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78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef POSIX_DRIVES_FILESYSTEM_FACTORY_H
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#define POSIX_DRIVES_FILESYSTEM_FACTORY_H
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#include "backends/fs/fs-factory.h"
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#include "backends/fs/posix-drives/posix-drives-fs.h"
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/**
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* A FilesystemFactory implementation for filesystems with a special
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* top-level directory with hard-coded entries but that otherwise
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* implement the POSIX APIs.
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*
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* For used with paths like these:
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* - 'sdcard:/games/scummvm.ini'
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* - 'hdd1:/usr/bin'
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*/
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class DrivesPOSIXFilesystemFactory : public FilesystemFactory {
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public:
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DrivesPOSIXFilesystemFactory() : _config(this) { }
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/**
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* Add a drive to the top-level directory
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*/
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void addDrive(const Common::String &name);
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/**
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* Configure file stream buffering
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*
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* @param bufferingMode select the buffering implementation to use
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* @param bufferSize the size of the IO buffer in bytes. A buffer size of 0 means the default size should be used
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*/
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void configureBuffering(DrivePOSIXFilesystemNode::BufferingMode bufferingMode, uint32 bufferSize);
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protected:
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// FilesystemFactory API
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AbstractFSNode *makeRootFileNode() const override;
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AbstractFSNode *makeCurrentDirectoryFileNode() const override;
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AbstractFSNode *makeFileNodePath(const Common::String &path) const override;
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private:
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typedef Common::Array<Common::String> DrivesArray;
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struct StaticDrivesConfig : public DrivePOSIXFilesystemNode::Config {
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StaticDrivesConfig(const DrivesPOSIXFilesystemFactory *factory) : _factory(factory) { }
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bool getDrives(AbstractFSList &list, bool hidden) const override;
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bool isDrive(const Common::String &path) const override;
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DrivesArray drives;
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private:
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const DrivesPOSIXFilesystemFactory *_factory;
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};
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StaticDrivesConfig _config;
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};
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#endif
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