.. |
animation.cpp
|
Fixed sanity check in Animation::setCurrentFrame().
|
2009-07-30 02:16:58 +00:00 |
animation.h
|
* Added Animation::setCurrentFrame()
|
2009-07-30 01:12:07 +00:00 |
barchive.cpp
|
* Renamed BAFile::closeFile() to close()
|
2009-07-17 01:05:13 +00:00 |
barchive.h
|
* Renamed BAFile::closeFile() to close()
|
2009-07-17 01:05:13 +00:00 |
detection.cpp
|
Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table.
|
2009-07-02 10:31:56 +00:00 |
draci.cpp
|
Added archives for item descriptions and images.
|
2009-08-01 02:49:40 +00:00 |
draci.h
|
Added archives for item descriptions and images.
|
2009-08-01 02:49:40 +00:00 |
font.cpp
|
Fixed text bugs related to the fact that some strings in the data files don't end with '|' like they should.
|
2009-07-29 16:39:12 +00:00 |
font.h
|
* Added Font::getStringHeight()
|
2009-07-27 03:08:19 +00:00 |
game.cpp
|
* Added Game::runGateProgram()
|
2009-07-31 04:32:33 +00:00 |
game.h
|
* Added Game::runGateProgram()
|
2009-07-31 04:32:33 +00:00 |
module.mk
|
Made the animation engine compile.
|
2009-07-03 17:53:05 +00:00 |
mouse.cpp
|
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
|
2009-07-18 01:11:45 +00:00 |
mouse.h
|
Added methods to Mouse for setting the state of the button.
|
2009-07-27 05:30:58 +00:00 |
screen.cpp
|
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
|
2009-07-13 19:08:04 +00:00 |
screen.h
|
Removed declaration of Screen::drawSprite() which is now obsolete.
|
2009-07-01 16:01:07 +00:00 |
script.cpp
|
* Added Game::runGateProgram()
|
2009-07-31 04:32:33 +00:00 |
script.h
|
* Added Game::runGateProgram()
|
2009-07-31 04:32:33 +00:00 |
sprite.cpp
|
* Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled)
|
2009-07-27 04:14:59 +00:00 |
sprite.h
|
* Added Sprite::getPixel() (takes into account whether a sprite is mirrored or scaled)
|
2009-07-27 04:14:59 +00:00 |
surface.cpp
|
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
|
2009-07-13 19:08:04 +00:00 |
surface.h
|
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
|
2009-07-13 19:08:04 +00:00 |