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https://github.com/libretro/scummvm.git
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0999534749
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
194 lines
4.8 KiB
C++
194 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Functions to set up moving actors' reels.
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*/
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#include "tinsel/handle.h"
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#include "tinsel/pcode.h" // For D_UP, D_DOWN
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#include "tinsel/rince.h"
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#include "common/util.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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enum {
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NUM_INTERVALS = REQ_MAIN_SCALES - 1,
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// 2 for up and down, 3 allow enough entries for 3 fully subscribed moving actors' worth
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MAX_SCRENTRIES = NUM_INTERVALS*2*3
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};
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struct SCIdataStruct {
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int actor;
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int scale;
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int direction;
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SCNHANDLE reels[4];
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};
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static SCIdataStruct SCIdata[MAX_SCRENTRIES];
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static int scrEntries = 0;
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/**
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* Sets an actor's walk reels
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*/
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void SetWalkReels(PMOVER pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
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assert(scale > 0 && scale <= TOTAL_SCALES);
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pMover->walkReels[scale-1][LEFTREEL] = al;
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pMover->walkReels[scale-1][RIGHTREEL] = ar;
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pMover->walkReels[scale-1][FORWARD] = af;
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pMover->walkReels[scale-1][AWAY] = aa;
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}
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/**
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* Sets an actor's stand reels
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*/
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void SetStandReels(PMOVER pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
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assert(scale > 0 && scale <= TOTAL_SCALES);
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pMover->standReels[scale-1][LEFTREEL] = al;
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pMover->standReels[scale-1][RIGHTREEL] = ar;
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pMover->standReels[scale-1][FORWARD] = af;
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pMover->standReels[scale-1][AWAY] = aa;
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}
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/**
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* Sets an actor's talk reels
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*/
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void SetTalkReels(PMOVER pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
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assert(scale > 0 && scale <= TOTAL_SCALES);
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pMover->talkReels[scale-1][LEFTREEL] = al;
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pMover->talkReels[scale-1][RIGHTREEL] = ar;
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pMover->talkReels[scale-1][FORWARD] = af;
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pMover->talkReels[scale-1][AWAY] = aa;
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}
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/**
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* Return handle to actor's talk reel at present scale and direction.
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*/
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SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn) {
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assert(1 <= pActor->scale && pActor->scale <= TOTAL_SCALES);
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switch (dirn) {
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case TF_NONE:
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return pActor->talkReels[pActor->scale-1][pActor->direction];
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case TF_UP:
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return pActor->talkReels[pActor->scale-1][AWAY];
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case TF_DOWN:
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return pActor->talkReels[pActor->scale-1][FORWARD];
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case TF_LEFT:
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return pActor->talkReels[pActor->scale-1][LEFTREEL];
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case TF_RIGHT:
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return pActor->talkReels[pActor->scale-1][RIGHTREEL];
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default:
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error("GetMoverTalkReel() - illegal direction");
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}
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}
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/**
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* scalingreels
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*/
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void SetScalingReels(int actor, int scale, int direction,
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SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away) {
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assert(scale >= 1 && scale <= NUM_MAINSCALES); // invalid scale
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assert(!(scale == 1 && direction == D_UP) &&
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!(scale == NUM_MAINSCALES && direction == D_DOWN)); // illegal direction from scale
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assert(scrEntries < MAX_SCRENTRIES); // Scaling reels limit reached!
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SCIdata[scrEntries].actor = actor;
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SCIdata[scrEntries].scale = scale;
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SCIdata[scrEntries].direction = direction;
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SCIdata[scrEntries].reels[LEFTREEL] = left;
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SCIdata[scrEntries].reels[RIGHTREEL] = right;
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SCIdata[scrEntries].reels[FORWARD] = forward;
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SCIdata[scrEntries].reels[AWAY] = away;
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scrEntries++;
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}
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/**
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* ScalingReel
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*/
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SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel) {
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int d; // Direction
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// The smaller the number, the bigger the scale
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if (scale1 < scale2)
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d = D_DOWN;
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else
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d = D_UP;
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for (int i = 0; i < scrEntries; i++) {
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if (SCIdata[i].actor == ano && SCIdata[i].scale == scale1 && SCIdata[i].direction == d) {
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if (SCIdata[i].reels[reel] == TF_NONE)
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return 0;
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else
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return SCIdata[i].reels[reel];
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}
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}
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return 0;
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}
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/**
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* RebootScalingReels
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*/
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void RebootScalingReels(void) {
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scrEntries = 0;
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memset(SCIdata, 0, sizeof(SCIdata));
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}
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/**
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* Discourage them from being ditched.
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*/
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void TouchMoverReels(void) {
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PMOVER pMover;
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int scale;
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pMover = NextMover(NULL);
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do {
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for (scale = 0; scale < TOTAL_SCALES; scale++) {
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TouchMem(pMover->walkReels[scale][LEFTREEL]);
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}
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} while ((pMover = NextMover(pMover)) != NULL);
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}
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} // end of namespace Tinsel
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