mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
81f210544a
svn-id: r11432
378 lines
7.2 KiB
C++
378 lines
7.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "common/file.h"
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#include "common/util.h"
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Common::String File::_defaultDirectory;
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FILE *File::fopenNoCase(const char *filename, const char *directory, const char *mode) {
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FILE *file;
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char buf[512];
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char *ptr;
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assert(directory);
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strcpy(buf, directory);
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#ifdef WIN32
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// Fix for Win98 issue related with game directory pointing to root drive ex. "c:\"
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if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) {
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buf[2] = 0;
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}
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#endif
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// Record the length of the dir name (so we can cut of anything trailing it
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// later, when we try with different file names).
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const int dirLen = strlen(buf);
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if (dirLen > 0) {
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#ifdef __MORPHOS__
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if (buf[dirLen-1] != ':' && buf[dirLen-1] != '/')
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#endif
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#if !defined(__GP32__) && !defined(__PALM_OS__)
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strcat(buf, "/"); // prevent double /
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#endif
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}
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strcat(buf, filename);
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file = fopen(buf, mode);
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if (file)
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return file;
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// FIXME this should probably be engine specific...
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const char *dirs[] = {
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"",
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"rooms/",
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"ROOMS/",
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"Rooms 1/",
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"Rooms 2/",
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"Rooms 3/",
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"video/",
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"VIDEO/",
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"data/",
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"DATA/",
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"resource/",
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"RESOURCE/",
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// Simon the Sorcerer 1 Acorn
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"execute/",
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"EXECUTE/",
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// Simon the Sorcerer 2 Amiga/Mac
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"voices/",
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"VOICES/",
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// sword2 stuff if user just copied files without putting
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// them all into the same dir like original installer did
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"CLUSTERS/",
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"clusters/",
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"SWORD2/",
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"sword2/"
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};
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for (int dirIdx = 0; dirIdx < ARRAYSIZE(dirs); dirIdx++) {
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buf[dirLen] = 0;
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if (buf[0] != 0) {
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#ifdef __MORPHOS__
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if (buf[strlen(buf) - 1] != ':' && buf[strlen(buf) - 1] != '/')
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#endif
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#ifndef __PALM_OS__
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strcat(buf, "/"); // PALMOS
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#endif
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}
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strcat(buf, dirs[dirIdx]);
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int8 len = strlen(buf);
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strcat(buf, filename);
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ptr = buf + len;
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do
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*ptr = toupper(*ptr);
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while (*ptr++);
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file = fopen(buf, mode);
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if (file)
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return file;
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ptr = buf + len;
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do
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*ptr = tolower(*ptr);
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while (*ptr++);
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file = fopen(buf, mode);
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if (file)
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return file;
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}
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return NULL;
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}
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void File::setDefaultDirectory(const Common::String &directory) {
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_defaultDirectory = directory;
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}
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File::File() {
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_handle = NULL;
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_ioFailed = false;
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_encbyte = 0;
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_name = 0;
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}
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File::~File() {
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close();
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delete [] _name;
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}
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bool File::open(const char *filename, const char *directory, int mode, byte encbyte) {
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if (_handle) {
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debug(2, "File %s already opened", filename);
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return false;
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}
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if (filename == NULL || *filename == 0)
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return false;
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// If no directory was specified, use the default directory (if any).
