scummvm/engines/mm/mm1/mm1.cpp
2023-01-22 20:07:41 +01:00

164 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/file.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/palette.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/console.h"
#include "mm/mm1/gfx/gfx.h"
#include "mm/mm1/views/game.h"
#include "mm/mm1/views_enh/game.h"
namespace MM {
namespace MM1 {
#define SAVEGAME_VERSION 1
MM1Engine *g_engine = nullptr;
MM1Engine::MM1Engine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
: Engine(syst), Events(gameDesc->features & GF_ENHANCED),
_gameDescription(gameDesc), _randomSource("MM1") {
g_engine = this;
}
MM1Engine::~MM1Engine() {
g_engine = nullptr;
}
Common::Error MM1Engine::run() {
// Initialize graphics mode
initGraphics(320, 200);
if (isEnhanced()) {
if (!setupEnhanced())
return Common::kNoError;
} else {
setupNormal();
}
// Setup console
setDebugger(new Console());
// Load globals
if (!_globals.load(isEnhanced()))
return Common::kNoError;
runGame();
return Common::kNoError;
}
bool MM1Engine::isEnhanced() const {
return (_gameDescription->features & GF_ENHANCED) != 0;
}
void MM1Engine::setupNormal() {
Gfx::GFX::setEgaPalette();
}
bool MM1Engine::setupEnhanced() {
if (!Common::File::exists("xeen.cc")) {// || !Common::File::exists("dark.cc")) {
GUIErrorMessage(
"In order to run in Enhanced mode, please copy xeen.cc "
"and dark.cc from a copy of World of Xeen\n"
"or Dark Side of Xeen to your Might and Magic 1 game folder"
);
return false;
}
// Add the Xeen cc archives
::MM::Xeen::CCArchive *xeenCC = new ::MM::Xeen::CCArchive(
"xeen.cc", "xeen", true);
SearchMan.add("xeen", xeenCC);
// Load the palette
Common::File f;
if (!f.open("mm4.pal"))
error("Could not load palette");
// Load the Xeen palette
byte pal[PALETTE_SIZE];
for (int i = 0; i < PALETTE_SIZE; ++i)
pal[i] = f.readByte() << 2;
g_system->getPaletteManager()->setPalette(pal, 0, PALETTE_COUNT);
Gfx::GFX::findPalette(pal);
// Show the mouse cursor
g_events->loadCursors();
g_events->setCursor(0);
g_events->showCursor();
return true;
}
bool MM1Engine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool MM1Engine::canSaveGameStateCurrently() {
if (!g_events)
return false;
UIElement *view = g_events->focusedView();
return dynamic_cast<Views::Game *>(view) != nullptr ||
dynamic_cast<ViewsEnh::Game *>(view) != nullptr;
}
bool MM1Engine::canLoadGameStateCurrently() {
if (!g_events)
return false;
// Loading savegames can be done in any view, since we can
// just remove them all and add the game view
return true;
}
Common::Error MM1Engine::synchronizeSave(Common::Serializer &s) {
// Get/set the version
byte version = SAVEGAME_VERSION;
s.syncAsByte(version);
if (version > SAVEGAME_VERSION)
return Common::kReadingFailed;
s.setVersion(version);
// If we're loading a savegame, switch to the game view
if (s.isLoading()) {
g_events->replaceView("Game", true);
}
// Sync globals
g_globals->synchronize(s);
return Common::kNoError;
}
} // namespace MM1
} // namespace MM