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830 lines
24 KiB
C++
830 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DREAMBASE_H
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#define DREAMBASE_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "dreamweb/segment.h"
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namespace DreamWeb {
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class DreamWebEngine;
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}
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namespace DreamGen {
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// Note: duplication from dreamgen.h
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const unsigned int kNumReelRoutines = 57;
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const unsigned int kUnderTextSizeX = 180;
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const unsigned int kUnderTextSizeY = 10;
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const unsigned int kUnderTimedTextSizeY = 24;
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const unsigned int kUnderTextSizeX_f = 228; // foreign version
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const unsigned int kUnderTextSizeY_f = 13; // foreign version
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const unsigned int kUnderTimedTextSizeY_f = 30;
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const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f;
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const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f;
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const unsigned int kLengthOfVars = 68;
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const unsigned int kNumChanges = 250;
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/**
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* This class is one of the parent classes of DreamGenContext. Its sole purpose
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* is to allow us to incrementally move things out of DreamGenContext into this
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* base class, as soon as they don't modify any context registers (ax, bx, cx, ...)
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* anymore.
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* Ultimately, DreamGenContext should be empty, at which point it can be removed
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* together with class Context. When that happens, we can probably merge
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* DreamBase into DreamWebEngine.
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*/
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class DreamBase : public SegmentManager {
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protected:
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DreamWeb::DreamWebEngine *engine;
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// from keypad.cpp
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uint8 _pressList[6];
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// from monitor.cpp
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char _inputLine[64];
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char _operand1[14];
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char _currentFile[14];
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// from newplace.cpp
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uint8 _roomsCanGo[16];
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// from object.cpp
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uint16 _openChangeSize;
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ObjectRef _oldSubject;
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// from pathfind.cpp
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Common::Point _lineData[200]; // Output of Bresenham
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// from saveload.cpp
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char _saveNames[17*7];
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char _saveNamesOld[17*7];
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// from vgagrafx.cpp
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uint8 _workspace[(0x1000 + 2) * 16];
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// from people.cpp
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ReelRoutine _reelRoutines[kNumReelRoutines+1];
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ReelRoutine *_personData;
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// from Buffers
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uint8 _textUnder[kUnderTextBufSize];
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ObjectRef _openInvList[16];
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ObjectRef _ryanInvList[30];
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uint8 _pointerBack[32*32];
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uint8 _mapFlags[11*10*3];
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uint8 _startPal[3*256];
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uint8 _endPal[3*256];
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uint8 _mainPal[3*256];
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Common::List<Sprite> _spriteTable;
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Common::List<ObjPos> _setList;
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Common::List<ObjPos> _freeList;
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Common::List<ObjPos> _exList;
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Common::List<People> _peopleList;
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uint8 _zoomSpace[46*40];
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// _printedList (unused?)
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Change _listOfChanges[kNumChanges]; // Note: this array is saved
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uint8 _underTimedText[kUnderTimedTextBufSize];
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Common::List<Rain> _rainList;
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uint8 _initialVars[kLengthOfVars]; // TODO: This shouldn't be necessary
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public:
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DreamBase(DreamWeb::DreamWebEngine *en);
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bool _quitRequested;
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bool _subtitles;
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bool _foreignRelease;
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uint8 _roomsSample;
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uint8 _currentSample;
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// from backdrop.cpp
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void doBlocks();
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uint8 getXAd(const uint8 *setData, uint8 *result);
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uint8 getYAd(const uint8 *setData, uint8 *result);
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uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y);
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void calcFrFrame(const Frame *frameBase, uint16 frameNum, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos);
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void makeBackOb(SetObject *objData, uint16 x, uint16 y);
