scummvm/engines/sci
2009-02-19 19:03:41 +00:00
..
engine formating 2009-02-19 18:52:00 +00:00
gfx missed to remove code from latest removal 2009-02-18 19:12:13 +00:00
include Rewrote the EXE reading routines (the LZEXE compression stuff is still not completed, and will be implemented in a follow-up commit) 2009-02-19 12:42:32 +00:00
scicore Rewrote the EXE reading routines (the LZEXE compression stuff is still not completed, and will be implemented in a follow-up commit) 2009-02-19 12:42:32 +00:00
sfx remove dreamcast mixer platform code - no use for scummvm 2009-02-18 19:35:35 +00:00
detection.cpp enable Larry 3 DOS English. The MD5s match and its sciv.exe has 0.000.572 2009-02-19 19:03:41 +00:00
exereader.cpp Used the LZEXE unpacker from the teenagent engine. The SCI version detector now works with LZEXE packed executables too 2009-02-19 17:40:55 +00:00
exereader.h Rewrote the EXE reading routines (the LZEXE compression stuff is still not completed, and will be implemented in a follow-up commit) 2009-02-19 12:42:32 +00:00
module.mk Rewrote the EXE reading routines (the LZEXE compression stuff is still not completed, and will be implemented in a follow-up commit) 2009-02-19 12:42:32 +00:00
README update README 2009-02-18 19:45:34 +00:00
sci.cpp Added methods to get information for the detected game version 2009-02-18 20:08:49 +00:00
sci.h - Fix finding versions from exe's 2009-02-19 02:04:31 +00:00

Directory structure:

scicore/ contains all files concerning resource management and (de)compression,

engine/ contains the files directly related to the VM and the text parser, such
as heap and state management and handling for script and vocab resources.

gfx/ contains graphics and input management (since input handlers are
usually bundled with graphics libraries) and stuff for specific graphics/
input libs.

include/ contains all global header files.

sfx/ contains sound management, both general and specific to certain
libraries/interfaces/daemons.