2019-05-24 18:21:06 -07:00

632 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/* TADS OS interface file type definitions
*
* Defines certain datatypes used in the TADS operating system interface
*/
#ifndef GLK_TADS_OS_BANNERS
#define GLK_TADS_OS_BANNERS
#include "common/scummsys.h"
#include "glk/tads/os_glk.h"
namespace Glk {
namespace TADS {
/* ------------------------------------------------------------------------ */
/*
* External Banner Interface. This interface provides the ability to
* divide the display window into multiple sub-windows, each with its own
* independent contents.
*
* To determine where a new banner is displayed, we look at the banners as
* a tree, rooted at the "main window," the special banner that the system
* automatically creates initially for the main game text. We start by
* allocating the entire display (or the entire application window, if
* we're running on a GUI system) to the main window. We then traverse
* the tree, starting with the root window's children. For each child
* window, we allocate space for the child out of the parent window's
* area, according to the child's alignment and size settings, and deduct
* this space from the parent window's size. We then lay out the children
* of the child.
*
* For each banner window, we take its requested space out of the parent
* window's area by starting at the edge of the parent window rectangle as
* indicated by the banner's alignment, and taking the requested `width
* (for a left/right banner) or height (for a top/bottom banner), limiting
* to the available width/height in the parent window's space. Give the
* banner the full extent of the parent's space in its other dimension (so
* a left/right banner gets the full height of the parent space, and a
* top/bottom banner gets the full width).
*
* Note that the layout proceeds exclusively down the tree (i.e., from the
* root to children to grandchildren, and so on). It *appears* that a
* child affects its parent, because of the deduction step: a child
* acquires screen space by carving out a chunk of its parent. The right
* way to think about this, though, is that the parent's full area is the
* union of the parent window and all of its children; when viewed this
* way, the parent's full area is fully determined the instant the parent
* is laid out, and never changes as its children are laid out. Note in
* particular that a child can never make a parent larger; the only thing
* a child can do to a parent is carve out a chunk of the parent for
* itself, which doesn't affect the boundaries of the union of the parent
* plus its children.
*
* Note also that if the banner has a border, and the implementation
* actually draws borders, the border must be drawn for the *full* area of
* the banner, as defined above. For example, suppose we have two
* borders: banner A is a child of the main window, is top-aligned, and
* has a border. Banner B is a child of banner A, right-aligned, with no
* border. Obviously, without considering banner B, banner A's space runs
* across the entire width of the main window, so its border (at the
* bottom of its area) runs across the entire width of the main window.
* Banner B carves out some space from A's right side for itself, so
* banner A's actual on-screen area runs from the left edge of the main
* window to banner B's left edge. However, even though banner A itself
* no longer runs the full width of the main window, banner A's *full*
* area - that is, the union of banner A's on-screen area and all of its
* children's full areas - does still run the entire width of the main
* window, hence banner A's border must still run the full width of the
* main window. The simple way of looking at this is that a banner's
* border is always to be drawn exactly the same way, regardless of
* whether or not the banner has children - simply draw the banner as it
* would be drawn if the banner had no children.
*
* Each time a banner is added or removed, we must recalculate the layout
* of the remaining banners and main text area. The os_banner_xxx()
* implementation is responsible for this layout refiguring.
*
* The entire external banner window interface is optional, although the
* functions must at least be defined as dummies to avoid linker errors
* when building. If a platform doesn't implement this feature,
* os_banner_create() should simply return null, and the other routines
* can do nothing.
*/
/*
* Create a banner window. 'info' gives the desired parameters for the new
* banner.
*
* Note that certain requested parameter settings might or might not be
* respected, depending on the capabilities of the platform and user
* preferences. os_banner_getinfo() can be used after creation to
* determine which parameter settings are actually used in the new banner.