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void showAllObs();
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bool addAlong(const uint8 *mapFlags);
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bool addLength(const uint8 *mapFlags);
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void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
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void calcMapAd();
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void showAllFree();
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void drawFlags();
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void showAllEx();
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// from keypad.cpp
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void getUnderMenu();
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void putUnderMenu();
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void singleKey(uint8 key, uint16 x, uint16 y);
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void loadKeypad();
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void showKeypad();
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bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
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void addToPressList();
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void buttonOne();
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void buttonTwo();
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void buttonThree();
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void buttonFour();
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void buttonFive();
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void buttonSix();
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void buttonSeven();
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void buttonEight();
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void buttonNine();
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void buttonNought();
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void buttonEnter();
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void buttonPress(uint8 buttonId);
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void showOuterPad();
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void dumpKeypad();
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void dumpSymbol();
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void dumpSymBox();
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void quitSymbol();
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void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
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// from monitor.cpp
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void input();
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byte makeCaps(byte c);
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void delChar();
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void monMessage(uint8 index);
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void netError();
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void monitorLogo();
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void randomAccess(uint16 count);
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void printOuterMon();
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void showCurrentFile();
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void accessLightOn();
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void accessLightOff();
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void turnOnPower();
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void powerLightOn();
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void powerLightOff();
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void printLogo();
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void scrollMonitor();
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const char *monPrint(const char *string);
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void lockLightOn();
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void lockLightOff();
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void loadPersonal();
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void loadNews();
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void loadCart();
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void showKeys();
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const char *parser();
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const char *searchForString(const char *topic, const char *text);
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const char *getKeyAndLogo(const char *foundString);
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void read();
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void dirFile(const char *dirName);
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void dirCom();
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void useMon();
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bool execCommand();
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// from newplace.cpp
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void getUnderCentre();
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void putUnderCentre();
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void showArrows();
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uint8 getLocation(uint8 index);
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void setLocation(uint8 index);
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void clearLocation(uint8 index);
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void resetLocation(uint8 index);
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void readCityPic();
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void readDestIcon();
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void showCity();
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void locationPic();
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void selectLocation();
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void newPlace();
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void nextDest();
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void lastDest();
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void destSelect();
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void lookAtPlace();
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// from object.cpp
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void obIcons();
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void fillRyan();
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void findAllRyan();
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void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
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void obPicture();
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void removeObFromInv();
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void deleteExObject(uint8 index);
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void deleteExFrame(uint8 frameNum);
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void deleteExText(uint8 textNum);
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void purgeALocation(uint8 index);
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const uint8 *getObTextStart();
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void wornError();
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void makeWorn(DynObject *object);
