scummvm/video/video_decoder.h
2011-05-12 01:16:22 +02:00

277 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VIDEO_DECODER_H
#define VIDEO_DECODER_H
#include "common/str.h"
#include "audio/timestamp.h" // TODO: Move this to common/ ?
namespace Common {
class Rational;
class SeekableReadStream;
}
namespace Graphics {
struct PixelFormat;
struct Surface;
}
namespace Video {
/**
* Generic interface for video decoder classes.
*/
class VideoDecoder {
public:
VideoDecoder();
virtual ~VideoDecoder() {}
/**
* Load a video from a file with the given name.
*
* A default implementation using loadStream is provided.
*
* @param filename the filename to load
* @return whether loading the file succeeded
*/
virtual bool loadFile(const Common::String &filename);
/**
* Load a video from a generic read stream. The ownership of the
* stream object transfers to this VideoDecoder instance, which is
* hence also responsible for eventually deleting it.
* @param stream the stream to load
* @return whether loading the stream succeeded
*/
virtual bool loadStream(Common::SeekableReadStream *stream) = 0;
/**
* Close the active video stream and free any associated resources.
*/
virtual void close() = 0;
/**
* Returns if a video stream is currently loaded or not.
*/
virtual bool isVideoLoaded() const = 0;
/**
* Returns the width of the video's frames.
* @return the width of the video's frames
*/
virtual uint16 getWidth() const = 0;
/**
* Returns the height of the video's frames.
* @return the height of the video's frames
*/
virtual uint16 getHeight() const = 0;
/**
* Get the pixel format of the currently loaded video.
*/
virtual Graphics::PixelFormat getPixelFormat() const = 0;
/**
* Get the palette for the video in RGB format (if 8bpp or less).
*/
virtual const byte *getPalette() { return 0; }
/**
* Returns if the palette is dirty or not.
*/
virtual bool hasDirtyPalette() const { return false; }
/**
* Set the system palette to the palette returned by getPalette.
* @see getPalette
*/
void setSystemPalette();
/**
* Returns the current frame number of the video.
* @return the last frame decoded by the video
*/
virtual int32 getCurFrame() const { return _curFrame; }
/**
* Returns the number of frames in the video.
* @return the number of frames in the video
*/
virtual uint32 getFrameCount() const = 0;
/**
* Returns the time (in ms) that the video has been running.
* This is based on the "wall clock" time as determined by
* OSystem::getMillis, and takes pausing the video into account.
*
* As such, it can differ from what multiplying getCurFrame() by
* some constant would yield, e.g. for a video with non-constant
* frame rate.
*/
virtual uint32 getElapsedTime() const;
/**
* Return the time (in ms) until the next frame should be displayed.
*/
virtual uint32 getTimeToNextFrame() const = 0;
/**
* Check whether a new frame should be decoded, i.e. because enough
* time has elapsed since the last frame was decoded.
* @return whether a new frame should be decoded or not
*/
virtual bool needsUpdate() const;
/**
* Decode the next frame into a surface and return the latter.
* @return a surface containing the decoded frame, or 0
* @note Ownership of the returned surface stays with the VideoDecoder,
* hence the caller must *not* free it.
* @note this may return 0, in which case the last frame should be kept on screen
*/
virtual const Graphics::Surface *decodeNextFrame() = 0;
/**
* Returns if the video has finished playing or not.
* @return true if the video has finished playing or if none is loaded, false otherwise
*/
virtual bool endOfVideo() const;
/**
* Pause or resume the video. This should stop/resume any audio playback
* and other stuff. The initial pause time is kept so that any timing
* variables can be updated appropriately.
*
* This is a convenience method which automatically keeps track on how
* often the video has been paused, ensuring that after pausing an video
* e.g. twice, it has to be unpaused twice before actuallying resuming.
*
* @param pause true to pause the video, false to resume it
*/
void pauseVideo(bool pause);
/**
* Return whether the video is currently paused or not.
*/
bool isPaused() const { return _pauseLevel != 0; }
protected:
/**
* Resets _curFrame and _startTime. Should be called from every close() function.
*/
void reset();
/**
* Actual implementation of pause by subclasses. See pause()
* for details.
*/
virtual void pauseVideoIntern(bool pause) {}
/**
* Add the time the video has been paused to maintain sync
*/
virtual void addPauseTime(uint32 ms) { _startTime += ms; }
/**
* Reset the pause start time (which should be called when seeking)
*/
void resetPauseStartTime();
int32 _curFrame;
int32 _startTime;
private:
uint32 _pauseLevel;
uint32 _pauseStartTime;
};
/**
* A VideoDecoder wrapper that implements getTimeToNextFrame() based on getFrameRate().
*/
class FixedRateVideoDecoder : public virtual VideoDecoder {
public:
uint32 getTimeToNextFrame() const;
protected:
/**
* Return the frame rate in frames per second.
* This returns a Rational because videos can have rates that are not integers and
* there are some videos with frame rates < 1.
*/
virtual Common::Rational getFrameRate() const = 0;
private:
uint32 getFrameBeginTime(uint32 frame) const;
};
/**
* A VideoDecoder that can be rewound back to the beginning.
*/
class RewindableVideoDecoder : public virtual VideoDecoder {
public:
/**
* Rewind to the beginning of the video.
*/
virtual void rewind() = 0;
};
/**
* A VideoDecoder that can seek to a frame or point in time.
*/
class SeekableVideoDecoder : public virtual RewindableVideoDecoder {
public:
/**
* Seek to the specified time.
*
* This will round to the previous frame showing. If the time would happen to
* land while a frame is showing, this function will seek to the beginning of that
* frame. In other words, there is *no* subframe accuracy. This may change in a
* later revision of the API.
*/
virtual void seekToTime(Audio::Timestamp time) = 0;
/**
* Seek to the specified time (in ms).
*/
void seekToTime(uint32 msecs) { seekToTime(Audio::Timestamp(msecs, 1000)); }
/**
* Implementation of RewindableVideoDecoder::rewind().
*/
virtual void rewind() { seekToTime(0); }
/**
* Get the total duration of the video (in ms).
*/
virtual uint32 getDuration() const = 0;
};
} // End of namespace Video
#endif