mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
b5a7ef0822
svn-id: r11219
168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef COMMON_UTIL_H
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#define COMMON_UTIL_H
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#include "common/scummsys.h"
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#include "common/system.h"
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template<typename T> inline T ABS (T x) { return (x>=0) ? x : -x; }
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template<typename T> inline T MIN (T a, T b) { return (a<b) ? a : b; }
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template<typename T> inline T MAX (T a, T b) { return (a>b) ? a : b; }
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/**
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* Template method which swaps the vaulues of its two parameters.
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*/
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template<typename T> inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; }
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#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
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namespace Common {
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class String;
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/**
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* Print a hexdump of the data passed in. The number of bytes per line is
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* customizable.
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* @param data the data to be dumped
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* @param len the lenght of that data
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* @param bytesPerLine number of bytes to print per line (default: 16)
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*/
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extern void hexdump(const byte * data, int len, int bytesPerLine = 16);
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/**
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* Simple random number generator. Although it is definitely not suitable for
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* cryptographic purposes, it serves our purposes just fine.
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*/
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class RandomSource {
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private:
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uint32 _randSeed;
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public:
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RandomSource();
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void setSeed(uint32 seed);
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/**
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* Generates a random unsigned integer in the interval [0, max].
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* @param max the upper bound
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* @return a random number in the interval [0, max].
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*/
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uint getRandomNumber(uint max);
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/**
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* Generates a random unsigned integer in the interval [min, max].
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* @param min the lower bound
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* @param max the upper bound
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* @return a random number in the interval [min, max].
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*/
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uint getRandomNumberRng(uint min, uint max);
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};
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/**
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* Auxillary class to (un)lock a mutex on the stack.
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*/
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class StackLock {
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OSystem::MutexRef _mutex;
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OSystem *_syst;
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void lock();
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void unlock();
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public:
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StackLock(OSystem::MutexRef mutex, OSystem *syst = 0);
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~StackLock();
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};
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/**
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* List of language ids.
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* @note The order and mappings of the values 0..8 are *required* to stay the
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* way they are now, as scripts in COMI rely on them. So don't touch them.
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* I am working on removing this restriction.
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*/
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enum Language {
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UNK_LANG = -1, // Use default language (i.e. none specified)
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EN_USA = 0,
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DE_DEU = 1,
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FR_FRA = 2,
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IT_ITA = 3,
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PT_BRA = 4,
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ES_ESP = 5,
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JA_JPN = 6,
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ZH_TWN = 7,
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KO_KOR = 8,
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SE_SWE = 9,
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EN_GRB = 10,
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HB_HEB = 20,
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RU_RUS = 21
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};
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struct LanguageDescription {
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const char *name;
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const char *description;
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Common::Language id;
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};
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extern const LanguageDescription g_languages[];
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/** Convert a string containing a language name into a Language enum value. */
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extern Language parseLanguage(const String &str);
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extern const char *getLanguageString(Language id);
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/**
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* List of game platforms. Specifying a platform for a target can be used to
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* give the game engines a hint for which platform the game data file are.
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* This may be optional or required, depending on the game engine and the
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* game in question.
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*/
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enum Platform {
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kPlatformUnknown = -1,
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kPlatformPC = 0,
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kPlatformAmiga = 1,
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kPlatformAtariST = 2,
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kPlatformMacintosh = 3
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/*
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kPlatformNES,
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kPlatformSEGA,
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kPlatformFMTowns,
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kPlatformPCEngine
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*/
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};
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/** Convert a string containing a platform name into a Platform enum value. */
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extern Platform parsePlatform(const String &str);
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extern const char *getPlatformString(Platform id);
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} // End of namespace Common
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#if defined(__GNUC__)
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void CDECL error(const char *s, ...) NORETURN;
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#else
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void CDECL NORETURN error(const char *s, ...);
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#endif
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void CDECL warning(const char *s, ...);
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void CDECL debug(int level, const char *s, ...);
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void checkHeap();
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#endif
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