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void dropObject();
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ObjectRef findOpenPos();
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byte getOpenedSlotSize();
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byte getOpenedSlotCount();
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void openOb();
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void findAllOpen();
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void fillOpen();
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ObjectRef findInvPos();
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void reExFromInv();
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void swapWithInv();
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void transferText(uint8 from, uint8 to);
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void pickupConts(uint8 from, uint8 containerEx);
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byte transferToEx(uint8 from);
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void swapWithOpen();
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void outOfOpen();
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void inToInv();
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void outOfInv();
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bool checkObjectSize();
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void useOpened();
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void setPickup();
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void selectOpenOb();
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void examineOb(bool examineAgain = true);
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void selectOb();
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void inventory();
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void identifyOb();
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// from pathfind.cpp
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void turnPathOn(uint8 param);
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void turnPathOff(uint8 param);
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void turnAnyPathOn(uint8 param, uint8 room);
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void turnAnyPathOff(uint8 param, uint8 room);
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RoomPaths *getRoomsPaths();
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void faceRightWay();
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void setWalk();
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void autoSetWalk();
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void checkDest(const RoomPaths *roomsPaths);
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void findXYFromPath();
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bool checkIfPathIsOn(uint8 index);
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void bresenhams();
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void workoutFrames();
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byte findFirstPath(byte x, byte y);
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byte findPathOfPoint(byte x, byte y);
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// from people.cpp
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void setupInitialReelRoutines();
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void updatePeople();
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void madmanText();
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void madman(ReelRoutine &routine);
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void madMode();
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void addToPeopleList(ReelRoutine *routine);
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bool checkSpeed(ReelRoutine &routine);
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void sparkyDrip(ReelRoutine &routine);
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void genericPerson(ReelRoutine &routine);
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void gamer(ReelRoutine &routine);
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void eden(ReelRoutine &routine);
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void sparky(ReelRoutine &routine);
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void rockstar(ReelRoutine &routine);
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void madmansTelly(ReelRoutine &routine);
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void smokeBloke(ReelRoutine &routine);
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void manAsleep(ReelRoutine &routine);
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void drunk(ReelRoutine &routine);
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void introMagic1(ReelRoutine &routine);
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void introMagic2(ReelRoutine &routine);
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void introMagic3(ReelRoutine &routine);
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void introMusic(ReelRoutine &routine);
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void candles(ReelRoutine &routine);
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void candles1(ReelRoutine &routine);
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void candles2(ReelRoutine &routine);
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void smallCandle(ReelRoutine &routine);
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void gates(ReelRoutine &routine);
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void security(ReelRoutine &routine);
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void edenInBath(ReelRoutine &routine);
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void louis(ReelRoutine &routine);
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void handClap(ReelRoutine &routine);
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void carParkDrip(ReelRoutine &routine);
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void foghornSound(ReelRoutine &routine);
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void train(ReelRoutine &routine);
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void attendant(ReelRoutine &routine);
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void keeper(ReelRoutine &routine);
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void interviewer(ReelRoutine &routine);
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void drinker(ReelRoutine &routine);
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void alleyBarkSound(ReelRoutine &routine);
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void louisChair(ReelRoutine &routine);
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void bossMan(ReelRoutine &routine);
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void priest(ReelRoutine &routine);
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void monkAndRyan(ReelRoutine &routine);
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void copper(ReelRoutine &routine);
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void introMonks1(ReelRoutine &routine);
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void introMonks2(ReelRoutine &routine);
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void soldier1(ReelRoutine &routine);
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void receptionist(ReelRoutine &routine);
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void bartender(ReelRoutine &routine);
