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https://github.com/libretro/scummvm.git
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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "toon/conversation.h"
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namespace Toon {
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void Conversation::save(Common::WriteStream *stream, int16 *conversationDataBase) {
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stream->writeSint32BE(_enable);
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for (int32 i = 0; i < 10; i++) {
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stream->writeSint32BE(state[i]._data2);
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stream->writeSint16BE(state[i]._data3);
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stream->writeSint32BE((int16 *)state[i]._data4 - conversationDataBase);
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}
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}
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void Conversation::load(Common::ReadStream *stream, int16 *conversationDataBase) {
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_enable = stream->readSint32BE();
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for (int32 i = 0; i < 10; i++) {
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state[i]._data2 = stream->readSint32BE();
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state[i]._data3 = stream->readSint16BE();
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state[i]._data4 = conversationDataBase + stream->readSint32BE();
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}
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}
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}
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