.. |
anim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
anim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
cdrom.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
cdrom.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
dataio.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
dataio.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
draw.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
draw.h
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Updating more opcodes for Gob2
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2006-02-16 20:25:59 +00:00 |
driver_vga.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
driver_vga.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
game.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
game.h
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Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
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2006-02-24 21:58:03 +00:00 |
global.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
global.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
gob.cpp
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Renamed various container isEmpty() methods to empty() to match STL conventions
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2006-03-28 09:42:54 +00:00 |
gob.h
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workaround: manually add delay when showing image between levels in gob1 ega
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2006-03-18 13:44:57 +00:00 |
goblin.cpp
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stop playing a sample before deleting the sample data
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2006-02-26 01:25:27 +00:00 |
goblin.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
init.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
init.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
inter_v1.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
inter_v2.cpp
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Changed debug()s to debugC()s
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2006-02-24 23:31:31 +00:00 |
inter.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
inter.h
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Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
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2006-02-24 21:58:03 +00:00 |
map.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
map.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
module.mk
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More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
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2006-02-21 14:22:25 +00:00 |
mult_v1.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
mult_v2.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
mult.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
mult.h
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Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
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2006-02-24 21:58:03 +00:00 |
music.cpp
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Changed debug()s to debugC()s
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2006-02-24 23:31:31 +00:00 |
music.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
pack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
pack.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
parse_v1.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
parse_v2.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
parse.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
parse.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scenery.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
scenery.h
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Updating more opcodes for Gob2
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2006-02-16 20:25:59 +00:00 |
sound.cpp
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stop playing a sample before deleting the sample data
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2006-02-26 01:25:27 +00:00 |
sound.h
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stop playing a sample before deleting the sample data
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2006-02-26 01:25:27 +00:00 |
timer.cpp
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Changed debug()s to debugC()s
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2006-02-24 23:31:31 +00:00 |
timer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
util.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
video.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
video.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |