mirror of
https://github.com/libretro/scummvm.git
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231 lines
6.2 KiB
C++
231 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/gameloader.h"
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namespace Fullpipe {
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uint32 FullpipeEngine::getFeatures() const {
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return _gameDescription->flags;
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}
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bool FullpipeEngine::isDemo() {
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return _gameDescription->flags & ADGF_DEMO;
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}
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Common::Language FullpipeEngine::getLanguage() const {
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return _gameDescription->language;
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}
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}
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static const PlainGameDescriptor fullpipeGames[] = {
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{"fullpipe", "Full Pipe"},
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{0, 0}
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};
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namespace Fullpipe {
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static const ADGameDescription gameDescriptions[] = {
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// Full Pipe Russian version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("4620.sc2", "a1a8f3ed731b0dfea43beaa3016fdc71", 554),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO1(GUIO_NONE)
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},
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// Full Pipe German version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("4620.sc2", "e4f24ffe4dc84cafc648b951e66c1fb3", 554),
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Common::DE_DEU,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO1(GUIO_NONE)
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},
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// Full Pipe Estonian version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("4620.sc2", "571f6b4b68b02003e35bc12c1a1d3fe3", 466),
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Common::ET_EST,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO1(GUIO_NONE)
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},
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// Full Pipe English version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("4620.sc2", "bffea807345fece14089768fc141af83", 510),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO1(GUIO_NONE)
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},
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// Full Pipe Russian Demo version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("4620.sc2", "a0c71b47fc35a5e163fcd8d0972639bb", 70),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM | ADGF_DEMO,
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GUIO1(GUIO_NONE)
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},
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// Full Pipe German Demo version
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{
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"fullpipe",
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0,
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AD_ENTRY1s("4620.sc2", "e5e98df537e56b39c33ae1d5c90976fe", 510),
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Common::DE_DEU,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM | ADGF_DEMO,
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GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Fullpipe
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class FullpipeMetaEngine : public AdvancedMetaEngine {
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public:
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FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
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_singleId = "fullpipe";
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}
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virtual const char *getName() const {
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return "Fullpipe Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Fullpipe Engine (C) Pipe Studio";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual SaveStateList listSaves(const char *target) const;
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virtual void removeSaveState(const char *target, int slot) const;
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSimpleSavesNames);
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}
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bool Fullpipe::FullpipeEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern("fullpipe.s##");
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
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if (in) {
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Fullpipe::FullpipeSavegameHeader header;
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Fullpipe::readSavegameHeader(in.get(), header);
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void FullpipeMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot));
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}
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SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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Fullpipe::getSavegameFile(slot)));
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if (f) {
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Fullpipe::FullpipeSavegameHeader header;
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Fullpipe::readSavegameHeader(f.get(), header);
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Fullpipe::FullpipeEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
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REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
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#endif
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