*
* 'parent' gives the parent of this banner; this is the banner handle of
* another banner window, or null. If 'parent' is null, then the new
* banner is a child of the main window, which the system creates
* automatically at startup and which contains the main input/output
* transcript. The new banner's on-screen area is carved out of the
* parent's space, according to the alignment and size settings of the new
* window, so this determines how the window is laid out on the screen.
*
* 'where' is OS_BANNER_FIRST to make the new window the first child of its
* parent; OS_BANNER_LAST to make it the last child of its parent;
* OS_BANNER_BEFORE to insert it immediately before the existing banner
* identified by handle in 'other'; or OS_BANNER_AFTER to insert
* immediately after 'other'. When BEFORE or AFTER is used, 'other' must
* be another child of the same parent; if it is not, the routine should
* act as though 'where' were given as OS_BANNER_LAST.
*
* 'other' is a banner handle for an existing banner window. This is used
* to specify the relative position among children of the new banner's
* parent, if 'where' is either OS_BANNER_BEFORE or OS_BANNER_AFTER. If
* 'where' is OS_BANNER_FIRST or OS_BANNER_LAST, 'other' is ignored.
*
* 'wintype' is the type of the window. This is one of the
* OS_BANNER_TYPE_xxx codes indicating what kind of window is desired.
*
* 'align' is the banner's alignment, given as an OS_BANNER_ALIGN_xxx
* value. Top/bottom banners are horizontal: they run across the full
* width of the existing main text area. Left/right banners are vertical:
* they run down the full height of the existing main text area.
*
* 'siz' is the requested size of the new banner. The meaning of 'siz'
* depends on the value of 'siz_units', which can be OS_BANNER_SIZE_PCT to
* set the size as a percentage of the REMAINING space, or
* OS_BANNER_SIZE_ABS to set an absolute size in the "natural" units of the
* window. The natural units vary by window type: for text and text grid
* windows, this is in rows/columns of '0' characters in the default font
* for the window. Note that when OS_BANNER_SIZE_ABS is used in a text or
* text grid window, the OS implementation MUST add the space needed for
* margins and borders when determining the actual pixel size of the
* window; in other words, the window should be large enough that it can
* actually display the given number or rows or columns.
*
* The size is interpreted as a width or height according to the window's
* orientation. For a TOP or BOTTOM banner, the size is the height; for a
* LEFT or RIGHT banner, the size is the width. A banner has only one
* dimension's size given, since the other dimension's size is determined
* automatically by the layout rules.
*
* Note that the window's size can be changed later using
* banner_size_to_contents() or banner_set_size().
*
* 'style' is a combination of OS_BANNER_STYLE_xxx flags - see below. The
* style flags give the REQUESTED style for the banner, which might or
* might not be respected, depending on the platform's capabilities, user
* preferences, and other factors. os_banner_getinfo() can be used to
* determine which style flags are actually used.
*
* Returns the "handle" to the new banner window, which is an opaque value
* that is used in subsequent os_banner_xxx calls to operate on the window.
* Returns null if the window cannot be created. An implementation is not
* required to support this functionality at all, and can subset it if it
* does support it (for example, an implementation could support only
* top/bottom-aligned banners, but not left/right-aligned), so callers must
* be prepared for this routine to return null.
*/
void *os_banner_create(void *parent, int where, void *other, int wintype,
int align, int siz, int siz_units,
unsigned long style);
/*
* insertion positions
*/
#define OS_BANNER_FIRST 1
#define OS_BANNER_LAST 2
#define OS_BANNER_BEFORE 3
#define OS_BANNER_AFTER 4
/*
* banner types
*/
/*
* Normal text stream window. This is a text stream that behaves
* essentially like the main text window: text is displayed to this
* through os_banner_disp(), always in a stream-like fashion by adding new
* text to the end of any exiting text.
*
* Systems that use proportional fonts should usually simply use the same
* font they use by default in the main text window. However, note that
* the OS_BANNER_STYLE_TAB_ALIGN style flag might imply that a fixed-pitch
* font should be used even when proportional fonts are available, because
* a fixed-pitch font will allow the calling code to rely on using spaces
* to align text within the window.
