Matthew Hoops 3f69c195ae PEGASUS: Allow for initial support of the space chase
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle.

This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
2011-10-28 01:24:57 -04:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
#define PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
#include "pegasus/surface.h"
#include "pegasus/neighborhood/mars/shuttleweapon.h"
namespace Pegasus {
class GravitonCannon : public ShuttleWeapon {
public:
GravitonCannon();
virtual ~GravitonCannon() {}
void initShuttleWeapon();
void cleanUpShuttleWeapon();
void draw(const Common::Rect &);
protected:
virtual void updateWeaponPosition();
virtual bool collisionWithJunk(Common::Point &impactPoint);
virtual void hitJunk(Common::Point impactPoint);
virtual void hitShuttle(Common::Point impactPoint);
Surface _gravitonImage;
Common::Rect _gravitonBounds;
Point3D _rightOrigin, _rightLocation;
};
} // End of namespace Pegasus
#endif