mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
a475cec2aa
These appear to be default member-wise copy constructors or POD constructors that zero all members. I suspect that quite a few pointer-taking constructors are actually supposed to be copy-constructors but since they don't all just do default member-wise copies I do not feel confident in changing them without verifying that there are not separate copy constructors in the disassembly, and I don't have the database for this game.
354 lines
8.4 KiB
C++
354 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "fullpipe/fullpipe.h"
|
|
|
|
#include "fullpipe/objects.h"
|
|
#include "fullpipe/input.h"
|
|
#include "fullpipe/gfx.h"
|
|
#include "fullpipe/scene.h"
|
|
#include "fullpipe/gameloader.h"
|
|
#include "fullpipe/statics.h"
|
|
#include "fullpipe/interaction.h"
|
|
#include "fullpipe/constants.h"
|
|
|
|
namespace Fullpipe {
|
|
|
|
InputController::InputController() {
|
|
g_fp->_inputController = this;
|
|
|
|
_flag = 0;
|
|
_cursorHandle = 0;
|
|
_hCursor = 0;
|
|
_field_14 = 0;
|
|
_cursorId = 0;
|
|
_cursorIndex = -1;
|
|
_inputFlags = 1;
|
|
|
|
_cursorBounds.left = 0;
|
|
_cursorBounds.top = 0;
|
|
_cursorBounds.right = 0;
|
|
_cursorBounds.bottom = 0;
|
|
|
|
_cursorItemPicture = 0;
|
|
}
|
|
|
|
InputController::~InputController() {
|
|
removeMessageHandler(126, -1);
|
|
|
|
g_fp->_inputController = 0;
|
|
|
|
for (uint i = 0; i < _cursorsArray.size(); i++)
|
|
delete _cursorsArray[i];
|
|
}
|
|
|
|
void InputController::setInputDisabled(bool state) {
|
|
_flag = state;
|
|
g_fp->_inputDisabled = state;
|
|
}
|
|
|
|
void setInputDisabled(bool state) {
|
|
g_fp->_inputController->setInputDisabled(state);
|
|
}
|
|
|
|
void InputController::addCursor(CursorInfo *cursor) {
|
|
CursorInfo *newc = new CursorInfo(*cursor);
|
|
const Dims dims = cursor->picture->getDimensions();
|
|
|
|
newc->width = dims.x;
|
|
newc->height = dims.y;
|
|
|
|
newc->picture->_x = -1;
|
|
newc->picture->_y = -1;
|
|
|
|
_cursorsArray.push_back(newc);
|
|
}
|
|
|
|
void InputController::setCursorMode(bool enabled) {
|
|
if (enabled)
|
|
_inputFlags |= 1;
|
|
else
|
|
_inputFlags &= ~1;
|
|
}
|
|
|
|
void InputController::drawCursor(int x, int y) {
|
|
if (_cursorIndex == -1)
|
|
return;
|
|
|
|
_cursorBounds.left = g_fp->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX;
|
|
_cursorBounds.top = g_fp->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY;
|
|
_cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width;
|
|
_cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height;
|
|
|
|
_cursorsArray[_cursorIndex]->picture->draw(_cursorBounds.left, _cursorBounds.top, 0, 0);
|
|
|
|
if (_cursorItemPicture)
|
|
_cursorItemPicture->draw(_cursorBounds.left + _cursorsArray[_cursorIndex]->itemPictureOffsX,
|
|
_cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0);
|
|
}
|
|
|
|
void InputController::setCursor(int cursorId) {
|
|
if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) {
