mirror of
https://github.com/libretro/scummvm.git
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409 lines
7.8 KiB
C++
409 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_SOUND_NEBULAR_H
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#define MADS_SOUND_NEBULAR_H
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#include "common/scummsys.h"
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#include "common/file.h"
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#include "common/mutex.h"
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#include "common/queue.h"
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#include "audio/audiostream.h"
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#include "audio/fmopl.h"
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#include "audio/mixer.h"
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namespace MADS {
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class SoundManager;
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namespace Nebular {
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/**
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* Represents the data for a channel on the Adlib
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*/
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class AdlibChannel {
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public:
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int _activeCount;
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int _field1;
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int _field2;
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int _field3;
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int _field4;
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int _sampleIndex;
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int _volume;
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int _field7;
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int _field8;
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int _field9;
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int _fieldA;
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uint8 _fieldB;
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int _fieldC;
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int _fieldD;
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int _fieldE;
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byte *_ptr1;
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byte *_pSrc;
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byte *_ptr3;
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byte *_ptr4;
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int _field17;
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int _field19;
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byte *_soundData;
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int _field1D;
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int _field1E;
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int _field1F;
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public:
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AdlibChannel();
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void reset();
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void enable(int flag);
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void setPtr2(byte *pData);
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void load(byte *pData);
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void check(byte *nullPtr);
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};
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class AdlibChannelData {
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public:
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int _field0;
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int _freqMask;
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int _freqBase;
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int _field6;
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};
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class AdlibSample {
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public:
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int _attackRate;
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int _decayRate;
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int _sustainLevel;
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int _releaseRate;
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bool _egTyp;
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bool _ksr;
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int _totalLevel;
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int _scalingLevel;
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int _waveformSelect;
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int _freqMultiple;
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int _feedback;
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bool _ampMod;
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int _vib;
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int _alg;
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int _fieldE;
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int _freqMask;
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int _freqBase;
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int _field14;
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AdlibSample() {}
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AdlibSample(Common::SeekableReadStream &s);
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};
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struct RegisterValue {
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uint8 _regNum;
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uint8 _value;
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RegisterValue(int regNum, int value) {
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_regNum = regNum; _value = value;
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}
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};
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#define ADLIB_CHANNEL_COUNT 9
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#define ADLIB_CHANNEL_MIDWAY 5
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#define CALLBACKS_PER_SECOND 60
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/**
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* Base class for the sound player resource files
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*/
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class ASound: public Audio::AudioStream {
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private:
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struct CachedDataEntry {
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int _offset;
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byte *_data;
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};
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Common::List<CachedDataEntry> _dataCache;
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uint16 _randomSeed;
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/**
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* Does the initial Adlib initialisation
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*/
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void adlibInit();
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/**
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* Does on-going processing for the Adlib sounds being played
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*/
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void update();
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/**
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* Polls each of the channels for updates
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*/
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void pollChannels();
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/**
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* Checks the status of the channels
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*/
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void checkChannels();
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/**
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* Polls the currently active channel
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*/
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void pollActiveChannel();
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/**
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* Updates the octave of the currently active channel
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*/
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void updateOctave();
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void updateChannelState();
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void updateActiveChannel();
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/**
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* Loads up the specified sample
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*/
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void loadSample(int sampleIndex);
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/**
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* Writes out the data of the selected sample to the Adlib
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*/
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void processSample();
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void updateFNumber();
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protected:
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/**
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* Queue a byte for an Adlib register
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*/
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void write(int reg, int val);
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/**
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* Queue a byte for an Adlib register, and store it in the _ports array
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*/
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int write2(int state, int reg, int val);
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/**
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* Flush any pending Adlib register values to the OPL driver
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*/
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void flush();
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/**
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* Turn a channel on
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*/
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void channelOn(int reg, int volume);
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/**
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* Turn a channel off
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*/
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void channelOff(int reg);
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/**
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* Checks for whether a poll result needs to be set
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*/
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void resultCheck();
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/**
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* Loads a data block from the sound file, caching the result for any future
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* calls for the same data
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*/
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byte *loadData(int offset, int size);
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/**
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* Play the specified sound
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* @param offset Offset of sound data within sound player data segment
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* @param size Size of sound data block
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*/
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void playSound(int offset, int size);
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/**
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* Play the specified raw sound data
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* @param pData Pointer to data block containing sound data
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*/
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void playSound(byte *pData);
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/**
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* Checks to see whether the given block of data is already loaded into a channel.
