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109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef IMAGE_IMAGEDECODER_H
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#define IMAGE_IMAGEDECODER_H
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace Image {
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/**
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* A representation of an image decoder that maintains ownership of the surface
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* and palette it decodes to.
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*
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* This is designed for still frames only.
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*/
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class ImageDecoder {
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public:
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virtual ~ImageDecoder() {}
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/**
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* Load an image from the specified stream
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*
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* loadStream() should implicitly call destroy() to free the memory
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* of the last loadStream() call.
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*
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* @param stream the input stream
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* @return whether loading the file succeeded
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* @see getSurface
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* @see getPalette
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*/
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virtual bool loadStream(Common::SeekableReadStream &stream) = 0;
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/**
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* Destroy this decoder's surface and palette
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*
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* This should be called by a loadStream() implementation as well
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* as the destructor.
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*/
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virtual void destroy() = 0;
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/**
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* Get the decoded surface
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*
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* This surface is owned by this ImageDecoder and will remain valid
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* until destroy() or loadStream() is called, or until this ImageDecoder's
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* destructor is called.
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*
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* @return the decoded surface, or 0 if no surface is present
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*/
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virtual const Graphics::Surface *getSurface() const = 0;
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/**
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* Get the decoded palette
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*
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* This palette is owned by this ImageDecoder and will remain valid
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* until destroy() or loadStream() is called, or until this ImageDecoder's
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* destructor is called.
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*
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* The palette's format is the same as PaletteManager's palette
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* (interleaved RGB values).
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*
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* @return the decoded palette, or undefined if no palette is present
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*/
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virtual const byte *getPalette() const { return 0; }
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/**
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* Query if the decoded image has a palette.
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*/
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virtual bool hasPalette() const { return getPaletteColorCount() != 0; }
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/** Return the starting index of the palette. */
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virtual byte getPaletteStartIndex() const { return 0; }
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/** Return the number of colors in the palette. */
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virtual uint16 getPaletteColorCount() const { return 0; }
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};
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} // End of namespace Image
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#endif
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