*/
#define OS_BANNER_TYPE_TEXT 1
/*
* "Text grid" window. This type of window is similar to an normal text
* window (OS_BANNER_TYPE_TEXT), but is guaranteed to arrange its text in
* a regular grid of character cells, all of the same size. This means
* that the output position can be moved to an arbitrary point within the
* window at any time, so the calling program can precisely control the
* layout of the text in the window.
*
* Because the output position can be moved to arbitrary positions in the
* window, it is possible to overwrite text previously displayed. When
* this happens, the old text is completely obliterated by the new text,
* leaving no trace of the overwritten text.
*
* In order to guarantee that character cells are all the same size, this
* type of window does not allow any text attributes. The implementation
* should simply ignore any attempts to change text attributes in this
* type of window. However, colors can be used to the same degree they
* can be used in an ordinary text window.
*
* To guarantee the regular spacing of character cells, all
* implementations must use fixed-pitch fonts for these windows. This
* applies even to platforms where proportional fonts are available.
*/
#define OS_BANNER_TYPE_TEXTGRID 2
/*
* banner alignment types
*/
#define OS_BANNER_ALIGN_TOP 0
#define OS_BANNER_ALIGN_BOTTOM 1
#define OS_BANNER_ALIGN_LEFT 2
#define OS_BANNER_ALIGN_RIGHT 3
/*
* size units
*/
#define OS_BANNER_SIZE_PCT 1
#define OS_BANNER_SIZE_ABS 2
/*
* banner style flags
*/
/*
* The banner has a visible border; this indicates that a line is to be
* drawn to separate the banner from the adjacent window or windows
* "inside" the banner. So, a top-aligned banner will have its border
* drawn along its bottom edge; a left-aligned banner will show a border
* along its right edge; and so forth.
*
* Note that character-mode platforms generally do NOT respect the border
* style, since doing so takes up too much screen space.
*/
#define OS_BANNER_STYLE_BORDER 0x00000001
/*
* The banner has a vertical/horizontal scrollbar. Character-mode
* platforms generally do not support scrollbars.
*/
#define OS_BANNER_STYLE_VSCROLL 0x00000002
#define OS_BANNER_STYLE_HSCROLL 0x00000004
/*
* Automatically scroll the banner vertically/horizontally whenever new
* text is displayed in the window. In other words, whenever
* os_banner_disp() is called, scroll the window so that the text that the
* new cursor position after the new text is displayed is visible in the
* window.
*
* Note that this style is independent of the presence of scrollbars.
* Even if there are no scrollbars, we can still scroll the window's
* contents programmatically.
*
* Implementations can, if desired, keep an internal buffer of the
* window's contents, so that the contents can be recalled via the
* scrollbars if the text displayed in the banner exceeds the space
* available in the banner's window on the screen. If the implementation
* does keep such a buffer, we recommend the following method for managing
* this buffer. If the AUTO_VSCROLL flag is not set, then the banner's
* contents should be truncated at the bottom when the contents overflow
* the buffer; that is, once the banner's internal buffer is full, any new
* text that the calling program attempts to add to the banner should
* simply be discarded. If the AUTO_VSCROLL flag is set, then the OLDEST
* text should be discarded instead, so that the most recent text is
* always retained.
*/
#define OS_BANNER_STYLE_AUTO_VSCROLL 0x00000008
#define OS_BANNER_STYLE_AUTO_HSCROLL 0x00000010
/*
* Tab-based alignment is required/supported. On creation, this is a hint
* to the implementation that is sometimes necessary to determine what
* kind of font to use in the new window, for non-HTML platforms. If this
* flag is set on creation, the caller is indicating that it wants to use
* <TAB> tags to align text in the window.
*
* Character-mode implementations that use a single font with fixed pitch
* can simply ignore this. These implementations ALWAYS have a working
* <TAB> capability, because the portable output formatter provides <TAB>
* interpretation for a fixed-pitch window.
