scummvm/gui/dialog.h

92 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef DIALOG_H
#define DIALOG_H
#include "scummsys.h"
#include "widget.h" // For CommandReceiver
class NewGui;
class ButtonWidget;
class PushButtonWidget;
// Some "common" commands sent to handleCommand()
enum {
kCloseCmd = 'clos'
};
class Dialog : public CommandReceiver {
friend class Widget;
friend class NewGui;
protected:
NewGui *_gui;
int16 _x, _y;
uint16 _w, _h;
Widget *_firstWidget;
Widget *_mouseWidget;
Widget *_focusedWidget;
bool _visible;
private:
int _result;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
: _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
_mouseWidget(0), _focusedWidget(0), _visible(false)
{}
virtual ~Dialog();
virtual int runModal();
NewGui *getGui() { return _gui; }
bool isVisible() const { return _visible; }
int16 getX() const { return _x; }
int16 getY() const { return _y; }
void releaseFocus();
protected:
virtual void open();
virtual void close();
virtual void draw();
virtual void drawDialog();
virtual void handleTickle(); // Called periodically (in every guiloop() )
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount);
virtual void handleMouseWheel(int x, int y, int direction);
virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
virtual void handleKeyUp(uint16 ascii, int keycode, int modifiers);
virtual void handleMouseMoved(int x, int y, int button);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
Widget* findWidget(int x, int y); // Find the widget at pos x,y if any
ButtonWidget* addButton(int x, int y, const ScummVM::String &label, uint32 cmd, char hotkey);
PushButtonWidget* addPushButton(int x, int y, const ScummVM::String &label, uint32 cmd, char hotkey);
void setResult(int result) { _result = result; }
};
#endif