scummvm/engines/fullpipe/detection.cpp
2017-11-18 22:35:12 +01:00

231 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "fullpipe/fullpipe.h"
#include "fullpipe/gameloader.h"
namespace Fullpipe {
uint32 FullpipeEngine::getFeatures() const {
return _gameDescription->flags;
}
bool FullpipeEngine::isDemo() {
return _gameDescription->flags & ADGF_DEMO;
}
Common::Language FullpipeEngine::getLanguage() const {
return _gameDescription->language;
}
}
static const PlainGameDescriptor fullpipeGames[] = {
{"fullpipe", "Full Pipe"},
{0, 0}
};
namespace Fullpipe {
static const ADGameDescription gameDescriptions[] = {
// Full Pipe Russian version
{
"fullpipe",
0,
AD_ENTRY1s("4620.sc2", "a1a8f3ed731b0dfea43beaa3016fdc71", 554),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Full Pipe German version
{
"fullpipe",
0,
AD_ENTRY1s("4620.sc2", "e4f24ffe4dc84cafc648b951e66c1fb3", 554),
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Full Pipe Estonian version
{
"fullpipe",
0,
AD_ENTRY1s("4620.sc2", "571f6b4b68b02003e35bc12c1a1d3fe3", 466),
Common::ET_EST,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Full Pipe English version
{
"fullpipe",
0,
AD_ENTRY1s("4620.sc2", "bffea807345fece14089768fc141af83", 510),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Full Pipe Russian Demo version
{
"fullpipe",
0,
AD_ENTRY1s("4620.sc2", "a0c71b47fc35a5e163fcd8d0972639bb", 70),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM | ADGF_DEMO,
GUIO1(GUIO_NONE)
},
// Full Pipe German Demo version
{
"fullpipe",
0,
AD_ENTRY1s("4620.sc2", "e5e98df537e56b39c33ae1d5c90976fe", 510),
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_DROPPLATFORM | ADGF_DEMO,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
} // End of namespace Fullpipe
class FullpipeMetaEngine : public AdvancedMetaEngine {
public:
FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
_singleId = "fullpipe";
}
virtual const char *getName() const {
return "Fullpipe Engine";
}
virtual const char *getOriginalCopyright() const {
return "Fullpipe Engine (C) Pipe Studio";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSimpleSavesNames);
}
bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("fullpipe.s##");
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
Fullpipe::FullpipeSavegameHeader header;
Fullpipe::readSavegameHeader(in.get(), header);
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void FullpipeMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot));
}
SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
Fullpipe::getSavegameFile(slot)));
if (f) {
Fullpipe::FullpipeSavegameHeader header;
Fullpipe::readSavegameHeader(f.get(), header);
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
return desc;
}
return SaveStateDescriptor();
}
bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Fullpipe::FullpipeEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#endif