and we can use that directly
// On other systems, users will need to rename to "Opening_Closing"
Common::FSNode gameDataDir(ConfMan.get("path"));
gameDataDir = gameDataDir.getChild("Images");
if (!gameDataDir.exists())
return false;
Common::FSList fsList;
if (!gameDataDir.getChildren(fsList, Common::FSNode::kListDirectoriesOnly, true))
return false;
for (uint i = 0; i < fsList.size() && _introDirectory.empty(); i++) {
Common::String name = fsList[i].getName();
if (name.equalsIgnoreCase("Opening:Closing"))
_introDirectory = name;
else if (name.equalsIgnoreCase("Opening_Closing"))
_introDirectory = name;
}
if (_introDirectory.empty())
return false;
debug(0, "Detected intro location as '%s'", _introDirectory.c_str());
_introDirectory = Common::String("Images/") + _introDirectory;
return true;
}
void PegasusEngine::createItems() {
Common::SeekableReadStream *res = _resFork->getResource(MKTAG('N', 'I', 't', 'm'), 0x80);
uint16 entryCount = res->readUint16BE();
for (uint16 i = 0; i < entryCount; i++) {
ItemID itemID = res->readUint16BE();
NeighborhoodID neighborhoodID = res->readUint16BE();
RoomID roomID = res->readUint16BE();
DirectionConstant direction = res->readByte();
res->readByte(); // alignment
createItem(itemID, neighborhoodID, roomID, direction);
}
delete res;
}
void PegasusEngine::createItem(ItemID itemID, NeighborhoodID neighborhoodID, RoomID roomID, DirectionConstant direction) {
switch (itemID) {
case kInterfaceBiochip:
// Unused in game, but still in the data and we need to create
// it because it's saved/loaded from save files.
new BiochipItem(itemID, neighborhoodID, roomID, direction);
break;
case kAIBiochip:
new AIChip(itemID, neighborhoodID, roomID, direction);
break;
case kPegasusBiochip:
new PegasusChip(itemID, neighborhoodID, roomID, direction);
break;
case kOpticalBiochip:
new OpticalChip(itemID, neighborhoodID, roomID, direction);
break;
case kMapBiochip:
new MapChip(itemID, neighborhoodID, roomID, direction);
break;
case kRetinalScanBiochip:
new RetScanChip(itemID, neighborhoodID, roomID, direction);
break;
case kShieldBiochip:
new ShieldChip(itemID, neighborhoodID, roomID, direction);
break;
case kAirMask:
new AirMask(itemID, neighborhoodID, roomID, direction);
break;
case kKeyCard:
new KeyCard(itemID, neighborhoodID, roomID, direction);
break;
case kGasCanister:
new GasCanister(itemID, neighborhoodID, roomID, direction);
break;
default:
// Everything else is a normal inventory item
new InventoryItem(itemID, neighborhoodID, roomID, direction);
break;
}
}
void PegasusEngine::runIntro() {
stopIntroTimer();
bool skipped = false;
Video::VideoDecoder *video = new Video::QuickTimeDecoder();
if (video->loadFile(_introDirectory + "/BandaiLogo.movie")) {
video->start();
while (!shouldQuit() && !video->endOfVideo() && !skipped) {
if (video->needsUpdate()) {
const Graphics::Surface *frame = video->decodeNextFrame();
if (frame) {
_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, 0, 0, frame->w, frame->h);
_system->updateScreen();
}
}
Input input;
InputDevice.getInput(input, kFilterAllInput);
if (input.anyInput())
skipped = true;
_system->delayMillis(10);
}
}
delete video;
if (shouldQuit() || skipped)
return;
video = new Video::QuickTimeDecoder();
if (!video->loadFile(_introDirectory + "/Big Movie.movie"))
error("Could not load intro movie");
video->seek(Audio::Timestamp(0, 10 * 600, 600));
video->start();
playMovieScaled(video, 0, 0);
delete video;
}
Common::Error PegasusEngine::showLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
Common::Error result;
if (slot >= 0) {
if (loadGameState(slot).getCode() == Common::kNoError)
result = Common::kNoError;
else
result = Common::kUnknownError;
} else {
result = Common::kUserCanceled;
}
return result;
}
Common::Error PegasusEngine::showSaveDialog() {
GUI::SaveLoadChooser slc(_("Save game:"), _("Save"), true);
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
Common::Error result;
if (slot >= 0) {
if (saveGameState(slot, slc.getResultString()).getCode() == Common::kNoError)
result = Common::kNoError;
else
result = Common::kUnknownError;
} else {
result = Common::kUserCanceled;
}
return result;
}
GUI::Debugger *PegasusEngine::getDebugger() {
return _console;
}
void PegasusEngine::addIdler(Idler *idler) {
idler->_nextIdler = _idlerHead;
if (_idlerHead)
_idlerHead->_prevIdler = idler;
idler->_prevIdler = 0;
_idlerHead = idler;
}
void PegasusEngine::removeIdler(Idler *idler) {
if (idler->_prevIdler)
idler->_prevIdler->_nextIdler = idler->_nextIdler;
if (idler->_nextIdler)
idler->_nextIdler->_prevIdler = idler->_prevIdler;
if (idler == _idlerHead)
_idlerHead = idler->_nextIdler;
idler->_nextIdler = 0;
idler->_prevIdler = 0;
}
void PegasusEngine::giveIdleTime() {
for (Idler *idler = _idlerHead; idler != 0; idler = idler->_nextIdler)
idler->useIdleTime();
}
void PegasusEngine::addTimeBase(TimeBase *timeBase) {
_timeBases.push_back(timeBase);
}
void PegasusEngine::removeTimeBase(TimeBase *timeBase) {
_timeBases.remove(timeBase);
}
bool PegasusEngine::loadFromStream(Common::ReadStream *stream) {
// Dispose currently running stuff
useMenu(0);
useNeighborhood(0);
removeAllItemsFromInventory();
removeAllItemsFromBiochips();
_currentItemID = kNoItemID;
_currentBiochipID = kNoItemID;
if (!g_interface)
createInterface();
// Signature
uint32 creator = stream->readUint32BE();
if (creator != kPegasusPrimeCreator) {
warning("Bad save creator '%s'", tag2str(creator));
return false;
}
uint32 gameType = stream->readUint32BE();
int saveType;
switch (gameType) {
case kPegasusPrimeDisk1GameType:
case kPegasusPrimeDisk2GameType:
case kPegasusPrimeDisk3GameType:
case kPegasusPrimeDisk4GameType:
_currentCD = gameType - kPegasusPrimeDisk1GameType + 1;
saveType = kNormalSave;
break;
case kPegasusPrimeContinueType:
saveType = kContinueSave;
break;
default:
// There are five other possible game types on the Pippin
// version, but hopefully we don't see any of those here
warning("Unhandled pegasus game type '%s'", tag2str(gameType));
return false;
}
uint32 version = stream->readUint32BE();
if (version != kPegasusPrimeVersion) {
warning("Where did you get this save? It's a beta (v%04x)!", version & 0x7fff);
return false;
}
// Game State
GameState.readGameState(stream);
// Energy
setLastEnergyValue(stream->readUint32BE());
// Death reason
setEnergyDeathReason(stream->readByte());
// Items
_allItems.readFromStream(stream);
// Inventory
byte itemCount = stream->readByte();
if (itemCount > 0) {
for (byte i = 0; i < itemCount; i++) {
InventoryItem *inv = (InventoryItem *)_allItems.findItemByID((ItemID)stream->readUint16BE());
addItemToInventory(inv);
}
g_interface->setCurrentInventoryItemID((ItemID)stream->readUint16BE());
}
// Biochips
byte biochipCount = stream->readByte();
if (biochipCount > 0) {
for (byte i = 0; i < biochipCount; i++) {
BiochipItem *biochip = (BiochipItem *)_allItems.findItemByID((ItemID)stream->readUint16BE());
addItemToBiochips(biochip);
}
g_interface->setCurrentBiochipID((ItemID)stream->readUint16BE());
}
// TODO: Disc check
// Jump to environment
jumpToNewEnvironment(GameState.getCurrentNeighborhood(), GameState.getCurrentRoom(), GameState.getCurrentDirection());
_shellNotification.setNotificationFlags(0, kNeedNewJumpFlag);
performJump(GameState.getCurrentNeighborhood());
// AI rules
if (g_AIArea)
g_AIArea->readAIRules(stream);
startNeighborhood();
// Make a new continue point if this isn't already one
if (saveType == kNormalSave)
makeContinuePoint();
return true;
}
bool PegasusEngine::writeToStream(Common::WriteStream *stream, int saveType) {
// WORKAROUND: If we don't have the interface, we can't actually save.
