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https://github.com/libretro/scummvm.git
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b665fc933d
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
222 lines
6.7 KiB
C++
222 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "zvision/zvision.h"
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#include "zvision/file/save_manager.h"
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#include "zvision/scripting/script_manager.h"
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#include "common/translation.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/system.h"
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namespace ZVision {
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struct ZVisionGameDescription {
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ADGameDescription desc;
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ZVisionGameId gameId;
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};
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ZVisionGameId ZVision::getGameId() const {
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return _gameDescription->gameId;
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}
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Common::Language ZVision::getLanguage() const {
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return _gameDescription->desc.language;
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}
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uint32 ZVision::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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} // End of namespace ZVision
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#include "zvision/detection_tables.h"
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class ZVisionMetaEngine : public AdvancedMetaEngine {
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public:
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ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames, ZVision::optionsList) {
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_maxScanDepth = 2;
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_directoryGlobs = ZVision::directoryGlobs;
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_singleId = "zvision";
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}
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virtual const char *getName() const {
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return "Z-Vision";
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}
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virtual const char *getOriginalCopyright() const {
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return "Z-Vision (C) 1996 Activision";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSimpleSavesNames);
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//(f == kSavesSupportPlayTime);
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}
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bool ZVision::ZVision::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error ZVision::ZVision::loadGameState(int slot) {
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return _saveManager->loadGame(slot);
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}
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Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) {
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_saveManager->saveGame(slot, desc, false);
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return Common::kNoError;
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}
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bool ZVision::ZVision::canLoadGameStateCurrently() {
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return !_videoIsPlaying;
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}
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bool ZVision::ZVision::canSaveGameStateCurrently() {
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Location currentLocation = _scriptManager->getCurrentLocation();
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return !_videoIsPlaying && currentLocation.world != 'g' && !(currentLocation.room == 'j' || currentLocation.room == 'a');
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}
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bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc;
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if (gd) {
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*engine = new ZVision::ZVision(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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ZVision::SaveGameHeader header;
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Common::String pattern = target;
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pattern += ".###";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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SaveStateList saveList;
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// We only use readSaveGameHeader() here, which doesn't need an engine callback
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ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL);
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (zvisionSaveMan->readSaveGameHeader(in, header)) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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}
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delete in;
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}
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}
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}
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delete zvisionSaveMan;
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int ZVisionMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot));
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}
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SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03u", target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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ZVision::SaveGameHeader header;
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// We only use readSaveGameHeader() here, which doesn't need an engine callback
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ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL);
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bool successfulRead = zvisionSaveMan->readSaveGameHeader(in, header);
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delete zvisionSaveMan;
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delete in;
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if (successfulRead) {
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SaveStateDescriptor desc(slot, header.saveName);
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// Do not allow save slot 0 (used for auto-saving) to be deleted or
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// overwritten.
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desc.setDeletableFlag(slot != 0);
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desc.setWriteProtectedFlag(slot == 0);
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desc.setThumbnail(header.thumbnail);
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if (header.version > 0) {
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int day = header.saveDay;
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int month = header.saveMonth;
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int year = header.saveYear;
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desc.setSaveDate(year, month, day);
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int hour = header.saveHour;
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int minutes = header.saveMinutes;
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desc.setSaveTime(hour, minutes);
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//desc.setPlayTime(header.playTime * 1000);
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}
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return desc;
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}
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(ZVISION)
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REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
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#endif
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