|
|
_cursorIndex = -1;
|
|
|
|
for (uint i = 0; i < _cursorsArray.size(); i++) {
|
|
if (_cursorsArray[i]->pictureId == cursorId) {
|
|
_cursorIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::setCursor(int id) {
|
|
if (_inputController)
|
|
_inputController->setCursor(id);
|
|
}
|
|
|
|
const char *input_cheats[] = {
|
|
"HELP",
|
|
"STUFF",
|
|
"FASTER",
|
|
"OHWAIT",
|
|
"MUSOFF",
|
|
""
|
|
};
|
|
|
|
void FullpipeEngine::defHandleKeyDown(int key) {
|
|
if (_currentCheat == -1) {
|
|
for (int i = 0; input_cheats[i][0]; i++)
|
|
if (toupper(key) == input_cheats[i][0]) {
|
|
_currentCheat = i;
|
|
_currentCheatPos = 1;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (toupper(key) != input_cheats[_currentCheat][_currentCheatPos]) {
|
|
_currentCheat = -1;
|
|
|
|
return;
|
|
}
|
|
|
|
_currentCheatPos++;
|
|
|
|
if (!input_cheats[_currentCheat][_currentCheatPos]) {
|
|
switch (_currentCheat) {
|
|
case 0: // HELP
|
|
winArcade();
|
|
break;
|
|
case 1: // STUFF
|
|
getAllInventory();
|
|
break;
|
|
case 2: // FASTER
|
|
_normalSpeed = !_normalSpeed;
|
|
break;
|
|
case 3: // OHWAIT
|
|
_gamePaused = true;
|
|
_flgGameIsRunning = false;
|
|
break;
|
|
case 4: // MUSOFF
|
|
if (_musicAllowed & 2)
|
|
setMusicAllowed(_musicAllowed & 0xFFFFFFFD);
|
|
else
|
|
setMusicAllowed(_musicAllowed | 2);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_currentCheatPos = 0;
|
|
_currentCheat = -1;
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::winArcade() {
|
|
ExCommand *ex = new ExCommand(0, 17, MSG_CMN_WINARCADE, 0, 0, 0, 1, 0, 0, 0);
|
|
ex->_excFlags |= 3;
|
|
|
|
ex->postMessage();
|
|
|
|
}
|
|
|
|
void FullpipeEngine::updateCursorCommon() {
|
|
GameObject *ani = _currentScene->getStaticANIObjectAtPos(_mouseVirtX, _mouseVirtY);
|
|
|
|
PictureObject *pic = _currentScene->getPictureObjectAtPos(_mouseVirtX, _mouseVirtY);
|
|
if (!ani || (pic && pic->_priority < ani->_priority))
|
|
ani = pic;
|
|
|
|
int selId = getGameLoaderInventory()->getSelectedItemId();
|
|
|
|
_objectAtCursor = ani;
|
|
|
|
if (ani) {
|
|
_objectIdAtCursor = ani->_id;
|
|
|
|
if (!selId && ani->_id >= _minCursorId && ani->_id <= _maxCursorId) {
|
|
selId = _objectIdCursors[ani->_id - _minCursorId];
|
|
if (selId) {
|
|
_cursorId = selId;
|
|
return;
|
|
}
|
|
}
|
|
if (canInteractAny(_aniMan, ani, selId)) {
|
|
_cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN;
|
|
return;
|
|
}
|
|
if (selId) {
|
|
_cursorId = PIC_CSR_DEFAULT_INV;
|
|
return;
|
|
}
|
|
if (_objectIdAtCursor == ANI_LIFTBUTTON && ani->_objtype == kObjTypeStaticANIObject && lift_getButtonIdP(static_cast<StaticANIObject *>(ani)->_statics->_staticsId)) {
|
|
_cursorId = PIC_CSR_LIFT;
|
|
return;
|
|
}
|
|
if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
|
|
_cursorId = PIC_CSR_GOFAR_R;
|
|
return;
|
|
}
|
|
if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
|
|
_cursorId = PIC_CSR_GOFAR_L;
|
|
return;
|
|
}
|
|
