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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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namespace Immortal {
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const PlainGameDescriptor immortalGames[] = {
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{ "immortal", "The Immortal" },
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{ 0, 0 }
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};
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const ADGameDescription gameDescriptions[] = {
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{
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"immortal",
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nullptr,
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AD_ENTRY1s("IMMORTAL.dsk", "094941fd71e6d2cdaa96c9664d32329e", 819200),
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Common::EN_ANY,
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Common::kPlatformApple2GS,
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ADGF_UNSTABLE,
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GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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} // namespace Immortal
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