*
* Full HTML TADS implementations can also ignore this. HTML TADS
* implementations always have full <TAB> support via the HTML
* parser/renderer.
*
* Text-only implementations on GUI platforms (i.e., implementations that
* are not based on the HTML parser/renderer engine in HTML TADS, but
* which run on GUI platforms with proportionally-spaced text) should use
* this flag to determine the font to display. If this flag is NOT set,
* then the caller doesn't care about <TAB>, and the implementation is
* free to use a proportionally-spaced font in the window if desired.
*
* When retrieving information on an existing banner, this flag indicates
* that <TAB> alignment is actually supported on the window.
*/
#define OS_BANNER_STYLE_TAB_ALIGN 0x00000020
/*
* Use "MORE" mode in this window. By default, a banner window should
* happily allow text to overflow the vertical limits of the window; the
* only special thing that should happen on overflow is that the window
* should be srolled down to show the latest text, if the auto-vscroll
* style is set. With this flag, though, a banner window acts just like
* the main text window: when the window fills up vertically, we show a
* MORE prompt (using appropriate system conventions), and wait for the
* user to indicate that they're ready to see more text. On most systems,
* the user acknowledges a MORE prompt by pressing a key or scrolling with
* the mouse, but it's up to the system implementor to decide what's
* appropriate for the system.
*
* Note that MORE mode in ANY banner window should generally override all
* other user input focus. In other words, if the game in the main window
* would like to read a keystroke from the user, but one of the banner
* windows is pausing with a MORE prompt, any keyboard input should be
* directed to the banner paused at the MORE prompt, not to the main
* window; the main window should not receive any key events until the MORE
* prompt has been removed.
*
* This style requires the auto-vscroll style. Implementations should
* assume auto-vscroll when this style is set. This style can be ignored
* with text grid windows.
*/
#define OS_BANNER_STYLE_MOREMODE 0x00000040
/*
* This banner is a horizontal/vertical "strut" for sizing purposes. This
* means that the banner's content size is taken into account when figuring
* the content size of its *parent* banner. If the banner has the same
* orientation as the parent, its content size is added to its parent's
* internal content size to determine the parent's overall content size.
* If the banner's orientation is orthogonal to the parent's, then the
* parent's overall content size is the larger of the parent's internal
* content size and this banner's content size.
*/
#define OS_BANNER_STYLE_HSTRUT 0x00000080
#define OS_BANNER_STYLE_VSTRUT 0x00000100
/*
* Delete a banner. This removes the banner from the display, which
* requires recalculating the entire screen's layout to reallocate this
* banner's space to other windows. When this routine returns, the banner
* handle is invalid and can no longer be used in any os_banner_xxx
* function calls.
*
* If the banner has children, the children will no longer be displayed,
* but will remain valid in memory until deleted. A child window's
* display area always comes out of its parent's space, so once the parent
* is gone, a child has no way to acquire any display space; resizing the
* child won't help, since it simply has no way to obtain any screen space
* once its parent has been deleted. Even though the window's children
* will become invisible, their banner handles will remain valid; the
* caller is responsible for explicitly deleting the children even after
* deleting their parent.
*/
void os_banner_delete(void *banner_handle);
/*
* "Orphan" a banner. This tells the osifc implementation that the caller
* wishes to sever all of its ties with the banner (as part of program
* termination, for example), but that the calling program does not
* actually require that the banner's on-screen display be immediately
* removed.
*
* The osifc implementation can do one of two things:
*
* 1. Simply call os_banner_delete(). If the osifc implementation
* doesn't want to do anything extra with the banner, it can simply delete
* the banner, since the caller has no more use for it.