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*/
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bool isSoundActive(byte *pData);
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/**
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* Sets the frequency for a given channel.
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*/
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void setFrequency(int channel, int freq);
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/**
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* Returns a 16-bit random number
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*/
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int getRandomNumber();
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int command0();
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int command1();
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int command2();
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int command3();
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int command4();
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int command5();
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int command6();
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int command7();
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int command8();
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public:
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Audio::Mixer *_mixer;
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FM_OPL *_opl;
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Audio::SoundHandle _soundHandle;
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AdlibChannel _channels[ADLIB_CHANNEL_COUNT];
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AdlibChannel *_activeChannelPtr;
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AdlibChannelData _channelData[11];
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Common::Array<AdlibSample> _samples;
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AdlibSample *_samplePtr;
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Common::File _soundFile;
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Common::Queue<RegisterValue> _queue;
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Common::Mutex _driverMutex;
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int _dataOffset;
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int _frameCounter;
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bool _isDisabled;
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int _v1;
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int _v2;
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int _activeChannelNumber;
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int _freqMask1;
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int _freqMask2;
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int _freqBase1;
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int _freqBase2;
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int _channelNum1, _channelNum2;
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int _v7;
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int _v8;
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int _v9;
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int _v10;
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int _pollResult;
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int _resultFlag;
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byte _nullData[2];
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int _ports[256];
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bool _stateFlag;
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int _activeChannelReg;
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int _v11;
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bool _amDep, _vibDep, _splitPoint;
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int _samplesPerCallback;
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int _samplesPerCallbackRemainder;
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int _samplesTillCallback;
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int _samplesTillCallbackRemainder;
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public:
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/**
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* Constructor
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* @param filename Specifies the adlib sound player file to use
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* @param dataOffset Offset in the file of the data segment
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*/
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ASound(Audio::Mixer *mixer, const Common::String &filename, int dataOffset);
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/**
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* Destructor
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*/
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virtual ~ASound();
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/**
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* Execute a player command. Most commands represent sounds to play, but some
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* low number commands also provide control operations
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*/
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virtual int command(int commandId) = 0;
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/**
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* Stop all currently playing sounds
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*/
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int stop();
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/**
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* Main poll method to allow sounds to progress
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*/
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int poll();
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/**
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* General noise/note output
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*/
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void noise();
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/**
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* Return the current frame counter
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*/
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int getFrameCounter() { return _frameCounter; }
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// AudioStream interface
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/**
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* Main buffer read
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*/
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virtual int readBuffer(int16 *buffer, const int numSamples);
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/**
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* Mono sound only
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*/
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virtual bool isStereo() const { return false; }
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/**
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* Data is continuously pushed, so definitive end
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*/
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virtual bool endOfData() const { return false; }
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/**
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* Return sample rate
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*/
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virtual int getRate() const { return 11025; }
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};
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class ASound1: public ASound {
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private:
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typedef int (ASound1::*CommandPtr)();
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static const CommandPtr _commandList[42];
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bool _cmd23Toggle;
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int command9();
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int command10();
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int command11();
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int command12();
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int command13();
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int command14();
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int command15();
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int command16();
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int command17();
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int command18();
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int command19();
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int command20();
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int command21();
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int command22();
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int command23();
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int command24();
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int command25();
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int command26();
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int command27();
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int command28();
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int command29();
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int command30();
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int command31();
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int command32();
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int command33();
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int command34();
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int command35();
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int command36();
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int command37();
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int command38();
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int command39();
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int command40();
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int command41();
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void command111213();
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void command2627293032();
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public:
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ASound1(Audio::Mixer *mixer);
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virtual int command(int commandId);
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_SOUND_NEBULAR_H */
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