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void heavy(ReelRoutine &routine);
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void helicopter(ReelRoutine &routine);
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void mugger(ReelRoutine &routine);
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void businessMan(ReelRoutine &routine);
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void endGameSeq(ReelRoutine &routine);
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void poolGuard(ReelRoutine &routine);
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// from print.cpp
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uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
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void printChar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
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void printChar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
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void printBoth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
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uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
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uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
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uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
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uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
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uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
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uint16 waitFrames();
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void printCurs();
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void delCurs();
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void rollEndCreditsGameWon();
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void rollEndCreditsGameLost();
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// from saveload.cpp
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void loadGame();
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void doLoad(int slot);
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void saveGame();
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void namesToOld();
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void oldToNames();
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void saveLoad();
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void doSaveLoad();
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void showMainOps();
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void showDiscOps();
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void discOps();
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void actualSave();
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void actualLoad();
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void loadPosition(unsigned int slot);
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void savePosition(unsigned int slot, const char *descbuf);
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uint scanForNames();
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void loadOld();
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void showDecisions();
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void loadSaveBox();
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void showNames();
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void checkInput();
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void selectSlot();
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void showSlots();
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void showOpBox();
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void showSaveOps();
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void showLoadOps();
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// from sound.cpp
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bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
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void volumeAdjust();
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void cancelCh0();
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void cancelCh1();
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void loadRoomsSample();
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void playChannel0(uint8 index, uint8 repeat);
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void playChannel1(uint8 index);
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// from sprite.cpp
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void printSprites();
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void printASprite(const Sprite *sprite);
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void clearSprites();
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Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
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void initMan();
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void walking(Sprite *sprite);
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void aboutTurn(Sprite *sprite);
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void backObject(Sprite *sprite);
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void constant(Sprite *sprite, SetObject *objData);
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void randomSprite(Sprite *sprite, SetObject *objData);
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void doorway(Sprite *sprite, SetObject *objData);
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void wideDoor(Sprite *sprite, SetObject *objData);
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void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
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void steady(Sprite *sprite, SetObject *objData);
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void lockedDoorway(Sprite *sprite, SetObject *objData);
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void liftSprite(Sprite *sprite, SetObject *objData);
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Reel *getReelStart(uint16 reelPointer);
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const Frame *findSource(uint16 &frame);
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void showReelFrame(Reel *reel);
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void showGameReel(ReelRoutine *routine);
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const Frame *getReelFrameAX(uint16 frame);
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void moveMap(uint8 param);
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void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
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uint8 getBlockOfPixel(uint8 x, uint8 y);
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void splitIntoLines(uint8 x, uint8 y);
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void initRain();
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void intro1Text();
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void intro2Text(uint16 nextReelPointer);
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void intro3Text(uint16 nextReelPointer);
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void monks2text();
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void textForEnd();
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void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
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void textForMonk();
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void priestText(ReelRoutine &routine);
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void soundOnReels(uint16 reelPointer);
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void clearBeforeLoad();
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void clearReels();
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void getRidOfReels();
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void liftNoise(uint8 index);
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void checkForExit(Sprite *sprite);
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void mainMan(Sprite *sprite);
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void spriteUpdate();
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void showRain();
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void reconstruct();
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void reelsOnScreen();
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// from stubs.cpp
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bool isCD();
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void crosshair();
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void delTextLine();
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void showBlink();
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void dumpBlink();
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void dumpPointer();
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void showPointer();
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void delPointer();
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void showRyanPage();
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void switchRyanOn();
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void switchRyanOff();
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Frame *tempGraphics();
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Frame *tempGraphics2();
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Frame *tempGraphics3();
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void middlePanel();
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void showDiary();
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void readMouse();
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uint16 readMouseState();
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void hangOn(uint16 frameCount);
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void lockMon();
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uint8 *textUnder();
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void readKey();
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void findOrMake(uint8 index, uint8 value, uint8 type);
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DynObject *getFreeAd(uint8 index);
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DynObject *getExAd(uint8 index);
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DynObject *getEitherAdCPP();
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void *getAnyAdDir(uint8 index, uint8 flag);
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void showWatch();
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void showTime();
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void showExit();
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void showMan();
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void panelIcons1();
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SetObject *getSetAd(uint8 index);
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void *getAnyAd(uint8 *slotSize, uint8 *slotCount);
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const uint8 *getTextInFile1(uint16 index);
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uint8 findNextColon(const uint8 **string);
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void allocateBuffers();
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uint16 allocateMem(uint16 paragraphs);
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void deallocateMem(uint16 segment);
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uint16 allocateAndLoad(unsigned int size);
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uint16 standardLoad(const char *fileName, uint16 *outSizeInBytes = NULL); // Returns a segment handle which needs to be freed with deallocatemem for symmetry
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void *standardLoadCPP(const char *fileName, uint16 *outSizeInBytes = NULL); // And this one should be 'free'd
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void loadIntoTemp(const char *fileName);
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void loadIntoTemp2(const char *fileName);
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void loadIntoTemp3(const char *fileName);
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void loadTempCharset(const char *fileName);
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void loadTravelText();
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void loadTempText(const char *fileName);
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void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize);
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void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize);
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void sortOutMap();
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void loadRoomData(const Room &room, bool skipDat);
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void useTempCharset();
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void useCharset1();
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void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
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void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count);
|
|
bool isItDescribed(const ObjPos *objPos);
|
|
void zoomIcon();
|
|
void roomName();
|
|
void showIcon();
|
|
void eraseOldObs();
|
|
void commandOnly(uint8 command);
|
|
void blank();
|
|
void setTopLeft();
|
|
void setTopRight();
|
|
void setBotLeft();
|
|
void setBotRight();
|
|
void examIcon();
|
|
void animPointer();
|
|
void getFlagUnderP(uint8 *flag, uint8 *flagEx);
|
|
void workToScreenM();
|
|
void quitKey();
|
|
void restoreReels();
|
|
void loadFolder();
|
|
void folderHints();
|
|
void folderExit();
|
|
void showFolder();
|
|
void showLeftPage();
|
|
void showRightPage();
|
|
void underTextLine();
|
|
void hangOnP(uint16 count);
|
|
void getUnderZoom();
|
|
void putUnderZoom();
|
|
void examineInventory();
|
|
void openInv();
|
|
void getBack1();
|
|
void getBackFromOb();
|
|
void getBackFromOps();
|
|
void getBackToOps();
|
|
void DOSReturn();
|
|
bool isItWorn(const DynObject *object);
|
|
bool compare(uint8 index, uint8 flag, const char id[4]);
|
|
void hangOnW(uint16 frameCount);
|
|
void getRidOfTemp();
|
|
void getRidOfTempText();
|
|
void getRidOfTemp2();
|
|
void getRidOfTemp3();
|
|
void getRidOfTempCharset();
|
|
void getRidOfTempsP();
|
|
void getRidOfAll();
|
|
void placeSetObject(uint8 index);
|
|
void removeSetObject(uint8 index);
|
|
bool isSetObOnMap(uint8 index);
|
|
void dumpZoom();
|
|
void diaryKeyP();
|
|
void diaryKeyN();
|
|
void findRoomInLoc();
|
|
void loadMenu();
|
|
void showMenu();
|
|
void dumpMenu();
|
|
void dealWithSpecial(uint8 firstParam, uint8 secondParam);
|
|
void plotReel(uint16 &reelPointer);
|
|
void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
