scummvm/engines/pink/cursor_mgr.h
2018-08-17 17:29:19 +03:00

67 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PINK_CURSOR_MGR_H
#define PINK_CURSOR_MGR_H
#include "common/rect.h"
#include "graphics/wincursor.h"
#include "pink/objects/object.h"
namespace Pink {
class CursorActor;
class Page;
class PinkEngine;
class CursorMgr : public Object {
public:
CursorMgr(PinkEngine *game, Page *page);
void update();
void setCursor(uint index, const Common::Point point, const Common::String &itemName);
void setCursor(const Common::String &cursorName, const Common::Point point);
void setPage(Page *page) { _page = page; }
private:
void startAnimation(uint index);
void showItem(const Common::String &itemName, const Common::Point point);
void hideItem();
private:
Page *_page;
PinkEngine *_game;
CursorActor *_actor;
uint _time;
uint _firstFrameIndex;
bool _isPlayingAnimation;
bool _isSecondFrame;
};
} // End of namespace Pink
#endif