*
* 2. Take ownership of the banner. If the osifc implementation wishes
* to continue displaying the final screen configuration after a program
* has terminated, it can simply take over the banner and leave it on the
* screen. The osifc subsystem must eventually delete the banner itself
* if it takes this routine; for example, if the osifc subsystem allows
* another client program to be loaded into the same window after a
* previous program has terminated, it would want to delete any orphaned
* banners from the previous program when loading a new program.
*/
void os_banner_orphan(void *banner_handle);
/*
* Banner information structure. This is filled in by the system-specific
* implementation in os_banner_getinfo().
*/
struct os_banner_info_t
{
/* alignment */
int align;
/* style flags - these indicate the style flags actually in use */
unsigned long style;
/*
* Actual on-screen size of the banner, in rows and columns. If the
* banner is displayed in a proportional font or can display multiple
* fonts of different sizes, this is approximated by the number of "0"
* characters in the window's default font that will fit in the
* window's display area.
*/
int rows;
int columns;
/*
* Actual on-screen size of the banner in pixels. This is meaningful
* only for full HTML interpreter; for text-only interpreters, these
* are always set to zero.
*
* Note that even if we're running on a GUI operating system, these
* aren't meaningful unless this is a full HTML interpreter. Text-only
* interpreters should always set these to zero, even on GUI OS's.
*/
int pix_width;
int pix_height;
/*
* OS line wrapping flag. If this is set, the window uses OS-level
* line wrapping because the window uses a proportional font, so the
* caller does not need to (and should not) perform line breaking in
* text displayed in the window.
*
* Note that OS line wrapping is a PERMANENT feature of the window.
* Callers can note this information once and expect it to remain
* fixed through the window's lifetime.
*/
int os_line_wrap;
};
typedef struct os_banner_info_t os_banner_info_t;
/*
* Get information on the banner - fills in the information structure with
* the banner's current settings. Note that this should indicate the
* ACTUAL properties of the banner, not the requested properties; this
* allows callers to determine how the banner is actually displayed, which
* depends upon the platform's capabilities and user preferences.
*
* Returns true if the information was successfully obtained, false if
* not. This can return false if the underlying OS window has already
* been closed by a user action, for example.
*/
int os_banner_getinfo(void *banner_handle, os_banner_info_t *info);
/*
* Get the character width/height of the banner, for layout purposes. This
* gives the size of the banner in character cells.
*
* These are not meaningful when the underlying window uses a proportional
* font or varying fonts of different sizes. When the size of text varies
* in the window, the OS layer is responsible for word-wrapping and other
* layout, in which case these simply return zero.
*
* Note that these routines might appear to be redundant with the 'rows'
* and 'columns' information returned from os_banner_getinfo(), but these
* have two important distinctions. First, these routines return only the
* width and height information, so they can be implemented with less
* overhead than os_banner_getinfo(); this is important because formatters
* might need to call these routines frequently while formatting text.
* Second, these routines are not required to return an approximation for
* windows using proportional fonts, as os_banner_getinfo() does; these can
* simply return zero when a proportional font is in use.
*/
int os_banner_get_charwidth(void *banner_handle);
int os_banner_get_charheight(void *banner_handle);
/* clear the contents of a banner */
void os_banner_clear(void *banner_handle);
/*
* Display output on a banner. Writes the output to the window on the
* display at the current output position.
*
* The following special characters should be recognized and handled:
*
* '\n' - newline; move output position to the start of the next line.
*
* '\r' - move output position to start of current line; subsequent text
* overwrites any text previously displayed on the current line. It is
* permissible to delete the old text immediately on seeing the '\r',
* rather than waiting for additional text to actually overwrite it.
*
* All other characters should simply be displayed as ordinary printing
* text characters. Note that tab characters should not be passed to this
* routine, but if they are, they can simply be treated as ordinary spaces
* if desired. Other control characters (backspace, escape, etc) should
* never be passed to this routine; the implementation is free to ignore
* any control characters not listed above.
*
* If any text displayed here overflows the current boundaries of the
* window on the screen, the text MUST be "clipped" to the current window
* boundaries; in other words, anything this routine tries to display
* outside of the window's on-screen rectangle must not actually be shown
* on the screen.