// However, we should still have a continue point, so we will just dump that
// out. This is needed for saving a game while in the space chase.
if (!g_interface) {
// Saving a continue stream from a continue stream should
// never happen. In addition, we do need to have a continue
// stream for this to work.
if (saveType != kNormalSave || !_continuePoint)
return false;
writeContinueStream(stream);
return true;
}
if (g_neighborhood)
g_neighborhood->flushGameState();
// Signature
stream->writeUint32BE(kPegasusPrimeCreator);
if (saveType == kNormalSave)
stream->writeUint32BE(kPegasusPrimeDisk1GameType + _currentCD - 1);
else // Continue
stream->writeUint32BE(kPegasusPrimeContinueType);
stream->writeUint32BE(kPegasusPrimeVersion);
// Game State
GameState.writeGameState(stream);
// Energy
stream->writeUint32BE(getSavedEnergyValue());
// Death reason
stream->writeByte(getEnergyDeathReason());
// Items
_allItems.writeToStream(stream);
// Inventory
byte itemCount = _items.getNumItems();
stream->writeByte(itemCount);
if (itemCount > 0) {
for (uint32 i = 0; i < itemCount; i++)
stream->writeUint16BE(_items.getItemIDAt(i));
stream->writeUint16BE(g_interface->getCurrentInventoryItem()->getObjectID());
}
// Biochips
byte biochipCount = _biochips.getNumItems();
stream->writeByte(biochipCount);
if (biochipCount > 0) {
for (uint32 i = 0; i < biochipCount; i++)
stream->writeUint16BE(_biochips.getItemIDAt(i));
stream->writeUint16BE(g_interface->getCurrentBiochip()->getObjectID());
}
// AI rules
if (g_AIArea)
g_AIArea->writeAIRules(stream);
return true;
}
void PegasusEngine::makeContinuePoint() {
// WORKAROUND: Do not attempt to make a continue point if the interface is not set
// up. The original did *not* do this and attempting to restore the game using the pause
// menu during the canyon/space chase sequence would segfault the game and crash the
// system. Nice!
if (!g_interface)
return;
delete _continuePoint;
Common::MemoryWriteStreamDynamic newPoint(DisposeAfterUse::NO);
writeToStream(&newPoint, kContinueSave);
_continuePoint = new Common::MemoryReadStream(newPoint.getData(), newPoint.size(), DisposeAfterUse::YES);
}
void PegasusEngine::loadFromContinuePoint() {
// Failure to load a continue point is fatal
if (!_continuePoint)
error("Attempting to load from non-existant continue point");
_continuePoint->seek(0);
if (!loadFromStream(_continuePoint))
error("Failed loading continue point");
}
void PegasusEngine::writeContinueStream(Common::WriteStream *stream) {
// We're going to pretty much copy the stream, except for the save type
_continuePoint->seek(0);
stream->writeUint32BE(_continuePoint->readUint32BE());
_continuePoint->readUint32BE(); // skip the continue type
stream->writeUint32BE(kPegasusPrimeDisk1GameType + _currentCD - 1);
// Now just copy over the rest
uint32 size = _continuePoint->size() - _continuePoint->pos();
byte *data = new byte[size];
_continuePoint->read(data, size);
stream->write(data, size);
delete[] data;
}
Common::StringArray PegasusEngine::listSaveFiles() {
Common::StringArray fileNames = g_system->getSavefileManager()->listSavefiles("pegasus-*.sav");
Common::sort(fileNames.begin(), fileNames.end());
return fileNames;
}
Common::Error PegasusEngine::loadGameState(int slot) {
Common::StringArray fileNames = listSaveFiles();
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(fileNames[slot]);
if (!loadFile)
return Common::kUnknownError;
bool valid = loadFromStream(loadFile);
delete loadFile;
return valid ? Common::kNoError : Common::kUnknownError;
}
static bool isValidSaveFileChar(char c) {
// Limit it to letters, digits, and a few other characters that should be safe
return Common::isAlnum(c) || c == ' ' || c == '_' || c == '+' || c == '-' || c == '.';
}
static bool isValidSaveFileName(const Common::String &desc) {
for (uint32 i = 0; i < desc.size(); i++)
if (!isValidSaveFileChar(desc[i]))
return false;
return true;
}
Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
if (!isValidSaveFileName(desc))
return Common::Error(Common::kCreatingFileFailed, _("Invalid save file name"));
Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output, false);
if (!saveFile)
return Common::kUnknownError;
bool valid = writeToStream(saveFile, kNormalSave);
delete saveFile;
return valid ? Common::kNoError : Common::kUnknownError;
}
void PegasusEngine::receiveNotification(Notification *notification, const NotificationFlags flags) {
if (&_shellNotification == notification) {
switch (flags) {
case kGameStartingFlag: {
useMenu(new MainMenu());
if (isDemo()) {
// Start playing the music earlier here
((MainMenu *)_gameMenu)->startMainMenuLoop();
// Show the intro splash screen
showTempScreen("Images/Demo/NGsplashScrn.pict");
if (shouldQuit()) {
useMenu(0);
return;
}
// Fade out and then back in with the main menu
_gfx->doFadeOutSync();
_gfx->updateDisplay();
_gfx->doFadeInSync();
} else {
// Display the intro
runIntro();
resetIntroTimer();
if (shouldQuit())
return;
// Now display the main menu
_gfx->invalRect(Common::Rect(0, 0, 640, 480));
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
}
break;
}
case kPlayerDiedFlag:
doDeath();
break;
case kNeedNewJumpFlag:
performJump(GameState.getNextNeighborhood());
startNeighborhood();
break;
default:
break;
}
}
}
void PegasusEngine::checkCallBacks() {
for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
(*it)->checkCallBacks();
}
void PegasusEngine::resetIntroTimer() {
if (!isDemo() && _gameMenu && _gameMenu->getObjectID() == kMainMenuID) {
_introTimer->stopFuse();
_introTimer->primeFuse(kIntroTimeOut);
_introTimer->lightFuse();
}
}
void PegasusEngine::introTimerExpired() {
if (_gameMenu && _gameMenu->getObjectID() == kMainMenuID) {
((MainMenu *)_gameMenu)->stopMainMenuLoop();
bool skipped = false;
Video::VideoDecoder *video = new Video::QuickTimeDecoder();
if (!video->loadFile(_introDirectory + "/LilMovie.movie"))
error("Failed to load little movie");
bool saveAllowed = swapSaveAllowed(false);
bool openAllowed = swapLoadAllowed(false);
video->start();
skipped = playMovieScaled(video, 0, 0);
delete video;
if (shouldQuit())
return;
if (!skipped) {
runIntro();
if (shouldQuit())
return;
}
resetIntroTimer();
_gfx->invalRect(Common::Rect(0, 0, 640, 480));
swapSaveAllowed(saveAllowed);
swapLoadAllowed(openAllowed);
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
}
}
void PegasusEngine::stopIntroTimer() {
if (_introTimer)
_introTimer->stopFuse();
}
void PegasusEngine::delayShell(TimeValue time, TimeScale scale) {
if (time == 0 || scale == 0)
return;
uint32 startTime = g_system->getMillis();
uint32 timeInMillis = time * 1000 / scale;
while (g_system->getMillis() < startTime + timeInMillis) {
checkCallBacks();
_gfx->updateDisplay();
}
}
void PegasusEngine::useMenu(GameMenu *newMenu) {
if (_gameMenu) {
_gameMenu->restorePreviousHandler();
delete _gameMenu;
}
_gameMenu = newMenu;
if (_gameMenu)
_gameMenu->becomeCurrentHandler();
}
bool PegasusEngine::checkGameMenu() {
GameMenuCommand command = kMenuCmdNoCommand;
if (_gameMenu) {
command = _gameMenu->getLastCommand();
if (command != kMenuCmdNoCommand) {
_gameMenu->clearLastCommand();
doGameMenuCommand(command);
}
}
return command != kMenuCmdNoCommand;
}
void PegasusEngine::doGameMenuCommand(const GameMenuCommand command) {
Common::Error result;
switch (command) {
case kMenuCmdStartAdventure:
stopIntroTimer();
GameState.setWalkthroughMode(false);
startNewGame();
break;
case kMenuCmdCredits:
if (isDemo()) {
showTempScreen("Images/Demo/DemoCredits.pict");
_gfx->doFadeOutSync();
_gfx->updateDisplay();
_gfx->doFadeInSync();
} else {
stopIntroTimer();
_gfx->doFadeOutSync();
useMenu(new CreditsMenu());
_gfx->updateDisplay();
_gfx->doFadeInSync();
}
break;
case kMenuCmdQuit:
case kMenuCmdDeathQuitDemo:
if (isDemo())
showTempScreen("Images/Demo/NGquitScrn.pict");
_gfx->doFadeOutSync();
quitGame();
break;
