scummvm/backends/graphics/gph/gph-graphics.h
2021-03-15 16:48:40 +02:00

40 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_GPH_H
#define BACKENDS_GRAPHICS_GPH_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
class GPHGraphicsManager : public SurfaceSdlGraphicsManager {
public:
GPHGraphicsManager(SdlEventSource *boss, SdlWindow *window);
void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL) override;
bool loadGFXMode() override;
protected:
void setupHardwareSize() override;
};
#endif /* BACKENDS_GRAPHICS_GPH_H */