|
|
void getUnderTimed();
|
|
void putUnderTimed();
|
|
void dumpTextLine();
|
|
void useTimedText();
|
|
void dumpTimedText();
|
|
void getTime();
|
|
void doChange(uint8 index, uint8 value, uint8 type);
|
|
bool isRyanHolding(const char *id);
|
|
void clearBuffers();
|
|
void clearChanges();
|
|
void drawFloor();
|
|
uint16 findSetObject(const char *id);
|
|
void hangOnCurs(uint16 frameCount);
|
|
const uint8 *findObName(uint8 type, uint8 index);
|
|
void copyName(uint8 type, uint8 index, uint8 *dst);
|
|
uint16 findExObject(const char *id);
|
|
void makeMainScreen();
|
|
void showWatchReel();
|
|
void watchReel();
|
|
void commandWithOb(uint8 command, uint8 type, uint8 index);
|
|
void examineObText();
|
|
void blockNameText();
|
|
void personNameText();
|
|
void walkToText();
|
|
void entryTexts();
|
|
void setAllChanges();
|
|
void restoreAll();
|
|
void redrawMainScrn();
|
|
template <class T> void checkCoords(const RectWithCallback<T> *rectWithCallbacks);
|
|
void newGame();
|
|
void deleteTaken();
|
|
void autoAppear();
|
|
void loadRoom();
|
|
void startLoading(const Room &room);
|
|
void startup();
|
|
void atmospheres();
|
|
bool objectMatches(void *object, const char *id);
|
|
void checkFolderCoords();
|
|
void nextFolder();
|
|
void lastFolder();
|
|
void lookAtCard();
|
|
void obsThatDoThings();
|
|
void describeOb();
|
|
void putBackObStuff();
|
|
void reExFromOpen();
|
|
void showDiaryPage();
|
|
void showDiaryKeys();
|
|
void dumpDiaryKeys();
|
|
void useMenu();
|
|
void incRyanPage();
|
|
void edensFlatReminders();
|
|
void dropError();
|
|
void cantDrop();
|
|
void entryAnims();
|
|
bool finishedWalking();
|
|
void emergencyPurge();
|
|
void purgeAnItem();
|
|
uint8 nextSymbol(uint8 symbol);
|
|
void enterSymbol();
|
|
void showSymbol();
|
|
void updateSymbolTop();
|
|
void updateSymbolBot();
|
|
void pickupOb(uint8 command, uint8 pos);
|
|
void errorMessage1();
|
|
void errorMessage2();
|
|
void errorMessage3();
|
|
void decide();
|
|
void allPointer();
|
|
void dumpWatch();
|
|
void watchCount();
|
|
void signOn();
|
|
void searchForFiles(uint16 segment);
|
|
void triggerMessage(uint16 index);
|
|
void processTrigger();
|
|
void dreamweb();
|
|
void screenUpdate();
|
|
void startup1();
|
|
void quickQuit();
|
|
void readOneBlock();
|
|
void seeCommandTail();
|
|
void quickQuit2();
|
|
bool checkIfPerson(uint8 x, uint8 y);
|
|
bool checkIfFree(uint8 x, uint8 y);
|
|
bool checkIfEx(uint8 x, uint8 y);
|
|
void walkAndExamine();
|
|
void obName(uint8 command, uint8 commandType);
|
|
bool checkIfSet(uint8 x, uint8 y);
|
|
void readSetData();
|
|
void look();
|
|
void autoLook();
|
|
void doLook();
|
|
void mainScreen();
|
|
void zoomOnOff();
|
|
void initialInv();
|
|
void walkIntoRoom();
|
|
void afterNewRoom();
|
|
void madmanRun();
|
|
void showGun();
|
|
|
|
// from talk.cpp
|
|
void talk();
|
|
void convIcons();
|
|
uint16 getPersFrame(uint8 index);
|
|
const uint8 *getPersonText(uint8 index, uint8 talkPos);
|
|
void startTalk();
|
|
void moreTalk();
|
|
void doSomeTalk();
|
|
bool hangOnPQ();
|
|
void redes();
|
|
|
|
// from titles.cpp
|
|
void endGame();
|
|
void monkSpeaking();
|
|
void gettingShot();
|
|
void bibleQuote();
|
|
void hangOne(uint16 delay);
|
|
void intro();
|
|
void runIntroSeq();
|
|
void runEndSeq();
|
|
void loadIntroRoom();
|
|
void set16ColPalette();
|
|
void realCredits();
|
|
uint8 getExPos();
|
|
|
|
// from use.cpp
|
|
void useRoutine();
|
|
void useObject();
|
|
void placeFreeObject(uint8 index);
|
|
void removeFreeObject(uint8 index);
|
|
void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y);
|
|
void withWhat();
|
|
uint16 checkInside(uint16 command, uint16 type);
|
|
void showPuzText(uint16 command, uint16 count);
|
|
void useText(const uint8 *string);
|
|
void showFirstUse();
|
|
void showSecondUse();
|
|
void viewFolder();
|
|
void edensCDPlayer();
|
|
void hotelBell();
|
|
void playGuitar();
|
|
void useElevator1();
|
|
void useElevator2();
|
|
void useElevator3();
|
|
void useElevator4();
|
|
void useElevator5();
|
|
void useHatch();
|
|
void wheelSound();
|
|
void callHotelLift();
|
|
void useShield();
|
|
void useCoveredBox();
|
|
void useRailing();
|
|
void useChurchHole();
|
|
void sitDownInBar();
|
|
void useBalcony();
|
|
void useWindow();
|
|
void trapDoor();
|
|
void useDryer();
|
|
void callEdensDLift();
|
|
void callEdensLift();
|
|
void openYourNeighbour();
|
|
void openRyan();
|
|
void openPoolBoss();
|
|
void openEden();
|
|
void openSarters();
|
|
void openLouis();
|
|
void useWall();
|
|
void useChurchGate();
|
|
void useLadder();
|
|
void useLadderB();
|
|
bool defaultUseHandler(const char *id);
|
|
void slabDoorA();
|
|
void slabDoorB();
|
|
void slabDoorC();
|
|
void slabDoorE();
|
|
void slabDoorD();
|
|
void slabDoorF();
|
|
void useGun();
|
|
void useFullCart();
|
|
void useClearBox();
|
|
void openTVDoor();
|
|
void usePlate();
|
|
void usePlinth();
|
|
void useElvDoor();
|
|
void useWinch();
|
|
void useCart();
|
|
void useHole();
|
|
void openHotelDoor();
|
|
void openHotelDoor2();
|
|
void grafittiDoor();
|
|
void useCardReader1();
|
|
void useCardReader2();
|
|
void useCardReader3();
|
|
void usePoolReader();
|
|
void useLighter();
|
|
void useWire();
|
|
void openTomb();
|
|
void hotelControl();
|
|
void useCooker();
|
|
void useDiary();
|
|
void useControl();
|
|
void useSlab();
|
|
void usePipe();
|
|
void useOpenBox();
|
|
void runTap();
|
|
void useAxe();
|
|
void useHandle();
|
|
void useAltar();
|
|
void notHeldError();
|
|
void useCashCard();
|
|
void useButtonA();
|
|
void wearWatch();
|
|
void wearShades();
|
|
void useTrainer();
|
|
void useStereo();
|
|
void chewy();
|
|
void delEverything();
|
|
void afterIntroRoom();
|
|
|
|
// from vgafades.cpp
|
|
void clearStartPal();
|
|
void clearEndPal();
|
|
void palToStartPal();
|
|
void endPalToStart();
|
|
void startPalToEnd();
|
|
void palToEndPal();
|
|
void fadeDOS();
|
|
void doFade();
|
|
void fadeCalculation();
|
|
void fadeUpYellows();
|
|
void fadeUpMonFirst();
|
|
void fadeUpMon();
|
|
void fadeDownMon();
|
|
void initialMonCols();
|
|
void fadeScreenUp();
|
|
void fadeScreenUps();
|
|
void fadeScreenUpHalf();
|
|
void fadeScreenDown();
|
|
void fadeScreenDowns();
|
|
void fadeScreenDownHalf();
|
|
void clearPalette();
|
|
void greyscaleSum();
|
|
void allPalette();
|
|
void dumpCurrent();
|
|
|
|
// from vgagrafx.cpp
|
|
inline uint8 *workspace() { return _workspace; }
|
|
void clearWork();
|
|
|
|
uint8 *mapStore();
|
|
void panelToMap();
|
|
void mapToPanel();
|
|
void dumpMap();
|
|
void transferFrame(uint8 from, uint8 to, uint8 offset);
|
|
void zoom();
|
|
void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
|
|
void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
|
|
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
|
|
void workToScreen();
|
|
void printUnderMon();
|
|
void cls();
|
|
void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
|
|
void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
|
|
void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
|
|
void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
|
|
void doShake();
|
|
void vSync();
|
|
void setMode();
|
|
void showPCX(const Common::String &name);
|
|
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
|
|
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
|
|
bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
|
|
void loadPalFromIFF();
|
|
void createPanel();
|
|
void createPanel2();
|
|
void showPanel();
|
|
};
|
|
|
|
|
|
} // End of namespace DreamGen
|
|
|
|
#endif
|