_cursorId = PIC_CSR_DEFAULT;
|
|
return;
|
|
} else {
|
|
_objectIdAtCursor = 0;
|
|
|
|
if (selId) {
|
|
_cursorId = PIC_CSR_DEFAULT_INV;
|
|
return;
|
|
}
|
|
if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
|
|
_cursorId = PIC_CSR_GOFAR_R;
|
|
return;
|
|
}
|
|
if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
|
|
_cursorId = PIC_CSR_GOFAR_L;
|
|
return;
|
|
}
|
|
}
|
|
|
|
_cursorId = PIC_CSR_DEFAULT;
|
|
}
|
|
|
|
void FullpipeEngine::initArcadeKeys(const char *varname) {
|
|
_arcadeKeys.clear();
|
|
|
|
GameVar *var = getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("KEYPOS");
|
|
|
|
if (!var)
|
|
return;
|
|
|
|
int cnt = var->getSubVarsCount();
|
|
|
|
for (int i = 0; i < cnt; i++) {
|
|
Common::Point *point = new Common::Point;
|
|
|
|
GameVar *sub = var->getSubVarByIndex(i);
|
|
|
|
point->x = sub->getSubVarAsInt("X");
|
|
point->y = sub->getSubVarAsInt("Y");
|
|
|
|
_arcadeKeys.push_back(point);
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::processArcade(ExCommand *cmd) {
|
|
if (!g_fp->_aniMan2)
|
|
return;
|
|
|
|
int idx;
|
|
|
|
if (cmd->_sceneClickX <= g_fp->_aniMan2->_ox) {
|
|
for (idx = (int)_arcadeKeys.size() - 1; idx >= 0; idx--) {
|
|
if (_arcadeKeys[idx]->x < g_fp->_aniMan2->_ox)
|
|
break;
|
|
}
|
|
|
|
if (idx < 0)
|
|
return;
|
|
} else {
|
|
for (idx = 0; idx < (int)_arcadeKeys.size(); idx++) {
|
|
if (_arcadeKeys[idx]->x > g_fp->_aniMan2->_ox)
|
|
break;
|
|
}
|
|
|
|
if (idx >= (int)_arcadeKeys.size())
|
|
return;
|
|
}
|
|
|
|
cmd->_sceneClickX = _arcadeKeys[idx]->x;
|
|
cmd->_sceneClickY = _arcadeKeys[idx]->y;
|
|
|
|
cmd->_x = cmd->_sceneClickX - g_fp->_sceneRect.left;
|
|
cmd->_y = cmd->_sceneClickY - g_fp->_sceneRect.top;
|
|
}
|
|
|
|
void FullpipeEngine::setArcadeOverlay(int picId) {
|
|
_arcadeOverlayX = 800;
|
|
_arcadeOverlayY = 545;
|
|
|
|
_arcadeOverlayHelper = accessScene(SC_INV)->getPictureObjectById(PIC_CSR_HELPERBGR, 0);
|
|
_arcadeOverlay = accessScene(SC_INV)->getPictureObjectById(picId, 0);
|
|
|
|
const Dims dims = _arcadeOverlay->getDimensions();
|
|
const Dims dims2 = _arcadeOverlayHelper->getDimensions();
|
|
|
|
// TODO: Only Y gets abs?
|
|
_arcadeOverlayMidX = (dims2.x - dims.x) / 2;
|
|
_arcadeOverlayMidY = abs(dims2.y - dims.y) / 2;
|
|
}
|
|
|
|
int FullpipeEngine::drawArcadeOverlay(int adjust) {
|
|
_arcadeOverlayHelper->drawAt(_sceneRect.left + _arcadeOverlayX, _sceneRect.top + _arcadeOverlayY);
|
|
_arcadeOverlay->drawAt(_sceneRect.left + _arcadeOverlayX + _arcadeOverlayMidX, _sceneRect.top + _arcadeOverlayY + _arcadeOverlayMidY);
|
|
|
|
if (adjust) {
|
|
if (_arcadeOverlayX > 745) {
|
|
_arcadeOverlayX -= 15;
|
|
|
|
if (_arcadeOverlayX < 745)
|
|
_arcadeOverlayX = 745;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (_arcadeOverlayX >= 800) {
|
|
return 0;
|
|
} else {
|
|
_arcadeOverlayX += 15;
|
|
|
|
if (_arcadeOverlayX <= 800)
|
|
return 1;
|
|
|
|
_arcadeOverlayX = 800;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|