mirror of
https://github.com/libretro/scummvm.git
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144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/sound.h"
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#include "fullpipe/ngiarchive.h"
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namespace Fullpipe {
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SoundList::SoundList() {
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_soundItems = 0;
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_soundItemsCount = 0;
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_libHandle = 0;
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}
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bool SoundList::load(MfcArchive &file, char *fname) {
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debug(5, "SoundList::load()");
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_soundItemsCount = file.readUint32LE();
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_soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
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if (fname) {
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_libHandle = (NGIArchive *)makeNGIArchive(fname);
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} else {
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_libHandle = 0;
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}
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for (int i = 0; i < _soundItemsCount; i++) {
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Sound *snd = new Sound();
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_soundItems[i] = snd;
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snd->load(file, _libHandle);
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}
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return true;
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}
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bool SoundList::loadFile(const char *fname, char *libname) {
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Common::File file;
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if (!file.open(fname))
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return false;
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MfcArchive archive(&file);
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return load(archive, libname);
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}
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Sound::Sound() {
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_id = 0;
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_directSoundBuffer = 0;
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_soundData = 0;
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_objectId = 0;
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memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
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_description = 0;
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}
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bool Sound::load(MfcArchive &file, NGIArchive *archive) {
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debug(5, "Sound::load()");
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MemoryObject::load(file);
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_id = file.readUint32LE();
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_description = file.readPascalString();
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assert(g_fullpipe->_gameProjectVersion >= 6);
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_objectId = file.readUint16LE();
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if (archive && archive->hasFile(_memfilename)) {
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Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
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_soundData = (byte *)calloc(s->size(), 1);
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s->read(_soundData, s->size());
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delete s;
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}
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return true;
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}
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void Sound::updateVolume() {
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debug(3, "STUB Sound::updateVolume()");
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}
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void Sound::setPanAndVolumeByStaticAni() {
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debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
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}
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void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
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warning("STUB: FullpipeEngine::setSceneMusicParameters()");
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}
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void FullpipeEngine::startSceneTrack() {
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debug(3, "STUB: FullpipeEngine::startSceneTrack()");
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}
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void FullpipeEngine::stopAllSounds() {
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warning("STUB: FullpipeEngine::stopAllSounds()");
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}
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void FullpipeEngine::toggleMute() {
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warning("STUB: FullpipeEngine::toggleMute()");
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}
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void FullpipeEngine::playSound(int id, int flag) {
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warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag);
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}
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void global_messageHandler_handleSound(ExCommand *cmd) {
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debug(0, "STUB: global_messageHandler_handleSound()");
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}
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void FullpipeEngine::stopSoundStream2() {
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warning("STUB: FullpipeEngine::stopSoundStream2()");
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}
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} // End of namespace Fullpipe
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