mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
6eb64102a4
svn-id: r30238
138 lines
4.1 KiB
C++
138 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef LURE_ROOM_H
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#define LURE_ROOM_H
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#include "common/scummsys.h"
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#include "lure/disk.h"
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#include "lure/res.h"
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#include "lure/memory.h"
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#include "lure/surface.h"
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#include "lure/screen.h"
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#include "lure/hotspots.h"
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namespace Lure {
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#define RECT_SIZE 32
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#define NUM_HORIZ_RECTS 10
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#define NUM_VERT_RECTS 6
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#define FULL_HORIZ_RECTS 18
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#define FULL_VERT_RECTS 14
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#define NUM_EDGE_RECTS 4
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#define GRID_SIZE (FULL_VERT_RECTS * FULL_HORIZ_RECTS)
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class RoomLayer: public Surface {
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private:
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byte _cells[FULL_VERT_RECTS][FULL_HORIZ_RECTS];
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uint16 _paletteId;
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public:
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RoomLayer(uint16 screenId, bool backgroundLayer);
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bool isOccupied(byte cellX, byte cellY) {
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return _cells[cellY][cellX] < 0xfe;
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}
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uint8 getCell(byte cellX, byte cellY) {
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return _cells[cellY][cellX];
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}
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void setCell(byte cellX, byte cellY, byte value) {
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_cells[cellY][cellX] = value;
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}
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uint16 paletteId() { return _paletteId; }
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};
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enum CursorState {CS_NONE, CS_ACTION, CS_SEQUENCE, CS_TALKING, CS_BUMPED};
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class Room {
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private:
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RoomData *_roomData;
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Screen &_screen;
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uint16 _roomNumber;
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uint16 _descId;
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uint16 _hotspotId;
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uint16 _hotspotNameId;
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uint16 _destRoomNumber;
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bool _isExit;
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char _hotspotName[MAX_HOTSPOT_NAME_SIZE + MAX_ACTION_NAME_SIZE];
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char _statusLine[MAX_DESC_SIZE];
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HotspotData *_hotspot;
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bool _showInfo;
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uint8 _numLayers;
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RoomLayer *_layers[MAX_NUM_LAYERS];
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TalkDialog *_talkDialog;
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int16 _talkDialogX, _talkDialogY;
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CursorState _cursorState;
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void checkRoomHotspots();
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CursorType checkRoomExits();
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void loadRoomHotspots();
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void addAnimation(Hotspot &h);
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void addLayers(Hotspot &h);
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void addCell(int16 xp, int16 yp, int layerNum);
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void blockMerge();
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void layersPostProcess();
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public:
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RoomPathsDecompressedData tempLayer;
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Room();
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~Room();
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static Room &getReference();
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void update();
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void nextFrame();
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void checkCursor();
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uint16 roomNumber() { return _roomNumber; }
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void setRoomNumber(uint16 newRoomNumber, bool showOverlay = false);
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void leaveRoom();
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uint8 numLayers() { return _numLayers; }
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uint16 hotspotId() { return _hotspotId; }
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uint16 destRoomNumber() { return _destRoomNumber; }
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uint16 isExit() { return _isExit; }
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uint32 hotspotActions() { return _hotspot->actions & 0x10ffffff; }
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uint8 hotspotFlags() { return (_hotspot->actions >> 24) & 0xfe; }
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HotspotData &hotspot() { return *_hotspot; }
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uint16 descId() { return _descId; }
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bool showInfo() { return _showInfo; }
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CursorState cursorState() { return _cursorState; }
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void setShowInfo(bool value) { _showInfo = value; }
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void setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 usedId, uint16 stringId);
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TalkDialog *talkDialog() { return _talkDialog; }
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void setCursorState(CursorState state) { _cursorState = state; }
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bool isDialogActive() { return _talkDialog != NULL; }
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bool isDialogShowing() {
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Resources &res = Resources::getReference();
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Hotspot *talkCharacter = res.getActiveHotspot(res.getTalkingCharacter());
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return isDialogActive() && (talkCharacter != NULL) && (talkCharacter->roomNumber() == _roomNumber);
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}
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bool checkInTalkDialog();
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char *statusLine() { return _statusLine; }
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void saveToStream(Common::WriteStream *stream);
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void loadFromStream(Common::ReadStream *stream);
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void reset();
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};
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} // end of namespace Lure
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#endif
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