scummvm/AUTHORS
Pawel Kolodziejski 5315c16683 update
2009-05-26 08:05:46 +00:00

78 lines
2.5 KiB
Plaintext

Residual Team
*************
Project Leader
--------------
Pawel Kolodziejski
Engine Teams
------------
Grim:
James Brown - Core developer
Pawel Kolodziejski - Core developer. SMUSH, iMUSE implemention
Grim Contributors:
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support
Marcus Comstedt - Dreamcast port
Andrea Corna - Improved font support, patch extractor
Jonathan Gray - Various code fixes
Vincent Hamm - Various engine code
Erich Hoover - x86-64, various fixes and comments, menu
support, improved state support
Travis Howell - Various code fixes, Windows port
Joost Peters - Various code fixes
Christian Neumair - Various optimisation patches
Daniel Schepler - Initial engine codebase, LUA support
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
ScummVM code
************
Residual use some ScummVM common code. Copyrights for this code belongs to
persons listed below. If you are missed in this list contact us and we'll
add you.
Torbjorn Andersson
Chris Apers
Bertrand Augereau
James Brown
Jamieson Christian
Robert Goeffringmann
Jonathan Gray
Vincent Hamm
Ruediger Hanke
Max Horn
Filippos Karapetis
Oliver Kiehl
Pawel Kolodziejski
Andrew Kurushin
Claudio Matsuoka
Gregory Montoir
Kostas Nakos
Willem Jan Palenstijn
Lars Persson
Kari Salminen
Eugene Sandulenko
Johannes Schickel
Ludvig Strigeus
Lionel Ulmer
Jordi Vilalta
Robin Watts
agent-q
arisme
peres
Special thanks to
*****************
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.