case kMenuCmdOverview:
stopIntroTimer();
doInterfaceOverview();
resetIntroTimer();
break;
case kMenuCmdStartWalkthrough:
stopIntroTimer();
GameState.setWalkthroughMode(true);
startNewGame();
break;
case kMenuCmdRestore:
stopIntroTimer();
// fall through
case kMenuCmdDeathRestore:
result = showLoadDialog();
if (command == kMenuCmdRestore && result.getCode() != Common::kNoError)
resetIntroTimer();
break;
case kMenuCmdCreditsMainMenu:
_gfx->doFadeOutSync();
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
_gfx->doFadeInSync();
resetIntroTimer();
break;
case kMenuCmdDeathContinue:
if (((DeathMenu *)_gameMenu)->playerWon()) {
if (isDemo()) {
showTempScreen("Images/Demo/DemoCredits.pict");
_gfx->doFadeOutSync();
_gfx->updateDisplay();
_gfx->doFadeInSync();
} else {
_gfx->doFadeOutSync();
useMenu(0);
_gfx->clearScreen();
_gfx->updateDisplay();
Video::VideoDecoder *video = new Video::QuickTimeDecoder();
if (!video->loadFile(_introDirectory + "/Closing.movie"))
error("Could not load closing movie");
uint16 x = (640 - video->getWidth() * 2) / 2;
uint16 y = (480 - video->getHeight() * 2) / 2;
video->start();
playMovieScaled(video, x, y);
delete video;
if (shouldQuit())
return;
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
_gfx->doFadeInSync();
resetIntroTimer();
}
} else {
loadFromContinuePoint();
}
break;
case kMenuCmdDeathMainMenuDemo:
case kMenuCmdDeathMainMenu:
_gfx->doFadeOutSync();
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
_gfx->doFadeInSync();
resetIntroTimer();
break;
case kMenuCmdPauseSave:
if (showSaveDialog().getCode() != Common::kUserCanceled)
pauseMenu(false);
break;
case kMenuCmdPauseContinue:
pauseMenu(false);
break;
case kMenuCmdPauseRestore:
makeContinuePoint();
result = showLoadDialog();
if (result.getCode() == Common::kNoError) {
// Successfully loaded, unpause the game
pauseMenu(false);
} else if (result.getCode() != Common::kUserCanceled) {
// Try to get us back to a sane state
loadFromContinuePoint();
}
break;
case kMenuCmdPauseQuit:
_gfx->doFadeOutSync();
throwAwayEverything();
pauseMenu(false);
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
_gfx->doFadeInSync();
resetIntroTimer();
break;
case kMenuCmdNoCommand:
break;
default:
error("Unknown menu command %d", command);
}
}
void PegasusEngine::handleInput(const Input &input, const Hotspot *cursorSpot) {
if (!checkGameMenu())
shellGameInput(input, cursorSpot);
// Handle the console here
if (input.isConsoleRequested()) {
_console->attach();
_console->onFrame();
}
// Handle save requests here
if (_saveRequested && _saveAllowed) {
_saveRequested = false;
// Can only save during a game and not in the demo
if (g_neighborhood && !isDemo()) {
pauseEngine(true);
showSaveDialog();
pauseEngine(false);
}
}
// Handle load requests here
if (_loadRequested && _loadAllowed) {
_loadRequested = false;
// WORKAROUND: Do not entertain load requests when the pause menu is up
// The original did and the game entered a bad state after loading.
// It's theoretically possible to make it so it does work while the
// pause menu is up, but the pause state of the engine is just too weird.
// Just use the pause menu's restore button since it's there for that
// for you to load anyway.
if (!isDemo() && !(_gameMenu && _gameMenu->getObjectID() == kPauseMenuID)) {
pauseEngine(true);
if (g_neighborhood) {
makeContinuePoint();
Common::Error result = showLoadDialog();
if (result.getCode() != Common::kNoError && result.getCode() != Common::kUserCanceled)
loadFromContinuePoint();
} else {
if (_introTimer)
_introTimer->stopFuse();
Common::Error result = showLoadDialog();
if (result.getCode() != Common::kNoError) {
if (!_gameMenu) {
useMenu(new MainMenu());
((MainMenu *)_gameMenu)->startMainMenuLoop();
}
resetIntroTimer();
}
}
pauseEngine(false);
}
}
}
void PegasusEngine::doInterfaceOverview() {
static const short kNumOverviewSpots = 11;
static const Common::Rect overviewSpots[kNumOverviewSpots] = {
Common::Rect(354, 318, 354 + 204, 318 + 12),
Common::Rect(211, 34, 211 + 114, 34 + 28),
Common::Rect(502, 344, 502 + 138, 344 + 120),
Common::Rect(132, 40, 132 + 79, 40 + 22),
Common::Rect(325, 40, 332 + 115, 40 + 22),
Common::Rect(70, 318, 70 + 284, 318 + 12),
Common::Rect(76, 334, 76 + 96, 334 + 96),
Common::Rect(64, 64, 64 + 512, 64 + 256),
Common::Rect(364, 334, 364 + 96, 334 + 96),
Common::Rect(172, 334, 172 + 192, 334 + 96),
Common::Rect(542, 36, 542 + 58, 36 + 20)
};
_gfx->doFadeOutSync();
useMenu(0);
Picture leftBackground(kNoDisplayElement);
leftBackground.initFromPICTFile("Images/Interface/OVLeft.mac");
leftBackground.setDisplayOrder(0);
leftBackground.moveElementTo(kBackground1Left, kBackground1Top);
leftBackground.startDisplaying();
leftBackground.show();
Picture topBackground(kNoDisplayElement);
topBackground.initFromPICTFile("Images/Interface/OVTop.mac");
topBackground.setDisplayOrder(0);
topBackground.moveElementTo(kBackground2Left, kBackground2Top);
topBackground.startDisplaying();
topBackground.show();
Picture rightBackground(kNoDisplayElement);
rightBackground.initFromPICTFile("Images/Interface/OVRight.mac");
rightBackground.setDisplayOrder(0);
rightBackground.moveElementTo(kBackground3Left, kBackground3Top);
rightBackground.startDisplaying();
rightBackground.show();
Picture bottomBackground(kNoDisplayElement);
bottomBackground.initFromPICTFile("Images/Interface/OVBottom.mac");
bottomBackground.setDisplayOrder(0);
bottomBackground.moveElementTo(kBackground4Left, kBackground4Top);
bottomBackground.startDisplaying();
bottomBackground.show();
Picture controllerHighlight(kNoDisplayElement);
controllerHighlight.initFromPICTFile("Images/Interface/OVcontrollerHilite.mac");
controllerHighlight.setDisplayOrder(0);
controllerHighlight.moveElementTo(kOverviewControllerLeft, kOverviewControllerTop);
controllerHighlight.startDisplaying();
Movie overviewText(kNoDisplayElement);
overviewText.initFromMovieFile("Images/Interface/Overview Mac.movie");
overviewText.setDisplayOrder(0);
overviewText.moveElementTo(kNavAreaLeft, kNavAreaTop);
overviewText.startDisplaying();
overviewText.show();
overviewText.redrawMovieWorld();
DropHighlight highlight(kNoDisplayElement);
highlight.setDisplayOrder(1);
highlight.startDisplaying();
highlight.setHighlightThickness(4);
highlight.setHighlightColor(g_system->getScreenFormat().RGBToColor(239, 239, 0));
highlight.setHighlightCornerDiameter(8);
Input input;
InputDevice.getInput(input, kFilterAllInput);
Common::Point cursorLoc;
input.getInputLocation(cursorLoc);
uint16 i;
for (i = 0; i < kNumOverviewSpots; ++i)
if (overviewSpots[i].contains(cursorLoc))
break;
TimeValue time;
if (i == kNumOverviewSpots)
time = 5;
else if (i > 4)
time = i + 1;
else
time = i;
if (time == 2) {
highlight.hide();
controllerHighlight.show();
} else if (i != kNumOverviewSpots) {
controllerHighlight.hide();
Common::Rect r = overviewSpots[i];
r.grow(5);
highlight.setBounds(r);
highlight.show();
} else {
highlight.hide();
controllerHighlight.hide();
}
overviewText.setTime(time * 3 + 2, 15);
overviewText.redrawMovieWorld();
_cursor->setCurrentFrameIndex(3);
_cursor->show();
_gfx->updateDisplay();
_gfx->doFadeInSync();
for (;;) {
InputDevice.getInput(input, kFilterAllInput);
if (input.anyInput() || shouldQuit() || _loadRequested || _saveRequested)
break;
input.getInputLocation(cursorLoc);
for (i = 0; i < kNumOverviewSpots; ++i)
if (overviewSpots[i].contains(cursorLoc))
break;
if (i == kNumOverviewSpots)
time = 5;
else if (i > 4)
time = i + 1;
else
time = i;
if (time == 2) {
highlight.hide();
controllerHighlight.show();
} else if (i != kNumOverviewSpots) {
controllerHighlight.hide();
Common::Rect r = overviewSpots[i];
r.grow(5);
highlight.setBounds(r);
highlight.show();
} else {
highlight.hide();
controllerHighlight.hide();
}
// The original just constantly redraws the frame, but that
// doesn't actually need to be done.
