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scalpel
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SHERLOCK: SS: Fix freeze when using flower on flask
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2015-10-03 21:24:38 -04:00 |
tattoo
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SHERLOCK: RT: Fix restoring background when expanding map closeup
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2015-09-29 20:15:04 -04:00 |
animation.cpp
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SHERLOCK: 3DO: Fix introduction
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2015-09-14 19:54:47 -04:00 |
animation.h
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SHERLOCK: 3DO intro: implement fade from white
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2015-06-10 07:14:15 +02:00 |
configure.engine
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debugger.cpp
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SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
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2015-09-09 20:26:05 -04:00 |
debugger.h
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SHERLOCK: Add "listfiles" debugger command
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2015-08-30 06:41:30 +02:00 |
decompress.cpp
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SHERLOCK: Merged decompression code into Resources class
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2015-05-16 08:56:50 -04:00 |
detection_tables.h
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SHERLOCK: Add new detection entries
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2015-09-15 20:15:48 -04:00 |
detection.cpp
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SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting
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2015-08-12 08:46:09 -04:00 |
events.cpp
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SHERLOCK: RT: Don't show cursor during intro
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2015-09-17 21:37:08 -04:00 |
events.h
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SHERLOCK: SS: Make _frameRate unsigned to fix GCC warnings
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2015-08-30 12:55:20 -04:00 |
fixed_text.cpp
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SHERLOCK: Split FixedText into separate descendents for each game
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2015-06-26 21:34:37 -04:00 |
fixed_text.h
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SHERLOCK: Change FixedText::getText to return const char *
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2015-07-03 16:01:20 -04:00 |
fonts.cpp
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SHERLOCK: RT: impl. font-char mapping / bug #6882
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2015-08-07 22:00:42 +02:00 |
fonts.h
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SHERLOCK: RT: Implement font _yOffsets table
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2015-06-18 19:21:04 -04:00 |
image_file.cpp
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SHERLOCK: Remove unnecessary indentation level
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2015-09-27 17:05:16 +02:00 |
image_file.h
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SHERLOCK: RT: Fix drawing last frame of animations
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2015-08-09 08:08:03 -04:00 |
inventory.cpp
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SHERLOCK: RT: Add missing saving of inventory item _verb data
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2015-07-18 22:12:23 -04:00 |
inventory.h
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SHERLOCK: Silence GCC warning about non-virtual destructor
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2015-06-29 07:09:41 +02:00 |
journal.cpp
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SHERLOCK: RT: Fix searching and displaying matches
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2015-09-03 20:57:36 -04:00 |
journal.h
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SHERLOCK: RT: Don't record journal entries during Watson's prologue
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2015-08-20 20:13:31 -04:00 |
map.cpp
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SHERLOCK: Move Scalpel map code to ScalpelMap
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2015-06-08 08:31:51 -04:00 |
map.h
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SHERLOCK: Add virtual destructors to Map classes
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2015-06-08 08:48:05 -04:00 |
module.mk
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SHERLOCK: RT: Implementing password entry window
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2015-08-08 08:45:41 -04:00 |
music.cpp
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SHERLOCK: RT: Start next music song when a previous one finishes
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2015-09-21 21:33:28 -04:00 |
music.h
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SHERLOCK: RT: Start next music song when a previous one finishes
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2015-09-21 21:33:28 -04:00 |
objects.cpp
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SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled
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2015-08-29 21:38:08 -04:00 |
objects.h
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SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
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2015-08-15 11:27:35 -04:00 |
people.cpp
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SHERLOCK: SS: Fix hiding Holmes when viewing lab table
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2015-10-03 21:12:45 -04:00 |
people.h
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SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
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2015-08-17 07:46:28 -04:00 |
resources.cpp
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SHERLOCK: Finish implementation of song / songs debugger commands
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2015-08-30 00:41:48 +02:00 |
resources.h
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SHERLOCK: Finish implementation of song / songs debugger commands
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2015-08-30 00:41:48 +02:00 |
saveload.cpp
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SHERLOCK: Further fixes to character movement across saves
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2015-08-16 13:42:58 -04:00 |
saveload.h
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SHERLOCK: Fix saving/loading when characters are moving
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2015-08-15 20:26:36 -04:00 |
scene.cpp
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SHERLOCK: 3DO: Apply walk points fix to 3DO scene loading
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2015-10-03 19:04:36 -04:00 |
scene.h
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SHERLOCK: Standardize sequence stack code for both games
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2015-08-18 20:53:31 -04:00 |
screen.cpp
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SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
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2015-09-13 12:22:31 -04:00 |
screen.h
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SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
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2015-09-13 12:22:31 -04:00 |
sherlock.cpp
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SHERLOCK: RT: Fix speech getting muted
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2015-09-20 17:44:25 -04:00 |
sherlock.h
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SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
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2015-09-13 15:29:29 -04:00 |
sound.cpp
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SHERLOCK: SS: Fix audio getting disabled after changing sound settings
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2015-09-27 23:27:42 -04:00 |
sound.h
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SHERLOCK: Play rain sound during 3DO Scalpel intro
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2015-09-16 22:09:08 +02:00 |
surface.cpp
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SHERLOCK: Fix drawing glitch mentioned in bug #6928
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2015-10-04 02:01:52 +02:00 |
surface.h
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SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
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2015-09-13 12:22:31 -04:00 |
talk.cpp
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SHERLOCK: SS: Fix hiding Holmes when viewing lab table
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2015-10-03 21:12:45 -04:00 |
talk.h
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SHERLOCK: 3DO: Further alignment between portraits and talk text
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2015-09-11 21:41:10 -04:00 |
user_interface.cpp
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SHERLOCK: RT: Fix using items on NPCs
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2015-08-07 19:44:16 -04:00 |
user_interface.h
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SHERLOCK: RT: Implementing password entry window
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2015-08-08 08:45:41 -04:00 |