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https://github.com/libretro/scummvm.git
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3f69c195ae
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
58 lines
1.7 KiB
C++
Executable File
58 lines
1.7 KiB
C++
Executable File
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
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#define PEGASUS_NEIGHBORHOOD_MARS_GRAVITONCANNON_H
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#include "pegasus/surface.h"
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#include "pegasus/neighborhood/mars/shuttleweapon.h"
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namespace Pegasus {
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class GravitonCannon : public ShuttleWeapon {
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public:
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GravitonCannon();
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virtual ~GravitonCannon() {}
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void initShuttleWeapon();
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void cleanUpShuttleWeapon();
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void draw(const Common::Rect &);
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protected:
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virtual void updateWeaponPosition();
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virtual bool collisionWithJunk(Common::Point &impactPoint);
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virtual void hitJunk(Common::Point impactPoint);
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virtual void hitShuttle(Common::Point impactPoint);
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Surface _gravitonImage;
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Common::Rect _gravitonBounds;
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Point3D _rightOrigin, _rightLocation;
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};
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} // End of namespace Pegasus
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#endif
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