mirror of
https://github.com/libretro/scummvm.git
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19d238b85e
svn-id: r18084
72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef GOB_GOB_H
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#define GOB_GOB_H
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "common/config-manager.h"
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#include "base/engine.h"
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#define VAR_OFFSET(offs) (*(uint32 *)(inter_variables + (offs)))
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#define VAR(var) VAR_OFFSET((var) << 2)
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#define VAR_ADDRESS(var) (&VAR(var))
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#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
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#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
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// TODO: Should be in the Gob namespace, I guess
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enum {
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GF_GOB1 = 1 << 0,
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GF_GOB2 = 1 << 1,
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GF_GOB3 = 1 << 2,
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GF_WOODRUFF = 1 << 3
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};
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namespace Gob {
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class GobEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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int go();
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int init(GameDetector &detector);
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public:
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GobEngine(GameDetector * detector, OSystem * syst);
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virtual ~GobEngine();
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void shutdown();
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Common::RandomSource _rnd;
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int32 _features;
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};
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extern GobEngine *_vm;
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} // End of namespace Gob
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#endif
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