*
* Text overflowing the display boundaries MUST also be retained in an
* internal buffer. This internal buffer can be limited to the actual
* maximum display size of the terminal screen or application window, if
* desired. It is necessary to retain clipped text, because this allows a
* window to be expanded to the size of its contents AFTER the contents
* have already been displayed.
*
* If the banner does its own line wrapping, it must indicate this via the
* os_line_wrap flag in the os_banner_getinfo() return data. If the
* banner doesn't indicate this flag, then it must not do any line
* wrapping at all, even if the caller attempts to write text beyond the
* right edge of the window - any text overflowing the width of the window
* must simply be clipped.
*
* Text grid banners must ALWAYS clip - these banners should never perform
* any line wrapping.
*/
void os_banner_disp(void *banner_handle, const char *txt, size_t len);
/*
* Set the text attributes in a banner, for subsequent text displays.
* 'attr' is a (bitwise-OR'd) combination of OS_ATTR_xxx values.
*/
void os_banner_set_attr(void *banner_handle, int attr);
/*
* Set the text color in a banner, for subsequent text displays. The 'fg'
* and 'bg' colors are given as RGB or parameterized colors; see the
* definition of os_color_t for details.
*
* If the underlying renderer is HTML-enabled, then this should not be
* used; the appropriate HTML code should simply be displayed to the
* banner instead.
*/
void os_banner_set_color(void *banner_handle, os_color_t fg, os_color_t bg);
/*
* Set the screen color in the banner - this is analogous to the screen
* color in the main text area.
*
* If the underlying renderer is HTML-enabled, then this should not be
* used; the HTML <BODY> tag should be used instead.
*/
void os_banner_set_screen_color(void *banner_handle, os_color_t color);
/* flush output on a banner */
void os_banner_flush(void *banner_handle);
/*
* Set the banner's size. The size has the same meaning as in
* os_banner_create().
*
* 'is_advisory' indicates whether the sizing is required or advisory only.
* If this flag is false, then the size should be set as requested. If
* this flag is true, it means that the caller intends to call
* os_banner_size_to_contents() at some point, and that the size being set
* now is for advisory purposes only. Platforms that support
* size-to-contents may simply ignore advisory sizing requests, although
* they might want to ensure that they have sufficient off-screen buffer
* space to keep track of the requested size of display, so that the
* information the caller displays in preparation for calling
* size-to-contents will be retained. Platforms that do not support
* size-to-contents should set the requested size even when 'is_advisory'
* is true.
*/
void os_banner_set_size(void *banner_handle, int siz, int siz_units,
int is_advisory);
/*
* Set the banner to the size of its current contents. This can be used
* to set the banner's size after some text (or other material) has been
* displayed to the banner, so that the size can be set according to the
* banner's actual space requirements.
*
* This changes the banner's "requested size" to match the current size.
* Subsequent calls to os_banner_getinfo() will thus indicate a requested
* size according to the size set here.
*/
void os_banner_size_to_contents(void *banner_handle);
/*
* Turn HTML mode on/off in the banner window. If the underlying renderer
* doesn't support HTML, these have no effect.
*/
void os_banner_start_html(void *banner_handle);
void os_banner_end_html(void *banner_handle);
/*
* Set the output coordinates in a text grid window. The grid window is
* arranged into character cells numbered from row zero, column zero for
* the upper left cell. This function can only be used if the window was
* created with type OS_BANNER_TYPE_TEXTGRID; the request should simply be
* ignored by other window types.
*
* Moving the output position has no immediate effect on the display, and
* does not itself affect the "content size" for the purposes of
* os_banner_size_to_contents(). This simply sets the coordinates where
* any subsequent text is displayed.
*/
void os_banner_goto(void *banner_handle, int row, int col);
} // End of namespace TADS
} // End of namespace Glk
#endif