scummvm/engines/sherlock
2015-10-03 21:24:38 -04:00
..
scalpel SHERLOCK: SS: Fix freeze when using flower on flask 2015-10-03 21:24:38 -04:00
tattoo SHERLOCK: RT: Fix restoring background when expanding map closeup 2015-09-29 20:15:04 -04:00
animation.cpp SHERLOCK: 3DO: Fix introduction 2015-09-14 19:54:47 -04:00
animation.h SHERLOCK: 3DO intro: implement fade from white 2015-06-10 07:14:15 +02:00
configure.engine
debugger.cpp SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine 2015-09-09 20:26:05 -04:00
debugger.h SHERLOCK: Add "listfiles" debugger command 2015-08-30 06:41:30 +02:00
decompress.cpp SHERLOCK: Merged decompression code into Resources class 2015-05-16 08:56:50 -04:00
detection_tables.h SHERLOCK: Add new detection entries 2015-09-15 20:15:48 -04:00
detection.cpp SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting 2015-08-12 08:46:09 -04:00
events.cpp SHERLOCK: RT: Don't show cursor during intro 2015-09-17 21:37:08 -04:00
events.h SHERLOCK: SS: Make _frameRate unsigned to fix GCC warnings 2015-08-30 12:55:20 -04:00
fixed_text.cpp SHERLOCK: Split FixedText into separate descendents for each game 2015-06-26 21:34:37 -04:00
fixed_text.h SHERLOCK: Change FixedText::getText to return const char * 2015-07-03 16:01:20 -04:00
fonts.cpp SHERLOCK: RT: impl. font-char mapping / bug #6882 2015-08-07 22:00:42 +02:00
fonts.h SHERLOCK: RT: Implement font _yOffsets table 2015-06-18 19:21:04 -04:00
image_file.cpp SHERLOCK: Remove unnecessary indentation level 2015-09-27 17:05:16 +02:00
image_file.h SHERLOCK: RT: Fix drawing last frame of animations 2015-08-09 08:08:03 -04:00
inventory.cpp SHERLOCK: RT: Add missing saving of inventory item _verb data 2015-07-18 22:12:23 -04:00
inventory.h SHERLOCK: Silence GCC warning about non-virtual destructor 2015-06-29 07:09:41 +02:00
journal.cpp SHERLOCK: RT: Fix searching and displaying matches 2015-09-03 20:57:36 -04:00
journal.h SHERLOCK: RT: Don't record journal entries during Watson's prologue 2015-08-20 20:13:31 -04:00
map.cpp SHERLOCK: Move Scalpel map code to ScalpelMap 2015-06-08 08:31:51 -04:00
map.h SHERLOCK: Add virtual destructors to Map classes 2015-06-08 08:48:05 -04:00
module.mk SHERLOCK: RT: Implementing password entry window 2015-08-08 08:45:41 -04:00
music.cpp SHERLOCK: RT: Start next music song when a previous one finishes 2015-09-21 21:33:28 -04:00
music.h SHERLOCK: RT: Start next music song when a previous one finishes 2015-09-21 21:33:28 -04:00
objects.cpp SHERLOCK: RT: Fix crash visiting Lawton's house after he's fled 2015-08-29 21:38:08 -04:00
objects.h SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber 2015-08-15 11:27:35 -04:00
people.cpp SHERLOCK: SS: Fix hiding Holmes when viewing lab table 2015-10-03 21:12:45 -04:00
people.h SHERLOCK: RT: Merge setStillSequence & setListenSequence methods 2015-08-17 07:46:28 -04:00
resources.cpp SHERLOCK: Finish implementation of song / songs debugger commands 2015-08-30 00:41:48 +02:00
resources.h SHERLOCK: Finish implementation of song / songs debugger commands 2015-08-30 00:41:48 +02:00
saveload.cpp SHERLOCK: Further fixes to character movement across saves 2015-08-16 13:42:58 -04:00
saveload.h SHERLOCK: Fix saving/loading when characters are moving 2015-08-15 20:26:36 -04:00
scene.cpp SHERLOCK: 3DO: Apply walk points fix to 3DO scene loading 2015-10-03 19:04:36 -04:00
scene.h SHERLOCK: Standardize sequence stack code for both games 2015-08-18 20:53:31 -04:00
screen.cpp SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version 2015-09-13 12:22:31 -04:00
screen.h SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version 2015-09-13 12:22:31 -04:00
sherlock.cpp SHERLOCK: RT: Fix speech getting muted 2015-09-20 17:44:25 -04:00
sherlock.h SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback 2015-09-13 15:29:29 -04:00
sound.cpp SHERLOCK: SS: Fix audio getting disabled after changing sound settings 2015-09-27 23:27:42 -04:00
sound.h SHERLOCK: Play rain sound during 3DO Scalpel intro 2015-09-16 22:09:08 +02:00
surface.cpp SHERLOCK: Fix drawing glitch mentioned in bug #6928 2015-10-04 02:01:52 +02:00
surface.h SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version 2015-09-13 12:22:31 -04:00
talk.cpp SHERLOCK: SS: Fix hiding Holmes when viewing lab table 2015-10-03 21:12:45 -04:00
talk.h SHERLOCK: 3DO: Further alignment between portraits and talk text 2015-09-11 21:41:10 -04:00
user_interface.cpp SHERLOCK: RT: Fix using items on NPCs 2015-08-07 19:44:16 -04:00
user_interface.h SHERLOCK: RT: Implementing password entry window 2015-08-08 08:45:41 -04:00