scummvm/engines/immortal/detection_tables.h

44 lines
1.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
namespace Immortal {
const PlainGameDescriptor immortalGames[] = {
{ "immortal", "The Immortal" },
{ 0, 0 }
};
const ADGameDescription gameDescriptions[] = {
{
"immortal",
nullptr,
AD_ENTRY1s("IMMORTAL.dsk", "094941fd71e6d2cdaa96c9664d32329e", 819200),
Common::EN_ANY,
Common::kPlatformApple2GS,
ADGF_UNSTABLE,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
} // namespace Immortal