if ((time * 3 + 2) * 40 != overviewText.getTime()) {
overviewText.setTime(time * 3 + 2, 15);
overviewText.redrawMovieWorld();
}
refreshDisplay();
_system->delayMillis(10);
}
if (shouldQuit())
return;
highlight.hide();
_cursor->hide();
_gfx->doFadeOutSync();
useMenu(new MainMenu());
_gfx->updateDisplay();
((MainMenu *)_gameMenu)->startMainMenuLoop();
_gfx->doFadeInSync();
_saveRequested = false;
_loadRequested = false;
}
void PegasusEngine::showTempScreen(const Common::String &fileName) {
_gfx->doFadeOutSync();
Picture picture(0);
picture.initFromPICTFile(fileName);
picture.setDisplayOrder(kMaxAvailableOrder);
picture.startDisplaying();
picture.show();
_gfx->updateDisplay();
_gfx->doFadeInSync();
// Wait for the next event
bool done = false;
while (!shouldQuit() && !done) {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_KEYDOWN:
done = true;
break;
default:
break;
}
}
_system->delayMillis(10);
}
}
void PegasusEngine::refreshDisplay() {
giveIdleTime();
_gfx->updateDisplay();
}
void PegasusEngine::resetEnergyDeathReason() {
switch (getCurrentNeighborhoodID()) {
case kMarsID:
_deathReason = kDeathArrestedInMars;
break;
case kNoradAlphaID:
case kNoradDeltaID:
_deathReason = kDeathArrestedInNorad;
break;
case kWSCID:
_deathReason = kDeathArrestedInWSC;
break;
default:
_deathReason = kDeathStranded;
break;
}
}
bool PegasusEngine::playerHasItem(const Item *item) {
return playerHasItemID(item->getObjectID());
}
bool PegasusEngine::playerHasItemID(const ItemID itemID) {
return itemInInventory(itemID) || itemInBiochips(itemID);
}
InventoryItem *PegasusEngine::getCurrentInventoryItem() {
if (g_interface)
return g_interface->getCurrentInventoryItem();
return 0;
}
bool PegasusEngine::itemInInventory(InventoryItem *item) {
return _items.itemInInventory(item);
}
bool PegasusEngine::itemInInventory(ItemID id) {
return _items.itemInInventory(id);
}
BiochipItem *PegasusEngine::getCurrentBiochip() {
if (g_interface)
return g_interface->getCurrentBiochip();
return 0;
}
bool PegasusEngine::itemInBiochips(BiochipItem *item) {
return _biochips.itemInInventory(item);
}
bool PegasusEngine::itemInBiochips(ItemID id) {
return _biochips.itemInInventory(id);
}
bool PegasusEngine::playerAlive() {
return (_shellNotification.getNotificationFlags() & kPlayerDiedFlag) == 0;
}
Common::String PegasusEngine::getBriefingMovie() {
if (_neighborhood)
return _neighborhood->getBriefingMovie();
return Common::String();
}
Common::String PegasusEngine::getEnvScanMovie() {
if (_neighborhood)
return _neighborhood->getEnvScanMovie();
return Common::String();
}
uint PegasusEngine::getNumHints() {
if (_neighborhood)
return _neighborhood->getNumHints();
return 0;
}
Common::String PegasusEngine::getHintMovie(uint hintNum) {
if (_neighborhood)
return _neighborhood->getHintMovie(hintNum);
return Common::String();
}
bool PegasusEngine::canSolve() {
if (_neighborhood)
return _neighborhood->canSolve();
return false;
}
void PegasusEngine::prepareForAIHint(const Common::String &movieName) {
if (g_neighborhood)
g_neighborhood->prepareForAIHint(movieName);
}
void PegasusEngine::cleanUpAfterAIHint(const Common::String &movieName) {
if (g_neighborhood)
g_neighborhood->cleanUpAfterAIHint(movieName);
}
void PegasusEngine::jumpToNewEnvironment(const NeighborhoodID neighborhoodID, const RoomID roomID, const DirectionConstant direction) {
GameState.setNextLocation(neighborhoodID, roomID, direction);
_shellNotification.setNotificationFlags(kNeedNewJumpFlag, kNeedNewJumpFlag);
}
void PegasusEngine::checkFlashlight() {
if (_neighborhood)
_neighborhood->checkFlashlight();
}
bool PegasusEngine::playMovieScaled(Video::VideoDecoder *video, uint16 x, uint16 y) {
bool skipped = false;
while (!shouldQuit() && !video->endOfVideo() && !skipped) {
if (video->needsUpdate()) {
const Graphics::Surface *frame = video->decodeNextFrame();
if (frame)
drawScaledFrame(frame, x, y);
}
Input input;
InputDevice.getInput(input, kFilterAllInput);
if (input.anyInput() || _saveRequested || _loadRequested)
skipped = true;
_system->delayMillis(10);
}
return skipped;
}
void PegasusEngine::die(const DeathReason reason) {
Input dummy;
if (isDragging())
_itemDragger.stopTracking(dummy);
_deathReason = reason;
_shellNotification.setNotificationFlags(kPlayerDiedFlag, kPlayerDiedFlag);
}
void PegasusEngine::doDeath() {
_gfx->doFadeOutSync();
throwAwayEverything();
useMenu(new DeathMenu(_deathReason));
_gfx->updateDisplay();
_gfx->doFadeInSync();
}
void PegasusEngine::throwAwayEverything() {
if (_items.getNumItems() != 0 && g_interface)
_currentItemID = g_interface->getCurrentInventoryItem()->getObjectID();
else
_currentItemID = kNoItemID;
if (_biochips.getNumItems() != 0 && g_interface)
_currentBiochipID = g_interface->getCurrentBiochip()->getObjectID();
else
_currentBiochipID = kNoItemID;
useMenu(0);
useNeighborhood(0);
delete g_interface;
g_interface = 0;
}
void PegasusEngine::processShell() {
checkCallBacks();
checkNotifications();
InputHandler::pollForInput();
refreshDisplay();
}
void PegasusEngine::createInterface() {
if (!g_interface)
new Interface();
g_interface->createInterface();
}
void PegasusEngine::setGameMode(const GameMode newMode) {
if (newMode != _gameMode && canSwitchGameMode(newMode, _gameMode)) {
switchGameMode(newMode, _gameMode);
_gameMode = newMode;
}
}
void PegasusEngine::switchGameMode(const GameMode newMode, const GameMode oldMode) {
// Start raising panels before lowering panels, to give the activating panel time
// to set itself up without cutting into the lowering panel's animation time.
