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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLK_ALAN3_STATE_STACK
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#define GLK_ALAN3_STATE_STACK
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#include "glk/alan3/types.h"
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namespace Glk {
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namespace Alan3 {
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/* TYPES */
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typedef struct StateStackStructure *StateStackP;
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/* FUNCTIONS */
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extern StateStackP createStateStack(int elementSize);
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extern bool stateStackIsEmpty(StateStackP stateStack);
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extern void pushGameState(StateStackP stateStack, void *state);
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extern void popGameState(StateStackP stateStack, void *state, char **playerCommandPointer);
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extern void attachPlayerCommandsToLastState(StateStackP stateStack, char *playerCommand);
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extern void deleteStateStack(StateStackP stateStack);
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} // End of namespace Alan3
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} // End of namespace Glk
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#endif
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