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c247257721
svn-id: r28545
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_SOUND_H
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#define LURE_SOUND_H
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#include "lure/luredefs.h"
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#include "lure/disk.h"
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#include "lure/memory.h"
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#include "common/singleton.h"
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namespace Lure {
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#define NUM_CHANNELS 8
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class SoundManager: public Common::Singleton<SoundManager> {
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private:
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MemoryBlock *_descs;
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int _numDescs;
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SoundDescResource *soundDescs() { return (SoundDescResource *) _descs->data(); }
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ManagedList<SoundDescResource *> _activeSounds;
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byte _channels[NUM_CHANNELS];
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void bellsBodge();
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public:
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SoundManager();
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void killSounds();
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void addSound(uint8 soundIndex, bool tidyFlag = true);
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void addSound2(uint8 soundIndex);
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void stopSound(uint8 soundIndex);
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void killSound(uint8 soundNumber);
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void setVolume(uint8 soundNumber, uint8 volume);
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void tidySounds();
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SoundDescResource *findSound(uint8 soundNumber);
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void removeSounds();
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void restoreSounds();
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// The following methods implement the external sound player module
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void musicInterface_Play(uint8 soundNumber, bool isEffect, uint8 channelNumber);
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void musicInterface_Stop(uint8 soundNumber);
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bool musicInterface_CheckPlaying(uint8 soundNumber);
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void musicInterface_SetVolume(uint8 channelNum, uint8 volume);
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void musicInterface_KillAll();
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void musicInterface_ContinuePlaying();
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void musicInterface_TrashReverb();
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};
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} // End of namespace Lure
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#define Sound (::Lure::SoundManager::instance())
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#endif
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