if (_switchModesSync) {
if (newMode == kModeInventoryPick)
raiseInventoryDrawerSync();
else if (newMode == kModeBiochipPick)
raiseBiochipDrawerSync();
else if (newMode == kModeInfoScreen)
showInfoScreen();
if (oldMode == kModeInventoryPick)
lowerInventoryDrawerSync();
else if (oldMode == kModeBiochipPick)
lowerBiochipDrawerSync();
else if (oldMode == kModeInfoScreen)
hideInfoScreen();
} else {
if (newMode == kModeInventoryPick)
raiseInventoryDrawer();
else if (newMode == kModeBiochipPick)
raiseBiochipDrawer();
else if (newMode == kModeInfoScreen)
showInfoScreen();
if (oldMode == kModeInventoryPick)
lowerInventoryDrawer();
else if (oldMode == kModeBiochipPick)
lowerBiochipDrawer();
else if (oldMode == kModeInfoScreen)
hideInfoScreen();
}
}
bool PegasusEngine::canSwitchGameMode(const GameMode newMode, const GameMode oldMode) {
// WORKAROUND: Don't allow game mode switches when the interface is not set up.
// Prevents segfaults when pressing 'i' when in the space chase.
if (!g_interface)
return false;
if (newMode == kModeInventoryPick && oldMode == kModeBiochipPick)
return false;
if (newMode == kModeBiochipPick && oldMode == kModeInventoryPick)
return false;
return true;
}
bool PegasusEngine::itemInLocation(const ItemID itemID, const NeighborhoodID neighborhood, const RoomID room, const DirectionConstant direction) {
NeighborhoodID itemNeighborhood;
RoomID itemRoom;
DirectionConstant itemDirection;
Item *item = _allItems.findItemByID(itemID);
item->getItemRoom(itemNeighborhood, itemRoom, itemDirection);
return itemNeighborhood == neighborhood && itemRoom == room && itemDirection == direction;
}
InventoryResult PegasusEngine::addItemToInventory(InventoryItem *item) {
InventoryResult result;
do {
if (g_interface)
result = g_interface->addInventoryItem(item);
else
result = _items.addItem(item);
if (result == kTooMuchWeight)
destroyInventoryItem(pickItemToDestroy());
} while (result != kInventoryOK);
GameState.setTakenItem(item, true);
if (g_neighborhood)
g_neighborhood->pickedUpItem(item);
g_AIArea->checkMiddleArea();
return result;
}
void PegasusEngine::useNeighborhood(Neighborhood *neighborhood) {
delete _neighborhood;
_neighborhood = neighborhood;
if (_neighborhood) {
InputHandler::setInputHandler(_neighborhood);
_neighborhood->init();
_neighborhood->moveNavTo(kNavAreaLeft, kNavAreaTop);
g_interface->setDate(_neighborhood->getDateResID());
} else {
InputHandler::setInputHandler(this);
}
}
void PegasusEngine::performJump(NeighborhoodID neighborhoodID) {
if (_neighborhood)
useNeighborhood(0);
// Sub chase is special
if (neighborhoodID == kNoradSubChaseID) {
throwAwayEverything();
_loadAllowed = false;
doSubChase();
if (shouldQuit())
return;
neighborhoodID = kNoradDeltaID;
GameState.setNextRoom(kNorad41);
GameState.setNextDirection(kEast);
_loadAllowed = true;
}
Neighborhood *neighborhood;
makeNeighborhood(neighborhoodID, neighborhood);
useNeighborhood(neighborhood);
// Update the CD variable (used just for saves currently)
_currentCD = getNeighborhoodCD(neighborhoodID);
}
void PegasusEngine::startNeighborhood() {
if (g_interface && _currentItemID != kNoItemID)
g_interface->setCurrentInventoryItemID(_currentItemID);
if (g_interface && _currentBiochipID != kNoItemID)
g_interface->setCurrentBiochipID(_currentBiochipID);
setGameMode(kModeNavigation);
if (_neighborhood)
_neighborhood->start();
}
void PegasusEngine::startNewGame() {
// WORKAROUND: The original game ignored the menu difficulty
// setting. We're going to pass it through here so that
// the menu actually makes sense now.
bool isWalkthrough = GameState.getWalkthroughMode();
GameState.resetGameState();
GameState.setWalkthroughMode(isWalkthrough);
// TODO: Enable erase
_gfx->doFadeOutSync();
useMenu(0);
_gfx->updateDisplay();
_gfx->enableUpdates();
createInterface();
if (isDemo()) {
setLastEnergyValue(kFullEnergy);
jumpToNewEnvironment(kPrehistoricID, kPrehistoric02, kSouth);
GameState.setPrehistoricSeenTimeStream(false);
GameState.setPrehistoricSeenFlyer1(false);
GameState.setPrehistoricSeenFlyer2(false);
GameState.setPrehistoricSeenBridgeZoom(false);
GameState.setPrehistoricBreakerThrown(false);
} else {
jumpToNewEnvironment(kCaldoriaID, kCaldoria00, kEast);
}
removeAllItemsFromInventory();
removeAllItemsFromBiochips();
BiochipItem *biochip = (BiochipItem *)_allItems.findItemByID(kAIBiochip);
addItemToBiochips(biochip);
if (isDemo()) {
biochip = (BiochipItem *)_allItems.findItemByID(kPegasusBiochip);
addItemToBiochips(biochip);
biochip = (BiochipItem *)_allItems.findItemByID(kMapBiochip);
addItemToBiochips(biochip);
InventoryItem *item = (InventoryItem *)_allItems.findItemByID(kKeyCard);
addItemToInventory(item);
item = (InventoryItem *)_allItems.findItemByID(kJourneymanKey);
addItemToInventory(item);
_currentItemID = kJourneymanKey;
} else {
_currentItemID = kNoItemID;
}
_currentBiochipID = kAIBiochip;
// Clear jump notification flags and just perform the jump...
_shellNotification.setNotificationFlags(0, kNeedNewJumpFlag);
performJump(GameState.getNextNeighborhood());
startNeighborhood();
}
void PegasusEngine::makeNeighborhood(NeighborhoodID neighborhoodID, Neighborhood *&neighborhood) {
// TODO: CD check
switch (neighborhoodID) {
case kCaldoriaID:
neighborhood = new Caldoria(g_AIArea, this);
break;
case kMarsID:
neighborhood = new Mars(g_AIArea, this);
break;
case kPrehistoricID:
neighborhood = new Prehistoric(g_AIArea, this);
break;
case kFullTSAID:
neighborhood = new FullTSA(g_AIArea, this);
break;
case kTinyTSAID:
neighborhood = new TinyTSA(g_AIArea, this);
break;
case kWSCID:
neighborhood = new WSC(g_AIArea, this);
break;
case kNoradAlphaID:
neighborhood = new NoradAlpha(g_AIArea, this);
break;
case kNoradDeltaID:
createInterface();
neighborhood = new NoradDelta(g_AIArea, this);
break;
default:
error("Unknown neighborhood %d", neighborhoodID);
}
}
bool PegasusEngine::wantsCursor() {
return _gameMenu == 0;
}
void PegasusEngine::updateCursor(const Common::Point, const Hotspot *cursorSpot) {
if (_itemDragger.isTracking()) {
_cursor->setCurrentFrameIndex(5);
} else {
if (!cursorSpot) {
_cursor->setCurrentFrameIndex(0);
} else {
uint32 id = cursorSpot->getObjectID();
switch (id) {
case kCurrentItemSpotID:
if (countInventoryItems() != 0)
_cursor->setCurrentFrameIndex(4);
else
_cursor->setCurrentFrameIndex(0);
break;
default:
HotSpotFlags flags = cursorSpot->getHotspotFlags();
if (flags & kZoomInSpotFlag)
_cursor->setCurrentFrameIndex(1);
else if (flags & kZoomOutSpotFlag)
_cursor->setCurrentFrameIndex(2);
else if (flags & (kPickUpItemSpotFlag | kPickUpBiochipSpotFlag))
_cursor->setCurrentFrameIndex(4);
else if (flags & kJMPClickingSpotFlags)
_cursor->setCurrentFrameIndex(3);
else
_cursor->setCurrentFrameIndex(0);
}
}
}
}
void PegasusEngine::toggleInventoryDisplay() {
if (_gameMode == kModeInventoryPick)
setGameMode(kModeNavigation);
else
setGameMode(kModeInventoryPick);
}
void PegasusEngine::toggleBiochipDisplay() {
if (_gameMode == kModeBiochipPick)
setGameMode(kModeNavigation);
else
setGameMode(kModeBiochipPick);
}
void PegasusEngine::showInfoScreen() {
if (g_neighborhood) {
// Break the input handler chain...
_savedHandler = InputHandler::getCurrentHandler();
InputHandler::setInputHandler(this);
Picture *pushPicture = ((Neighborhood *)g_neighborhood)->getTurnPushPicture();
_bigInfoMovie.shareSurface(pushPicture);
_smallInfoMovie.shareSurface(pushPicture);
g_neighborhood->hideNav();
_smallInfoMovie.initFromMovieFile("Images/Items/Info Right Movie");
_smallInfoMovie.setDisplayOrder(kInfoSpinOrder);
_smallInfoMovie.moveElementTo(kNavAreaLeft + 304, kNavAreaTop + 8);
_smallInfoMovie.moveMovieBoxTo(304, 8);
_smallInfoMovie.startDisplaying();
_smallInfoMovie.show();
TimeValue startTime, stopTime;
g_AIArea->getSmallInfoSegment(startTime, stopTime);
_smallInfoMovie.setSegment(startTime, stopTime);
_smallInfoMovie.setTime(startTime);
_smallInfoMovie.setFlags(kLoopTimeBase);
_bigInfoMovie.initFromMovieFile("Images/Items/Info Left Movie");
_bigInfoMovie.setDisplayOrder(kInfoBackgroundOrder);
_bigInfoMovie.moveElementTo(kNavAreaLeft, kNavAreaTop);
_bigInfoMovie.startDisplaying();
_bigInfoMovie.show();
_bigInfoMovie.setTime(g_AIArea->getBigInfoTime());
_bigInfoMovie.redrawMovieWorld();
_smallInfoMovie.redrawMovieWorld();
_smallInfoMovie.start();
}
}
void PegasusEngine::hideInfoScreen() {
if (g_neighborhood) {
InputHandler::setInputHandler(_savedHandler);
_bigInfoMovie.hide();
_bigInfoMovie.stopDisplaying();
_bigInfoMovie.releaseMovie();
_smallInfoMovie.hide();
_smallInfoMovie.stopDisplaying();
_smallInfoMovie.stop();
_smallInfoMovie.releaseMovie();
g_neighborhood->showNav();
}
}
void PegasusEngine::raiseInventoryDrawer() {
if (g_interface)
g_interface->raiseInventoryDrawer();
}
void PegasusEngine::raiseBiochipDrawer() {
if (g_interface)
g_interface->raiseBiochipDrawer();
}
void PegasusEngine::lowerInventoryDrawer() {
if (g_interface)
g_interface->lowerInventoryDrawer();
}
void PegasusEngine::lowerBiochipDrawer() {
if (g_interface)
g_interface->lowerBiochipDrawer();
}
void PegasusEngine::raiseInventoryDrawerSync() {
if (g_interface)
g_interface->raiseInventoryDrawerSync();
}
void PegasusEngine::raiseBiochipDrawerSync() {
if (g_interface)
g_interface->raiseBiochipDrawerSync();
}
void PegasusEngine::lowerInventoryDrawerSync() {
if (g_interface)
g_interface->lowerInventoryDrawerSync();
}
void PegasusEngine::lowerBiochipDrawerSync() {
if (g_interface)
g_interface->lowerBiochipDrawerSync();
}
void PegasusEngine::toggleInfo() {
if (_gameMode == kModeInfoScreen)
setGameMode(kModeNavigation);
else if (_gameMode == kModeNavigation)
setGameMode(kModeInfoScreen);
}
void PegasusEngine::dragTerminated(const Input &) {
Hotspot *finalSpot = _itemDragger.getLastHotspot();
InventoryResult result;
if (_dragType == kDragInventoryPickup) {
if (finalSpot && finalSpot->getObjectID() == kInventoryDropSpotID)
result = addItemToInventory((InventoryItem *)_draggingItem);
else
result = kTooMuchWeight;
if (result != kInventoryOK)
autoDragItemIntoRoom(_draggingItem, _draggingSprite);
else
delete _draggingSprite;
} else if (_dragType == kDragBiochipPickup) {
if (finalSpot && finalSpot->getObjectID() == kBiochipDropSpotID)
result = addItemToBiochips((BiochipItem *)_draggingItem);
else
result = kTooMuchWeight;
if (result != kInventoryOK)
autoDragItemIntoRoom(_draggingItem, _draggingSprite);
else
delete _draggingSprite;
} else if (_dragType == kDragInventoryUse) {
if (finalSpot && (finalSpot->getHotspotFlags() & kDropItemSpotFlag) != 0) {
// *** Need to decide on a case by case basis what to do here.
// the crowbar should break the cover off the Mars reactor if its frozen, the
// global transport card should slide through the slot, the oxygen mask should
// attach to the filling station, and so on...
_neighborhood->dropItemIntoRoom(_draggingItem, finalSpot);
delete _draggingSprite;
} else {
autoDragItemIntoInventory(_draggingItem, _draggingSprite);
}
}
_dragType = kDragNoDrag;
if (g_AIArea)
g_AIArea->unlockAI();
}
void PegasusEngine::dragItem(const Input &input, Item *item, DragType type) {
_draggingItem = item;
_dragType = type;
// Create the sprite.
_draggingSprite = _draggingItem->getDragSprite(kDraggingSpriteID);
Common::Point where;
input.getInputLocation(where);
Common::Rect r1;
_draggingSprite->getBounds(r1);
r1 = Common::Rect::center(where.x, where.y, r1.width(), r1.height());
_draggingSprite->setBounds(r1);
// Set up drag constraints.
DisplayElement *navMovie = _gfx->findDisplayElement(kNavMovieID);
Common::Rect r2;
navMovie->getBounds(r2);
r2.left -= r1.width() / 3;
r2.right += r1.width() / 3;
r2.top -= r1.height() / 3;
r2.bottom += r2.height() / 3;
r1 = Common::Rect(-30000, -30000, 30000, 30000);
_itemDragger.setDragConstraints(r2, r1);
// Start dragging.
_draggingSprite->setDisplayOrder(kDragSpriteOrder);
_draggingSprite->startDisplaying();
_draggingSprite->show();
_itemDragger.setDragSprite(_draggingSprite);
_itemDragger.setNextHandler(_neighborhood);
_itemDragger.startTracking(input);
if (g_AIArea)
g_AIArea->lockAIOut();
}
void PegasusEngine::shellGameInput(const Input &input, const Hotspot *cursorSpot) {
if (_gameMode == kModeInfoScreen) {
if (JMPPPInput::isToggleAIMiddleInput(input)) {
LowerClientSignature middleOwner = g_AIArea->getMiddleAreaOwner();
g_AIArea->toggleMiddleAreaOwner();
if (middleOwner != g_AIArea->getMiddleAreaOwner()) {
_bigInfoMovie.setTime(g_AIArea->getBigInfoTime());
_smallInfoMovie.stop();
_smallInfoMovie.setFlags(0);
TimeValue startTime, stopTime;
g_AIArea->getSmallInfoSegment(startTime, stopTime);
_smallInfoMovie.setSegment(startTime, stopTime);
_smallInfoMovie.setTime(startTime);
_smallInfoMovie.setFlags(kLoopTimeBase);
_bigInfoMovie.redrawMovieWorld();
_smallInfoMovie.redrawMovieWorld();
_smallInfoMovie.start();
}
}
} else {
if (JMPPPInput::isRaiseInventoryInput(input))
toggleInventoryDisplay();
if (JMPPPInput::isRaiseBiochipsInput(input))
toggleBiochipDisplay();
if (JMPPPInput::isTogglePauseInput(input) && _neighborhood)
pauseMenu(!isPaused());
}
if (JMPPPInput::isToggleInfoInput(input))
toggleInfo();
}
void PegasusEngine::activateHotspots() {
if (_gameMode == kModeInfoScreen) {
_allHotspots.activateOneHotspot(kInfoReturnSpotID);
} else {
// Set up hot spots.
if (_dragType == kDragInventoryPickup)
_allHotspots.activateOneHotspot(kInventoryDropSpotID);
else if (_dragType == kDragBiochipPickup)
_allHotspots.activateOneHotspot(kBiochipDropSpotID);
else if (_dragType == kDragNoDrag)
_allHotspots.activateMaskedHotspots(kShellSpotFlag);
}
}
bool PegasusEngine::isClickInput(const Input &input, const Hotspot *cursorSpot) {
if (_cursor->isVisible() && cursorSpot)
return JMPPPInput::isClickInput(input);
else
return false;
}
InputBits PegasusEngine::getClickFilter() {
return JMPPPInput::getClickInputFilter();
}
void PegasusEngine::clickInHotspot(const Input &input, const Hotspot *clickedSpot) {
if (clickedSpot->getObjectID() == kCurrentItemSpotID) {
InventoryItem *currentItem = getCurrentInventoryItem();
if (currentItem) {
removeItemFromInventory(currentItem);
dragItem(input, currentItem, kDragInventoryUse);
}
} else if (clickedSpot->getObjectID() == kInfoReturnSpotID) {
toggleInfo();
}
}
InventoryResult PegasusEngine::removeItemFromInventory(InventoryItem *item) {
InventoryResult result;
if (g_interface)
result = g_interface->removeInventoryItem(item);
else
result = _items.removeItem(item);
// This should never happen
assert(result == kInventoryOK);
return result;
}
void PegasusEngine::removeAllItemsFromInventory() {
if (g_interface)
g_interface->removeAllItemsFromInventory();
else
_items.removeAllItems();
}
/////////////////////////////////////////////
//
// Biochip handling.
// Adding biochips to the biochip drawer is a little funny, because of two things:
// -- We get the map biochip and pegasus biochip at the same time by dragging
// one sprite in TSA
// -- We can drag in more than one copy of the various biochips.
// Because of this we need to make sure that no more than one copy of each biochip
// is ever added.
InventoryResult PegasusEngine::addItemToBiochips(BiochipItem *biochip) {
InventoryResult result;
if (g_interface)
result = g_interface->addBiochip(biochip);
else
result = _biochips.addItem(biochip);
// This can never happen
assert(result == kInventoryOK);
GameState.setTakenItem(biochip, true);
if (g_neighborhood)
g_neighborhood->pickedUpItem(biochip);
g_AIArea->checkMiddleArea();
return result;
}
void PegasusEngine::removeAllItemsFromBiochips() {
if (g_interface)
g_interface->removeAllItemsFromBiochips();
else
_biochips.removeAllItems();
}
void PegasusEngine::setSoundFXLevel(uint16 fxLevel) {
_FXLevel = fxLevel;
if (_neighborhood)
_neighborhood->setSoundFXLevel(fxLevel);
if (g_AIArea)
g_AIArea->setAIVolume(fxLevel);
}
void PegasusEngine::setAmbienceLevel(uint16 ambientLevel) {
_ambientLevel = ambientLevel;
if (_neighborhood)
_neighborhood->setAmbienceLevel(ambientLevel);
}
void PegasusEngine::pauseMenu(bool menuUp) {
if (menuUp) {
pauseEngine(true);
_screenDimmer.startDisplaying();
_screenDimmer.show();
_gfx->updateDisplay();
useMenu(new PauseMenu());
} else {
pauseEngine(false);
_screenDimmer.hide();
_screenDimmer.stopDisplaying();
useMenu(0);
g_AIArea->checkMiddleArea();
}
}
void PegasusEngine::autoDragItemIntoRoom(Item *item, Sprite *draggingSprite) {
if (g_AIArea)
g_AIArea->lockAIOut();
Common::Point start, stop;
draggingSprite->getLocation(start.x, start.y);
Hotspot *dropSpot = _neighborhood->getItemScreenSpot(item, draggingSprite);
if (dropSpot) {
dropSpot->getCenter(stop.x, stop.y);
} else {
stop.x = kNavAreaLeft + 256;
stop.y = kNavAreaTop + 128;
}
Common::Rect bounds;
draggingSprite->getBounds(bounds);
stop.x -= bounds.width() >> 1;
stop.y -= bounds.height() >> 1;
int dx = ABS(stop.x - start.x);
int dy = ABS(stop.y - start.y);
TimeValue time = MAX(dx, dy);
allowInput(false);
_autoDragger.autoDrag(draggingSprite, start, stop, time, kDefaultTimeScale);
while (_autoDragger.isDragging()) {
checkCallBacks();
refreshDisplay();
_system->delayMillis(10);
}
_neighborhood->dropItemIntoRoom(_draggingItem, dropSpot);
allowInput(true);
delete _draggingSprite;
if (g_AIArea)
g_AIArea->unlockAI();
}
void PegasusEngine::autoDragItemIntoInventory(Item *, Sprite *draggingSprite) {
if (g_AIArea)
g_AIArea->lockAIOut();
Common::Point start;
draggingSprite->getLocation(start.x, start.y);
Common::Rect r;
draggingSprite->getBounds(r);
Common::Point stop((76 + 172 - r.width()) / 2, 334 - (2 * r.height() / 3));
int dx = ABS(stop.x - start.x);
int dy = ABS(stop.y - start.y);
TimeValue time = MAX(dx, dy);
allowInput(false);
_autoDragger.autoDrag(draggingSprite, start, stop, time, kDefaultTimeScale);
while (_autoDragger.isDragging()) {
checkCallBacks();
refreshDisplay();
_system->delayMillis(10);
}
addItemToInventory((InventoryItem *)_draggingItem);
allowInput(true);
delete _draggingSprite;
if (g_AIArea)
g_AIArea->unlockAI();
}
NeighborhoodID PegasusEngine::getCurrentNeighborhoodID() const {
if (_neighborhood)
return _neighborhood->getObjectID();
return kNoNeighborhoodID;
}
void PegasusEngine::pauseEngineIntern(bool pause) {
Engine::pauseEngineIntern(pause);
if (pause) {
for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
(*it)->pause();
} else {
for (Common::List<TimeBase *>::iterator it = _timeBases.begin(); it != _timeBases.end(); it++)
(*it)->resume();
}
}
uint PegasusEngine::getRandomBit() {
return _rnd->getRandomBit();
}
uint PegasusEngine::getRandomNumber(uint max) {
return _rnd->getRandomNumber(max);
}
void PegasusEngine::shuffleArray(int32 *arr, int32 count) {
if (count > 1) {
for (int32 i = 1; i < count; ++i) {
int32 j = _rnd->getRandomNumber(i);
if (j != i)
SWAP(arr[i], arr[j]);
}
}
}
void PegasusEngine::playEndMessage() {
if (g_interface) {
allowInput(false);
g_interface->playEndMessage();
allowInput(true);
}
die(kPlayerWonGame);
}
void PegasusEngine::doSubChase() {
Video::VideoDecoder *video = new Video::QuickTimeDecoder();
if (!video->loadFile("Images/Norad Alpha/Sub Chase Movie"))
error("Failed to load sub chase");
video->setEndTime(Audio::Timestamp(0, 133200, 600));
video->start();
while (!shouldQuit() && !video->endOfVideo()) {
if (video->needsUpdate()) {
const Graphics::Surface *frame = video->decodeNextFrame();
if (frame)
drawScaledFrame(frame, 0, 0);
}
Common::Event event;
while (_eventMan->pollEvent(event))
;
_system->delayMillis(10);
}
delete video;
}
template<typename PixelInt>
static void scaleFrame(const PixelInt *src, PixelInt *dst, int w, int h, int srcPitch) {
assert((srcPitch % sizeof(PixelInt)) == 0); // sanity check; allows some simpler code
PixelInt *dst1 = dst;
PixelInt *dst2 = dst + w * 2;
int srcInc = (srcPitch / sizeof(PixelInt)) - w;
int dstInc = w * 2;
while (h--) {
for (int x = 0; x < w; x++) {
PixelInt pixel = *src++;
*dst1++ = pixel;
*dst1++ = pixel;
*dst2++ = pixel;
*dst2++ = pixel;
}
src += srcInc;
dst1 += dstInc;
dst2 += dstInc;
}
}
void PegasusEngine::drawScaledFrame(const Graphics::Surface *frame, uint16 x, uint16 y) {
// Scale up the frame doing some simple scaling
Graphics::Surface scaledFrame;
scaledFrame.create(frame->w * 2, frame->h * 2, frame->format);
if (frame->format.bytesPerPixel == 2)
scaleFrame<uint16>((uint16 *)frame->pixels, (uint16 *)scaledFrame.pixels, frame->w, frame->h, frame->pitch);
else
scaleFrame<uint32>((uint32 *)frame->pixels, (uint32 *)scaledFrame.pixels, frame->w, frame->h, frame->pitch);
_system->copyRectToScreen((byte *)scaledFrame.pixels, scaledFrame.pitch, x, y, scaledFrame.w, scaledFrame.h);
_system->updateScreen();
scaledFrame.free();
}
void PegasusEngine::destroyInventoryItem(const ItemID itemID) {
InventoryItem *item = (InventoryItem *)_allItems.findItemByID(itemID);
ItemExtraEntry entry;
switch (itemID) {
case kAirMask:
item->findItemExtra(kRemoveAirMask, entry);
item->setItemRoom(kMarsID, kMars49, kSouth);
break;
case kArgonCanister:
item->findItemExtra(kRemoveArgon, entry);
item->setItemRoom(kWSCID, kWSC02Morph, kSouth);
break;
case kCrowbar:
item->findItemExtra(kRemoveCrowbar, entry);
item->setItemRoom(kMarsID, kMars34, kSouth);
break;
case kJourneymanKey:
item->findItemExtra(kRemoveJourneymanKey, entry);
item->setItemRoom(kFullTSAID, kTSA22Red, kEast);
break;
case kMarsCard:
item->findItemExtra(kRemoveMarsCard, entry);
item->setItemRoom(kMarsID, kMars31South, kSouth);
break;
case kNitrogenCanister:
item->findItemExtra(kRemoveNitrogen, entry);
item->setItemRoom(kWSCID, kWSC02Messages, kSouth);
break;
case kOrangeJuiceGlassEmpty:
item->findItemExtra(kRemoveGlass, entry);
item->setItemRoom(kCaldoriaID, kCaldoriaReplicator, kNorth);
break;
case kPoisonDart:
item->findItemExtra(kRemoveDart, entry);
item->setItemRoom(kWSCID, kWSC01, kWest);
break;
case kSinclairKey:
item->findItemExtra(kRemoveSinclairKey, entry);
item->setItemRoom(kWSCID, kWSC02Morph, kSouth);
break;
default:
return;
}
g_interface->setCurrentInventoryItemID(itemID);
g_AIArea->playAIAreaSequence(kInventorySignature, kMiddleAreaSignature, entry.extraStart, entry.extraStop);
removeItemFromInventory(item);
}
ItemID PegasusEngine::pickItemToDestroy() {
/*
Must pick an item to destroy
Part I: Polite -- try to find an item that's been used
Part II: Desperate -- return the first available item.
*/
// Polite:
if (playerHasItemID(kOrangeJuiceGlassEmpty))
return kOrangeJuiceGlassEmpty;
if (playerHasItemID(kPoisonDart)) {
if (GameState.getCurrentNeighborhood() != kWSCID ||
GameState.getWSCAnalyzedDart())
return kPoisonDart;
}
if (playerHasItemID(kJourneymanKey)) {
if (GameState.getTSAState() >= kTSAPlayerGotHistoricalLog &&
GameState.getTSAState() != kPlayerOnWayToPrehistoric &&
GameState.getTSAState() != kPlayerWentToPrehistoric)
return kJourneymanKey;
}
if (playerHasItemID(kMarsCard)) {
if (GameState.getCurrentNeighborhood() != kMarsID || GameState.getMarsArrivedBelow())
return kMarsCard;
}
// Don't want to deal with deleting the sinclair key and argon canister, since it's
// impossible to pick them up one at a time.
if (playerHasItemID(kNitrogenCanister)) {
if (GameState.getScoringGotCardBomb() && GameState.getCurrentNeighborhood() != kMarsID)
return kNitrogenCanister;
}
if (playerHasItemID(kCrowbar)) {
if (GameState.getCurrentNeighborhood() == kWSCID) {
if (GameState.getCurrentRoom() >= kWSC62)
return kCrowbar;
} else if (GameState.getCurrentNeighborhood() == kMarsID) {
if (GameState.getScoringGotCardBomb())
return kCrowbar;
} else
return kCrowbar;
}
if (playerHasItemID(kAirMask)) {
if (GameState.getCurrentNeighborhood() == kMarsID) {
if (g_neighborhood->getAirQuality(GameState.getCurrentRoom()) == kAirQualityGood)
return kAirMask;
} else if (GameState.getCurrentNeighborhood() != kNoradAlphaID &&
GameState.getCurrentNeighborhood() != kNoradDeltaID) {
return kAirMask;
}
}
// Desperate:
if (playerHasItemID(kPoisonDart))
return kPoisonDart;
if (playerHasItemID(kJourneymanKey))
return kJourneymanKey;
if (playerHasItemID(kMarsCard))
return kMarsCard;
if (playerHasItemID(kNitrogenCanister))
return kNitrogenCanister;
if (playerHasItemID(kCrowbar))
return kCrowbar;
if (playerHasItemID(kAirMask))
return kAirMask;
// Should never get this far...
error("Could not find item to delete");
return kNoItemID;
}
uint PegasusEngine::getNeighborhoodCD(const NeighborhoodID neighborhood) const {
switch (neighborhood) {
case kCaldoriaID:
case kNoradAlphaID:
case kNoradSubChaseID:
return 1;
case kFullTSAID:
case kPrehistoricID:
return 2;
case kMarsID:
return 3;
case kWSCID:
case kNoradDeltaID:
return 4;
case kTinyTSAID:
// Tiny TSA exists on three of the CD's, so just continue
// with the CD we're on
return _currentCD;
}
// Can't really happen, but it's a good fallback anyway :P
return 1;
}
void PegasusEngine::initKeymap() {
#ifdef ENABLE_KEYMAPPER
static const char *const kKeymapName = "pegasus";
Common::Keymapper *const mapper = _eventMan->getKeymapper();
// Do not try to recreate same keymap over again
if (mapper->getKeymap(kKeymapName) != 0)
return;
Common::Keymap *const engineKeyMap = new Common::Keymap(kKeymapName);
// Since the game has multiple built-in keys for each of these anyway,
// this just attempts to remap one of them.
const Common::KeyActionEntry keyActionEntries[] = {
{ Common::KEYCODE_UP, "UP", _("Up/Zoom In/Move Forward/Open Doors") },
{ Common::KEYCODE_DOWN, "DWN", _("Down/Zoom Out") },
{ Common::KEYCODE_LEFT, "TL", _("Turn Left") },
{ Common::KEYCODE_RIGHT, "TR", _("Turn Right") },
{ Common::KEYCODE_BACKQUOTE, "TIV", _("Display/Hide Inventory Tray") },
{ Common::KEYCODE_BACKSPACE, "TBI", _("Display/Hide Biochip Tray") },
{ Common::KEYCODE_RETURN, "ENT", _("Action/Select") },
{ Common::KEYCODE_t, "TMA", _("Toggle Center Data Display") },
{ Common::KEYCODE_i, "TIN", _("Display/Hide Info Screen") },
{ Common::KEYCODE_ESCAPE, "PM", _("Display/Hide Pause Menu") },
{ Common::KEYCODE_e, "WTF", _("???") } // easter egg key (without being completely upfront about it)
};
for (uint i = 0; i < ARRAYSIZE(keyActionEntries); i++) {
Common::Action *const act = new Common::Action(engineKeyMap, keyActionEntries[i].id, keyActionEntries[i].description);
act->addKeyEvent(keyActionEntries[i].ks);
}
mapper->addGameKeymap(engineKeyMap);
mapper->pushKeymap(kKeymapName, true);
#endif
}
} // End of namespace Pegasus