scummvm/sword2
Torbjörn Andersson 37e204e3a5 A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,
which in turn causes Broken Sword 2 to crash. And that change made it into
0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still
waiting for ScummVM to finish compiling.

svn-id: r20358
2006-02-03 20:19:01 +00:00
..
driver Update copyright notice 2006-01-18 17:39:49 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
build_display.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
build_display.h Update copyright notice 2006-01-18 17:39:49 +00:00
console.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
console.h Update copyright notice 2006-01-18 17:39:49 +00:00
controls.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
controls.h Update copyright notice 2006-01-18 17:39:49 +00:00
debug.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
debug.h Update copyright notice 2006-01-18 17:39:49 +00:00
defs.h Update copyright notice 2006-01-18 17:39:49 +00:00
events.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
function.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
header.h Update copyright notice 2006-01-18 17:39:49 +00:00
icons.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
icons.h Update copyright notice 2006-01-18 17:39:49 +00:00
interpreter.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
interpreter.h Update copyright notice 2006-01-18 17:39:49 +00:00
layers.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
layers.h Update copyright notice 2006-01-18 17:39:49 +00:00
logic.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
logic.h Update copyright notice 2006-01-18 17:39:49 +00:00
maketext.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
maketext.h Update copyright notice 2006-01-18 17:39:49 +00:00
memory.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
memory.h Update copyright notice 2006-01-18 17:39:49 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
mouse.h Update copyright notice 2006-01-18 17:39:49 +00:00
object.h Update copyright notice 2006-01-18 17:39:49 +00:00
protocol.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
resman.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
resman.h Update copyright notice 2006-01-18 17:39:49 +00:00
router.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
router.h Update copyright notice 2006-01-18 17:39:49 +00:00
save_rest.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
save_rest.h Update copyright notice 2006-01-18 17:39:49 +00:00
scroll.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
sound.cpp A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set, 2006-02-03 20:19:01 +00:00
sound.h Update copyright notice 2006-01-18 17:39:49 +00:00
speech.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
startup.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
sword2.cpp Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' 2006-01-21 13:01:20 +00:00
sword2.h Update copyright notice 2006-01-18 17:39:49 +00:00
sync.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
walker.cpp Update copyright notice 2006-01-18 17:39:49 +00:00