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if (directory == NULL)
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directory = _defaultDirectory.isEmpty() ? "" : _defaultDirectory.c_str();
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clearIOFailed();
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if (mode == kFileReadMode) {
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_handle = fopenNoCase(filename, directory, "rb");
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if (_handle == NULL) {
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debug(2, "File %s not found", filename);
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return false;
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}
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}
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else if (mode == kFileWriteMode) {
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_handle = fopenNoCase(filename, directory, "wb");
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if (_handle == NULL) {
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debug(2, "File %s not opened", filename);
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return false;
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}
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} else {
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warning("Only read/write mode supported!");
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return false;
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}
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_encbyte = encbyte;
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int len = strlen(filename);
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if (_name != 0)
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delete [] _name;
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_name = new char[len+1];
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memcpy(_name, filename, len+1);
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return true;
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}
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void File::close() {
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if (_handle)
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fclose(_handle);
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_handle = NULL;
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}
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bool File::isOpen() const {
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return _handle != NULL;
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}
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bool File::ioFailed() const {
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return _ioFailed != 0;
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}
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void File::clearIOFailed() {
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_ioFailed = false;
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}
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bool File::eof() {
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if (_handle == NULL) {
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error("File is not open!");
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return false;
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}
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return feof(_handle) != 0;
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}
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uint32 File::pos() {
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if (_handle == NULL) {
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error("File is not open!");
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return 0;
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}
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return ftell(_handle);
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}
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uint32 File::size() {
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if (_handle == NULL) {
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error("File is not open!");
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return 0;
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}
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uint32 oldPos = ftell(_handle);
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fseek(_handle, 0, SEEK_END);
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uint32 length = ftell(_handle);
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fseek(_handle, oldPos, SEEK_SET);
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return length;
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}
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void File::seek(int32 offs, int whence) {
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if (_handle == NULL) {
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error("File is not open!");
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return;
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}
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if (fseek(_handle, offs, whence) != 0)
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clearerr(_handle);
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}
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uint32 File::read(void *ptr, uint32 len) {
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byte *ptr2 = (byte *)ptr;
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uint32 real_len;
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if (_handle == NULL) {
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error("File is not open!");
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return 0;
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}
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if (len == 0)
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return 0;
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real_len = fread(ptr2, 1, len, _handle);
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if (real_len < len) {
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clearerr(_handle);
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_ioFailed = true;
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}
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if (_encbyte != 0) {
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uint32 t_size = real_len;
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do {
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*ptr2++ ^= _encbyte;
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} while (--t_size);
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}
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return real_len;
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}
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byte File::readByte() {
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byte b;
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if (_handle == NULL) {
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error("File is not open!");
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return 0;
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}
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if (fread(&b, 1, 1, _handle) != 1) {
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clearerr(_handle);
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_ioFailed = true;
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}
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return b ^ _encbyte;
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}
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uint16 File::readUint16LE() {
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uint16 a = readByte();
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uint16 b = readByte();
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return a | (b << 8);
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}
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uint32 File::readUint32LE() {
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uint32 a = readUint16LE();
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uint32 b = readUint16LE();
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return (b << 16) | a;
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}
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uint16 File::readUint16BE() {
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uint16 b = readByte();
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uint16 a = readByte();
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return a | (b << 8);
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}
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uint32 File::readUint32BE() {
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uint32 b = readUint16BE();
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uint32 a = readUint16BE();
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return (b << 16) | a;
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}
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uint32 File::write(const void *ptr, uint32 len) {
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byte *tmp = 0;
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if (_handle == NULL) {
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error("File is not open!");
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return 0;
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}
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if (len == 0)
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return 0;
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if (_encbyte != 0) {
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// Maybe FIXME: while it's efficient to do the encoding here,
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// it not really nice for a write function to modify its input.
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// Maybe we should work on a copy here...
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tmp = (byte *)malloc(len);
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for (uint32 i = 0; i < len; i ++) {
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tmp[i] = ((const byte *)ptr)[i] ^ _encbyte;
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}
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ptr = tmp;
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}
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if ((uint32)fwrite(ptr, 1, len, _handle) != len) {
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clearerr(_handle);
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_ioFailed = true;
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}
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if (_encbyte != 0) {
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free(tmp);
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}
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return len;
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}
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void File::writeByte(byte value) {
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value ^= _encbyte;
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if (_handle == NULL) {
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error("File is not open!");
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}
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if (fwrite(&value, 1, 1, _handle) != 1) {
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clearerr(_handle);
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_ioFailed = true;
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}
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}
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void File::writeUint16LE(uint16 value) {
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writeByte((byte)(value & 0xff));
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writeByte((byte)(value >> 8));
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}
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void File::writeUint32LE(uint32 value) {
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writeUint16LE((uint16)(value & 0xffff));
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writeUint16LE((uint16)(value >> 16));
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}
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void File::writeUint16BE(uint16 value) {
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writeByte((byte)(value >> 8));
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writeByte((byte)(value & 0xff));
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}
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void File::writeUint32BE(uint32 value) {
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writeUint16BE((uint16)(value >> 16));
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writeUint16BE((uint16)(value & 0xffff));
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}
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