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agi
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Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
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2009-07-22 16:26:53 +00:00 |
agos
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Update video script debug table for Waxworks.
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2009-07-22 10:32:35 +00:00 |
cine
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Remove ioFailed() usage from Cine engine.
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2009-07-15 13:04:17 +00:00 |
cruise
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Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination
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2009-07-18 01:22:43 +00:00 |
drascula
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
gob
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Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore)
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2009-07-21 12:14:36 +00:00 |
groovie
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Fix gcc warning (hopefully this is correct).
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2009-07-20 22:26:41 +00:00 |
igor
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
kyra
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Cleanup.
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2009-07-17 14:05:22 +00:00 |
lure
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Bugfix for player blocking room entrance causing NPCs trying to enter getting an excessive number of action entries
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2009-07-23 10:49:30 +00:00 |
m4
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
made
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
parallaction
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Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
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2009-07-09 13:17:46 +00:00 |
queen
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Fixed some more warnings observed on buildbot
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2009-07-01 20:51:34 +00:00 |
saga
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Fix oversight in r42361 and also handle consecutive copied characters in SAGA.
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2009-07-11 09:45:25 +00:00 |
sci
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SCI: check shouldQuit() in main loop
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2009-07-19 10:50:14 +00:00 |
scumm
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Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircting HE games to their original load/save interface.
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2009-07-23 10:33:13 +00:00 |
sky
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add workaround for #2687172: BASS: Occasional loss of speech
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2009-07-14 11:15:21 +00:00 |
sword1
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Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
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2009-07-14 13:48:31 +00:00 |
sword2
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
tinsel
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Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
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2009-07-20 09:19:27 +00:00 |
touche
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Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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2009-07-14 18:24:20 +00:00 |
tucker
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fix bug #2597980 - TUCKER: Sprite glitch
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2009-07-19 11:07:17 +00:00 |
advancedDetector.cpp
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Refactor GUI options update into a function in Common: updateGameGUIOptions.
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2009-07-13 18:47:32 +00:00 |
advancedDetector.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engine.h
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engines.mk
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Added build rules for SCI32 games
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2009-03-30 08:09:02 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |