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https://github.com/libretro/scummvm.git
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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H
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#define WINTERMUTE_BASE_SCRIPTHOLDER_H
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#include "engines/wintermute/coll_templ.h"
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/base/base_scriptable.h"
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namespace Wintermute {
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class BaseScriptHolder : public BaseScriptable {
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public:
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DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable)
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BaseScriptHolder(BaseGame *inGame);
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virtual ~BaseScriptHolder();
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virtual ScScript *invokeMethodThread(const char *methodName);
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virtual void makeFreezable(bool freezable);
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bool canHandleEvent(const char *eventName) const;
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virtual bool canHandleMethod(const char *eventMethod) const;
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bool cleanup();
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bool removeScript(ScScript *script);
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bool addScript(const char *filename);
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virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
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virtual bool listen(BaseScriptHolder *param1, uint32 param2);
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bool applyEvent(const char *eventName, bool unbreakable = false);
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void setFilename(const char *filename);
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const char *getFilename() { return _filename; }
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bool parseProperty(byte *buffer, bool complete = true);
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bool _freezable;
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bool _ready;
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BaseArray<ScScript *> _scripts;
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// scripting interface
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virtual ScValue *scGetProperty(const Common::String &name);
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virtual bool scSetProperty(const char *name, ScValue *value);
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virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
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virtual const char *scToString();
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virtual void scDebuggerDesc(char *buf, int bufSize);
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// IWmeObject
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private:
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char *_filename;
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public:
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virtual bool sendEvent(const char *eventName);
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};
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} // end of namespace Wintermute
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#endif
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