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database.cpp
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- Fixed sprite drawing in Rodney's Funscreen
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2008-06-18 11:01:51 +00:00 |
database.h
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- Added support for Rodney's Fun Screen
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2008-06-12 11:09:04 +00:00 |
detection.cpp
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Moved FilesystemNode / FSList to namespace Common; also got rid of some 'typedef Common::String String;' name aliases
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2008-09-03 11:22:51 +00:00 |
graphics.cpp
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Silence MSVC warning C4800.
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2008-05-26 12:40:42 +00:00 |
graphics.h
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Fixed graphics decoding bug in Manhole: N&E
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2008-05-26 11:07:18 +00:00 |
made.cpp
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- Fixed sprite drawing in Rodney's Funscreen
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2008-06-18 11:01:51 +00:00 |
made.h
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- Fixed sprite drawing in Rodney's Funscreen
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2008-06-18 11:01:51 +00:00 |
module.mk
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Forgot the makefile, sorry
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2008-05-14 11:21:33 +00:00 |
music.cpp
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I believe the setVolume() function has to be guarded by a mutex. (I added this to
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2008-08-20 09:12:11 +00:00 |
music.h
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Added MIDI playback (which doesn't work yet) and fixed compilation (sorry all)
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2008-05-05 12:51:50 +00:00 |
pmvplayer.cpp
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- Fixed umlauts in printText
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2008-06-27 09:57:38 +00:00 |
pmvplayer.h
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Some palette related fixes
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2008-04-21 20:20:34 +00:00 |
redreader.cpp
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This memory is released with free(), so it has to be allocated with malloc(),
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2008-04-23 21:07:11 +00:00 |
redreader.h
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Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry.
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2008-04-23 08:08:37 +00:00 |
resource.cpp
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Fixed graphics decoding bug in Manhole: N&E
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2008-05-26 11:07:18 +00:00 |
resource.h
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Added a sanity check to getFrame()
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2008-05-11 13:11:01 +00:00 |
screen.cpp
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Fixed unitialized variables
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2008-07-01 10:33:25 +00:00 |
screen.h
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- Added support for Rodney's Fun Screen
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2008-06-12 11:09:04 +00:00 |
screenfx.cpp
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Silence MSVC warning about ambiguous usage of CLIP
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2008-09-03 09:55:29 +00:00 |
screenfx.h
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Implemented visual effects 11 and 13 (inverse of 10 and 12)
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2008-05-28 23:17:10 +00:00 |
script.cpp
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Updated script dumper to show opcode offset.
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2008-06-12 11:01:08 +00:00 |
script.h
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- Implemented "stand-alone" script dumper/disassembler; it can be enabled by defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
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2008-05-20 20:00:10 +00:00 |
scriptfuncs.cpp
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- Fixed sprite drawing in Rodney's Funscreen
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2008-06-18 11:01:51 +00:00 |
scriptfuncs.h
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- Implemented "stand-alone" script dumper/disassembler; it can be enabled by defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
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2008-05-20 20:00:10 +00:00 |
sound.cpp
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(Poissbly) fixed sound glitches due to a non-implemented decoding variant.
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2008-04-25 11:02:37 +00:00 |
sound.h
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