scummvm/engines/fullpipe/sound.cpp
2013-12-01 16:50:04 +02:00

144 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/sound.h"
#include "fullpipe/ngiarchive.h"
namespace Fullpipe {
SoundList::SoundList() {
_soundItems = 0;
_soundItemsCount = 0;
_libHandle = 0;
}
bool SoundList::load(MfcArchive &file, char *fname) {
debug(5, "SoundList::load()");
_soundItemsCount = file.readUint32LE();
_soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
if (fname) {
_libHandle = (NGIArchive *)makeNGIArchive(fname);
} else {
_libHandle = 0;
}
for (int i = 0; i < _soundItemsCount; i++) {
Sound *snd = new Sound();
_soundItems[i] = snd;
snd->load(file, _libHandle);
}
return true;
}
bool SoundList::loadFile(const char *fname, char *libname) {
Common::File file;
if (!file.open(fname))
return false;
MfcArchive archive(&file);
return load(archive, libname);
}
Sound::Sound() {
_id = 0;
_directSoundBuffer = 0;
_soundData = 0;
_objectId = 0;
memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
_description = 0;
}
bool Sound::load(MfcArchive &file, NGIArchive *archive) {
debug(5, "Sound::load()");
MemoryObject::load(file);
_id = file.readUint32LE();
_description = file.readPascalString();
assert(g_fullpipe->_gameProjectVersion >= 6);
_objectId = file.readUint16LE();
if (archive && archive->hasFile(_memfilename)) {
Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
_soundData = (byte *)calloc(s->size(), 1);
s->read(_soundData, s->size());
delete s;
}
return true;
}
void Sound::updateVolume() {
debug(3, "STUB Sound::updateVolume()");
}
void Sound::setPanAndVolumeByStaticAni() {
debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
}
void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
warning("STUB: FullpipeEngine::setSceneMusicParameters()");
}
void FullpipeEngine::startSceneTrack() {
debug(3, "STUB: FullpipeEngine::startSceneTrack()");
}
void FullpipeEngine::stopAllSounds() {
warning("STUB: FullpipeEngine::stopAllSounds()");
}
void FullpipeEngine::toggleMute() {
warning("STUB: FullpipeEngine::toggleMute()");
}
void FullpipeEngine::playSound(int id, int flag) {
warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag);
}
void global_messageHandler_handleSound(ExCommand *cmd) {
debug(0, "STUB: global_messageHandler_handleSound()");
}
void FullpipeEngine::stopSoundStream2() {
warning("STUB: FullpipeEngine::stopSoundStream2()");
}
} // End of namespace Fullpipe